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Vulnerability: Difference between revisions

From EVE University Wiki
Telinchei (talk | contribs)
Reinforcement cycles: update required 10 Dec 2019 changes to timer lengths
Telinchei (talk | contribs)
Hmm. So I did recheck and ccp says low power doesnt affect the structure timer ever, it should just remove armour timer and that's it. Cited dev info.
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== Reinforcement cycles ==
== Reinforcement cycles ==
{{update|10 Dec 2019 changes to timer lengths https://www.eveonline.com/article/q1y7xm/kicking-over-castles-coming-soon}}
 
The owner of the structure sets the reinforcement hour for the structure. This is used for determine when armor and hull reinforcement cycles end. Structure and hull fights will always occur at this set time ± 3 hours.<br>
The owner of the structure sets the reinforcement hour for the structure. This is used for determine when armor and hull reinforcement cycles end. Structure and hull fights will always occur at this set time ± 3 hours.<br>
Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer.
Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer.
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Once damage has been taken the upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap.<br>
Once damage has been taken the upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap.<br>
Once the shields are depleted the structure is enters armor reinforced state and becomes unattackable.  
Once the shields are depleted the structure is enters armor reinforced state and becomes unattackable. However, if the structure has no online service modules (so it is in low power state) there is no armor reinforcement. Instead the armor can be immediately attacked.
 
The armor reinforcement will last until next reinforcement hour that is at least 24 hours away with random ±3 hours jitter. In practice this means that the reinforcement will last 21-51 hours. If the structure has no online service modules (so it is in low power state) there is no armor reinforcement. Instead the armor can be immediately attacked.


Once the structure comes out of armor reinforcement it will start a 15 minute repair timer that upon completion will fully repair the structure to full shield. Again the timer is paused by dealing at least 10% of the damage cap.<br>
The armor reinforcement will last until next reinforcement hour that is at least 24 hours away with random ±3 hours jitter. In practice this means that the reinforcement will last 21-51 hours. Once the structure comes out of armor reinforcement it will start a 15 minute repair timer that upon completion will fully repair the structure to full shield. Again the timer is paused by dealing at least 10% of the damage cap.<br>
Once the armor is depleted the structure enters structure reinforced state and becomes unattackable.
Once the armor is depleted the structure enters structure reinforced state and becomes unattackable.


The structure reinforcement ''normally'' lasts until next reinforcement hour that is at least "minimum" time away with random ±3 hours jitter. If the structure was in ''low power state'' (no armor timer) the structure timer can be up to 12 hours shorter and the variance is ±3h. <!--The "minimum" duration depends on the area of space: 1.5 days in wormholes, 2.5 days in low/null and 4.5 days in high.--> In practice the reinforcement lasts.
The structure/hull reinforcement lasts until next reinforcement hour that is at least "minimum" time away with random ±3 hours jitter. The duration depends on the area of space:<ref>[https://www.eveonline.com/article/q1y7xm/kicking-over-castles-coming-soon Kicking Over Castles Coming Soon!] 2019-12-03</ref><ref>https://www.eveonline.com/article/q2anm5/patch-notes-for-december-2019-release By CCP Convict. 2019-12-10</ref>


* 2d ±6h in wormholes, or 1d 9-15h if low power.
* 1d 12±3h in wormholes
* 3d ±6h in low/null, or 2d 9-15h if low power.
* 2d 12±3h in low/null
* 5d ±6h in high, or 4d 9-15h if low power.
* 4d 12±3h in high


Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer.
Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer.