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Syndicate Mission Running: Difference between revisions

From EVE University Wiki
Hippla (talk | contribs)
mNo edit summary
m Remove unneeded piped link. Use {{ColorSecurityRating}} to color security values. Change link to deleted Interdiction 101 with Tackling#Warp disruption fields. Change fitting version latest to unknown, latest is very imprecise and expires. Remove warsop parameters removed from the template in 2015. Add link.
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== Why you should do Missions ==
== Why you should do Missions ==
{{main|Missions}}
{{main|Missions}}
There is one very simple reason why you should run Security Missions in [https://evemaps.dotlan.net/map/Syndicate#const Syndicate]: they pay well. The rewards from a any mission depend on the base level of the mission itself ''and'' the [[System_security|System Security]] that the mission agent is in. While High-Sec Level 4 missions might pay more in raw terms, L3 missions in Null-Sec have a hefty bonus to their rewards and can be blitzed in a destroyer, earning more ISK per hour than ca regular L4 mission in High-Sec.
There is one very simple reason why you should run Security Missions in [https://evemaps.dotlan.net/map/Syndicate#const Syndicate]: they pay well. The rewards from a any mission depend on the base level of the mission itself ''and'' the [[System Security]] that the mission agent is in. While High-Sec Level 4 missions might pay more in raw terms, L3 missions in Null-Sec have a hefty bonus to their rewards and can be blitzed in a destroyer, earning more ISK per hour than ca regular L4 mission in High-Sec.
Here are two examples. We have a L4 mission from a {{co|green|0.6}} system (Similar to [https://evemaps.dotlan.net/system/Stacmon/agents Stacmon], [https://evemaps.dotlan.net/system/Slays/agents Slays] (1 jump from Stacmon) or [https://evemaps.dotlan.net/map/Verge_Vendor/Amygnon#const Amygnon]) and we have a L3 from a {{co|red|-0.2}} system ([https://evemaps.dotlan.net/system/T22-QI T22] in the PC9 pocket).
Here are two examples. We have a L4 mission from a {{ColorSecurityRating|0.6}} system (Similar to [https://evemaps.dotlan.net/system/Stacmon/agents Stacmon], [https://evemaps.dotlan.net/system/Slays/agents Slays] (1 jump from Stacmon) or [https://evemaps.dotlan.net/map/Verge_Vendor/Amygnon#const Amygnon]) and we have a L3 from a {{ColorSecurityRating|-0.2}} system ([https://evemaps.dotlan.net/system/T22-QI T22] in the PC9 pocket).


==== High-Sec L4 Mission Agent ====
==== High-Sec L4 Mission Agent ====
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[[File:Nsc mission 9.png]]
[[File:Nsc mission 9.png]]
==== Bubbles ====
==== Bubbles ====
{{main|Interdiction 101}}
{{main|Tackling#Warp disruption fields|Tackling - Warp disruption fields}}


Warp Disruption Fields, lovingly referred to as bubbles, are often used in Null-Sec to catch neutrals. They will prevent you, or anyone else, from entering warp. To ensure that you don't find yourself caught in a bubble at the wrong time, always use gate tactical bookmarks when moving between systems—especially in a PvE-fit ship. To get the latest news about bubbles, keep watching the NSC intel chat channel and the NSC standing fleet chat, and ask on Mumble if you're unsure.
Warp Disruption Fields, lovingly referred to as bubbles, are often used in Null-Sec to catch neutrals. They will prevent you, or anyone else, from entering warp. To ensure that you don't find yourself caught in a bubble at the wrong time, always use gate tactical bookmarks when moving between systems—especially in a PvE-fit ship. To get the latest news about bubbles, keep watching the NSC intel chat channel and the NSC standing fleet chat, and ask on Mumble if you're unsure.


==== Intel and safety ====
==== Intel and safety ====
NSC maintains a fairly reliable system for reporting the imminent presence of potentially-hostile pilots. See [[Null-Sec Campus#Communication|the details]] on the NSC's page. As a rule of thumb, the following are valuable alertness and safety precautions:
NSC maintains a fairly reliable system for reporting the imminent presence of potentially-hostile pilots. See [[Null-Sec Campus#Communication|the details]] on the NSC's page. As a rule of thumb, the following are valuable alertness and safety precautions:


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** Local is an excellent warning system, and if possibly-hostile pilots slip past Intel, you will learn about them when they enter the system and appear in Local's member list. Safeguard your ship immediately on seeing a neutral in Local.
** Local is an excellent warning system, and if possibly-hostile pilots slip past Intel, you will learn about them when they enter the system and appear in Local's member list. Safeguard your ship immediately on seeing a neutral in Local.
** Many pilots find it useful to run Local vertically at one side of their screen so they can see a maximum-length member list and spot new people entering it.
** Many pilots find it useful to run Local vertically at one side of their screen so they can see a maximum-length member list and spot new people entering it.
** If you select the member list and press ctrl-A, you'll select all pilots currently in system. Any new pilots entering will then be obvious, as they will not be highlighted.
** If you select the member list and press {{Button|ctrl}}+{{Button|A}}, you'll select all pilots currently in system. Any new pilots entering will then be obvious, as they will not be highlighted.
* Be on [[Mumble]] in the general NSC channel.
* Be on [[Mumble]] in the general NSC channel.
** Being on Mumble makes it ''much'' easier for you to call for help quickly and clearly.
** Being on Mumble makes it ''much'' easier for you to call for help quickly and clearly.
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* {{sk|Connections}} - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
* {{sk|Connections}} - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
* {{sk|Social}} - 5% bonus to standing increases per level. Makes the grind faster.
* {{sk|Social}} - 5% bonus to standing increases per level. Makes the grind faster.
* {{sk|Security Connections}} - Extra 10% LP per level training. Who doesn't want to get paid more for no extra effort.
* {{sk|Security Connections}} - Extra 10% LP per level when working for Security division agents. Who doesn't want to get paid more for no extra effort.
* {{sk|Negotiation}} - 5% addition pay per level. Again, its free isk for no extra effort.
* {{sk|Negotiation}} - 5% addition pay per level. Again, it's free ISK for no extra effort.


==== Mission Agents ====
==== Mission Agents ====
Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.
Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.
{| style="text-align:center;"
{| style="text-align: center;"
! style="border:1px dotted grey;" valign="top" | [[File:Nsc mission 5.png|160px]]
! style="border:1px dotted grey;" | [[File:Nsc mission 5.png|160px]]
| style="border:1px dotted grey;" valign="top" | [[File:Nsc mission 7.png|160px]]
| style="border:1px dotted grey;" | [[File:Nsc mission 7.png|160px]]
| style="border:1px dotted grey;" valign="top" | [[File:Nsc mission 8.png|160px]]
| style="border:1px dotted grey;" | [[File:Nsc mission 8.png|160px]]
|-
|-
| Aurmia Cariot<br>L1 Security Agent<br> T22-QI V - Moon 14
| Aurmia Cariot<br>L1 Security Agent<br> T22-QI V - Moon 14
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==== Fitting Examples ====
==== Fitting Examples ====
Here are two example fits of cheap, expendable drone boats. Both of these fits work exactly the same way and rely on their ability to speedtank to mitigate damage. This is what makes these fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially Drones V for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.
Here are two example fits of cheap, expendable drone boats. Both of these fits work exactly the same way and rely on their ability to speedtank to mitigate damage. This is what makes these fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially {{Sk|Drones|V}} for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.


For Alpha Clones wishing to use the Algos fit, you will need to buy Faction Drones rather than the T2 if you want to push for maximum DPS. Faction Drones are expensive though, it is wise to wait until you are confident enough with managing drone agro first (or remembering not to leave them behind!) before spending the extra ISK. Once you get the hand of things, you will soon be able to afford the extra cost.
For Alpha Clones wishing to use the Algos fit, you will need to buy Faction Drones rather than the T2 if you want to push for maximum DPS. Faction Drones are expensive though, it is wise to wait until you are confident enough with managing drone agro first (or remembering not to leave them behind!) before spending the extra ISK. Once you get the hand of things, you will soon be able to afford the extra cost.
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| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
| warsop=A
| version= Unknown
| warsopReason=
| version=LATEST
| showTOC=Y
| showTOC=Y
| shipDNA=32872:4405;3:41032;1:29001;1:8517;1:5973;1:16435;1:6719;1:239;1:31716;1:31752;1:31788;1:2456;7:23707;5:30013;1::
| shipDNA=32872:4405;3:41032;1:29001;1:8517;1:5973;1:16435;1:6719;1:239;1:31716;1:31752;1:31788;1:2456;7:23707;5:30013;1::
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| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
| warsop=A
| version= Unknown
| warsopReason=
| version=LATEST
| showTOC=Y
| showTOC=Y
| shipDNA=626:23527;1:6719;1:239;2:17938;1:30013;2:16433;1:5955;1:41032;1:29001;2:2032;1:6073;1:3530;1:11269;1:2048;1:4405;2:31011;1:31372;2:2456;7:2185;7:23707;4::
| shipDNA=626:23527;1:6719;1:239;2:17938;1:30013;2:16433;1:5955;1:41032;1:29001;2:2032;1:6073;1:3530;1:11269;1:2048;1:4405;2:31011;1:31372;2:2456;7:2185;7:23707;4::
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== Burner Missions ==
== Burner Missions ==
{{main|Anomic missions|Burner Missions}}
{{main|Anomic missions}}
Anomic Missions, more commonly known as Burner Missions, are a special subset of L4 missions that have unique features compared to the standard L4 Missions. Burner Missions have players facing either a single NPC, or a small gang of NPCs, who are extremely powerful rather than the typical hoards of Battleships that those who run the Standard L4s are used to. These NPCs have similar stats to a player flying a pirate faction ship, with an officer/deadspace fitting, pirate implants and full command links. In short, they are extremely dangerous. All these NPCs will use warp distruption, with the majority being fitted with warp scramblers to shut down players MWDs. If one of these NPCs catches you, much like if a hostile player catches you, you are in for a rough time. There are three different varieties of Burner Missions:
Anomic Missions, more commonly known as Burner Missions, are a special subset of L4 missions that have unique features compared to the standard L4 Missions. Burner Missions have players facing either a single NPC, or a small gang of NPCs, who are extremely powerful rather than the typical hoards of Battleships that those who run the Standard L4s are used to. These NPCs have similar stats to a player flying a pirate faction ship, with an officer/deadspace fitting, pirate implants and full command links. In short, they are extremely dangerous. All these NPCs will use warp distruption, with the majority being fitted with warp scramblers to shut down players MWDs. If one of these NPCs catches you, much like if a hostile player catches you, you are in for a rough time. There are three different varieties of Burner Missions:
* Anomic Agent - A single, very powerful pirate frigate
* Anomic Agent - A single, very powerful pirate frigate
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* Anomic Base - 4 unique missions against a small number of powerful ships such as battlecruisers, cruisers, frigates and super carrier fighter waves
* Anomic Base - 4 unique missions against a small number of powerful ships such as battlecruisers, cruisers, frigates and super carrier fighter waves
The other catch to Burner Missions is that they have restrictions on ship sizes. Anomic Agent and Anomic Team missions can only be completed in Frigate-sized ships. These can be either T1, Faction or T2 Frigates. In the case of the Anomic Base missions, this is increased up to medium-sized (anything up to T1 Battlecruiser) ships.
The other catch to Burner Missions is that they have restrictions on ship sizes. Anomic Agent and Anomic Team missions can only be completed in Frigate-sized ships. These can be either T1, Faction or T2 Frigates. In the case of the Anomic Base missions, this is increased up to medium-sized (anything up to T1 Battlecruiser) ships.
==== NSC Small Gang Fleet Training ====
==== NSC Small Gang Fleet Training ====
Because these missions provide not only a decent payout, but a great opportunity to practice team work, the NSC uses Burner Missions as a way to provide reliable content to practice Fleet Ops. In a small gang of between four and six, aspiring FCs can practice moving a fleet through hostile space and broadcasting targets in the sites, aspiring scouts get the change to practice moving ahead of the fleet looking for both gate camps and potential PvP combat, Logi pilots can practice staying out of danger while responding to requests for repairs from fleet members, and the damage dealers in the fleet can practice listening to fleet commands and how to broadcast for repairs on time.
Because these missions provide not only a decent payout, but a great opportunity to practice team work, the NSC uses Burner Missions as a way to provide reliable content to practice Fleet Ops. In a small gang of between four and six, aspiring FCs can practice moving a fleet through hostile space and broadcasting targets in the sites, aspiring scouts get the change to practice moving ahead of the fleet looking for both gate camps and potential PvP combat, Logi pilots can practice staying out of danger while responding to requests for repairs from fleet members, and the damage dealers in the fleet can practice listening to fleet commands and how to broadcast for repairs on time.
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Below are a number of recommended fits. You'll note that these fits are predominantly Amarr ships. This is because Amarr have a really strong T2 line of frigates, the Malediction many consider to be the best Fleet Interceptor and also the Purifier being considered the best Stealth Bomber, and therefore we recommend Amarr Frigates V is the first racial frigate skill that campus members take to V. As stated earlier though, members are free to fly any ship that they wish provided it has a armour buffer tank, ideally T2.
Below are a number of recommended fits. You'll note that these fits are predominantly Amarr ships. This is because Amarr have a really strong T2 line of frigates, the Malediction many consider to be the best Fleet Interceptor and also the Purifier being considered the best Stealth Bomber, and therefore we recommend Amarr Frigates V is the first racial frigate skill that campus members take to V. As stated earlier though, members are free to fly any ship that they wish provided it has a armour buffer tank, ideally T2.
==== Damage Dealers ====
==== Damage Dealers ====
{{ShipFitting
{{ShipFitting
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| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
| warsop=A
| version= Unknown
| warsopReason=
| version=LATEST
| showTOC=Y
| showTOC=Y
| shipDNA=597:11309;1:5839;1:1306;2:2364;1:5973;1:448;1:3041;4:12563;1:30987;2:31358;1:12565;4:23071;4::
| shipDNA=597:11309;1:5839;1:1306;2:2364;1:5973;1:448;1:3041;4:12563;1:30987;2:31358;1:12565;4:23071;4::
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| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
| warsop=A
| version= Unknown
| warsopReason=
| version=LATEST
| showTOC=Y
| showTOC=Y
| shipDNA=11184:20347;1:11269;1:1306;1:2364;1:5971;1:5443;1:3017;4:12563;1:30987;2:12565;4:23071;4::
| shipDNA=11184:20347;1:11269;1:1306;1:2364;1:5971;1:5443;1:3017;4:12563;1:30987;2:12565;4:23071;4::
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| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
| warsop=A
| version= Unknown
| warsopReason=
| version=LATEST
| showTOC=Y
| showTOC=Y
| shipDNA=11365:2048;1:11309;1:11269;1:1306;1:438;1:448;1:4025;1:10631;4:24473;1:24475;1:24471;1:2817;1:31358;1:30987;1::
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| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
| warsop=A
| version= Unknown
| warsopReason=
| version=LATEST
| showTOC=Y
| showTOC=Y
| shipDNA=590:11309;1:2048;1:11269;1:1306;1:35658;1:3568;1:32006;1:26912;3:31364;1:30987;2:23707;1::
| shipDNA=590:11309;1:2048;1:11269;1:1306;1:35658;1:3568;1:32006;1:26912;3:31364;1:30987;2:23707;1::
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| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
| warsop=A
| version= Unknown
| warsopReason=
| version=LATEST
| showTOC=Y
| showTOC=Y
| shipDNA=592:11311;1:2048;1:11269;1:6003;1:3568;1:32006;1:1952;1:41155;1:26912;3:31364;1:27068;2:23707;1::
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| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
| warsop=A
| version= Unknown
| warsopReason=
| version=LATEST
| showTOC=Y
| showTOC=Y
| shipDNA=37457:11311;1:1306;1:2048;1:11269;1:14096;1:438;1:3568;1:32006;1:18985;3:31057;2:2488;1::
| shipDNA=37457:11311;1:1306;1:2048;1:11269;1:14096;1:438;1:3568;1:32006;1:18985;3:31057;2:2488;1::
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| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
| warsop=A
| version= Unknown
| warsopReason=
| version=LATEST
| showTOC=Y
| showTOC=Y
| shipDNA=37459:11309;1:11646;1:2048;1:11269;1:438;1:2032;1:3568;1:31982;1:18985;3:31057;2:23707;1::
| shipDNA=37459:11309;1:11646;1:2048;1:11269;1:438;1:2032;1:3568;1:31982;1:18985;3:31057;2:23707;1::