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→Cash Flow for Capsuleers (1 of 10): mission detail updates |
→Cash Flow for Capsuleers (2 of 10): mission detail update |
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* Hybrid ammunition for [[Turrets#Hybrid turrets|hybrid weapons]] | * Hybrid ammunition for [[Turrets#Hybrid turrets|hybrid weapons]] | ||
* Missiles for [[Missile Launchers|missile launchers]] | * Missiles for [[Missile Launchers|missile launchers]] | ||
* Projectile ammunition for [[Turrets#Projectile turrets|projectile weapons]] | * Projectile ammunition for [[Turrets#Projectile turrets|projectile weapons]] | ||
You load ammunition into your weapon by dragging it onto the fitted weapon on the Fitting screen ({{button|ALT}} + {{button|F}}). It's also a good idea to carry some spare ammunition in your ship's cargo bay, so that you can reload your weapon with fresh ammunition once it's empty. While the mission text recommends you fit a Shield Booster or Armor Repairer module, it's not really necessary; if you happen to have one lying around, by all means fit it to your ship. | You load ammunition into your weapon by dragging it onto the fitted weapon on the Fitting screen ({{button|ALT}} + {{button|F}}). It's also a good idea to carry some spare ammunition in your ship's cargo bay, so that you can reload your weapon with fresh ammunition once it's empty (with the exception of T1 frequency crystals which do not run out). While the mission text recommends you fit a Shield Booster or Armor Repairer module, it's not really necessary; if you happen to have one lying around, by all means fit it to your ship. | ||
Undock from the station and warp to the mission's deadspace pocket; you will encounter several rats. As before, target them, order your ship to stay at an ideal distance for your weapons, and destroy them. If you have an Afterburner module it can be a good idea to keep it activated if you're orbiting enemies, as it will make your ship [[Gunnery_Guide#Tracking|more difficult to hit]]. | Undock from the station and warp to the mission's deadspace pocket; you will encounter several rats. As before, target them, order your ship to stay at an ideal distance for your weapons, and destroy them. If you have an Afterburner module it can be a good idea to keep it activated if you're orbiting enemies, as it will make your ship [[Gunnery_Guide#Tracking|more difficult to hit]]. | ||
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[[File:Overview-wrecks.jpg|thumb|right|300px|Different wrecks on the overview.]] Before you return to your agent, note that the enemies you destroyed leave behind wrecks (again, if you cannot see any wrecks on your overview, switch to a different overview preset). Some of these wrecks contain loot, and these are marked with a specific icon. If you want to retrieve the loot in the wrecks (it's not mandatory for completing the mission), use the same method as you used for the cargo container above. While most items you loot will have relatively little value, the amount does add up over time, and specific "elite" rats can drop very valuable items when destroyed. | [[File:Overview-wrecks.jpg|thumb|right|300px|Different wrecks on the overview.]] Before you return to your agent, note that the enemies you destroyed leave behind wrecks (again, if you cannot see any wrecks on your overview, switch to a different overview preset). Some of these wrecks contain loot, and these are marked with a specific icon. If you want to retrieve the loot in the wrecks (it's not mandatory for completing the mission), use the same method as you used for the cargo container above. While most items you loot will have relatively little value, the amount does add up over time, and specific "elite" rats can drop very valuable items when destroyed. | ||
Note that the mission listing on the Info Panel doesn't show a green check mark - that's because even though you have retrieved the | Note that the mission listing on the Info Panel doesn't show a green check mark - that's because even though you have retrieved the civilians, you haven't yet returned them to the agent's station, which is a requirement for completing the mission. While you're flying back, right-click on the civilians you rescued (in your ship's cargo bay) and select "Show Info"; note with dark amusement that, to capsuleers (like yourself), civilians are classified as "Livestock". | ||
'''{{co|#9ef37c|Reward:}}''' | '''{{co|#9ef37c|Reward:}}''' A faction-specific fast or combat frigate ({{icon|isis amarr|22}}[[Executioner]] /{{icon|isis caldari|22}}[[Merlin]] /{{icon|isis gallente|22}}[[Atron]] / {{icon|isis minmatar|22}}[[Slasher]]). These frigates are ideal for completing the remaining missions due to their increased combat capabilities and speed. | ||
=== Cash Flow for Capsuleers (3 of 10) === | === Cash Flow for Capsuleers (3 of 10) === | ||