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This article is dedicated to exploring the additional concerns or considerations for conducting Planetary Industry (PI) in Null Security (Nullsec) space. Some statements or conclusions here are valid for other areas of dangerous space, such as High Security (Highsec) space in wartime or Wormholes, though profitability will vary by region of space. | This article is dedicated to exploring the additional concerns or considerations for conducting Planetary Industry (PI) in Null Security (Nullsec) space. Some statements or conclusions here are valid for other areas of dangerous space, such as High Security (Highsec) space in wartime or Wormholes, though profitability will vary by region of space. | ||
== | ==PI in Lower Security Space== | ||
PI encompasses the two activities of extracting planetary resources and processing these raw resources into more advanced products. The amount of [[Planetary_Commodities|resources]] available for extraction on a planet is influenced by two factors: | PI encompasses the two activities of extracting planetary resources and processing these raw resources into more advanced products. The amount of [[Planetary_Commodities|resources]] available for extraction on a planet is influenced by two factors: | ||
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# Competing resource extraction on the same planet. More players extracting resources from a given planet correlates with lower amounts of resources. | # Competing resource extraction on the same planet. More players extracting resources from a given planet correlates with lower amounts of resources. | ||
===Comparison with Highsec=== | |||
The two factors above might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI [[Planetary_Industry#Profit.21|profitability]] is already diminished by the higher security level, even more so in crowded regions of space. | |||
Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is better for profitability. | Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is better for profitability. | ||
Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect Player-Owned Customs Office (POCO) rates in Nullsec. | Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect [[Player_Owned_Customs_Office|Player-Owned Customs Office]] (POCO) rates in Nullsec. | ||
===Tradeoffs=== | |||
However, Nullsec PI is not without compromises or hidden costs: | However, Nullsec PI is not without compromises or hidden costs: | ||
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==Requirements== | ==Requirements== | ||
===Homework=== | |||
Players considering a new PI operation in Nullsec should take time to understand the region and requirements for initiating and maintaining the operation. A few basic questions might include: | |||
* Which commodities will be extracted or produced? If profit is a motivating factor, then the third-party site [https://www.adam4eve.eu/pi_rank.php Adam4EVE] is a useful tool. | |||
* Which system(s) are viable for producing these materials? For a general reference, see [[Good_Planets|Good Planets]]; for the NSC specifically, see the relevant [[section below]]. | |||
* Which [[Planetary_buildings#Command_Centers|Command Centers]] are required, given selected planet(s)? These are sometimes available near the intended destination. Account for extras to cover changing plans or adding additional characters to a larger operation. | |||
* What is the final destination for materials (open market, other industrial activity, buyback program, etc.)? | |||
* What about recurring threats in the region of interest? For the NSC, this would be the entire [https://zkillboard.com/constellation/20000480/ Y4Y7-Q constellation] in Syndicate. | |||
* How much time is reasonable or comfortable for managing an operation? This could be as often as daily, or less than weekly. | |||
Players do not need to have exact answers to these questions, but a reasonable understanding of the steps ahead when planning an operation is helpful for managing PI successfully. | |||
===Skills=== | ===Skills=== | ||
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* '''T2 Haulers'''. Again, pilots new to Nullsec or PI in Nullsec are urged to stick with the Epithal. However, at a pilot's discretion, a [[Industrials#Transport_ship|Deep Space Transport]] might make sense for moving large quantities of extremely valuable product between systems - though multiple smaller shipments in a Epithal would be preferred. | * '''T2 Haulers'''. Again, pilots new to Nullsec or PI in Nullsec are urged to stick with the Epithal. However, at a pilot's discretion, a [[Industrials#Transport_ship|Deep Space Transport]] might make sense for moving large quantities of extremely valuable product between systems - though multiple smaller shipments in a Epithal would be preferred. | ||
* '''Freighters'''. The safest way to move large quantities of goods out of Nullsec is in a [[Jump_Freighters|Jump Freighter]]. This is not recommended for the average player, given the enormous skill, time, and investment required. EVE University's NSC often offers a [https://forum.eveuniversity.org/viewtopic.php?f=293&t=121063 shipping service], which members should seek to use. | * '''Freighters'''. The safest way to move large quantities of goods out of Nullsec is in a [[Jump_Freighters|Jump Freighter]]. This is not recommended for the average player, given the enormous skill, time, and investment required. EVE University's NSC often offers a [https://forum.eveuniversity.org/viewtopic.php?f=293&t=121063 shipping service], which members should seek to use. | ||
* '''Any racial shuttle'''. [[ | * '''Any racial shuttle'''. [[Shuttles]] are passively immune to [[Interdictors|bubbles]] and have a rapid time-to-warp. As some PI activities (importing or exporting from POCOs, for example) involve being present in space and in the same system, a shuttle is a viable option for moving between systems with minimal risk. | ||
===Materials=== | |||
==What to Manufacture?== | ==What to Manufacture?== | ||