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==What Is a Shield?== | ==What Is a Shield?== | ||
You can think of a shield as a sphere, completely enclosing the ship at a location just inside its [[Signature_radius|Signature Radius]]. Since the Signature Radius is the effective size of the ship – the area that is targeted by weapons – the shield intercepts any damage that occurs before it can reach the ship. | [[File:QSG_shielddefense.gif|left|alt=animation showing damage rejection]]You can think of a shield as a sphere, completely enclosing the ship at a location just inside its [[Signature_radius|Signature Radius]]. Since the Signature Radius is the effective size of the ship – the area that is targeted by weapons – the shield intercepts any damage that occurs before it can reach the ship. | ||
Each ship has four separate, overlapping spheres, called <span style="color:#ccffee">resistance layers</span>, each of which protects against a different kind of damage. This means that the ship has a different shield resistance value for each of: [[Damage_types|thermal, kinetic, EM, and explosive]] damage. | Each ship has four separate, overlapping spheres, called <span style="color:#ccffee">resistance layers</span>, each of which protects against a different kind of damage. This means that the ship has a different shield resistance value for each of: [[Damage_types|thermal, kinetic, EM, and explosive]] damage. | ||
[[File:QSG_shield_types.png|center|300px|alt=shield damage types (layers)]] | |||
[[File:QSG_shield_types.png| | |||
Resistance indicates how much of that kind of damage will be rejected by the shield when the ship is hit by that kind of weapon. Resistance values are always shown in percentages – for example, "30% Thermal Resistance" means that the shield will reject 30% of the damage from any weapons hit that does thermal damage. | Resistance indicates how much of that kind of damage will be rejected by the shield when the ship is hit by that kind of weapon. Resistance values are always shown in percentages – for example, "30% Thermal Resistance" means that the shield will reject 30% of the damage from any weapons hit that does thermal damage. | ||
The shield also has a <span style="color:#ccffee">capacity | The shield also has a <span style="color:#ccffee">capacity</span> which shows how many hitpoints of damage it would take to destroy, or "drop", the shield. In combat this shows as the first of three red rings on the pilot's dashboard display. | ||
[[File:QSG_shieldcapacity_dashboard.png|center| | [[File:QSG_shieldcapacity_dashboard.png|center|350px|alt=heads up display showing shield about half destroyed]] | ||
A ship's shield also has a <span style="color:#ccffee">recharge rate</span> which shows how fast the shield rebuilds itself while damaged. | A ship's shield also has a <span style="color:#ccffee">recharge rate</span> which shows how fast the shield rebuilds itself while damaged. | ||
The base values for all of these can be found in the | The base values for all of these can be found in the Attributes panel of the ship's Get Info window. | ||
{{Example | Example 1: Here are the shield values for a Caldari Kestral Frigate: | {{Example | Example 1: Here are the shield values for a Caldari Kestral Frigate: | ||
[[File:QSG.png| | [[File:QSG.png|400px|alt=shield get info attributes for caldari kestral]] | ||
Shield Capacity in Hitpoints: 500 | Shield Capacity in Hitpoints: 500 | ||
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{{Example | Example 2: A much bigger ship, the Minmatar Hurricane Battlecruiser: | {{Example | Example 2: A much bigger ship, the Minmatar Hurricane Battlecruiser: | ||
[[File:QSG_hurricane_shield.png| | [[File:QSG_hurricane_shield.png|400px|alt=shield get info attributes for minmatar hurricane]] | ||
Shield Capacity in Hitpoints: 4250 | Shield Capacity in Hitpoints: 4250 | ||