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=Align time= | =Align time= | ||
Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. Since it takes a minimum of 2 seconds (equivalent to 2 [[Server tick|sever ticks]]) for an enemy pilot to be able to [[Targeting#Targeting_time|lock]] and [[Tackling|tackle]] your ship, an align time of less than 2 seconds lets you escape to warp before | Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. Since it takes a minimum of 2 seconds (equivalent to 2 [[Server tick|sever ticks]]) for an enemy pilot to be able to [[Targeting#Targeting_time|lock]] and [[Tackling|tackle]] your ship, an align time of less than 2 seconds lets you escape to warp before an enemy can acquire a lock and activate a tackle module. | ||
The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. Remember that the align time given is for a ship at a dead stop: a ship in motion may align faster or slower depending on the course correction required. | The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. Remember that the align time given is for a ship at a dead stop: a ship in motion may align faster or slower depending on the course correction required. | ||
The practical implications of having an insta-align ship include the ability to successfully warp off a (non-bubbled) gate after jumping and the ability to consistently escape as long as you initiate warp before an enemy begins to lock your ship. [[Interceptors#Fleet interceptors|Fleet Interceptors]] are a common [[Travel fits|travel fit]] as they have the added bonus of immunity to the effects of [[Interdiction_101#Warp_Disruption_Fields_.28Bubbles.29|bubbles]]. | |||
== Reducing align time == | == Reducing align time == | ||