Alpha to Omega abyssal track
- For basic mechanics, see also: Abyssal Deadspace.
Triglavian links |
Triglavian Collective |
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Triglavian collective |
Past operations |
Visiting the Abyss to defeat its denizens and escape with valuable loot can be a reliable and profitable way to earn ISK. Basic abyssal filaments can be tackled by newer, low-SP characters, including Alpha clones, and by reinvesting earnings in more powerful ships a player can work their way up to significant earnings, including enough money to fund the Omega clone state.
However, the Abyss is a dangerous and unforgiving place. To help players learn to exploit it safely, this article contains a series of links to fits and related video guides which can take players from very cheap, accessible ships to expensive, lucrative higher-tier abyssal runs.
There are now 7 different choices in terms of tiers:
- Tier 0 = Tranquil
- Tier 1 = Calm
- Tier 2 = Agitated
- Tier 3 = Fierce
- Tier 4 = Raging
- Tier 5 = Chaotic
- Tier 6 = Cataclysmic
The following fits are by no means the only way to tackle the Abyss. They are, however, extremely reliable, tried-and-tested options which will—flown properly in the appropriate tiers of filament—serve pilots well.
Guide
Step I: Getting started
200mm AutoCannon I
200mm AutoCannon I
1MN Monopropellant Enduring Afterburner
Multispectrum Shield Hardener I
Small Clarity Ward Enduring Shield Booster
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
Small Processor Overclocking Unit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Acolyte I x8
Nanite Repair Paste x20
EMP S x7740
- Gallente Frigate I
- Gallente Frigate II
- Gallente Frigate III
- Shield Operation I
- Small Projectile Turret I
- Light Drone Operation I
- Drone Avionics II
- Drones II
- Drones III
- Drones IV
- Drone Durability I
- Drone Durability II
- Drone Durability III
- Drones V
- Drone Interfacing I
- Drone Interfacing II
- Drone Interfacing III
- Drone Navigation I
- Drone Navigation II
- Drone Sharpshooting I
- Shield Operation II
- Shield Operation III
- Shield Compensation I
- Drone Sharpshooting II
- Drone Sharpshooting III
- Shield Management III
- Shield Management IV
- Shield Compensation II
- Thermodynamics I
- Thermodynamics II
- Drone Avionics III
- Drone Durability IV
- Drone Interfacing IV
- Drone Navigation III
- Drone Navigation IV
- Drone Sharpshooting IV
- Light Drone Operation II
- Light Drone Operation III
- Light Drone Operation IV
- Shield Operation IV
- Shield Compensation III
- Light Drone Operation V
- Shield Compensation IV
A2O Day0 Tristan | Abyssal Tracker Eve Workbench |
Video guide: | Youtube |
Initial investment: | 1.3 Million ISK |
Recorded average return rate: | 20–25 million ISK per hour |
Skill list
This skill plan is available to all pilots, regardless of clone state. |
Basic T0 Skill plan
This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent level V) skills provide a good base for the T0 Tristan "A2O Day0 Tristan (Step I)" fit.
Expand this box to view a Skill queue to use in-game
Gallente Frigate I Gallente Frigate II Gallente Frigate III Shield Operation I Small Projectile Turret I Light Drone Operation I Drone Avionics II Drones II Drones III Drones IV Drone Durability I Drone Durability II Drone Durability III Drones V Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Navigation I Drone Navigation II Drone Sharpshooting I Shield Operation II Shield Operation III Shield Compensation I Drone Sharpshooting II Drone Sharpshooting III Shield Management III Shield Management IV Shield Compensation II Thermodynamics I Thermodynamics II Drone Avionics III Drone Durability IV Drone Interfacing IV Drone Navigation III Drone Navigation IV Drone Sharpshooting IV Light Drone Operation II Light Drone Operation III Light Drone Operation IV Shield Operation IV Shield Compensation III Light Drone Operation V Shield Compensation IV
Step II: Funding the Worm
200mm AutoCannon I
200mm AutoCannon I
1MN Monopropellant Enduring Afterburner
Multispectrum Shield Hardener II
Small Clarity Ward Enduring Shield Booster
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
Small Processor Overclocking Unit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Imperial Navy Acolyte x8
EMP S x7740
Nanite Repair Paste x20
A2O Upgraded Tristan | Eve Workbench |
Initial Investment: | 15.3 million ISK |
Recorded Average Return Rate: | 25-28 million ISK per hour (100% survival rate!) |
Step I and Step II of the the abyssal track are designed for Tranquil Electrical Filaments. We call these "T0 Abyssals". They're a great way to be introduced to the abyss. Many of these ships have been supplied to new players with very positive results.
Please be thorough in your studies before you enter the abyss. Watching the video guides will help a lot. We also recommend you read the abyssal tracker website links where provided. Write-ups are available on those pages. Players are also welcome to join the in-game chat channel, "RPR-Abyss", where this information is stored in the Message of the Day, and where they can meet a pool of players happy to help with any questions. Abyssal Lurkers may also help, but the fits listed here are not tied to their community.
Step III: Road to Omega
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Small Shield Booster I
Small Cap Battery I
Small F-S9 Regolith Compact Shield Extender
5MN Cold-Gas Enduring Microwarpdrive
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Capacitor Control Circuit I
Imperial Navy Acolyte x5
Caldari Navy Mjolnir Light Missile x4
Nanite Repair Paste x50
A2O Electrical-Worm (Step III) | Abyssal Tracker Eve Workbench |
Video guide: | YouTube |
Initial investment: | 51.3 million ISK |
Recorded average return rate: | 40-50 million ISK per hour |
Step IV: Faster ISK/hr
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Small Shield Booster II
Small Shield Extender II
Small Cap Battery II
5MN Cold-Gas Enduring Microwarpdrive
Drone Damage Amplifier II
Drone Damage Amplifier II
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Capacitor Control Circuit I
Imperial Navy Acolyte x5
Caldari Navy Mjolnir Light Missile x884
Nanite Repair Paste x10
A2O Upgraded Electrical-Worm (Step IV) | Eve Workbench |
Initial Investment: | 53.8 million ISK |
Recorded Average Return Rate: | 45++ million ISK per hour (Upper 90's Survival Rate!) |
Step III and Step IV of the abyssal track are designed for Calm Electrical Filaments. We call these "T1 Abyssals". This is the next progression after "graduating" from the Tristan.
Once again, be thorough in your studies, and complete some T0s in the Tristan fit before starting here. Many players will be able to afford and fly the Step IV fit right away but, nevertheless, they are strongly advised to at least start with Step II and only move up to Step IV after having completed dozens of T0s. The jump up can be a shock.
Step V: Maintaining Omega
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
10MN Afterburner II
Large Compact Pb-Acid Cap Battery
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Copasetic Compact Shield Boost Amplifier
Dread Guristas Large Shield Booster
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell II
Medium EM Shield Reinforcer II
Imperial Navy Infiltrator x3
Infiltrator II x2
Mjolnir Fury Light Missile x5
Caldari Navy Mjolnir Light Missile x300
Nanite Repair Paste x150
Nugoehuvi Synth Blue Pill Booster x0
Agency 'Hardshell' TB5 Dose II x0
Mobile Tractor Unit x1
Inherent Implants 'Squire' Capacitor Systems Operation EO-603 x0
Zainou 'Gnome' Shield Management SM-703 x0
Inherent Implants 'Squire' Capacitor Management EM-803 x0
Zainou 'Gnome' Shield Operation SP-903 x0
A2O Electrical-Gila T4 (Step V) | Abyssal Tracker Eve Workbench |
Initial Investment: | 315 million ISK |
Recorded Average Return Rate: | 100+ Million ISK per hour (with an upper 90s percentage survival rate) |
The Gila fits can and probably should be ran on lower-tier filaments until you get the hang of things. We, and more importantly the Abyss, don't care how good you think you are. "Elite PvPers" have died plenty of times taking this fit straight in without experience and thinking "PvE is easy". Pilots who don't have the names on their kill priority list memorized, don't understand the fit's weaknesses, or don't know the structures and weather in the Abyss by heart should not start here.
Step VI: ISK freedom
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Dread Guristas Large Shield Booster
10MN Afterburner II
Dread Guristas Multispectrum Shield Hardener
Republic Fleet Large Cap Battery
Dread Guristas Shield Boost Amplifier
Dread Guristas Multispectrum Shield Hardener
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell II
Medium EM Shield Reinforcer II
Imperial Navy Infiltrator x6
Infiltrator II x3
'Packrat' Mobile Tractor Unit x1
Caldari Navy Scourge Light Missile x1750
Nanite Repair Paste x185
Agency 'Hardshell' TB7 Dose III x1
Nugoehuvi Synth Blue Pill Booster x1
Zainou 'Gnome' Shield Operation SP-903 x1
High-grade Crystal Alpha x1
High-grade Crystal Beta x1
Inherent Implants 'Squire' Capacitor Systems Operation EO-603 x1
Zainou 'Gnome' Shield Management SM-703 x1
Inherent Implants 'Squire' Capacitor Management EM-803 x1
A2O Electrical-Gila T5 (Step VI) | Abyssal Tracker Eve Workbench |
Video guide: | A2O YouTube |
Investment: | 900+ Million ISK |
Return rate: | 175–250 Million ISK per hour |
Reference materials
In-game channels
- #RPR-Abyss
- Fits, fleets, walk-throughs, vids, Q&A
- #RPR-KP[DIY]
- Build your own Kill Priority MOTD
Filament cheat sheet
The bonus and penalty effects found in each of the five weathers are as follows:
Day 0 kneeboard
In aircraft operations, a "kneeboard" is a handy knee-mounted reference tool that helps a pilot keep vital information to hand for regular checking.
The following lists are checklists. Survival in the Abyss requires you to keep paying attention to your piloting and to every key safety detail every time, however familiar and routine runs start to feel. Running through these checklists every time will help prevent avoidable losses.
Post-fitting (once per ship)
- Set up two groups, "Strike/CAP" and "Damaged" (names are arbitrary)
- Set Strike/CAP to launch group (right click on group name and make favorite)
You will need to undock your ship to access the Drones window and do this.
Pre-flight
- 8 Acolytes
- 1,000 rounds EMP S ammunition (see notes[1])
- Nanite repair paste
- Ensure Acolytes and ship in good repair
Pre-operation
- Check drone passive/aggressive settings
- Check drone abandonment warning engaged
- Assign Acolytes to Strike/CAP
Pre-jump
- Check thermals / disable overheat
- Reload cannon
- Recover all drones
- Damage assessment and repair (Check drone status, re-evaluate groups, repair components)
Post-jump, on Abyss entry
- Note enemy types, objective, and weather types
- Avoid/approach towers as appropriate while generating transverse motion
- Engage enemy
Post-jump, on return to Realspace
- Check Local and Overview for immediate threats
- Select exit point, engage afterburner and issue warp command
- Disable afterburner by the end of its first cycle
Default drone commands cheat-sheet
- Launch strike group: Shift+F
- Engage: F
- Recall to orbit: Shift+Alt+R
- Recall to bay: Shift+R
Notes/reminders
- ^ 1,000 rounds, 240 loaded 760 in bay, takes up less than two cubic meters, and provides four loads per gun, or in excess of 20 minutes of continuous fire at 20 rounds per minute. As this would cover an entire 20 minute run with continuous fire, and the canon are secondary weapons, this seems sufficient.