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User:Ellis Ofsol/Draft:Homefront Operation: Difference between revisions

From EVE University Wiki
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=== Emergency Aid ===
=== Emergency Aid ===
{{Main|Emergency Aid}}
{{Main|Emergency Aid}}
[[File:Emergency Aid- Convoy - Friendly Under Fire.jpg|thumb]]
[[File:Emergency Aid- Convoy - Friendly Under Fire.jpg|thumb|left|Emergency Aid: Convoy]]
Emergency Aid tasks you with keeping a friendly asset alive for 10 minutes. Your fleet may provide either shield boosts or armor repairs. Hostile ships will remain on grid throughout the engagement, but destroying them only summons reinforcements—making firepower secondary to survival.
Emergency Aid tasks you with keeping a friendly asset alive for 10 minutes. Your fleet may provide either shield boosts or armor repairs. Hostile ships will remain on grid throughout the engagement, but destroying them only summons reinforcements—making firepower secondary to survival.


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{{Main|Suspicious Signal}}
{{Main|Suspicious Signal}}
[[File:Suspicious Signal- Vexor Cruiser .jpg|left|thumb|Suspicious Signal: Secure the Intel]]
[[File:Suspicious Signal- Vexor Cruiser .jpg|left|thumb|Suspicious Signal: Secure the Intel]]
This mission focuses on bringing down a single structure. At first it cannot be harmed, and only becomes vulnerable once three data containers on the site are successfully hacked. Each successful hack opens a timed window, and if all are done together, the group has a short opportunity to inflict as much damage as possible.
This mission focuses on bringing down an enemy structure. At first it cannot be harmed, and only becomes vulnerable once three data containers on the site are successfully hacked. Each successful hack opens a timed window, and if all are done together, the group has a short opportunity to inflict as much damage as possible.


The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported.
The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported.
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The Abyssal Artifact Recovery site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets appear. Each wave is a race against time: clear every asteroid before the timer runs out, while holding off enemies that grow stronger and more numerous with each tier.
The Abyssal Artifact Recovery site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets appear. Each wave is a race against time: clear every asteroid before the timer runs out, while holding off enemies that grow stronger and more numerous with each tier.


The asteroids are more than just resources, their unique properties generate a powerful warp bubble field that locks down the area, and only by mining them out completely can the field be dispersed. Success brings steady payouts that increase with difficulty, and sometimes rare caches appear among the shattered rocks, offering additional rewards if collected quickly.
The asteroids are more than just resources, their unique properties generate a powerful warp bubble field that prevents your fleet from warping off, and only by mining them out completely can the field be dispersed. Success brings steady payouts that increase with difficulty, and sometimes rare caches appear among the shattered rocks, offering additional rewards if collected quickly.


The challenge is in coordination: balancing mining, combat, and survival while the pressure escalates across nine waves. Once the final stage is complete, a short window opens to retreat. Any delay brings an overwhelming Drifter fleet, making escape impossible.
The challenge is in coordination: balancing mining, combat, and survival while the pressure escalates across nine waves. Once the final stage is complete, a short window opens to retreat. Any delay brings an overwhelming Drifter fleet, making escape impossible.
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=== Salvage Research ===
=== Salvage Research ===
{{Main|Salvage Research}}
{{Main|Salvage Research}}
[[File:Salvage Research- Algos Salvage.jpg|left|thumb|Salvage Research: Algos Salvaging]]
[[File:Salvage Research- Algos Salvage.jpg|left|thumb|Salvage Research]]
Salvage Research plunges a three-pilot fleet into a tense field of wrecks scattered across Empire space. Within twenty minutes, every piece of valuable data must be recovered from thirty shattered ships, each one a silent remnant of past battles.   
Salvage Research plunges a three-pilot fleet into a tense field of wrecks scattered across Empire space. Within twenty minutes, every piece of valuable data must be recovered from thirty shattered ships, each one a silent remnant of past battles.   


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=== Stabilize Rift ===
=== Stabilize Rift ===
{{Main|Stabilize Rift}}
{{Main|Stabilize Rift}}
[[File:Stabilize Rift- Dragoon.png|left|thumb|Stabalize Rift: Dragoon Neuting]]
[[File:Stabilize Rift- Dragoon.png|left|thumb|Stabalize Rift]]
The Stabilize Rift homefront is a three-pilot operation to prevent the Sleepers from collapsing an active abyssal rift. Their effort is anchored by five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle.
The Stabilize Rift homefront is a three-pilot operation to prevent the Sleepers from collapsing an active abyssal rift. Their effort is anchored by five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle.


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=== Traffic Stop ===
=== Traffic Stop ===
{{Main|Traffic Stop}}
{{Main|Traffic Stop}}
[[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop: Incoming Haulers|left]]
[[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop|left]]
This three-pilot Homefront site takes place in high-security Empire space, with the same layout and enemies across all regions. Pilots need to resist EM damage, and there is no EWAR present.
This three-pilot Homefront site takes place in high-security Empire space, with the same layout and enemies across all regions. Pilots need to resist EM damage, and there is no EWAR present.