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== Equipment == | == Equipment == | ||
In New Eden there are two types of reprocessing equipment: | In New Eden there are two types of reprocessing equipment: | ||
* equipment owned by NPC corporations | * equipment owned by NPC corporations | ||
* equipment owned by player corporations | * equipment owned by player corporations | ||
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example | If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%<!-- (you can search for stations with 50% reprocessing efficiency by criteria, for example NPC-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page])-->. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this) | ||
In addition, NPC stations take a [[Tax#Equipment tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail. | In addition, NPC stations take a [[Tax#Equipment tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail. | ||
Better processing can be found in player-owned Upwell structures. [[ | Better processing can be found in player-owned Upwell structures. [[Citadels]] and [[Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]). | ||
== Pilot skills == | == Pilot skills == | ||
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing}} and {{sk|Reprocessing Efficiency}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing level IV to train, and costs 250,000 ISK from NPC stations. | |||
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing | |||
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste. | To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste. | ||
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="margin-left: 2em; text-align: center;" | ||
|+ '''Net Yield with 50% Station Equipment''' | |+ '''Net Yield with 50% Station Equipment''' | ||
! | ! rowspan=2 style="width: 14%;" | Reprocessing | ||
! | ! rowspan=2 style="width: 14%;" | Reprocessing<br>Efficiency | ||
! | ! colspan=6 | <group> Ore Reprocessing | ||
! | |- | ||
! | ! style="width: 12%;" | (zero) | ||
! | ! style="width: 12%;" | I | ||
! | ! style="width: 12%;" | II | ||
! | ! style="width: 12%;" | III | ||
! style="width: 12%;" | IV | |||
! style="width: 12%;" | V | |||
|- | |- | ||
| (zero) || (zero) | | (zero) || (zero) | ||
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To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this: | To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this: | ||
[[File:refining.png|center | [[File:refining.png|center]] | ||
In this example, we have approximately 120,000 units of Plagioclase designated for processing. With 39% overall efficiency, the processing yield at a glance will give approximately 51,850 units of Tritanium, | In this example, we have approximately 120,000 units of Plagioclase designated for processing. With 39% overall efficiency, the processing yield at a glance will give approximately 51,850 units of Tritanium, 103,000 units of Pyerite and 51,850 units of Mexallon. | ||
[[File:refining_detail.png|thumb]] | |||
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following: | To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following: | ||
* The base yield from station equipment is 32%. | * The base yield from station equipment is 32%. | ||
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As a result our total net yield is 39%. | As a result our total net yield is 39%. | ||
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula. | To calculate this manually, or import into a tool or spreadsheet, you can use the following formula. | ||
:<math> \text{Station Equipment} \times (1 + \text{Processing skill} \times 0.03) \times (1 + \text{Processing Efficiency skill} \times 0.02) \times (1 + \text{Ore Processing skill} \times 0.02) \times (1 + \text{Processing Implant})</math> | : <math> \text{Station Equipment} \times (1 + \text{Processing skill} \times 0.03) \times (1 + \text{Processing Efficiency skill} \times 0.02) \times (1 + \text{Ore Processing skill} \times 0.02) \times (1 + \text{Processing Implant})</math> | ||
* Perfect refine in a T2 rigged Tatara in null security space with max skills and reprocessing implant is 90.6% | * Perfect refine in a T2 rigged Tatara in null security space with max skills and reprocessing implant is 90.6% | ||
== Upwell reprocessing formula == | == Upwell reprocessing formula == | ||
: <math> \displaystyle \text{Reprocessing yield} = ((50 + Rm) \times ( 1 + Sec )) \times ( 1 + Sm ) \times ( 1 + ( 0.03 \times R )) \times ( 1 + ( 0.02 \times Re )) \times ( 1 + ( 0.02 \times Op )) \times ( 1 + Im ) </math> | |||
:<math> \displaystyle \text{Reprocessing yield} = ((50 + Rm) \times ( 1 + Sec )) \times ( 1 + Sm ) \times ( 1 + ( 0.03 \times R )) \times ( 1 + ( 0.02 \times Re )) \times ( 1 + ( 0.02 \times Op )) \times ( 1 + Im ) </math> | |||
The first three terms define the ''"base yield"''<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref>. You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield. | The first three terms define the ''"base yield"''<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref>. You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield. | ||
{| class="wikitable" | {| class="wikitable" style="margin-left: 2em; | ||
|- | |- | ||
! Variable Name !! Meaning !! Valid Values !! | ! Variable Name !! Meaning !! Valid Values !! | ||
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== Scrapmetal reprocessing == | == Scrapmetal reprocessing == | ||
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing | Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing}} skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 35 - 50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills. | ||
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula: | To calculate this manually, or import into a tool or spreadsheet, you can use the following formula: | ||
:<math> \text{Station Equipment} \times (1 + \text{Scrapmetal Processing} \times 0.02)</math> | : <math> \text{Station Equipment} \times (1 + \text{Scrapmetal Processing} \times 0.02)</math> | ||
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Cells highlighted in green denote that the ore is the best source of that mineral per m3. | Cells highlighted in green denote that the ore is the best source of that mineral per m3. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" "style="margin-left: 2em; text-align: center;" | ||
|+ Ore reprocessing amounts (per batch) | |+ Ore reprocessing amounts (per batch) | ||
|- | |- | ||
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The table below shows the ore reprocessing values, normalized to 1 m3 of ore. | The table below shows the ore reprocessing values, normalized to 1 m3 of ore. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="margin-left: 2em; text-align: center;" | ||
|+ Ore reprocessing amounts (per m3) | |+ Ore reprocessing amounts (per m3) | ||
|- | |- | ||
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== Equipment tax == | == Equipment tax == | ||
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals. | Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals. | ||
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NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate. | NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate. | ||
Also notice that the | Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it. | ||
== References == | == References == | ||
<references /> | |||
[[Category:Industry]] | [[Category:Industry]] | ||
[[Category:Mining]] | [[Category:Mining]] | ||