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{{cleanup|This page needs an expansion and better linking to related pages (e.g. [[server tick]]).}} | {{cleanup|This page needs an expansion and better linking to related pages (e.g. [[server tick]]).}} | ||
Instant alignment ("insta-align") is the ability to enter warp within 2 seconds ("instawarp") from a dead stop. | Instant alignment ("insta-align") is the ability to enter warp within 2 seconds ("instawarp") from a dead stop. If your ship insta-aligns, you can't be [[Tackling|tackled]] as long as you hit warp before the other player hits lock. You can safely jump into, and warp off, any gate, as long as it isn't [[Interdiction 101|bubbled]]. Ships [[Travel fits|fitted for instant alignment]] are commonly used for interstellar travel and for flying through a [[Gate camps|gate camps]]. | ||
=Align time= | =Align time= | ||
Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. | Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. It takes a minimum of 2 seconds (2 [[Server tick|sever ticks]]) for for someone to be able to [[Targeting#Targeting_time|lock]] and [[Tackling|tackle]] your ship. If your align time less than 2 seconds then you can be in warp before they can activate a tackle module on you. | ||
The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. Remember that the align time given is for a ship at a dead stop: a ship in motion may align faster or slower depending on the course correction required. | The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. Remember that the align time given is for a ship at a dead stop: a ship in motion may align faster or slower depending on the course correction required. | ||
== Reducing align time == | == Reducing align time == | ||
{{Hatnote | This information is drawn from [[Travel fits]] | {{Hatnote | This information is drawn from [[Travel fits]]}} | ||
The align time of a ship is based on the ship's inherent '''mass''' and '''agility''' and bonuses to '''agility''' and '''inertia''' from '''skills''', '''modules''', '''rigs''' and '''implants'''. Bonuses relevant to align time are either referred to as '''agility''' (a positive value) or '''inertia''' (usually a negative value, unless referred to as ''"inertia modifier"'' then it's positive), which for all intents and purposes in EVE are the same. | The align time of a ship is based on the ship's inherent '''mass''' and '''agility''' and bonuses to '''agility''' and '''inertia''' from '''skills''', '''modules''', '''rigs''' and '''implants'''. Bonuses relevant to align time are either referred to as '''agility''' (a positive value) or '''inertia''' (usually a negative value, unless referred to as ''"inertia modifier"'' then it's positive), which for all intents and purposes in EVE are the same. | ||
<p style="font-size:115%;">'''{{co|white|Skills}}'''</p> | <p style="font-size:115%;">'''{{co|white|Skills}}'''</p> | ||