Right to Rule
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"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Other Comments
Rewards are listed using Negotiation III, but even so bonuses will vary.
This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).
The following people have posted some comments on their personal experience and/or fittings on their user pages:
Beginning the Arc
Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.) |
Aiding an Investigator
Type: Courier
Destination: Nahyeen (3 jumps) Summary: Travel to Nahyeen, the first mission hub. |
Chapter 1: Interference
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
Late Reports
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3). Tips:
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The last ship destroyed in each group will trigger a new wave.
WD | EWAR | L
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---|---|---|---|---|
3 x Elite Frigate Centii Loyal Ravener/Scavenger | ||||
4 x Battleship Centus Mutant Lord/Savage Lord |
WD | EWAR | L
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---|---|---|---|---|
4 x Elite Cruiser Centum Loyal Beast/Juggernaut/Slaughterer/Execrator | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
The Outclassed Outpost
WD | EWAR | L
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---|---|---|---|---|
4 x Elite Frigate Centii Loyal Manslayer/Plague/Enslaver/Butcher | ||||
4 x Battleship Centus Dark Lord/Overlord |
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships. |
The last ship destroyed in each group will trigger a new wave.
WD | EWAR | L
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---|---|---|---|---|
4 x Elite Frigate Centii Loyal Savage/Slavehunter | ||||
3 x Battleship Centus Plague Lord |
WD | EWAR | L
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---|---|---|---|---|
3 x Elite Frigate Centii Loyal Servant | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
Raging Sansha
WD | EWAR | L
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---|---|---|---|---|
3 x Elite Frigate Centii Loyal Butcher/Plague/Enslaver | ||||
3 x Battleship Centus Dark Lord/Overlord |
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships. Tips:
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WD | EWAR | L
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---|---|---|---|---|
3 x Battlecruiser Centatis Specter |
WD | EWAR | L
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---|---|---|---|---|
5 x Elite Frigate Centii Loyal Servant/Butcher/Enslaver | ||||
2 x Elite Cruiser Centum Loyal Execrator/Slaughterer |
WD | EWAR | L
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---|---|---|---|---|
1 x Cruiser Centum Torturer |
Cowardly Commander
WD | EWAR | L
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---|---|---|---|---|
1 x Elite Frigate Centii Loyal Manslayer/Enslaver | ||||
2 x Elite Cruiser Centum Loyal Torturer/Slaughterer/Hellhound | ||||
1 x Battleship Centus Plague Lord |
Type: Encounter (Sansha's Nation, Amarr Empire)
Summary: Destroy all enemy ships. Tips:
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Acceleration Gate Entrance
Destroying the last ship in the Initial Group will trigger Wave 1.
WD | EWAR | L
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---|---|---|---|---|
3 x Elite Frigate Centii Loyal Minion/Scavenger | ||||
4 x Battleship Centus Plague Lord/Beast Lord | ||||
2 x Sentry Sansha Sentry III |
Room 1
Destroying the last ship in the Initial Group will trigger Wave 1.
WD | EWAR | L
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---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower | ||||
Centus Dark Lord/Overlord x Battleship {{{3}}} |
WD | EWAR | L
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---|---|---|---|---|
4 x Elite Frigate Centii Loyal Slavehunter/Savage | ||||
4 x Battleship Centus Dark Lord/Overlord | ||||
2 x Sentry Sansha Energy Neutralizer I | ||||
2 x Sentry Sansha Sentry III |
Room 2
WD | EWAR | L
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---|---|---|---|---|
3 x Battlecruiser Centatis Daemon/Devil | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
WD | EWAR | L
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---|---|---|---|---|
3 x Elite Frigate Centii Loyal Scavenger/Ravener | ||||
3 x Battleship Centus Dread Lord/Tyrant |
Room 3
No standing loss for destroying Amarr ships in Room 3.
WD | EWAR | L
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---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer | ||||
Centus Dark Lord/Overlord x Battleship {{{3}}} |
WD | EWAR | L
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---|---|---|---|---|
2 x Elite Frigate Divine Imperial Imran | ||||
3 x Cruiser Imperial Templar Tamir/Donus | ||||
3 x Battleship Imperial Martyr/Dominator |
Chapter 2: Spiderweb Politics
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Aralin Jick
WD | EWAR | L
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---|---|---|---|---|
3 x Destroyer Imperial Templar Caius | ||||
2 x Battlecruiser Imperial Templar Phalanx | ||||
2 x Battleship Imperial Templar Martyr |
Type: Courier
Destination: Nishah (4 jumps) Summary: Travel to Nishah, the second mission hub. |
Background Check
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships. Tips:
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WD | EWAR | L
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---|---|---|---|---|
3 x Elite Cruiser Centum Loyal Mutilator/Hellhound | ||||
2 x Battleship Centus Dread Lord/Tyrant |
WD | EWAR | L
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---|---|---|---|---|
2 x Battlecruiser Centatis Devil/Wraith |
WD | EWAR | L
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---|---|---|---|---|
3 x Elite Frigate Centii Loyal Minion/Servant |
WD | EWAR | L
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---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Mutilator/Hellhound | ||||
3 x Battleship Centus Tyrant |
WD | EWAR | L
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---|---|---|---|---|
2 x Battlecruiser Centatis Devil/Wraith |
WD | EWAR | L
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---|---|---|---|---|
1 x Elite Frigate Centii Loyal Servant/Minion |
WD | EWAR | L
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---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend | ||||
3 x Battleship Centus Dread Lord/Tyrant |
WD | EWAR | L
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---|---|---|---|---|
2 x Battlecruiser Centatis Wraith/Devil |
Longing Leman
WD | EWAR | L
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---|---|---|---|---|
2 x Elite Frigate Centii Loyal Minion/Servant |
Type: Encounter (Amarr Empire/No combat)
Summary: Retrieve the Communications Logs (0.1 m3) Tips:
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Languishing Lord
WD | EWAR | L
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---|---|---|---|---|
5 x Fighter Outpost Defender (Equite) | ||||
4 x Elite Frigate Divine Imperial Imran/Sixtus | ||||
6 x Battlecruiser Imperial Templar Phalanx | ||||
7 x Battleship Imperial Templar Diviner/Judgement |
Type: Encounter (Amarr Empire/No combat)
Summary: No combat. Tips:
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Razing the Outpost
WD | EWAR | L
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---|---|---|---|---|
1 x Battleship Lord Manik | ||||
1 x Battleship Mercenary |
Type: Encounter (Mercenaries - Mordu's Legion ships)
Summary: Destroy all enemy ships and The Outpost. Tips:
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Acceleration Gate Entrance
Template:NPCTableFootRoom 1
WD | EWAR | L
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3 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
4 x Battleship Mordus Gigamar/Phanti | ||||
3 x Sentry Caldari Cruise Missile Battery |
Room 2
WD | EWAR | L
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---|---|---|---|---|
6 x Cruiser Mordus Puma/Leopard | ||||
4 x Battleship Mordus Gigamar/Phanti/Mammoth | ||||
3 x Sentry Caldari Cruise Missile Battery |
WD | EWAR | L
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---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Bobcat | ||||
2 x Battleship Mordus Gigamar | ||||
3 x Sentry Caldari Heavy Missile Battery | ||||
3 x Sentry Caldari Cruise Missile Battery |
WD | EWAR | L
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---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Leopard | ||||
4 x Battleship Mordus Gigamar/Mammoth |
Ascending Nobles
WD | EWAR | L
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---|---|---|---|---|
4 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
8 x Battleship Mordus Gigamar/Phanti/Mammoth |
Type: Encounter (Mercenaries - Amarr ships)
Destination: Reteka (7 jumps) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel. Tips:
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The last ship destroyed in each group will trigger the next wave.
WD | EWAR | L
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---|---|---|---|---|
5 x Battleship Independent Veteran Abaddon/Armageddon/Apocalypse | ||||
2 x Sentry Amarr Light Missile Battery | ||||
2 x Sentry Amarr Cruise Missile Battery |
WD | EWAR | L
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---|---|---|---|---|
8 x Cruiser Independent Veteran Omen/Augoror/Maller/Arbitrator |
WD | EWAR | L
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---|---|---|---|---|
7 x Battleship Independent Green-Crewed Abaddon/Armageddon/Apocalypse |
Additional Spawn
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
WD | EWAR | L
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---|---|---|---|---|
6 x Battleship Independent Abaddon/Armageddon/Apocalypse |
Pop-up message: |
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I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. |
Approximately 5-10 seconds after that message appears, a new battle group will spawn.
Hunting the Hunter
WD | EWAR | L
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---|---|---|---|---|
6 x Elite Frigate Independent Veteran Crucifier/Inquisitor | ||||
6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror | ||||
6 x Elite Battleship Independent Veteran Armageddon/Apocalypse/Abaddon |
Type: Encounter (Sansha's Nation)
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3). |
Acceleration Gate Entrance
Template:NPCTableFootRoom 1
WD | EWAR | L
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6 x Elite Cruiser Centum Loyal Fiend/Hellhound | ||||
3 x Battleship Centus Dark Lord/Dread Lord | ||||
6 x Sentry Sansha Heavy Missile Battery |
WD | EWAR | L
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---|---|---|---|---|
3 x Elite Cruiser Centum Loyal Execrator/Slaughterer |
Room 2
On warp in, you will receive a message from Rahsa:
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Plague/Butcher | ||||
Centus Beast Lord/Plague Lord x Battleship {{{3}}} |
Message from Rahsa: |
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A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well. |
Fate of a Madman
WD | EWAR | L
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---|---|---|---|---|
1 x Battleship Rahsa's Battleship |
Type: Branch
Summary: You must choose your path.
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Chapter 3: The Old Guard (Amarr Empire Path)
Catching the Scent
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) |
Different portions of each wave will spawn separately. Wave sections are divided by hull group (cruiser, battleship, etc.); each new spawn is triggered when the last ship of that hull type is destroyed. For example, when all cruisers in the initial wave are destroyed, only the cruisers in Wave 1 will spawn. When the Wave 1 cruisers are subsequently destroyed, the cruisers in Wave 2 will spawn, and so on.
Falling into Place
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Savage/Slavehunter |
Type: Encounter (Mercenaries - Amarr ships)
Destination: Shaha (13 jumps) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Type: Encounter (no combat)
Destination: about 13 jumps, back closer to Nishah Summary: Travel to destination, and watch the explosion.
Destinations Seen: Masanuh, Jeni, Khafis, Annad, Fensi, Danyana |
An Unfortunate End
Type: Courier
Destination: Palas (about 6 jumps) Summary: Travel - no cargo.
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Panic Response
Type: Encounter (Sansha's Nation)
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
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The Right to Rule
Type: Encounter (Sansha's Nation)
Destination: Choga (4 jumps) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
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External Links/Guides
EVElopedia (mirror of original site)