Right to Rule

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"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.

Rewards

During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% Amarr Empire faction standing (12.5% at Social V)
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% Sansha's Nation faction standing (12.5% at Social V)
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.

Other Comments

Rewards are listed using Negotiation III, but even so bonuses will vary.

This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).

The following people have posted some comments on their personal experience and/or fittings on their user pages:

Beginning the Arc

Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
Karde Romu.jpg

Aiding an Investigator

Kandus Sandar.jpg
Type: Courier

Destination: Nahyeen (3 jumps)

Summary: Travel to Nahyeen, the first mission hub.

Chapter 1: Interference

This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.

Late Reports

Amarr epic 02.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).

Tips:

  • No aggro on warp-in.
  • Consider destroying a frigate last so that the Reports drop close to you.

The last ship destroyed in each group will trigger a new wave.


Initial Group
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Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Ravener/Scavenger Warp Disruptor Stasis webifier
Battleship 4 x Battleship Centus Mutant Lord/Savage Lord
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Wave 2
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Centum Loyal Beast/Juggernaut/Slaughterer/Execrator Tracking disruption
Battleship 4 x Battleship Centus Beast Lord/Plague Lord Tracking disrupion
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The Outclassed Outpost

WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Manslayer/Plague/Enslaver/Butcher Warp Disruptor Stasis webifier
Battleship 4 x Battleship Centus Dark Lord/Overlord
Amarr epic 03.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

The last ship destroyed in each group will trigger a new wave.


Initial Group
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Wave 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking disruption
Battleship 3 x Battleship Centus Plague Lord Tracking disruption
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Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Servant Warp Disruptor Stasis webifier
Battleship 4 x Battleship Centus Beast Lord/Plague Lord
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Raging Sansha

WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Butcher/Plague/Enslaver Warp Disruptor Stasis webifier
Battleship 3 x Battleship Centus Dark Lord/Overlord
Amarr epic 04.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

Tips:

  • Initial aggro can be as low as a single frigate.
  • To minimize incoming damage during this mission, prioritize cruisers, then battleships (but ignore the commander), and leave frigates for last.
  • Last ship destroyed in Wave 4 completes the mission objective.


Initial Group
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Wave 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Savage/Manslayer/Slavehunter Tracking disruption
Cruiser 3 x Cruiser Centum Beast/Juggernaut Destroying last cruiser in initial group triggers Wave 2 Tracking disruption
Elite Cruiser 2 x Elite Cruiser Centum Loyal Mutilator/Fiend
Battlecruiser 4 x Battlecruiser Centatis Daemon/Wraith/Phantasm
Battleship 5 x Battleship Centus Dread Lord/Dark Lord/Overlord
Battleship 1 x Battleship Sansha Commander When attacked, triggers Wave 1 then warps out
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Wave 2
WD EWAR L


Battlecruiser 3 x Battlecruiser Centatis Specter
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Wave 3
WD EWAR L


Elite Frigate 5 x Elite Frigate Centii Loyal Servant/Butcher/Enslaver Triggers Wave 3 when destroyed Stasis webifier
Elite Cruiser 2 x Elite Cruiser Centum Loyal Execrator/Slaughterer Tracking disruption
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Wave 4
WD EWAR L


Cruiser 1 x Cruiser Centum Torturer Triggers Wave 4 when destroyed
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Cowardly Commander

WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Manslayer/Enslaver
Elite Cruiser 2 x Elite Cruiser Centum Loyal Torturer/Slaughterer/Hellhound Tracking disruption
Battleship 1 x Battleship Centus Plague Lord Tracking disruption
Amarr epic 05.jpg
Type: Encounter (Sansha's Nation, Amarr Empire)

Summary: Destroy all enemy ships.

Tips:

  • Be prepared for very heavy dps and large amounts of EWAR
  • Make sure to prioritize targets (destroy EWAR ships first)
    • Energy neutralizer towers are always primary targets

Acceleration Gate Entrance

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
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Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Minion/Scavenger Stasis webifier
Battleship 4 x Battleship Centus Plague Lord/Beast Lord Tracking disruption
Sentry 2 x Sentry Sansha Sentry III 250 km range
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Room 1

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower Stasis webifier
Battleship Centus Dark Lord/Overlord x Battleship {{{3}}}
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Wave 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Slavehunter/Savage Tracking disruption
Battleship 4 x Battleship Centus Dark Lord/Overlord
Sentry 2 x Sentry Sansha Energy Neutralizer I Energy neutralizer - 250km range
Sentry 2 x Sentry Sansha Sentry III 250 km range
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Room 2

Initial Group
WD EWAR L


Battlecruiser 3 x Battlecruiser Centatis Daemon/Devil
Battleship 4 x Battleship Centus Beast Lord/Plague Lord Tracking disruption
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Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Ravener Warp Disruptor Stasis webifier
Elite Cruiser 4 x Elite Cruiser Centum Loyal Torturer/Hellhound/Mutilator Last elite cruiser destroyed triggers Wave 1
Battlecruiser 4 x Battlecruiser Centatis Daemon/Behemoth Last battlecruiser destroyed triggers Wave 2
Battleship 4 x Battleship Centus Plague Lord/Beast Lord Tracking disruption
Sentry 1 x Sentry Sansha Energy Neutralizer I Energy neutralizer - 250km range
Sentry 2 x Sentry Sansha Sentry III 250km range
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Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Scavenger/Ravener Stasis webifier
Battleship 3 x Battleship Centus Dread Lord/Tyrant
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Room 3

No standing loss for destroying Amarr ships in Room 3.

Initial Group
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer
Battleship Centus Dark Lord/Overlord x Battleship {{{3}}}
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Wave 1
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Imperial Templar Tamir/Donus
Battleship 3 x Battleship Imperial Martyr/Dominator Last battleship destroyed triggers Wave 1 Energy neutralizer - 10km range
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Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Valok/Paladin
Elite Cruiser 3 x Elite Cruiser Divine Imperial Tamir Tracking disruption Energy neutralizer - 10km range
Battlecruiser 2 x Battlecruiser Imperial Champion/Templar Justicar
Battleship 4 x Battleship Imperial Templar Ultara/Dominator Last ship destroyed triggers Wave 2
Battleship 3 x Battleship Imperial Martyr/Ultara/Templar Torah Energy neutralizer - 10km range
Template:NPCTableFoot Last ship destroyed in Wave 2 completes the mission objective.

Chapter 2: Spiderweb Politics

Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Aralin Jick

WD EWAR L


Destroyer 3 x Destroyer Imperial Templar Caius
Battlecruiser 2 x Battlecruiser Imperial Templar Phalanx
Battleship 2 x Battleship Imperial Templar Martyr
Aralin Jick.jpg
Type: Courier

Destination: Nishah (4 jumps)

Summary: Travel to Nishah, the second mission hub.

Background Check

Amarr epic 07.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

Tips:

  • Attacking each wave will trigger the next reinforcement.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.


Initial Group
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Wave 1
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 2 x Battleship Centus Dread Lord/Tyrant
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Wave 2
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Devil/Wraith
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Wave 3
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis webifier
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Wave 4
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 3 x Battleship Centus Tyrant
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Wave 5
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Devil/Wraith
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Wave 6
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis webifier
Template:NPCTableFoot The last ship destroyed in Wave 6 completes the mission objective.
Wave 7
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend
Battleship 3 x Battleship Centus Dread Lord/Tyrant
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Wave 8
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Wraith/Devil
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Longing Leman

WD EWAR L


Elite Frigate 2 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis webifier
Amarr epic 08.jpg
Type: Encounter (Amarr Empire/No combat)

Summary: Retrieve the Communications Logs (0.1 m3)

Tips:

  • You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
  • This is not a combat mission. It is not necessary to destroy any NPC ships.

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Outpost Guards
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Languishing Lord

WD EWAR L


Fighter 5 x Fighter Outpost Defender (Equite)
Elite Frigate 4 x Elite Frigate Divine Imperial Imran/Sixtus Warp Disruptor Stasis webifier
Battlecruiser 6 x Battlecruiser Imperial Templar Phalanx
Battleship 7 x Battleship Imperial Templar Diviner/Judgement Tracking disruption Energy neutralizer
Amarr epic 09.jpg
Type: Encounter (Amarr Empire/No combat)

Summary: No combat.

Tips:

  • You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.

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Initial Spawn
Template:NPCTableFoot Mission objective is completed after Lord Manik and the mercenary leave the area.

Razing the Outpost

WD EWAR L


Battleship 1 x Battleship Lord Manik
Battleship 1 x Battleship Mercenary
Amarr epic 10.jpg
Type: Encounter (Mercenaries - Mordu's Legion ships)

Summary: Destroy all enemy ships and The Outpost.

Tips:

  • Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.

Acceleration Gate Entrance

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Room 1

WD EWAR L


Frigate 3 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 4 x Battleship Mordus Gigamar/Phanti
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)
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Room 2

Initial Group
WD EWAR L


Cruiser 6 x Cruiser Mordus Puma/Leopard
Battleship 4 x Battleship Mordus Gigamar/Phanti/Mammoth
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)
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Wave 1
WD EWAR L


Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 4 x Cruiser Mordus Bobcat
Battleship 2 x Battleship Mordus Gigamar Last battleship destroyed triggers Wave 1
Sentry 3 x Sentry Caldari Heavy Missile Battery Inferno missiles (thermal)
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)
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Wave 2
WD EWAR L


Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 4 x Cruiser Mordus Leopard
Battleship 4 x Battleship Mordus Gigamar/Mammoth Third battleship destroyed triggers Wave 2
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Ascending Nobles

WD EWAR L


Frigate 4 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 8 x Battleship Mordus Gigamar/Phanti/Mammoth
Amarr epic 11.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Reteka (7 jumps)

Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.

Tips:

  • All spawns start approximately 80k from warp in.
  • The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).

The last ship destroyed in each group will trigger the next wave.

Initial Group
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Wave 1
WD EWAR L


Battleship 5 x Battleship Independent Veteran Abaddon/Armageddon/Apocalypse
Sentry 2 x Sentry Amarr Light Missile Battery Mjolnir missiles (EM)
Sentry 2 x Sentry Amarr Cruise Missile Battery Mjolnir missiles (EM)
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Wave 2
WD EWAR L


Cruiser 8 x Cruiser Independent Veteran Omen/Augoror/Maller/Arbitrator Tracking disruption Energy neutralizer - 25km range
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Wave 3
WD EWAR L


Battleship 7 x Battleship Independent Green-Crewed Abaddon/Armageddon/Apocalypse
Template:NPCTableFootTemplate:StructureTable Mina Darabi spawns near the Amarr Chapel.

Additional Spawn

If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:

WD EWAR L


Battleship 6 x Battleship Independent Abaddon/Armageddon/Apocalypse Last ship destroyed completes the mission objective
Pop-up message:
I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.

Approximately 5-10 seconds after that message appears, a new battle group will spawn.


Additional Spawn
Template:NPCTableFoot This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.

Hunting the Hunter

WD EWAR L


Elite Frigate 6 x Elite Frigate Independent Veteran Crucifier/Inquisitor Warp Disruptor Stasis webifier
Elite Cruiser 6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror Tracking disruption Energy neutralizer
Elite Battleship 6 x Elite Battleship Independent Veteran Armageddon/Apocalypse/Abaddon Energy neutralizer
Amarr epic 12.jpg
Type: Encounter (Sansha's Nation)

Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

Acceleration Gate Entrance

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Room 1

Initial Group
WD EWAR L


Elite Cruiser 6 x Elite Cruiser Centum Loyal Fiend/Hellhound
Battleship 3 x Battleship Centus Dark Lord/Dread Lord
Sentry 6 x Sentry Sansha Heavy Missile Battery Mjolnir missiles (EM)
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Wave 1
WD EWAR L


Sentry 1 x Sentry Sansha Energy Neutralizer I Icon energy neutralizer i.png
Sentry 2 x Sentry Sansha Sentry III
Elite Frigate 2 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking disruption
Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator/Torturer
Battlecruiser 4 x Battlecruiser Centatis Devil/Daemon Last ship destroyed triggers Wave 1
Battleship 4 x Battleship Centus Tyrant/Dread Lord Last ship destroyed triggers Wave 2
Battleship 3 x Battleship Centus Beast Lord/Savage Lord/Overlord Tracking disruption
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Wave 2
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Centum Loyal Execrator/Slaughterer Tracking disruption
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Room 2

On warp in, you will receive a message from Rahsa:

WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Plague/Butcher
Battleship Centus Beast Lord/Plague Lord x Battleship {{{3}}} Tracking disruption
Message from Rahsa:
A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.


Template:NPCTableFootTemplate:StructureTable Destroying Rahsa's Battleship completes the mission objective.

Fate of a Madman

WD EWAR L


Battleship 1 x Battleship Rahsa's Battleship 1 x Rahsa, Sansha Commander
Aralin Jick.jpg
Type: Branch

Summary: You must choose your path.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.

Chapter 3: The Old Guard (Amarr Empire Path)

Catching the Scent

Amarr epic 13.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)

Different portions of each wave will spawn separately. Wave sections are divided by hull group (cruiser, battleship, etc.); each new spawn is triggered when the last ship of that hull type is destroyed. For example, when all cruisers in the initial wave are destroyed, only the cruisers in Wave 1 will spawn. When the Wave 1 cruisers are subsequently destroyed, the cruisers in Wave 2 will spawn, and so on.


Initial Group
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Falling into Place

WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking Disruptor
Amarr epic 14.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Shaha (13 jumps)

Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.

Making an Arrest

Amarr epic 15.jpg
Type: Encounter (no combat)

Destination: about 13 jumps, back closer to Nishah

Summary: Travel to destination, and watch the explosion.

  • If you get a Low Sec destination, there's no combat so you can travel in a shuttle.

Destinations Seen: Masanuh, Jeni, Khafis, Annad, Fensi, Danyana

An Unfortunate End

Riff Hebian.jpg
Type: Courier

Destination: Palas (about 6 jumps)

Summary: Travel - no cargo.

  • You should probably take your combat ship for the next mission.

Panic Response

Amarr epic 17.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy the Amarr Energy Neutralizer Sentry III.

  • There are some initial guards. After a minute, several towers appear.
  • All enemy ships will warp off and the mission will be completed as soon as you destroy the only battleship of the initial spawn. They will also warp off if you destroy the Neutralizer Sentry.
  • Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.

The Right to Rule

Amarr epic 18.jpg
Type: Encounter (Sansha's Nation)

Destination: Choga (4 jumps)

Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)

Summary: Progress through the rooms, and destroy Harkan's Behemoth.

  • You can warp directly to fleetmates without using the acceleration gates.
  • Entry: Easy, there's just 5 cruisers/BCs to be killed.
  • First room: Straightforward.
  • Second room: Straightforward. One reinforcement wave comes after a minute or two.
  • Third room
    • As you damage the Centus Tyrant battleship, reinforcement waves will spawn. Destroy these waves as they appear, and then return to the Centus Tyrant.
  • Last room
    • As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
    • Harkan's Behemoth will neut you. If active tanked, pulse your repper a bit to keep from draining your capacitor.
    • Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
    • Mission completes when Harkan's Behemoth is destroyed.

External Links/Guides

EVE-Survival

EVElopedia (mirror of original site)

Jowan Datloran's Epic Arc Guides