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→Skills Required: clarifying the 4 storyline production skills |
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For a quick history of Tech II manufacturing, see the section at the bottom of this page. | For a quick history of Tech II manufacturing, see the section at the bottom of this page. | ||
== Skills Required == | == Skills Required == | ||
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** {{sk|CPU Management|mult=yes}} V | ** {{sk|CPU Management|mult=yes}} V | ||
* There are four racial | * There are four racial and one Sleeper encryption methods skills. Each T2 item is associated with one of racial encryption methods, while Sleeper one is required for inventing [[Tech_3_Production|T3]] hulls and subsystems. | ||
** {{sk|Amarr Encryption Methods|mult=yes}} | ** {{sk|Amarr Encryption Methods|mult=yes}} | ||
** {{sk|Caldari Encryption Methods|mult=yes}} | ** {{sk|Caldari Encryption Methods|mult=yes}} | ||
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** {{sk|Minmatar Encryption Methods|mult=yes}} | ** {{sk|Minmatar Encryption Methods|mult=yes}} | ||
** {{sk|Sleeper Encryption Methods|mult=yes}} | ** {{sk|Sleeper Encryption Methods|mult=yes}} | ||
[[File:Invention info.png|right]]Each item also has two advanced science skills associated with it. The advanced science skills are: | *[[File:Invention info.png|right]]Each item also has two advanced science skills associated with it. The advanced science skills are: | ||
* {{sk|Amarrian Starship Engineering|mult=yes}} | ** {{sk|Amarrian Starship Engineering|mult=yes}} | ||
* {{sk|Caldari Starship Engineering|mult=yes}} | ** {{sk|Caldari Starship Engineering|mult=yes}} | ||
* {{sk|Gallentean Starship Engineering|mult=yes}} | ** {{sk|Gallentean Starship Engineering|mult=yes}} | ||
* {{sk|Minmatar Starship Engineering|mult=yes}} | ** {{sk|Minmatar Starship Engineering|mult=yes}} | ||
* {{sk|Electromagnetic Physics|mult=yes}} | ** {{sk|Electromagnetic Physics|mult=yes}} | ||
* {{sk|Electronic Engineering|mult=yes}} | ** {{sk|Electronic Engineering|mult=yes}} | ||
* {{sk|Graviton Physics|mult=yes}} | ** {{sk|Graviton Physics|mult=yes}} | ||
* {{sk|High Energy Physics|mult=yes}} | ** {{sk|High Energy Physics|mult=yes}} | ||
* {{sk|Hydromagnetic Physics|mult=yes}} | ** {{sk|Hydromagnetic Physics|mult=yes}} | ||
* {{sk|Laser Physics|mult=yes}} | ** {{sk|Laser Physics|mult=yes}} | ||
* {{sk|Mechanical Engineering|mult=yes}} | ** {{sk|Mechanical Engineering|mult=yes}} | ||
* {{sk|Molecular Engineering|mult=yes}} | ** {{sk|Molecular Engineering|mult=yes}} | ||
* {{sk|Nanite Engineering|mult=yes}} | ** {{sk|Nanite Engineering|mult=yes}} | ||
* {{sk|Nuclear Physics|mult=yes}} | ** {{sk|Nuclear Physics|mult=yes}} | ||
* {{sk|Plasma Physics|mult=yes}} | ** {{sk|Plasma Physics|mult=yes}} | ||
* {{sk|Quantum Physics|mult=yes}} | ** {{sk|Quantum Physics|mult=yes}} | ||
* {{sk|Rocket Science|mult=yes}} | ** {{sk|Rocket Science|mult=yes}} | ||
An inventor must have the proper encryption method skill and the two science skills trained, as required for each item, in order to start an Invention job. Higher skill levels of the encryption methods and science skills lead to a better chance of invention. In order to see which skills are required, look in the Invention tab in a blueprint for any Tech I item. | An inventor must have the proper encryption method skill and the two science skills trained, as required for each item, in order to start an Invention job. Higher skill levels of the encryption methods and science skills lead to a better chance of invention. In order to see which skills are required, look in the Invention tab in a blueprint for any Tech I item. | ||
For example, this | For example, this Inferno Rocket Blueprint (see right) requires: | ||
* Rocket Science I | * Rocket Science I | ||
** Mechanics V | ** Mechanics V | ||
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{{sk|Laboratory Operation}} and {{sk|Advanced Laboratory Operation}} will govern how many concurrent science jobs you can perform. {{sk|Scientific Networking}} will govern from how many jumps away you can start science jobs. | {{sk|Laboratory Operation}} and {{sk|Advanced Laboratory Operation}} will govern how many concurrent science jobs you can perform. {{sk|Scientific Networking}} will govern from how many jumps away you can start science jobs. | ||
{{note box|Worth mentioning here, but completely useless to invention, are four further skills that are '''not''' used at all in invention. These are: | {{note box|Worth mentioning here, but completely useless to invention, are four further Science skills that are '''not''' used at all in invention. These are: | ||
* {{sk|Sleeper Technology|mult=yes}} | * {{sk|Sleeper Technology|mult=yes}} | ||
* {{sk|Takmahl Technology|mult=yes}} | * {{sk|Takmahl Technology|mult=yes}} | ||
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* {{sk|Yan Jung Technology|mult=yes}} | * {{sk|Yan Jung Technology|mult=yes}} | ||
They are used exclusively in the manufacture of storyline modules, which are obtainable as BPCs from [https://wiki.eveonline.com/en/wiki/COSMOS COSMOS missions]. Note that the Sleeper Technology skill, despite its name, is not used for T3 production - you want {{sk|Sleeper Encryption Methods|mult=yes}} for T3 production.}} | They are used exclusively in the manufacture of storyline modules, which are obtainable as BPCs from [https://wiki.eveonline.com/en/wiki/COSMOS COSMOS missions]. Note that the Sleeper Technology skill, despite its name, is not used for T3 production - you want {{sk|Sleeper Encryption Methods|mult=yes}} for T3 production.}} | ||
== Items required == | == Items required == | ||
There are 3 mandatory items and | There are 3 mandatory items and 1 optional item needed for invention. To find out which items are required, look in the Invention tab in a blueprint for any Tech I item, or load the blueprint into the Industry window and choose Invention. | ||
===Mandatory Items=== | === Mandatory Items === | ||
# Blueprint copy | # Blueprint copy | ||
#* You must have a T1 blueprint copy (BPC) of the T2 item you wish to create. Whether the invention job is successful or not, this BPC will be returned to you with one fewer runs remaining on it. If it only has one run remaining, it will be consumed. | #* You must have a T1 blueprint copy (BPC) of the T2 item you wish to create. Whether the invention job is successful or not, this BPC will be returned to you with one fewer runs remaining on it. If it only has one run remaining, it will be consumed. | ||
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#* Each invention job will require two types of datacores. The number of datacores needed depends on the size of the object created. Small modules only require one datacore of each type while battleships require 32 of each type. | #* Each invention job will require two types of datacores. The number of datacores needed depends on the size of the object created. Small modules only require one datacore of each type while battleships require 32 of each type. | ||
#* Datacores are primarily obtained through [[Factional Warfare]] loyalty point stores. They can also be 'farmed' from Research agents, although much less effectively, whilst some datacores can be found in exploration sites. However obtained, they tend to end up on the market, in the Manufacture & Research > Research Equipment > Datacores tab. | #* Datacores are primarily obtained through [[Factional Warfare]] loyalty point stores. They can also be 'farmed' from Research agents, although much less effectively, whilst some datacores can be found in exploration sites. However obtained, they tend to end up on the market, in the Manufacture & Research > Research Equipment > Datacores tab. | ||
#*Whether the invention job is successful or not, these datacores will be consumed | #* Whether the invention job is successful or not, these datacores will be consumed. | ||
=== Optional | === Optional Item === | ||
[[File:Selecting a decryptor.png|right|thumb|Selecting a decryptor]] | [[File:Selecting a decryptor.png|right|thumb|Selecting a decryptor]] | ||
# Decryptors (recommended for big expensive invention jobs, like T2 ships) | # Decryptors (recommended for big expensive invention jobs, like T2 ships) | ||
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#* Add the values from the decryptor to the base values to calculate the final outcome of the T2 BPC. | #* Add the values from the decryptor to the base values to calculate the final outcome of the T2 BPC. | ||
#* Excellent guide to decryptors: [http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html] NOTE: pre-Crius guide, use with caution | #* Excellent guide to decryptors: [http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html] NOTE: pre-Crius guide, use with caution | ||
#* | #* The different types of decryptors are: | ||
#** Accelerant Decryptor | #** Accelerant Decryptor | ||
#** Attainment Decryptor | #** Attainment Decryptor | ||