Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Enforcer (Career Agent): Difference between revisions

From EVE University Wiki
Line 185: Line 185:


=== Cash Flow for Capsuleers (5 of 10) ===
=== Cash Flow for Capsuleers (5 of 10) ===
'''{{co|#9ef37c|Objective:}}''' Destroy one rat and (optionally) try out a shield hardener module.


'''{{co|#9ef37c|Granted when accepted:}}''' A faction-specific Civilian Shield Hardener module ({{icon|isis amarr|22}}Civilian EM Shield Hardener /{{icon|isis caldari|22}}Civilian Kinetic Shield Hardener /{{icon|isis gallente|22}}Civilian Thermal Shield Hardener / {{icon|isis minmatar|22}}Civilian Explosive Shield Hardener).
{{Missiondetails
|Name=
|Level=
|Type= Encounter
|Objective= Destroy one rat while (optionally) trying out a shield hardener module.
|Faction=
|Faction1=
|Faction2=
|Faction3=
|Faction4=
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal2=
|DamageToDeal3=
|DamageToDeal4=
|DamageToResist=
|DamageToResist1=
|DamageToResist2=
|DamageToResist3=
|DamageToResist4=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
|Rewards= Shield Hardener ({{icon|isis amarr|22}}Civilian EM Shield Hardener /{{icon|isis caldari|22}}Civilian Kinetic Shield Hardener /{{icon|isis gallente|22}}Civilian Thermal Shield Hardener / {{icon|isis minmatar|22}}Civilian Explosive Shield Hardener) (granted upon accepance)
|StandingLoss=
|Extra=
}}


Your agent will give you a Civilian Shield Hardener module, which, when fitted to your ship and activated, will reduce the damage your ship takes from a specific [[damage types|damage type]]. There are four damage types in EVE (Electromagnetic-EM, Thermal, Kinetic, and Explosive), and your ship is differently susceptible to each. Fit the Shield Hardener module to your ship (it's a [[mid slot]] module; if you don't have any spare mid slots, remove one of the existing modules and fit the Shield Hardener) and undock.
* Shield hardeners will reduce the damage your ship's shield takes from a specific [[damage types|damage type]], one of Electromagnetic-EM, Thermal, Kinetic, and Explosive.
 
* To see the effects of the Shield Hardener in action, once in space, open the Fitting window. Then open the Attributes panel (on the right-hand side of the Fitting window) and make sure the "Defense" section is expanded. Note that your [[Tanking|tank]] is made up of shields, armor, and structure, and each has a different resistance to the four damage types. Assuming you're being shot at by all four damage types equally, adding the three tank types together gives you your ship's "effective hitpoints" (EHP), which are a good overall indication of how tough your ship is.
To see the effects of the Shield Hardener in action, once in space, open the Fitting window. Then open the Attributes panel (on the right-hand side of the Fitting window) and make sure the "Defense" section is expanded (i.e. the details are visible). This part of the Fitting window shows you how much damage your ship can take before being destroyed (commonly known as "[[Tanking|tank]]") - note that your tank is made up of shields, armor, and structure, and each has a different resistance to the four damage types. Assuming you're being shot at by all four damage types equally, adding the three tank types together gives you your ship's "effective hitpoints" (EHP), which are a good overall indication of how tough your ship is.  
* Note your shield's resistance to the four damage types, then activate your Shield Hardener module. Note how your shields' resistance to the module's damage type increases, and how this also increases your ship's effective hit points. NPCs (rats) in EVE [[NPC Damage Types|are very predictable]] in what damage types they deal - your agent will have given you a Shield Hardener to counter the local rats' preferred damage type.
 
* Destroy the rat in the deadspace location and feel free to activate the shield hardener in combat.
Note your shields' resistance to the four damage types, then activate your Shield Hardener module (it doesn't provide any benefits unless it's active). Note how your shields' resistance to the module's damage type increases, and how this also increases your ship's effective hit points. NPCs (rats) in EVE [[NPC Damage Types|are very predictable]] in what damage types they deal - your agent will have given you a Shield Hardener to counter the local rats' preferred damage type.  
 
Fly to the mission's deadspace location, and activate your Shield Hardener module. Destroy the one rat, and return to your agent.


=== Cash Flow for Capsuleers (6 of 10) ===
=== Cash Flow for Capsuleers (6 of 10) ===