More actions
mNo edit summary |
mNo edit summary |
||
| Line 28: | Line 28: | ||
None of these tradeoffs is insurmountable, as explored in a [[later section]]. Even a casual approach to PI in Nullsec is sufficient to fund or supplement day-to-day activities. | None of these tradeoffs is insurmountable, as explored in a [[later section]]. Even a casual approach to PI in Nullsec is sufficient to fund or supplement day-to-day activities. | ||
== | ==Recommendations== | ||
===Homework=== | ===Homework=== | ||
| Line 76: | Line 76: | ||
==What to Manufacture?== | ==What to Manufacture?== | ||
{{main|Planetary Commodities}} | {{main|Planetary Commodities}} | ||
Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however three broadbrush groups of PI commodities do turn a solid profit. | Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however three broadbrush groups of PI commodities do turn a solid profit. | ||
{| | {| | ||
| Line 87: | Line 88: | ||
{| | {| | ||
| valign="top" | [[image:Structure market network.png|56px]] | | valign="top" | [[image:Structure market network.png|56px]] | ||
| valign="middle" | All | | valign="middle" | All P4 commodities are required for the production of Citadels and Engineering Complexes; therefore, these are always in demand and are likely to bring a solid return. They do require the use of a P2-to-P4 or a P1+P2-to-P4 factory planet to manufacture, which again requires more effort than the average capsuleer is willing to put into PI. | ||
|} | |} | ||
To | To maximize PI profitability, comparisons should be made between the local and major trade hub markets to determine which goods are selling quickly, or which are selling with the highest profit margin. An item with high demand and lower supply is likely to meet both criteria. Players should account for time or effort for shipping goods to destination markets, which might involve contracting to a shipping service. | ||
To maximize PI convenience, pilots within the NSC might avail of the [https://forum.eveuniversity.org/viewtopic.php?f=212&t=121141 NSC Buyback] program as the final 'destination' for goods produced, which can be the simplest way to offload large quantities of PI materials. At time of writing, this program only accepts P2 products or higher. | |||
==Where to Manufacture?== | ==Where to Manufacture?== | ||