Difference between revisions of "Recon Ships"
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− | '''Recon Ships''' | + | '''Recon Ships''' are cruiser-sized [[EWAR Guide|electronic warfare]] and (true to their name) reconnaissance platforms. Recon Ships are divided into two types, with similar sets of abilities but different roles. Force Recon ships can fit [[Cloaking|Covert Ops Cloaking Device]]s, and thus warp while cloaked. Furthermore, Force Recon ships are also capable of fitting both standard and covert [[Jump drives|Cynsural Field Generators]], allowing them to bring in either a covert ops hit squad, or a fleet of capital ships to reinforce a battle. Combat Recon ships do not have cloaking, but in stead have superior weapons, electronics, and defenses, and cannot be detected by [[Directional scan]]. |
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== Amarr == | == Amarr == | ||
− | + | Amarrian recon ships feature a mixture of combat drones, energy neutralizers, and tracking disruptors. While both ships have powerful neutralizer bonuses, the combat Curse has larger bonuses to range and is thus a much safer platform. Also, somewhat confusingly, Amarrian recon ships are commonly found Shield-tanked rather than Armor-tanked (as a result of their many Mid and few Low slots). | |
− | * {{sh|Pilgrim}} | + | * Force Recon - {{sh|Pilgrim}} |
− | * {{sh|Curse}} | + | * Combat Recon - {{sh|Curse}} |
== Caldari == | == Caldari == | ||
− | Caldari | + | Caldari recon ships have the strongest bonuses to ECM jammers in the game, and can thus be extremely disruptive ships on the field. While the Rook can field a full compliment of launchers and drones, neither of these ships is considered a damage threat. To maximize ECM applications, these ships sometimes have no defenses at all, and survive only by staying outside the enemies' effective range. |
− | * {{sh|Falcon}} | + | * Force Recon - {{sh|Falcon}} |
− | * {{sh|Rook}} | + | * Combat Recon - {{sh|Rook}} |
== Gallente == | == Gallente == | ||
− | + | Gallente recons have bonuses to remote sensor dampeners, and the range of [[Tackle|warp disruptors and scramblers]]. This makes them extremely dangerous ships in small gang situations, as they can choose individual targets and all but ensure their death. These ships may be found shield or armor-tanked. | |
− | * {{sh|Arazu}} | + | * Force Recon - {{sh|Arazu}} |
− | * {{sh|Lachesis}} | + | * Combat Recon - {{sh|Lachesis}} |
== Minmatar == | == Minmatar == | ||
− | + | Minmatar recons bring two offensive support tools to the table: extremely long-ranged Stasis Webifiers, and amplified Target Painters. This makes them very good at selecting enemy ships for destruction by their allies. The combat Huginn fits projectile turrets, while the force Rapier fits missiles. | |
− | * {{sh|Huginn}} | + | * Force Recon - {{sh|Huginn}} |
− | * {{sh|Rapier}} | + | * Combat Recon - {{sh|Rapier}} |
== Special Edition == | == Special Edition == | ||
− | + | The CONCORD Enforcer comes with CovOps cloaking, bonuses to both web and warp disruptor range, and the ability to choose any form of weapons to fight with. It also gains the CONCORD bonus of amplified local shield and armor repair modules, based on the pilot's Security Status. | |
− | + | * Force Recon - {{Sh|Enforcer}} | |
− | * {{Sh|Enforcer}} | ||
== See Also == | == See Also == | ||
*[[Electronic warfare]] | *[[Electronic warfare]] | ||
*[[Cruisers]] | *[[Cruisers]] |
Revision as of 11:35, 29 December 2019
Recon Ships are cruiser-sized electronic warfare and (true to their name) reconnaissance platforms. Recon Ships are divided into two types, with similar sets of abilities but different roles. Force Recon ships can fit Covert Ops Cloaking Devices, and thus warp while cloaked. Furthermore, Force Recon ships are also capable of fitting both standard and covert Cynsural Field Generators, allowing them to bring in either a covert ops hit squad, or a fleet of capital ships to reinforce a battle. Combat Recon ships do not have cloaking, but in stead have superior weapons, electronics, and defenses, and cannot be detected by Directional scan.
Amarr
Amarrian recon ships feature a mixture of combat drones, energy neutralizers, and tracking disruptors. While both ships have powerful neutralizer bonuses, the combat Curse has larger bonuses to range and is thus a much safer platform. Also, somewhat confusingly, Amarrian recon ships are commonly found Shield-tanked rather than Armor-tanked (as a result of their many Mid and few Low slots).
Caldari
Caldari recon ships have the strongest bonuses to ECM jammers in the game, and can thus be extremely disruptive ships on the field. While the Rook can field a full compliment of launchers and drones, neither of these ships is considered a damage threat. To maximize ECM applications, these ships sometimes have no defenses at all, and survive only by staying outside the enemies' effective range.
Gallente
Gallente recons have bonuses to remote sensor dampeners, and the range of warp disruptors and scramblers. This makes them extremely dangerous ships in small gang situations, as they can choose individual targets and all but ensure their death. These ships may be found shield or armor-tanked.
Minmatar
Minmatar recons bring two offensive support tools to the table: extremely long-ranged Stasis Webifiers, and amplified Target Painters. This makes them very good at selecting enemy ships for destruction by their allies. The combat Huginn fits projectile turrets, while the force Rapier fits missiles.
Special Edition
The CONCORD Enforcer comes with CovOps cloaking, bonuses to both web and warp disruptor range, and the ability to choose any form of weapons to fight with. It also gains the CONCORD bonus of amplified local shield and armor repair modules, based on the pilot's Security Status.
- Force Recon - Enforcer