Difference between revisions of "Skill Tree Maps"
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===[[Skills:Industry|Industry]]=== | ===[[Skills:Industry|Industry]]=== | ||
− | [[File: | + | The full [[Skills:Industry|Industy]] tree |
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===[[Skills:Leadership|Leadership]]=== | ===[[Skills:Leadership|Leadership]]=== |
Revision as of 21:02, 26 April 2013
Notes
The diagrams for this page are currently still being created! If you have ideas or improvements, please contact Clint Bartowski via PM on the fourms. If you are interested in making similar diagrams, I use Aris Express, and would be more than happy to send a few copies of the source files so you can see how I am making these!
Introduction
These skill tree maps are designed to give a quick visual reference for how the core skills lead to the other various skills in the game. Simply find the core skill you are interested in, and follow the dependencies until you reach the desired skill, and train away!
Obviously the skills in Eve are quite complex, and many advanced skills have prerequisites in multiple trees. Please use these as a tool to get a feel for what you need to get started towards where you are trying to go.
Core Skill Trees
The core skills to be mapped on this page are:
- Corporation Management
- Drones
- Electronics
- Engineering
- Gunnery
- Industry
- Leadership
- Learning - As of writing (4/19/2011) Learning Skills are no longer in the game.
- Mechanic
- Missiles
- Navigation
- Planet Management
- Science
- Social
- Spaceship Command
- Subsystems (May not be completed for reasons listed below)
- Trade
How to Read the Skill Trees
- Blue core skill denotes the primary trunk of the tree, in most cases showing levels I to V.
- White skills denote a skill that has both a prerequisite and subsequent skills.
- Red skills are prerequisites that originate from a different skill tree.
- Purple skills are primarily listed under another tree, but are included for the sake of mapping connections clearly.
- Grey skills are "terminal", as no subsequent skills currently exist.
- Orange boxes denote a group of skills that are both functionally similar and have similar prerequisites.
- Boxes containing roman numerals (III) denote the required level of the preceding skill to train the subsequent skill.
Skill Trees
Corporation Management
Note that although Anchoring falls under the Corporation Management category, it has no prequisites!
Drones
Electronics
The following graph describes the full Electronics tree, while this does show not skills dependent on Electronics it does show all the dependencies of Electronics tree.
Engineering
Electronics Upgrades leads to a very large number of other skills in the Electronics tree, and is more properly a member of that progression, but has been included here as it is a core skill with a prerequisite in this tree.
Gunnery
Industry
The full Industy tree
Leadership
Mechanic
Missiles
Planet Management
Science
Social
Spaceship Command
- Racial ship type varieties are omitted, but there are 4 of each (Amarr, Caldari, Gallente, Minmatar). Racial Ships are listed above the core skills in orange, while non-racial skills are listed below. Please note that the skills required to learn a given ship skill are not always the same as those required to actually fly a ship of that type. For example, to learn Assault Ships requires Spaceship Command III, Engineering V and Mechanic V, but to fly an Ishkur (A Gallente Assault Ship) also requires Gallente Frigate V.
- Advanced Spaceship Command is continued directly from Spaceship Command V, as these skills are more of a 10 level skill broken across two skills.
- All of the additional prerequisites for Strategic Cruisers are not listed, and those interested should refer to Strategic Cruisers.
Subsystems
- Due to the complexity and assumed knowledge of players seeking to train for Strategic Cruisers, this tree is of low priority and may be omitted.
Trade
Contracting and Corporation Contracting are "off chart" skills, having no Trade Prerequisites, but are included under the Trade heading in-game so they are included here.