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| == Beyond Skills: The Wormhole Mindset == | | == Beyond Skills: The Wormhole Mindset == |
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| Most people's first concerns relate to "what skills do I need to get in", and this was covered in the preceding section. A slightly more subtle matter is what you should be prepared to do in order to enjoy your time with the WHC. The aforementioned skills are a good base with which to start life in the WHC; however, if you intend to stay for any length of time you will need to adjust to a few realities of what is required to successfully live in and enjoy wormhole life. | | Most people's first concerns relate to "what skills do I need to get in" and the aforementioned skills are a good base with which to start life in the WHC; however, if you intend to stay for any length of time you will need to adjust to a few realities of what is required to enjoy wormhole life. |
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| # Scanning (and ultimately CovOps) isn't an optional activity | | # Scanning (and ultimately CovOps) isn't an optional activity |
| #* While a T1 scanning frigate is a livable start, if you're sticking around you will need to get into covert scanning (i.e. CovOps cloaking device). CovOps is one of the most important, valuable things a lower-skilled player can contribute to WH operations whether for scanning down the systems in the first place, picketing connections while sites are run, and as scouts in PVP. | | #* A T1 scanning frigate is a good starting point, but realize covert scanning (i.e. CovOps cloaking device) is one of the most important, valuable contributions that a lower-skilled player can make to WH operations. |
| # Wormholes have mass limits | | # Wormholes have mass limits |
| #* We are constantly constrained by the mass limits of wormholes. You'll quickly see why cruiser hulls are so popular in wormholes (small mass, low sig radius). It isn't realistic to be running around in Battleships other than for local hole defence, as that doesn't require putting the hull through a wormhole. | | #* Battleships aren't used much beyond rolling wormholes and local defence. |
| #* If you're new to the WHC, odds are good you've been training up the hull sizes as you do missions, etc. As you familiarize yourself with not just what, but '''how''' things are done in a wormhole, you might start to think drilling down into cruiser-related skills is more productive (T3, Logi, HAC and HICs are the most in-demand ship types for WH operations). Look at your BC as a decent place to start participating in the campus, but if you're planning to stay you may find you need to re-evaluate your skill plan to maximize the roles you can fill. | | #* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that T3s, Logi, HACs and HICs are the most in-demand ship types for WH operations. To maximize the roles you can fill over time, you may find you need to re-evaluate your skill plan. |
| #* The previous section has a list lf "recommended skills" which is a great guide to the skills you'll find most valuable when living in a wormhole.
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| # The space you're living in is no longer well-defined | | # The space you're living in is no longer well-defined |
| #* While the wormhole in which you're living is a constant, just about everything else is quite dynamic; shopping for equipment requires some planning as we don't always have "good" connections to trade hubs, and a good one may not present itself for a while---you have to get used to living "out of a can" so to speak. | | #* The wormhole in which you're living may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighbourhood (and thus the neighbours) changes all the time. |
| #* Constantly changing connections means our neighbours are changing all the time as well. Things may seem quiet for a while before there is a lot of hot screaming death coming our way when we suddenly find our new neighbours are highly aggressive.
| | #* Things you may take for granted such as easy access to trade hubs for shopping will vary over time. |
| # Your trapped in here with us | | # Your trapped in here with us |
| #* A good lot of the time you'll be doing whatever is going on at a given moment; you won't always feel like you have a lot of choice. Perhaps you logged in hoping to run sites, but find that there is PVP going on. Such is life, guess you'll be doing PVP today. Similar disruptions occur when you're running sites and notice a new ship in system---you can't always just finish up what you're doing at the moment. Life is fluid in a WH. | | #* You won't always feel like you have a lot of choice in what you can do at any given moment. Perhaps you logged in thinking you'll run sites, but find that there is PVP going on. Such is life, guess you'll be doing PVP today. Life is fluid in a WH. |
| # The need for self-motivation | | # The need for self-motivation |
| #* Completely passive players will find things boring before long. WH life is literally what you make it. As will be mentioned in a subsequent section, nothing will happen if people aren't actively (and independently) scanning down the wormhole chains and the signatures within them. | | #* Passive players will find things boring before long. WH life is literally what you make it. New campers always have a period of time figuring out what is actually going on, but in the end you need to be a self-starter who can independently do what needs doing. |
| #* If you just sit in the POS until someone says something is happening, you'll get bored quickly. While new arrivals always have a period of time adjusting to what is actually going on, you ultimately need to be a self-starter who can independently do what needs doing (or find something to do).
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| #* Eventually you'll notice some annoyance at the people who manage to log in and run sites all the time, but have no time for scanning, rolling an unwanted wormhole, etc. It's a team effort and everyone needs to play. | | #* Eventually you'll notice some annoyance at the people who manage to log in and run sites all the time, but have no time for scanning, rolling an unwanted wormhole, etc. It's a team effort and everyone needs to play. |
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