Difference between revisions of "Recon Ships"

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(Revised entire page. Clarified Force vs Combat, and which ships are which.)
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'''Recon Ships''' come in two varieties, combat recon and force recon. Force recons can fit a covert ops cloak and therefore can warp cloaked, while combat recons are generally better in actual combat, either because they have stronger tanks, because they deal more damage or simply because they have better range for their electronic warfare. Combat recons are also invisible to [[Directional Scanner Guide|D-scan]] at all times.
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'''Recon Ships''' are cruiser-sized [[EWAR Guide|electronic warfare]] and (true to their name) reconnaissance platforms. Recon Ships are divided into two types, with similar sets of abilities but different roles. Force Recon ships can fit [[Cloaking|Covert Ops Cloaking Device]]s, and thus warp while cloaked. Furthermore, Force Recon ships are also capable of fitting both standard and covert [[Jump drives|Cynsural Field Generators]], allowing them to bring in either a covert ops hit squad, or a fleet of capital ships to reinforce a battle. Combat Recon ships do not have cloaking, but in stead have superior weapons, electronics, and defenses, and cannot be detected by [[Directional scan]].
 
 
Their main purpose is [[EWAR Guide|EWAR]], but their uses vary from race to race.
 
  
 
== Amarr ==
 
== Amarr ==
Drones for DPS, well-bonused neutralizers and nosferatus in the highs, tracking disruptor bonus for reducing incoming damage. The force recon, the Pilgrim, does not get a neut range bonus and is therefore limited to roughly 12km neut range, while the Curse can neut at about 36km with recon 5 and best named/T2 neuts.
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Amarrian recon ships feature a mixture of combat drones, energy neutralizers, and tracking disruptors. While both ships have powerful neutralizer bonuses, the combat Curse has larger bonuses to range and is thus a much safer platform. Also, somewhat confusingly, Amarrian recon ships are commonly found Shield-tanked rather than Armor-tanked (as a result of their many Mid and few Low slots).
  
* {{sh|Pilgrim}}
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* Force Recon - {{sh|Pilgrim}}
* {{sh|Curse}}
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* Combat Recon - {{sh|Curse}}
  
 
== Caldari ==
 
== Caldari ==
Caldari recons only have bonuses to ECM, but consequently can mount the strongest ECM in the game. The Rook can fit 5 missile launchers and a full flight of light drones; the Falcon can cloak, but only gets 3 guns and 2 drones.
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Caldari recon ships have the strongest bonuses to ECM jammers in the game, and can thus be extremely disruptive ships on the field. While the Rook can field a full compliment of launchers and drones, neither of these ships is considered a damage threat. To maximize ECM applications, these ships sometimes have no defenses at all, and survive only by staying outside the enemies' effective range.
  
* {{sh|Falcon}}
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* Force Recon - {{sh|Falcon}}
* {{sh|Rook}}
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* Combat Recon - {{sh|Rook}}
  
 
== Gallente ==
 
== Gallente ==
Bonuses to sensor dampening, and to warp disruptor/scrambler range. Recon 5 gives the pilot 18km scram range and 48km disruptor range without overheating (for Tech 2 mods). The Lachesis will usually forgo its Ewar in favor of a heavy shield tank, while the Arazu is primarily armor fit.(Arazu has an extra low slot in exchange for 1 less mid and high slot)
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Gallente recons have bonuses to remote sensor dampeners, and the range of [[Tackle|warp disruptors and scramblers]]. This makes them extremely dangerous ships in small gang situations, as they can choose individual targets and all but ensure their death. These ships may be found shield or armor-tanked.
  
* {{sh|Arazu}}
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* Force Recon - {{sh|Arazu}}
* {{sh|Lachesis}}
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* Combat Recon - {{sh|Lachesis}}
  
 
== Minmatar ==
 
== Minmatar ==
Extremely long-ranged webs (normal Tech 2 webs fitted on these ships reach about 40km with Recon level 5 -- before [[overheating]]!) and bonuses to target painter strength. The Huginn is the combat recon and has projectile weapon bonuses, while the Rapier is the force recon and has missile bonuses.
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Minmatar recons bring two offensive support tools to the table: extremely long-ranged Stasis Webifiers, and amplified Target Painters. This makes them very good at selecting enemy ships for destruction by their allies. The combat Huginn fits projectile turrets, while the force Rapier fits missiles.
  
* {{sh|Huginn}}
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* Force Recon - {{sh|Huginn}}
* {{sh|Rapier}}
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* Combat Recon - {{sh|Rapier}}
  
 
== Special Edition ==
 
== Special Edition ==
Extremely polyvalent, the Enforcer is the only non-AT Special Edition Force Recon for the moment, it's reping power increasing with the security status of the pilot handling it.
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The CONCORD Enforcer comes with CovOps cloaking, bonuses to both web and warp disruptor range, and the ability to choose any form of weapons to fight with. It also gains the CONCORD bonus of amplified local shield and armor repair modules, based on the pilot's Security Status.
 
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* Force Recon - {{Sh|Enforcer}}
* {{Sh|Enforcer}}
 
  
 
== See Also ==
 
== See Also ==
 
*[[Electronic warfare]]
 
*[[Electronic warfare]]
 
*[[Cruisers]]
 
*[[Cruisers]]

Revision as of 11:35, 29 December 2019

This article is a stub. You can help the UniWiki by expanding it.

Recon Ships are cruiser-sized electronic warfare and (true to their name) reconnaissance platforms. Recon Ships are divided into two types, with similar sets of abilities but different roles. Force Recon ships can fit Covert Ops Cloaking Devices, and thus warp while cloaked. Furthermore, Force Recon ships are also capable of fitting both standard and covert Cynsural Field Generators, allowing them to bring in either a covert ops hit squad, or a fleet of capital ships to reinforce a battle. Combat Recon ships do not have cloaking, but in stead have superior weapons, electronics, and defenses, and cannot be detected by Directional scan.

Amarr

Amarrian recon ships feature a mixture of combat drones, energy neutralizers, and tracking disruptors. While both ships have powerful neutralizer bonuses, the combat Curse has larger bonuses to range and is thus a much safer platform. Also, somewhat confusingly, Amarrian recon ships are commonly found Shield-tanked rather than Armor-tanked (as a result of their many Mid and few Low slots).

Caldari

Caldari recon ships have the strongest bonuses to ECM jammers in the game, and can thus be extremely disruptive ships on the field. While the Rook can field a full compliment of launchers and drones, neither of these ships is considered a damage threat. To maximize ECM applications, these ships sometimes have no defenses at all, and survive only by staying outside the enemies' effective range.

Gallente

Gallente recons have bonuses to remote sensor dampeners, and the range of warp disruptors and scramblers. This makes them extremely dangerous ships in small gang situations, as they can choose individual targets and all but ensure their death. These ships may be found shield or armor-tanked.

Minmatar

Minmatar recons bring two offensive support tools to the table: extremely long-ranged Stasis Webifiers, and amplified Target Painters. This makes them very good at selecting enemy ships for destruction by their allies. The combat Huginn fits projectile turrets, while the force Rapier fits missiles.

Special Edition

The CONCORD Enforcer comes with CovOps cloaking, bonuses to both web and warp disruptor range, and the ability to choose any form of weapons to fight with. It also gains the CONCORD bonus of amplified local shield and armor repair modules, based on the pilot's Security Status.

See Also