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Homefront operation: Difference between revisions

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m typos and small rewrite
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== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->
== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->
=== Emergency Aid ===
=== Emergency Aid ===
Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats to spawn.
Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.


This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Auguror]]s work well.
This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Auguror]]s work well.


=== Dread Assault ===
=== Dread Assault ===
The aim of the Dread Assault is to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.  
The Dread Assault aims to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.  


Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers [[Osprey]] and [[Augoror]] are recommended).
Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers [[Osprey]] and [[Augoror]] are recommended).
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The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.


This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3500{{m3}}, you will need one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. Usual composition is 1 Logi + 3 DPS + 1 Hauler.
This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3500{{m3}}, you will need one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. The usual composition is 1 Logi + 3 DPS + 1 Hauler.


=== Suspicious Signal ===
=== Suspicious Signal ===
The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
This site aims to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.


Common group compositions are 5 DPS with strong active tank, 3 of which have [[Hacking|Data Analyzer]] equipped; or 4 DPS with 1 Logi.
Common group compositions are 5 DPS with strong active tank, 3 of which have [[Hacking|Data Analyzer]] equipped; or 4 DPS with 1 Logi.


=== Metaliminal Meteoroid===
=== Metaliminal Meteoroid===
The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is pretty futile, as they simply respawn.
The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is futile, as they simply respawn.
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures or 5 active tank Cruisers with enough turret slots such as [[Moa]].
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures, or 5 active tank Cruisers with enough turret slots such as [[Moa]].


In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of reward, but they gather all jetcanned ore and sell it.
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of the reward, but they gather all jetcanned ore and sell it.


=== Abyssal Artifact Recovery ===
=== Abyssal Artifact Recovery ===
There are 12 asteroids in the site with 1200{{m3}} each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroid are completed (soon) after 10 minutes.
There are 12 asteroids in the site with 1200{{m3}} each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroids are completed (soon) after 10 minutes.


Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.
Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.


Additionally you will be inside a [[Tackling#Warp_disruption_fields|Bubble]] (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.
Additionally, you will be inside a [[Tackling#Warp_disruption_fields|Bubble]] (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.


This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers ([[Vexor]], [[Moa]]) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.
This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers ([[Vexor]], [[Moa]]) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.
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== Spawn Mechanics ==
== Spawn Mechanics ==
The anomalies can spawn anywhere in [[highsec]], with heavily increased probability of spawning near [[trade hubs]] (Dodixie, Jita, Amarr, Rens<ref>For Minmatar space, Rens was selected as the trade hub. However, adding additional sites around Hek is being considered. This would bring the number of "consistent" sites in Minmatar space in-line with the other empires. (CCP Rampant in Homefront Operations [https://discord.com/channels/1118415688042819676/1118557214232301748/1254458766108262514 discord])</ref>) and [[Career Agents]] constellations. The spawns for each type are independent<ref>They do not share a pool (CCP Rampant)</ref> and the total number for each type in Gallente space seems to be 18, in Caldari space 17, in Minmatar 14 and in Amarr 28<ref>Research by Mednik Breau using Agency per region. [https://docs.google.com/spreadsheets/d/1snK6s34d3yW9ZQ82jj9GJltUeYmuEQKQ_-KpqDTPEDc/edit?usp=sharing Spreadsheet] with results and methodology.</ref>.
The anomalies can spawn anywhere in [[highsec]], with a heavily increased probability of spawning near [[trade hubs]] (Dodixie, Jita, Amarr, Rens<ref>For Minmatar space, Rens was selected as the trade hub. However, adding additional sites around Hek is being considered. This would bring the number of "consistent" sites in Minmatar space in-line with the other empires. (CCP Rampant in Homefront Operations [https://discord.com/channels/1118415688042819676/1118557214232301748/1254458766108262514 discord])</ref>) and [[Career Agents]] constellations. The spawns for each type are independent<ref>They do not share a pool (CCP Rampant)</ref> and the total number for each type in Gallente space seems to be 18, in Caldari space 17, in Minmatar 14 and in Amarr 28<ref>Research by Mednik Breau using Agency per region. [https://docs.google.com/spreadsheets/d/1snK6s34d3yW9ZQ82jj9GJltUeYmuEQKQ_-KpqDTPEDc/edit?usp=sharing Spreadsheet] with results and methodology.</ref>.


== See also ==
== See also ==