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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Thabink (talk | contribs)
Thorax: Changed to new fitting template, updated skills
Line 782: Line 782:


</noinclude>{{#ifeq:{{{1|Thorax}}}|Thorax|
</noinclude>{{#ifeq:{{{1|Thorax}}}|Thorax|
{{Fittings
{{ShipFitting|
|name=Thorax, PvP Shield Basic
ship=Thorax|
 
shipTypeID=627|
|high=
fitName=PvP Shield Basic|
Heavy Ion Blaster I<br>
fitID=PvP-Shield-Basic|
Heavy Ion Blaster I<br>
high1name=Heavy Ion Blaster I|
Heavy Ion Blaster I<br>
high1typeID=569|
Heavy Ion Blaster I<br>
high2name=Heavy Ion Blaster I|
Heavy Ion Blaster I<br>
high2typeID=569|
|mid=
high3name=Heavy Ion Blaster I|
10MN MicroWarpdrive I<br>
high3typeID=569|
Large Shield Extender I<br>
high4name=Heavy Ion Blaster I|
Warp Scrambler I<br>
high4typeID=569|
|low=
high5name=Heavy Ion Blaster I|
Damage Control I<br>
high5typeID=569|
Magnetic Field Stabilizer I<br>
mid1name=10MN Microwarpdrive I|
Magnetic Field Stabilizer I<br>
mid1typeID=12052|
Tracking Enhancer I<br>
mid2name=Large Shield Extender I|
Tracking Enhancer I<br>
mid2typeID=3839|
 
mid3name=Warp Scrambler I|
|charges=
mid3typeID=447|
Caldari Navy Antimatter Charge M
mid4name=Adaptive Invulnerability Field I|
|drones=
mid4typeID=578|
Hammerhead I x5
low1name=Damage Control I|
|rigs=
low1typeID=2046|
[empty rig slot]<br>
low2name=Magnetic Field Stabilizer I|
[empty rig slot]<br>
low2typeID=9944|
[empty rig slot]
low3name=Magnetic Field Stabilizer I|
 
low3typeID=9944|
|recommended1=
low4name=Tracking Enhancer I|
Acceleration Control III<br>
low4typeID=1998|
Afterburner III<br>
low5name=Tracking Enhancer I|
Combat Drone Operation III<br>
low5typeID=1998|
Controlled Bursts III<br>
drone1name=Hammerhead I x5|
Drone Interfacing III<br>
drone1typeID=2183|
Drone Navigation III<br>
drone2name=open|
Drone Sharpshooting III<br>
drone3name=open|
Drones V<br>
drone4name=open|
Electronics IV<br>
drone5name=open|
Energy Management III<br>
charge1name=Caldari Navy Antimatter Charge M x1|
Energy Systems Operation III<br>
charge1typeID=23025|
Engineering IV<br>
charge2name=open|
|recommended2=
charge3name=open|
Evasive Maneuvering III<br>
charge4name=open|
Gallente Cruiser IV<br>
charge5name=open|
Gallente Frigate IV<br>
rig1name=open|
Gunnery V<br>
rig2name=open|
High Speed Maneuvering III<br>
rig3name=open|
Hull Upgrades III<br>
difficulty=0|
Mechanic III<br>
warsop=A|
Medium Hybrid Turret IV<br>
warsopReason=|
Motion Prediction III<br>
version=ODY 1.0|
Navigation III<br>
shipDNA=627:569;5:447;1:578;1:3839;1:12052;1:1998;2:2046;1:9944;2:2183;5:23025;1::|
Propulsion Jamming III<br>
skills=Acceleration Control III</li><li>Afterburner III</li><li>Capacitor Management III</li><li>Capacitor Systems Operation III</li><li>Combat Drone Operation III</li><li>Controlled Bursts III</li><li>CPU Management IV</li><li>Drone Interfacing III</li><li>Drone Navigation III</li><li>Drone Sharpshooting III</li><li>Drones V</li><li>Evasive Maneuvering III</li><li>Gallente Cruiser IV</li><li>Gallente Destroyer III</li><li>Gallente Frigate III</li><li>Gunnery V</li><li>High Speed Maneuvering III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Medium Hybrid Turret IV</li><li>Motion Prediction III</li><li>Navigation III</li><li>Power Grid Management IV</li><li>Propulsion Jamming III</li><li>Rapid Firing III</li><li>Science I</li><li>Scout Drone Operation III</li><li>Sharpshooter III</li><li>Shield Management III</li><li>Shield Upgrades III</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Surgical Strike III</li><li>Tactical Shield Manipulation III</li><li>Target Management III</li><li>Trajectory Analysis III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades III|
Rapid Firing III<br>
notes=Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.</li><li>This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap.</li><li>With the recommended skill list, EFT calculates DPS at 324 and EHP at 13,739. Capacitor lasts 5 min. 24 sec. with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.}}
|recommended3=
Scout Drone Operation III<br>
Sharpshooter III<br>
Shield Management III<br>
Shield Upgrades III<br>
Signature Analysis III<br>
Small Hybrid Turret III<br>
Surgical Strike III<br>
Targeting III<br>
Trajectory Analysis III<br>
Warp Drive Operation III<br>
Weapon Upgrades III<br>
 
|notes=
* Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.
* This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap.
* With the recommended skill list, EFT calculates DPS at 313 and EHP at 13,481. Cap stable with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.
}}
}}<noinclude>
}}<noinclude>
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