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Observatory Flashpoint: Difference between revisions

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m Change text color of the warning boxes to make them readable in light -mode.
 
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The site comes pre locked, and will always be against EDENCOM. However, the only variant of the site which currently spawns is the Amarrian variant. This means that the site will always deal EM and Thermal damage, and apply Energy Neutralizers and Tracking and Guidance Disruptors, which may be a problem for shield tanking fleets, but no Webs will be applied.
The site comes pre locked, and will always be against EDENCOM. However, the only variant of the site which currently spawns is the Amarrian variant. This means that the site will always deal EM and Thermal damage, and apply Energy Neutralizers and Tracking and Guidance Disruptors, which may be a problem for shield tanking fleets, but no Webs will be applied.


{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="border: 1px solid #333333; background-color:#350000; color: white;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| [[image:Icon_warning.png|56px|link=]]
| style="padding:8px;" | ''Due to the way NPC aggression interacts with faction standings, this site cannot safely be run if any pilots in fleet have negative standings towards the [[Triglavian Collective]]. Attempting to run the site with negative-Triglavian pilots in fleet will result in the fleet's logistics ships being randomly targeted and disintegrated by "friendly" Triglavian forces, especially the [[Zirnitra]] that spawns in after the dreadnought is defeated, capable of easily destroying an unprepared logi.''
| ''Due to the way NPC aggression interacts with faction standings, this site cannot safely be run if any pilots in fleet have negative standings towards the [[Triglavian Collective]]. Attempting to run the site with negative-Triglavian pilots in fleet will result in the fleet's logistics ships being randomly targeted and disintegrated by "friendly" Triglavian forces, especially the [[Zirnitra]] that spawns in after the dreadnought is defeated, capable of easily destroying an unprepared logi.''
|}
|}


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After the Revelation spawns, two additional waves of EDENCOM ships will continue to spawn. The Dreadnought will warp in roughly 40-80km from the Observatory in a random direction. Every two minutes, the Dreadnought will enter Siege for three minutes, giving itself a massive +425% damage boost, and the standard EWAR resistance of a Siege Module. The Dreadnought has a slow 12-second fire rate, but extremely high alpha damage, and a tracking speed of 10 (in line with long-range Cruiser weapons), making evasion difficult and mandating heavy tank. Additionally, the Dreadnought and each wave of EDENCOM ships can and will choose targets independently, meaning that at any given time five different fleet members may be under attack - logis beware!
After the Revelation spawns, two additional waves of EDENCOM ships will continue to spawn. The Dreadnought will warp in roughly 40-80km from the Observatory in a random direction. Every two minutes, the Dreadnought will enter Siege for three minutes, giving itself a massive +425% damage boost, and the standard EWAR resistance of a Siege Module. The Dreadnought has a slow 12-second fire rate, but extremely high alpha damage, and a tracking speed of 10 (in line with long-range Cruiser weapons), making evasion difficult and mandating heavy tank. Additionally, the Dreadnought and each wave of EDENCOM ships can and will choose targets independently, meaning that at any given time five different fleet members may be under attack - logis beware!


{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="border:1px solid #333333; background-color: #350000; color: white;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| [[image:Icon_warning.png|56px|link=]]
| style="padding:8px;" | ''If the dread is not killed within a certain amount of time, it will ‘ route additional power to its siege module’, sometimes referred to as ‘super siege’. In this state, the sheer amount of alpha damage can easily destroy an entire fleet.''
| ''If the dread is not killed within a certain amount of time, it will ‘ route additional power to its siege module’, sometimes referred to as ‘super siege’. In this state, the sheer amount of alpha damage can easily destroy an entire fleet.''
|}
|}