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Vanguard Incursion fits: Difference between revisions

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Line 937: Line 937:
| rig3name=Medium Core Defense Field Extender I
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| rig3typeID=31790
| difficulty=1
| difficulty=2
| warsop=S
| warsop=S
| warsopReason=T3 and Faction
| warsopReason=T3 and Faction
Line 943: Line 943:
| shipDNA=29990:29976;1:30066;1:30106;1:30133;1:30159;1:2913;6:3841;1:2281;1:17559;2:519;3:1999;2:2048;1
| shipDNA=29990:29976;1:30066;1:30106;1:30133;1:30159;1:2913;6:3841;1:2281;1:17559;2:519;3:1999;2:2048;1
| skills=Minmatar Electronic Systems V</li><li>Minmatar Defensive Systems V</li><li>Minmatar Offensive Systems V</li><li>All others at least IV
| skills=Minmatar Electronic Systems V</li><li>Minmatar Defensive Systems V</li><li>Minmatar Offensive Systems V</li><li>All others at least IV
| notes=This fit has some flexibility for more tank/webs.</li><li>EHP is roughly 35k but Signature Radius is 137mm so should make up for damage.</li><li>35km range with faction webs. 567 dps w/ phased plasma up to 28km.</li><li>452 dps out to 40km with barrage which makes this fit also useful for assaults.
| notes=This fit has some flexibility for more tank/webs.</li><li>EHP is roughly 35k but Signature Radius is 137mm so should make up for damage.</li><li>35km range with faction webs. 567 dps w/ phased plasma up to 28km.</li><li>452 dps out to 40km with barrage which makes this fit also useful for assaults.</li><li>Here is a much shinier fit [http://incursions.nexsoft.de/?mode=fit&id=198]
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}}
|}
|}
== Faction and deadspace modules ==
== Faction and deadspace modules ==
There are many ways to use faction and deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern, but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements.
There are many ways to use faction and deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern, but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements.


Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment.
Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment.