Angel Sound
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Angel Sound |
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Chapter 1: Rapture |
Chapter 2a: Heaven |
Chapter 2b: Utopia |
Chapter 3: Paradise |
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"Normally, we would launch a whole campaign to remove CONCORD scum from our space, but my superiors want to see you handle this situation."
Angel Sound is the Angel Cartel Epic Arc which takes place in the Angel controlled Curse Null Security Region.
Overview
You will fight:
- Frigates
- Destroyers
- a few Cruiser
You will get:
- 1x Domination Target Painter for completing Wrath of Angels
- 1x Cynabal Blueprint Copy (one run) and +30% base Angel Cartel Faction Standing from completing the final Mission
- ~65M ISK
- ~17% Archangels and Dominations Corporation Standings
You will lose:
- minor amount of Guristas Pirates Faction Standing
- between 24% Minmatar Republic Faction Standing
Preparations
Angel Sound takes place in the Curse Null Security Region. Consider that:
- the Local Market may not stock items or they may be expensive - stock up on everything you might need
- capsuleer may hunt you down - think how you'll avoid them
- there are few Stations where you can dock up to repair and refit - have a fit for all occasions
- Jump Gates may be encased in Warp Interdiction Spheres that prevent warping - learn more about Bubbles
Consider buying:
- an Interceptor to ignores Warp Interdiction Spheres
- plenty of ammo
- Nanite Repair Paste
- a Travel Fit
Starting Agents
Agent[1] | Corporation[1] | Faction[1] | System | Region | Mission |
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Aton Hordner | Republic Security Service | Minmatar Republic | Egbinger[2] | Molden Heath | The Balance of Power |
Arajna Ashia | Amarr Navy | Amarr Empire | Sendaya[3] | Derelik | Mistaken Identity |
Ellar Stin | Dominations | Angel Cartel | Konora[4] | Metropolis | Headhunted |
Ships and fits
General Tactics
- Think of this like a PVP mission with some PVE sprinkled in. The big difference here is that you're not going to be PVP'ing head-on -- you're going to be PVP'ing by out-piloting, outsmarting, and avoiding your enemies.
- Periodically check your star map for ship kills, pod kills, and jumps in the last hour. Compare these systems against your mission route to see if you can avoid those systems, or wait until the action has subsided.
- Keep an eye on local, but never speak. You don't want to give away the fact that you're active.
- The D-scan button is hotkeyed these days, so there's no excuse not to mash it constantly. Do a 360 scan every few seconds while running your missions. Look for combat scanner probes first and foremost (this is the only way pirates can find you inside a mission's deadspace pocket), but also keep an eye out for other ships so you know who's active in the system. You'll see lots of assault frigates and interceptors flown by other missioners and those hunting them.
- Some missions include waves of frigates and destroyers that can be quite punishing. Don't be afraid to cherry pick a few, dock up, repair, rinse, and repeat.
- Once you accept a mission you should minimize the agent conversation window instead of closing it. This way, once your objectives are complete the window will pop back up, giving you a clear indication that your work is done.
- Many of the missions can be handed in and/or accepted without docking; be sure to always do "Start Conversation" with the agent to see if you can talk to them remotely.
- Be familiar with survival techniques like the cloak/MWD trick before you attempt these missions.
- To be even safer, go with a cheap frigate first and make tactical gate bookmarks and instant-undocks.
Walkthough
You can start this Arc by visiting one of three Agents. All of the three Agents are located in space at one of the beacons.
- Ellar Stin in Konora (at 'The Coward Eller Stin') - You need effective standings (including skills) of 3.00 with the Dominations corporation or the Angel Cartel faction
- Aton Hordner in Egbinger (at 'Minmatar Shipyards') - You need effective standings (including skills) of 3.00 with Republic Security Services corporation or the Minmatar Republic faction
- Arajna Ashia in Sendaya (at 'Abandoned Research Station Sigma Nine') - You need effective standings (including skills) of 3.00 with the Amarr Navy corporation or the Amarr Empire faction
Depending on the Agent you choose the first mission will be different. After the first mission everything will be the same.
(Note: If you've already run this arc before, the first agent will warn you that you've already completed it, and that they'll need to wipe your memory. That's fine, just click "okay" -- it's simply going to reset your epic arc in your journal so you can start over.)
Rewards
Completing the epic arc will net you great rewards.
- Domination Target Painter
- Cynabal BPC (1 run)
- CONCORD Star Emblem (10 million ISK)
- Approximately 56 million ISK of mission payouts and bounties
- +30% Angel Cartel faction standing increase (up to 37.5% with Social V)
- Sizeable corporation standing gain for both Archangels and Dominations
Wrap-Up
You made it. Now you need to get your shinies and head home. The item rewards should have appeared in the hangars of one or two stations in Curse. Make sure you double-check that you've put them into your cargohold before you leave; it can be a fairly long trip and you probably don't want to do it twice.
Remember that this arc (like the others) can be run every three months. Subsequent runs will be faster and easier.