Dreadnoughts
- See also: Capital Ships
Dreadnoughts ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module. Each empire faction has one dreadnought hull:
Following the general theme of the factions the Revelation and Phoenix have a bonus resists. The Moros and Naglfar on the other hand have a bonus to repairs. All of them have a bonus to their intented weapon system. Besides above hulls the following pirate faction hulls exist:
The blueprint copy for the Vehement can be bought with Serpentis LP. The blueprint copies for the Chemosh and Caiman can drop from the Sotiyos of the corresponding faction. This means they are relatively expensive and rare. As dreadnoughts cannot receive remote repairs while in siege they only have very niche use besides being collector items.
The Siege Module
The siege module exists in a T1 and T2 variant and has the following effects when activated:
- 150% Torpedo velocity bonus
- 80% bonus to XL Launcher rate of fire
- 165% missile damage bonus (Tech II: 200%)
- 700% turret damage bonus (Tech II: 840%)
- -90% Rapid Torpedo Launcher Bonus
- -100% maximum velocity
- 2 x High Angle Turret Damage Bonus
- 100% shield booster/armor repairer amount bonus
- -50% shield booster/armor repairer duration
- 60% sensor dampener resistance bonus (Tech II: 70%)
- 80% remote assistance impedance
- 60% weapon disruption resistance bonus (Tech II: 70%)
- 100% remote repair impedance
The siege module's cycle time is 5 minutes, and it requires 250 - (level of Tactical Weapon Reconfiguration * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.
A long, long time ago... |
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In the April 2019 patch the siege module got a bonus specific to High Angle Turrets and rapid torpedo launchers. See https://www.eveonline.com/article/pphodr/patch-notes-for-april-2019-release and also https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming The overall DPS was meant to be unchanged in siege as the HAW weapon's damage multiplier got reduced. |