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Instant align: Difference between revisions

From EVE University Wiki
Explicitly linked back to travel fittings page
m Clearer wording
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{{cleanup|This page needs an expansion and better linking to related pages (e.g. [[server tick]]).}}
{{cleanup|This page needs an expansion and better linking to related pages (e.g. [[server tick]]).}}


Instant alignment ("insta-align") is the ability to enter warp within 2 seconds ("instawarp") from a dead stop. Ships fitted for instant alignment are usually used to avoid being [[Tackling|tackled]] when [[Travel fits|travelling]] through space, especially through [[Gate camps|gate camps]]
Instant alignment ("insta-align") is the ability to enter warp within 2 seconds ("instawarp") from a dead stop. If your ship insta-aligns, you can't be  [[Tackling|tackled]] as long as you hit warp before the other player hits lock. You can safely jump into, and warp off, any gate, as long as it isn't [[Interdiction 101|bubbled]]. Ships [[Travel fits|fitted for instant alignment]] are commonly used for interstellar travel and for flying through a [[Gate camps|gate camps]].


=Align time=
=Align time=
Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. Since it takes a minimum of 2 seconds (equivalent to 2 [[Server tick|sever ticks]]) for an enemy pilot to be able to [[Targeting#Targeting_time|lock]] and [[Tackling|tackle]] your ship, an align time of less than 2 seconds lets you escape to warp before an enemy can acquire a lock and activate a tackle module.
Align time is a measure of how long it takes your ship [[Warp mechanics#What_you_need_to_know_about_entering_warp|enter warp]] from a dead stop. It takes a minimum of 2 seconds (2 [[Server tick|sever ticks]]) for for someone to be able to [[Targeting#Targeting_time|lock]] and [[Tackling|tackle]] your ship. If your align time less than 2 seconds then you can be in warp before they can activate a tackle module on you.


The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. Remember that the align time given is for a ship at a dead stop: a ship in motion may align faster or slower depending on the course correction required.
The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. Remember that the align time given is for a ship at a dead stop: a ship in motion may align faster or slower depending on the course correction required.


The practical implications of having an insta-align ship include the ability to successfully warp off a (non-bubbled) gate after jumping and the ability to consistently avoid being tackled as long as you initiate warp before an enemy begins to lock your ship. [[Travel fits]] are typically insta-aligning ship fittings such as [[Interceptors#Fleet interceptors|fleet interceptors]] which are further immune to the effects of [[Interdiction_101#Warp_Disruption_Fields_.28Bubbles.29|bubbles]].


== Reducing align time ==
== Reducing align time ==
{{Hatnote | This information is drawn from [[Travel fits]] which further includes typical and specific insta-aligning ship fittings}}
{{Hatnote | This information is drawn from [[Travel fits]]}}
The align time of a ship is based on the ship's inherent '''mass''' and '''agility''' and bonuses to '''agility''' and '''inertia''' from '''skills''', '''modules''', '''rigs''' and '''implants'''. Bonuses relevant to align time are either referred to as '''agility''' (a positive value) or '''inertia''' (usually a negative value, unless referred to as ''"inertia modifier"'' then it's positive), which for all intents and purposes in EVE are the same.  
The align time of a ship is based on the ship's inherent '''mass''' and '''agility''' and bonuses to '''agility''' and '''inertia''' from '''skills''', '''modules''', '''rigs''' and '''implants'''. Bonuses relevant to align time are either referred to as '''agility''' (a positive value) or '''inertia''' (usually a negative value, unless referred to as ''"inertia modifier"'' then it's positive), which for all intents and purposes in EVE are the same.  
<p style="font-size:115%;">'''{{co|white|Skills}}'''</p>
<p style="font-size:115%;">'''{{co|white|Skills}}'''</p>