User:Arin Mara/Sandbox

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Character Creation

Main article: Character Creator

Note to self: perhaps link the Character Creator page with a navigation template?

Starting the game

Tutorial

Main article: Tutorial

When you finish the character creation you will be asked if you want to go through the tutorial called the New Player Experience, a story-driven experience which gives you step-by-step instructions to the basic mechanics of playing EVE. It's highly recommended that you follow the tutorial, as the game has many particular mechanics which you may not be used to.

AIR New Player Experience

Aura, your on-board AI, will introduce you the game. To advance the tutorial, click the "Next" or "Continue" button.

After the destruction of an Association for Interdisciplinary Research (AIR) cloning facility you find yourself in a Capsule.

  • Camera control
    • Zooming and rotating the camera around your ship, using your mouse.
    • Moving the camera to other objects (using the "look at" command).


, without a Ship.


CCP

What is the AIR NPE?

Players will be introduced to the Association for Interdisciplinary Research (AIR), a new technology-focused organization making a splash on New Eden's corporate landscape. AIR's main goal is the pursuit of scientific knowledge through a variety of research and development endeavors. One such endeavor is the AIR Capsuleer Training Program, a project designed to help pilots achieve their dreams of becoming the best and brightest Capsuleers in New Eden.

Upon entering the game, players pass through the most critical stages of AIR's Capsuleer program, waking up in their newly designed clone bodies and acclimatizing to their pod. As they progress through their journey, players will meet Aura, their trusty AI companion. They will encounter a new cast of characters (including high-ranking AIR executives), as well as fly cool spaceships through breath-taking vistas, engage in pulse-pounding combat, and - of course - make some money.

The AIR NPE is the result of careful introspection of previous iterations of EVE's new player journey. The hope is to bring players the best of all those worlds while also presenting them with something new and exciting in its own right. This fresh take on the NPE seeks to give purpose and context for every move Capsuleers make, assisted each step of way by a suite of new tools and capabilities designed with new players in mind.

From Previous Tutorial

Introduction

Aura notify you that a research ship is under attack from Seeker drones and insist that you help out. When you click "Continue" button Aura informs you that the ship already destroyed but you may be able to recover the data. Aura ask you to use mouse to pan around. Once you do that Aura point out where in the wreck the data is and ask you to approach it. Once you close enough Aura told you that the data has been downloaded, but there is a Seeker coming, then Aura told you step by step to approach, orbit, target lock, and shoot the seeker and destroy it. Then Aura point out to your home station and tell you to dock there.

Once you dock, Aura introduce you to Agency window as primary tool to discover opportunities available in New Eden. Aura ask you to open Agency window and to select Seeker Investigation and activate the tasks.

The rest of the missions involve activation through the Agency window, flying to a destination in the system, shooting some sleeper targets there, and then returning to the station to discover the user interface and long term actions such as setting skill training. Pre-assigned killpoints will be directly provided for completing these tasks.

Seeker Investigation

The task tree

  1. Begin the Investigation
    1. The Sleeping Menace
WD EWAR L


Cruiser 2 x Cruiser Circadian Seeker Very weak Metal scraps
    1. Hidden in the Clouds: Destroy 3 frigates
Wave 1
WD EWAR L


Cruiser 1 x Cruiser Circadian Seeker Metal scraps
Wave 2
WD EWAR L


Frigate 1-2 x Frigate Seeker Eluder Civilian items
  1. Fortress in the Rocks, kill 2 sentry guns, then Aura teach you how to train skills.
    1. The Abandoned Colony
    2. Trouble at the Mine: approach a far away target.
  2. Measuring the Threat
    1. Secret Laboratory
    2. Ancient Mysteries: test tracking against a small target.
  3. A Rift in Space
    1. Radiation Hazard: test afterburner
    2. The Chase: upon completion receive weapon and ammo.
  4. Upgrades
    1. Fit and load the weapons.
  5. Battle in the Ruins
Initial defender
WD EWAR L


Frigate 1 x Frigate Seeker Pacekeeper
Wave 2
WD EWAR L


Cruiser 1-2 x Cruiser Circadian Seeker
Wave 3
WD EWAR L


Destroyer 4 x Destroyer Seeker Aurora/Nova/Trauma/Flare Civilian loot
    1. The Dreaming Stones
    2. Madness or Genius?

Below the tree there are 4 separate nodes which point to 4 of 5 career agents series:

  • Your Military Needs You
  • The Exploration of Space
  • Taking Care of Business
  • The Engines of Industry



From Previous Previous Tutirual

For a more general guide to getting started in the game, see Getting Started in EVE Online.

Topics covered by the tutorial

Aftermath of Drifter attack

  • Piloting your ship. Spaceships in EVE fly more like submarines than spaceships, as they have a maximum speed, and will slow down and stop when their engines are turned off. Also, while your ship can collide with other ships and objects, this causes no damage.
    • Manual piloting, by double-clicking in space, which will cause your ship to turn and fly away from your current camera position (irrespective of where in space you double-click). As a beginner you will only use this rarely.
    • Semi-automatic piloting, such as approaching or orbiting another ship or structure. Your ship's current command is displayed near the bottom middle of the screen.
    • Setting your ship's speed (via the throttle setting, from stop to its maximum speed).
  • Interacting with objects, either through the radial menu or the right-click menu.
    • Virtually every context-sensitive command in EVE can be accessed by right-clicking.
    • Opening a cargo container using the radial menu.
      The most common context-sensitive commands can also be accessed (in many, but not all, cases) through the radial menu. To use the radial menu, press and hold the left mouse button on the object you wish to interact with, move the mouse to the desired command, and releasing the mouse button.
  • Retrieving the contents of containers (or other objects) in space (this is referred to as "looting"; despite the name, it may not necessarily involve theft or other criminal activity). Your ship must be within 2500 m of an object to retrieve its contents; if you're further away, your ship will first fly automatically towards the object.
  • Using the overview to find and interact with nearby objects, which can often be much easier than finding them in space. You may want to enlarge the overview window and resize the columns to see more information at once.
  • Targeting ships (or other objects in space), which is necessary if you want to (for instance) fire your weapons at them. Any ships you have locked will appear as circles in the top-right of your screen.
  • Click your weapon to fire at the currently selected target. Note your weapon's range on the tooltip.
    Firing your ship's weapons at both stationary and moving targets. Your weapons have a maximum range; hover over the icon to see it, and keep your ships (e.g. with the "orbit" command) within this range.
  • Taking and dealing damage. Your ship (as well as enemy ships) is protected by shields, armor, and structure (collectively referred to as "tank"), which are depleted sequentially by incoming weapon fire; once a ship's structure has been depleted, it will be destroyed. Your ship's tank is represented by three concentric circles at the bottom of the user interface. Shields slowly regenerate over time; armor and structure must be repaired once they've taken damage.
  • Using an afterburner module to increase your ship's speed. Using this module uses energy from your ship's capacitor, which regenerates over time. Your capacitor's current charge level is shown in the middle of the tanking circles (at the bottom of the user interface).
  • Warping to another location within the same star system, and docking at a station.

Space station

  • Training skills, being given a skillbook, and injecting it. Viewing your skills through the character sheet. Skills in EVE are trained in real time, even when you are not logged into the game.
  • Viewing and managing your items
    • Your ship's cargo bay can store a limited amount of stuff (measured by volume).
    • Your item and ship hangars in a station have effectively unlimited storage, but are location-specific (i.e. items stored in one station cannot be remotely accessed from another station).
    • Items and ships which you receive from "out of the game" (e.g. PLEX, refer-a-friend rewards, or some of the rewards from the tutorial) can be found in your "redeem items" window.
  • Fitting a module on a ship
  • The Info Panel (on the left-hand side of the user interface) shows where you should fly to next; right-click or use the radial menu on the location to warp/fly your ships to the location.
  • Manufacturing a module from a blueprint original (BPO)
    • Almost everything in EVE (including BPOs) can be bought on the market. While some items on the market (including BPOs) are sold by NPCs at fixed prices, most items are sold by other players, causing their prices to fluctuate with supply and demand.

Missions

  • Using a stargate to jump to another star system. Unlike in other space games, you can only travel inside a star system (using warp drive) or jump between star systems (using, for the most part, stargates); you cannot travel to an arbitrary point between star systems.
  • Using the autopilot to:
    • Plot a course to a more distant star system. Plotting a course highlights the next stargate on your journey yellow in your overview, allowing you to easily find your way even on a lengthy journey.
    • Automatically fly your ship to your destination. While this can be a very hands-off way of flying, it takes much longer than "manually" warping from stargate to stargate, as the autopilot will always warp you to 10 km off the next stargate, requiring an additional sub-light-speed flight to the stargate before you can jump to the next star system. Potentially unfriendly players will use this time you spend slowly flying towards a stargate to potentially attack and destroy your ship to steal your cargo; therefore, in most cases it's recommended that you only use the autopilot to plot a course, not to actually fly your ship.
  • Warping into a deadspace area using an acceleration gate.
  • Using a hacking module to hack into a structure
  • Using a mini skill injector to receive 25,000 unallocated skill points, which you can use to advance your skill training (by approximately 14 Hours for Omega characters; 28 Hours for Alpha characters, as these train skills more slowly). You can also purchase regular skill injectors from the market to gain additional unallocated skill points, although these cost a substantial amount of ISK.
  • Receiving a new ship, assembling it, and using it. All ships and modules are sold/manufactured in a "packaged" state (think: IKEA flat-pack furniture); before a ship can be used, it must be assembled (modules are assembled automatically when fitted to a ship).
  • Using a Stasis Webifier ("web") module to slow down an enemy ship. Webs are often used to make enemy ships easier to hit with weapons.
  • Having your ship and pod destroyed, causing your character's consciousness to transfer to its medical clone.
  • Recommending that you fly to the station with the nearest Career Agents to do their missions. You will also receive some useful modules and ships (including a Venture mining frigate with mining modules) as a reward.
    • The career agents are the next step in the EVE tutorial, and it's highly recommended that you do their missions.