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→Cash Flow for Capsuleers (2 of 10): mission detail update |
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'''{{co|#9ef37c|Objective:}}''' Destroy rats and retrieve items from a cargo container. | '''{{co|#9ef37c|Objective:}}''' Destroy rats and retrieve items from a cargo container. | ||
While your | '''{{co|#9ef37c|Granted when accepted:}}''' Two faction-specific weapon modules ({{icon|isis amarr|22}}2 x Dual Light Beam Laser I /{{icon|isis caldari|22}}2 x Light Electron Blaster I /{{icon|isis gallente|22}}2 x 75mm Gatling Rail I /{{icon|isis minmatar|22}}2 x 125mm Gatling AutoCannon I) | ||
While your corvette is more than capable of handling this mission, you might as well take your shiny new frigate that you received from the previous mission out for a spin. Before you can use it, however, you must first [[assembling|assemble it]]: Find it in your Ship Hangar, right-click on it and select "Assemble". Then right-click on your ship again and select "Make Active" to, well, activate it (i.e. to have your character change from piloting your Corvette to piloting your new Frigate). | |||
There are two things you should do before taking your new ship out: | There are two things you should do before taking your new ship out: | ||
* Fit some modules to it. | * Fit some modules to it. | ||
** At the very least your ship needs some weapons - | ** At the very least your ship needs some weapons - accepting this mission will have given you two faction-appropriate turret weapons; open the Fitting screen and drag the turrets to your ship's High Power Slots ("[[high slot]]s"). Don't forget to load them with ammunition. If your ship has more than two turret slots (which will be the case if you're using the one given by the previous mission) you can also fit the weapon you received in [[#Cash Flow for Capsuleers (1 of 10)|mission 1]] - although if you fitted it to another ship for mission 2 you will need to remove it first. To do this, either activate the previous ship and drag the weapon from the Ship Fitting screen to the Item Hangar, or right-click on the previous ship and select "Strip Fitting" (which will remove ''all'' the modules currently fitted to that ship and put them in your Item Hangar). | ||
** Some kind of propulsion module (afterburner or microwarpdrive) would be helpful, but don't fret too much if you don't have one to hand. Later missions will reward you with one, or, if you're impatient, you can always [[trading|buy]] one from other players through the market. | ** Some kind of propulsion module (afterburner or microwarpdrive) would be helpful, but don't fret too much if you don't have one to hand. Later missions will reward you with one, or, if you're impatient, you can always [[trading|buy]] one from other players through the market. | ||
* [[Ship Insurance|Insure your ship]]. It's good practice to always insure your ships as a new player. The insurance premiums are very low, and the insurance will pay you most of the value of the ship's hull (''excluding'' any modules or cargo) should it be destroyed. | * [[Ship Insurance|Insure your ship]]. It's good practice to always insure your ships as a new player. The insurance premiums are very low, and the insurance will pay you most of the value of the ship's hull (''excluding'' any modules or cargo) should it be destroyed. Note, however, that repackaging the ship renders the insurance void, and therefore you will often have to manually fly it if you want to move the ship to another location without losing the insurance. | ||
Once you're ready, undock from the station. | Once you're ready, undock from the station. When in space you'll notice that you have an icon for each of your weapon modules - while you can target and fire each weapon individually, it's almost always a good idea to fire them together at one target. You can make this easy by dragging the modules onto each other to "stack" them, allowing you to fire all your weapons with a single click or button press. Note that for weapon modules to be stacked, they need to be of the same type and carry the same number and type of ammunition. | ||
[[File:Ewar-npc-webbed.jpg|thumb|right|The EWAR (electronic warfare) display shows any hostile EWAR affecting your ship.]] | [[File:Ewar-npc-webbed.jpg|thumb|right|The EWAR (electronic warfare) display shows any hostile EWAR affecting your ship.]] | ||
Warp to the mission's deadspace location, and start fighting the rats there. You will encounter some Drone rats for the first time (you can identify them by their icon on the Overview, compared with the | Warp to the mission's deadspace location, and start fighting the rats there. You will encounter some Drone rats for the first time in this mission chain (you can identify them by their icon on the Overview, compared with the frigates and corvettes you have been fighting so far) <!-- screenshot -->. Some of these (the helpfully named Webber Drones) will use [[web|Stasis Webifier]] modules on you (this is referred to as "webbing"), slowing your ship down and making it easier to hit with weapons. An icon will appear above your capacitor indicating that an enemy is webbing you; you can move your mouse over it to show which enemy is doing the webbing. You may wish to destroy these first. | ||
A [[Destroyer]] rat (note the different Overview icon) will also appear and taunt you in the Local chat channel, but will warp off before you can engage it. The last rat that you destroy will drop a cargo container into space; | A [[Destroyer]] rat (note the different Overview icon) will also appear and taunt you in the Local chat channel, but will warp off before you can engage it. They are named differently for each faction ({{icon|isis amarr|22}}The Devout /{{icon|isis caldari|22}}Tahamar /{{icon|isis gallente|22}}Wolf /{{icon|isis minmatar|22}}Steon) and will serve as the primary antagonist throughout the rest of the mission chain. The last rat that you destroy will drop a cargo container into space; loot it to obtain secret documents, and return to your agent's station. | ||
=== Cash Flow for Capsuleers (4 of 10) === | === Cash Flow for Capsuleers (4 of 10) === | ||