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Fleet Command Guide: Difference between revisions

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{{merge|Fleet Command Basics}}
{{merge|Fleet Command Basics}}
'''Fleet command''' is as much a task of psychology as it is a task of military preparedness and skill. More so than any other command situation, game-command has to suffer through insubordination and lack of discipline. Inspiring obedience, discipline, and above all loyalty is paramount, then, to proper command. Dismissing the psychological/morale side of the game as so much rubbish is the first mistake of the "d00d" commander - and a mistake a wise commander will not make.
'''Fleet command''' is as much a task of psychology as it is a task of military preparedness and skill. More so than any other command situation, game-command has to suffer through insubordination and lack of discipline. Inspiring obedience, discipline, and above all loyalty is paramount, then, to proper command. Dismissing the psychological/morale side of the game as so much rubbish is the first mistake of the "d00d" commander - and a mistake a wise commander will not make.
== Why Lead Fleets into Combat? ==
There are several reasons someone might want to lead a fleet:
* Creating content for the FC, their fleet mates and other parties. EVE is driven by player created content so if no one leads there is no content.
* For the FC to develop and expanded their knowledge.
* The thrill of leading a fleet can be a very rewarding experience.
* Strategic objectives, such as defending assets, or expanding their territory.
== Fleet Goals and Objectives ==
A fleet's goals and objectives determine what type of ships the fleet will fly and the tactics they will use. Every fleet should have a goal, even if it is as simple as "trying to find fights". That way the fleet can be tailored to achieving those goals.
== Chain of Command ==
It is important to establish an effective and decisive chain of command. The number of people with command roles expands as the fleet expands. For example, a fleet that is aiming to kill capital ships is going to have different goals and a different fleet composition than one that is trying to just find fights in low sec in a small gang.
An example chain of command
* FC - they make the decisions and command the fleet
* Second in command (sometimes called 2IC) - takes over if the FC goes down
* Third in command (3IC) - takes over from the 2IC if they go down, normally only used if the fleet is large, or to tell the fleet to disengage if both the FC and 2IC get killed
* Scouts - to find a route that has recent activity, and targets for the fleet
* Specialist leaders, like a logistics FC if the fleet has a large logistics wing, or EWAR FC if there are EWAR ships
== Forming a Fleet ==
{{euninote|We have a checklist on [[Forming fleets in EVE University]]}}
Forming a fleet is when the FC creates the fleet for fleet members to join, which may include a fleet advert. It will include setting up the squads and the message of the day in the fleet channel, and getting people into the right positions in the fleet.


==Pre-Combat==
==Pre-Combat==
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As a general rule, denying information about what your fleet is comprised/capable of is never a bad thing to do, and unless your opponent has advance knowledge of your dual-natured force, gate-splitting is one of the best things you can do to advance your own success.
As a general rule, denying information about what your fleet is comprised/capable of is never a bad thing to do, and unless your opponent has advance knowledge of your dual-natured force, gate-splitting is one of the best things you can do to advance your own success.
== Getting a Fleet Killed -- a Good Learning Tool ==
Often when people are leading a fleet for the first time they are concerned about 'whelping', or losing the whole fleet. However, a fleet that is crushed is a great learning tool for developing as an FC. Careful reflection is important.
A killed or lost fleet is a great way to learn vital lessons. It is not bad to get killed or beaten as long as you look to see the reasons why it happened and learn from them.


==Post-Combat==
==Post-Combat==
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Being a Fleet Commander is by no means easy, nor is it for everyone who would presume to try it. It is a job which subjects you to "duty" and criticism, to second-guessers and cowards, to impossible situations and boring escorts. All of these come with the title, and very little reward comes as well. What you can be sure of, though, is that with proper work and training, a well-prepared Fleet Commander can bring glory to himself and his fellow pilots far beyond what is expected.
Being a Fleet Commander is by no means easy, nor is it for everyone who would presume to try it. It is a job which subjects you to "duty" and criticism, to second-guessers and cowards, to impossible situations and boring escorts. All of these come with the title, and very little reward comes as well. What you can be sure of, though, is that with proper work and training, a well-prepared Fleet Commander can bring glory to himself and his fellow pilots far beyond what is expected.
== Youtube videos ==
[https://www.youtube.com/watch?v=JB3lDGzdw2M 101 Guide to Fleets, FC-ing, and having FUN in EVE! Class with guest speaker Keacte]
[https://www.youtube.com/watch?v=fAxLwrIAFW4 FC 101 - Fleet roles]
== Additional Reading ==
[https://mastersdegreeinspaceships.wordpress.com/2013/08/24/an-study-in-target-priority/ MSci - On target priority]
[https://mastersdegreeinspaceships.wordpress.com/2012/12/12/fleet-command-101/ MSci - Fleet Command 101]
[https://mastersdegreeinspaceships.wordpress.com/2013/01/02/fleet-command-102/ MSci - Fleet Command 102]
[https://mastersdegreeinspaceships.wordpress.com/2013/01/27/fleet-command-102-2/ MSci - Fleet Command 103]


[[Category:Fleets]]
[[Category:Fleets]]
[[Category:Guides]]
[[Category:Guides]]