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Shields: Difference between revisions

From EVE University Wiki
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Each of these resistances also represents a corresponding "vulnerability" number that shows how much damage will ''get through the shield'' for each hit of that kind of weapon. The Vulnerabilities are always 100% minus the resistances. So, for example, a ship with these resistances:
Each of these resistances also represents a corresponding "vulnerability" number that shows how much damage will ''get through the shield'' for each hit of that kind of weapon. The Vulnerabilities are always 100% minus the resistances. So, for example, a ship with these resistances:


Shield Resistance: EM–0% Thermal–20% Kinetic–40% Explosive–50%
Shield Resistance: EM–0% Thermal–20% Kinetic–40% Explosive–50%


would have these vulnerabilities:
would have these vulnerabilities:


Shield Vulnerability: EM–100% Thermal–80% Kinetic–60% Explosive–50%
Shield Vulnerability: EM–100% Thermal–80% Kinetic–60% Explosive–50%


This is the damage that would get through if the ship flew with its base shields, with no benefits from skills, modules or rigs. ''Because of the way the shield enhancement modules and rigs work, it is easier to focus on the shield's Vulnerabilities rather than its Resistances.''
This is the damage that would get through if the ship flew with its base shields, with no benefits from skills, modules or rigs. ''Because of the way the shield enhancement modules and rigs work, it is easier to focus on the shield's Vulnerabilities rather than its Resistances.''
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Now suppose that the pilot installs a module that reduces Kinetic vulnerability by 10%. The reduction amount is 10% of 60%, or 6%. Since this is a reduction, it is subtracted from the original vulnerability to give a new Kinetic vulnerability of 54%.  
Now suppose that the pilot installs a module that reduces Kinetic vulnerability by 10%. The reduction amount is 10% of 60%, or 6%. Since this is a reduction, it is subtracted from the original vulnerability to give a new Kinetic vulnerability of 54%.  


{{ note box | '''IMPORTANT''': Shield modules usually express their value as a "bonus" – for example, "10% bonus to thermal damage reduction". This reduction applies to the ''Shield Damage Vulnerability'', not the Shield Damage Resistance. | italics = no }}
{{ note box | '''IMPORTANT''': Shield modules usually express their value as a "bonus" – for example, "10% bonus to thermal damage reduction". This reduction applies to the ''Shield Damage Vulnerability'', not to the Shield Damage Resistance. | italics = no }}


Now suppose that second module is installed, and that this module reduces Kinetic vulnerability by 20%. This new reduction is applied to the existing Kinetic vulnerability of 54%. So the updated Kinetic vulnerability change is 20% of 54% or 11% <small>(rounded up)</small>. The updated Kinetic vulnerability is 54% - 11% or 43%. Here is a summary:
Now suppose that second module is installed, and that this module reduces Kinetic vulnerability by 20%. This new reduction is applied to the existing Kinetic vulnerability of 54%. So the updated Kinetic vulnerability change is 20% of 54% or 11% <small>(rounded up)</small>. The updated Kinetic vulnerability is 54% - 11% or 43%. Here is a summary:


<div style="width: 75%; height:10em; overflow:auto; border: 2px solid #088">
 
{| class="wikitable" style="margin: 1em auto 1em auto; " style="text-align: center"
{| class="wikitable" align="center" style="margin: 1em auto 1em auto;" style="text-align: center"  
! scope="col" width="100px" |  
! scope="col" width="100px" |  
! scope="col" width="100px" | Base Kinetic Resistance
! scope="col" width="100px" | Base Kinetic Resistance
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|Updated Vulnerability|| 60 || 54% || 43%  
|Updated Vulnerability|| 60 || 54% || 43%  
|}
|}
</div>
 


And of course, if needed, this can easily be converted into a Kinetic Damage Resistance of 57%.
And of course, if needed, this can easily be converted into a Kinetic Damage Resistance of 57%.