Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Incursus: Changed to new fitting template, updated skills
Maulus: Converted to new fitting template, updated skills
Line 247: Line 247:
The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffective at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffective at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
</noinclude>{{#ifeq:{{{1|Maulus}}}|Maulus|
</noinclude>{{#ifeq:{{{1|Maulus}}}|Maulus|
{{Fittings
{{ShipFitting|
|name=Maulus, PvP Damp Basic
ship=Maulus|
|high=
shipTypeID=609|
125mm Railgun I<br>
fitName=PvP Damp Basic|
125mm Railgun I<br>
fitID=PvP-Damp-Basic|
[empty high slot]
high1name=125mm Railgun I|
|mid=
high1typeID=10678|
1MN Afterburner I<br>
high2name=125mm Railgun I|
Remote Sensor Dampener I<br>
high2typeID=10678|
Remote Sensor Dampener I<br>
mid1name=1MN Afterburner I|
[empty mid slot]
mid1typeID=439|
|low=
mid2name=Remote Sensor Dampener I|
Damage Control I<br>
mid2typeID=1968|
Signal Amplifier I<br>
mid3name=Remote Sensor Dampener I|
[empty low slot]
mid3typeID=1968|
|charges=
mid4name=open|
Lead Charge S<br>
low1name=Damage Control I|
Scan Resolution Dampening
low1typeID=2046|
|drones=
low2name=Signal Amplifier I|
Warrior I x2
low2typeID=1986|
|rigs=
low3name=open|
[empty rig slot]<br>
drone1name=Warrior I x2|
[empty rig slot]<br>
drone1typeID=2486|
[empty rig slot]
drone2name=open|
 
drone3name=open|
|recommended1=
drone4name=open|
Acceleration Control II<br>
drone5name=open|
Afterburner III<br>
charge1name=Scan Resolution Dampening Script x1|
Combat Drone Operation III<br>
charge1typeID=29013|
Controlled Bursts III<br>
charge2name=Targeting Range Dampening Script x1|
Drones III<br>
charge2typeID=29015|
Electronics IV<br>
charge3name=Lead Charge S x1|
Electronics Upgrades I<br>
charge3typeID=218|
Electronic Warfare III<br>
charge4name=open|
Energy Emission Systems I<br>
charge5name=open|
Energy Management III<br>
rig1name=open|
 
rig2name=open|
|recommended2=
rig3name=open|
Energy Systems Operation III<br>
difficulty=0|
Evasive Maneuvering II<br>
warsop=A|
Frequency Modulation III<br>
warsopReason=|
Fuel Conservation III<br>
version=ODY 1.0|
Gallente Frigate IV<br>
shipDNA=609:10678;2:439;1:1968;2:1986;1:2046;1:2486;2:218;1:29013;1:29015;1::|
Gunnery III<br>
skills=Acceleration Control II</li><li>Afterburner III</li><li>Combat Drone Operation III</li><li>Controlled Bursts III</li><li>Drones III</li><li>Capacitor Emission Systems I</li><li>Capacitor Management III</li><li>Capacitor Systems Operation III</li><li>CPU Management IV</li><li>Electronics Upgrades I</li><li>Electronic Warfare III</li><li>Evasive Maneuvering II</li><li>Frequency Modulation III</li><li>Fuel Conservation III</li><li>Gallente Frigate IV</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Long Distance Jamming III</li><li>Long Range Targeting III</li><li>Mechanics III</li><li>Motion Prediction III</li><li>Navigation III</li><li>Rapid Firing III</li><li>Scout Drone Operation III</li><li>Sensor Linking III</li><li>Sharpshooter III</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Target Management III</li><li>Warp Drive Operation III|
Hull Upgrades III<br>
notes=The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.</li><li>Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.}} {{ShipFitting|
Long Distance Jamming III<br>
ship=Maulus|
Long Range Targeting III<br>
shipTypeID=609|
Mechanic III<br>
fitName=PvP Damp Fleet|
 
fitID=PvP-Damp-Fleet|
|recommended3=
high1name=75mm Prototype Gauss Gun|
Motion Prediction III<br>
high1typeID=7247|
Navigation III<br>
high2name=75mm Prototype Gauss Gun|
Rapid Firing III<br>
high2typeID=7247|
Scout Drone Operation III<br>
mid1name=Phased Muon Sensor Disruptor I|
Sensor Linking III<br>
mid1typeID=5302|
Sharpshooter III<br>
mid2name=Phased Muon Sensor Disruptor I|
Signature Analysis III<br>
mid2typeID=5302|
Small Hybrid Turret III<br>
mid3name=F-90 Positional Sensor Subroutines|
Targeting III<br>
mid3typeID=6160|
Warp Drive Operation III<br>
mid4name=Experimental 1MN Afterburner I|
 
mid4typeID=6003|
|notes=
low1name=Damage Control II|
* The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.<br>
low1typeID=2048|
* Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
low2name=200mm Reinforced Rolled Tungsten Plates I|
}} {{Fittings
low2typeID=11349|
|name=Maulus, PvP Damp Fleet
low3name=Energized Adaptive Nano Membrane I|
|high=
low3typeID=11267|
75mm Prototype Gauss Gun<br>
drone1name=Warrior II x2|
75mm Prototype Gauss Gun<br>
drone1typeID=2488|
[empty high slot]
drone2name=open|
|mid=
drone3name=open|
Phased Muon Sensor Disruptor<br>
drone4name=open|
Phased Muon Sensor Disruptor<br>
drone5name=open|
F-90 Positional Sensor Subroutines<br>
charge1name=Scan Resolution Dampening Script x1|
Experimental 1MN Afterburner
charge1typeID=29013|
|low=
charge2name=Targeting Range Dampening Script x1|
Damage Control II<br>
charge2typeID=29015|
200mm Reinforced Rolled Tungston Plates<br>
charge3name=Targeting Range Script x1|
Energised Adaptive Nano Membrane II
charge3typeID=29009|
 
charge4name=Iron Charge S x1|
|charges=
charge4typeID=215|
Iron Charge S<br>
charge5name=open|
Scan Resolution Script, Range Script and Scan Strength Script<br>
rig1name=Small Ionic Field Projector I|
|drones=
rig1typeID=31274|
Warrior II x2
rig2name=Small Inverted Signal Field Projector I|
|rigs=
rig2typeID=31262|
Small Ionic Field Projector I<br>
rig3name=Small Particle Dispersion Projector I|
Small Inverted Signal Field Projector I<br>
rig3typeID=31298|
Small Particle Dispersion Projector I
difficulty=1|
 
warsop=A|
|recommended1=
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=609:7247;2:5302;2:6003;1:6160;1:2048;1:11267;1:11349;1:31262;1:31274;1:31298;1:2488;2:215;1:29009;1:29013;1:29015;1::|
|notes=
skills=|
* The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.<br>
notes=The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.</li><li>Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.}}
* Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
}}
 
}}<noinclude>
}}<noinclude>
<br><br>
<br><br>