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Shields: Difference between revisions

From EVE University Wiki
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*Shield Capacity in Hitpoints: 500
*Shield Capacity in Hitpoints: 500
*Shield Recharge Time in Seconds: 625 (10.4 minutes)
*Shield Recharge Time in Seconds: 625 (10.4 minutes)
*Shield Resistance: EM–0% Thermal–20% Kinetic–40% Explosive–50%}}
*Shield Resistance: EM:0% Thermal:20% Kinetic:40% Explosive:50%}}


{{Example |  Example 2: A much bigger ship, the Minmatar Hurricane Battlecruiser:
{{Example |  Example 2: A much bigger ship, the Minmatar Hurricane Battlecruiser:
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*Shield Capacity in Hitpoints: 4250
*Shield Capacity in Hitpoints: 4250
*Shield Recharge Time in Seconds: 1400 (23.3 minutes)
*Shield Recharge Time in Seconds: 1400 (23.3 minutes)
*Shield Resistance: EM–0% Thermal–20% Kinetic–40% Explosive–50%}}   
*Shield Resistance: EM:0% Thermal:20% Kinetic:40% Explosive:50%}}   


Notice that both ships have the same four shield resistance values. This is because the resistances are expressed in percentages. The Hurricane starts out with almost three times as many hitpoints, thus each percentage absorbs considerably more damage than will the Kestrel.
Notice that both ships have the same four shield resistance values. This is because the resistances are expressed in percentages. The Hurricane starts out with almost three times as many hitpoints, thus each percentage absorbs considerably more damage than will the Kestrel.
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Each of these resistances also represents a corresponding "vulnerability" number that shows how much damage will ''get through the shield'' for each hit of that kind of weapon. The Vulnerabilities are always 100% minus the resistances. So, for example, a ship with these resistances:
Each of these resistances also represents a corresponding "vulnerability" number that shows how much damage will ''get through the shield'' for each hit of that kind of weapon. The Vulnerabilities are always 100% minus the resistances. So, for example, a ship with these resistances:


  Shield Resistance: EM–0% Thermal–20% Kinetic–40% Explosive–50%
  Shield Resistance: EM:0% Thermal:20% Kinetic:40% Explosive:50%


would have these vulnerabilities:
would have these vulnerabilities:


  Shield Vulnerability: EM–100% Thermal–80% Kinetic–60% Explosive–50%
  Shield Vulnerability: EM:100% Thermal:80% Kinetic:60% Explosive:50%


This is the damage that would get through if the ship flew with its base shields, with no benefits from skills, modules or rigs. ''Because of the way the shield enhancement modules and rigs work, it is easier to focus on the shield's Vulnerabilities rather than its Resistances.''
This is the damage that would get through if the ship flew with its base shields, with no benefits from skills, modules or rigs. ''Because of the way the shield enhancement modules and rigs work, it is easier to focus on the shield's Vulnerabilities rather than its Resistances.''