Abyssal Community Fits

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ToyAbyss.png

Introduction

Purpose of this article

On this page you can find Abyssal Community Fits - created by EVE University pilots interested in Abyssal Deadspace. The aim was to create fits that are capable of running T0 Abyssals without need for advanced piloting, and with reasonable safety. Price of fits was also a consideration, as Abyss is difficult, especially when starting Abyss adventures.

Contents

Each base fit includes:

  • Notes: Short notes from person who was testing the fit. Each fit was tested extensively, especially against two spawns that tend to end T0 runs - Skybreaker Disparu Troop and Devoted Hunter.
  • Fit itself - click "EFT" on fitting window to get fitting in text format, which can be imported in game. All fits contain recommended ammo, Nanite Repair Paste and correct Abyssal filaments
  • Skills - base skill plan which was used for testing the fits. All skill plans are below 1M SP, so it's possible to use 1M SP from Referral Link. With lower skills your safety margin will be lower, but it still might be feasible to have successful runs.
  • Youtube link - with video(s) showing runs with specific fit. Do not treat them as definitive guide, but use them to see how others fly specific ship
  • Abyss Tracker link - base fits are uploaded to Abyss Tracker, and we did several recorded runs to get feeling about profitability. You can record your own runs using these fit IDs, to help expand the data available. Since upgraded fits might differ from each other, they are not uploaded to Tracker.

Next steps

For most of the fits there are also upgraded versions provided. They were all designed with "Max Alpha" skillset in mind, so there are no Omega-only modules used, or Omega-only skills required to fit them. Upgraded fits might require better fitting skills - you should check the upgrade before buying new modules, if it matches your skills. All upgrades can be bought separately, module by module, as your skills increase and allow you to use them. They are also not 'final' versions - you might find that with your skills some upgrades could be changed or replaced according to your needs, which is perfectly valid approach.

Joining the EVE University Abyssal community

E-UNI Emblem.png This paragraph is specific to EVE University.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.

If you wish to join the Uni Abyssal community please join us in Discord at PvE Study Area - #abyssals or in-game in chat at Abyssals (EVE Uni).

You can also reach out directly to one of Community Coordinators specializing in Abyss if you would like to help with expanding this page.

Tristan

Notes go here

Following section is transcluded from Alpha to Omega abyssal track.

  1. REDIRECT Attempt to Overcome abyssal guide

Kestrel

Step I: Abyssal Kestrel T0

Maeden Anthar's notes:

Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice

  • Always check what you're fighting
  • If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
  • Setting orbit to 1k has worked for me, I tested with 5k and some rats move fast enough that the bit of extra distance meant missiles were not making it
  • Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing alot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
  • Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat
  • Speaking of heat, Devoted Hunter is another one where you will be heating a ton
  • In my opinion for this fit, on those scary dps rooms (Needles, Hunters mainly) you shoud be using heat no later then at half shield
  • If you get a load of spark's it can hurt, you might consider a bit of heat


Kestrel: Abyssal Kestrel T0
EFT
[Kestrel, Abyssal Kestrel T0]
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I

1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery
Enduring Multispectrum Shield Hardener
Small Clarity Ward Enduring Shield Booster

Ballistic Control System I
Ballistic Control System I

Small Warhead Calefaction Catalyst I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I



Caldari Navy Inferno Rocket x720
Inferno Rocket x7200
Nanite Repair Paste x20
Tranquil Dark Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.20
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Abyssal Kestrel T0 Abyssal Tracker Fit ID: 16300
Initial investment: 4.3 Million ISK
Youtube: https://youtu.be/AOQsj4_bF8U
Recorded average return rate: 17M ISK/h
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Kestrel T0 Skills

This skill list is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
Expand this box to view a Skill queue to use in-game

Caldari Frigate II
Caldari Frigate III
Caldari Frigate IV
Missile Launcher Operation II
Rapid Launch I
Rapid Launch II
Rapid Launch III
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Bombardment IV
Missile Projection I
Missile Projection II
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Weapon Upgrades III
Weapon Upgrades IV
Rapid Launch IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Management III
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Rockets I
Rockets II
Rockets III
Rockets IV
Capacitor Management IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Shield Management IV


Step II - Abyssal Kestrel T0 Upgraded

Kestrel: Abyssal Kestrel T0 Upgraded
EFT
[Kestrel, Abyssal Kestrel T0 Upgraded]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

1MN Monopropellant Enduring Afterburner
Small Cap Battery II
Compact Multispectrum Shield Hardener
Small Shield Booster II

Ballistic Control System II
Ballistic Control System II

Small Warhead Calefaction Catalyst I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I



Nanite Repair Paste x20
Caldari Navy Inferno Rocket x720
Inferno Rocket x7200
Tranquil Dark Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.24
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Step III - Abyssal Hookbill T1

Caldari Navy Hookbill: Abyssal Hookbill T1
EFT
[Caldari Navy Hookbill, Abyssal Hookbill T1]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

EM Shield Amplifier II
Caldari Navy Small Shield Booster
Small Compact Pb-Acid Cap Battery
Small Compact Pb-Acid Cap Battery
1MN Monopropellant Enduring Afterburner

Ballistic Control System II
Crosslink Compact Ballistic Control System

Small Thermal Shield Reinforcer II
Small Hydraulic Bay Thrusters II
Small Warhead Flare Catalyst II



Nanite Repair Paste x20
Caldari Navy Scourge Rocket x1000
Calm Dark Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.11.17
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Punisher

Step I: Abyssal Punisher T0

Punisher should be flown with reckless disregard fueled by feelings. - Toy Soldier


Chris Halsky's notes:

Probably the safest of our fits, but requires a bit more flying skills to be effective.

  • Tank holds well against everything. Stagger your reps (offset them by half cycle) and forget that anything can kill you
  • For easy (lazy) method - Orbit at 2500m, shoot with Multifrequency
  • To be more effective - utilize the fact that enemies approach you directly, which improves your tracking - manually moving away from enemies makes you hit better, especially Tessellas
  • You can safely approach Cache during a run, which will improve your times - make sure that enemies are still in range, and switch ammo if necessary


Punisher: Abyssal Punisher T0
EFT
[Punisher, Abyssal Punisher T0]
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I

1MN Y-S8 Compact Afterburner
Eutectic Compact Cap Recharger

Small I-a Enduring Armor Repairer
Extruded Compact Heat Sink
Damage Control II
Extruded Compact Heat Sink
Small I-a Enduring Armor Repairer

Small Energy Locus Coordinator I
Small Auxiliary Thrusters I
Small Processor Overclocking Unit I



Microwave S x4
Multifrequency S x4
Standard S x4
Xray S x4
Nanite Repair Paste x20
Tranquil Electrical Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.20
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Abyssal Punisher T0 Abyssal Tracker Fit ID: 16624
Initial investment: 3.4 Million ISK
Youtube: https://youtu.be/AOQsj4_bF8U
Recorded average return rate: 15M ISK/h
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Punisher T0 Skills

This skill list will ensure you'll do well in T0s. It's quite short, because the fit allows it - with double reps your tank is pretty good, with Amarr Frigate IV your DPS is enough for T0s. When you have these trained, continue Armor/Gunnery skills, to eventually be ready for Retribution.
Expand this box to view a Skill queue to use in-game

Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Controlled Bursts III
Motion Prediction III
Rapid Firing III
Sharpshooter III
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Small Energy Turret IV
Surgical Strike I
Surgical Strike II
Surgical Strike III
Trajectory Analysis II
Trajectory Analysis III
Hull Upgrades III
Hull Upgrades IV
Repair Systems I
Repair Systems II
Repair Systems III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Capacitor Management IV
Energy Grid Upgrades II


Step II - Abyssal Punisher T1

Abraxas Wyrmwraith's notes:

There are a handful of scary rooms in T1 with this setup:

  • Kikimora+Damavik room can kill you if you're not careful/don't have good enough tracking. IMO kill Kiki first so it doesn't have time to spool up.
  • Tessera room is more likely to kill you than anything else. Keep range of at least 11km or so. Be careful about orbit at 10k - can push you through the wall/sometimes pull in range long enough to get a shot off. I usually manual pilot these/overheat ABs sometimes/kite.
  • Sparkgrip enemies are priority target when they spawn in groups due to EM damage bonus.
  • Orbit battleships very closely, and manual pilot + spiral in to avoid getting hit on approach.
  • Some battleships take a very long time (6-7 minutes) to kill if your skills aren't great. Consider overheating guns to get through faster.
  • Lucifer Fury should be killed sooner than later when it spawns in group - you don't want to get neuted on this fit.
And there are probably some unlucky room sequences that are very hard to clear in 20, but I've dodged them in my ~25 or so runs so far. If it happens, the fit is cheap enough to replace without too much pain


Punisher: Abyssal Punisher T1
EFT
[Punisher, Abyssal Punisher T1]
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II

1MN Y-S8 Compact Afterburner
Eutectic Compact Cap Recharger

Small Armor Repairer II
Extruded Compact Heat Sink
Reactive Armor Hardener
Heat Sink II
Small Armor Repairer II

Small Thermal Armor Reinforcer I
Small Capacitor Control Circuit II
Small Energy Collision Accelerator I



Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Nanite Repair Paste x22
Calm Electrical Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.11.17
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Rifter

Step I - Abyssal Rifter T0

Chris Halsky's notes:

Below fit is... fun :) It uses Autocannons and low-range, high-DPS ammo. Your general strategy is to get close, web the enemy, and shoot it. Double reps, for double repping power, but still some utilities in medium slots and DPS modules in low slots. Tips:

  • Keep your Afterburner and Shield Booster always on, switch Armor Repairer as needed
  • Orbit at 500m works against most enemies, except Tesselas - orbit them at 5km
  • Most enemies are easy, but some will try to run away - watch out for Abyss Wall
  • Web enemies as soon as possible - you can watch when they pass 10km circle in Tactical Overlay
  • Devoted Hunter - usual killer of T0 ships - requires both reppers running, and your tank will hold. Orbit him at 500m and you'll be good


Rifter: Abyssal Rifter T0
EFT
[Rifter, Abyssal Rifter T0]
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I

X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
Small Clarity Ward Enduring Shield Booster

Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Small I-a Enduring Armor Repairer
Damage Control I

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Processor Overclocking Unit I



EMP S x4000
Nanite Repair Paste x20
Tranquil Electrical Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.19
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Abyssal Rifter T0 Abyssal Tracker Fit ID: 16625
Initial investment: 4.4 Million ISK
Youtube: https://youtu.be/j2GCTDqReHQ
Recorded average return rate: 20M ISK/h
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Rifter T0 Skills

This skill list is enough to rock the Abyss in this weird Rifter. After it's done, Gunnery skills should be your next step, to improve DPS. Since the fit uses mixed tank it does make sense to work on both Armor and Shield for the future - but for T0s it's not necessary.
Expand this box to view a Skill queue to use in-game

Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Frigate IV
Capacitor Management IV
Repair Systems I
Repair Systems II
Repair Systems III
Shield Operation I
Shield Operation II
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Management III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Small Projectile Turret IV
Motion Prediction III
Rapid Firing III
Rapid Firing IV
Sharpshooter III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Trajectory Analysis II
Trajectory Analysis III
Shield Compensation IV


Step II - Abyssal Rifter T0 Upgraded

Fit similar to basic fit - only with T2 modules. Checked on Max-alpha skills - if you can't fit it, check what upgrades from base fit make most sense, and upgrade slowly.


Rifter: Abyssal Rifter T0 Upgraded
EFT
[Rifter, Abyssal Rifter T0 Upgraded]
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II

X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
Small Clarity Ward Enduring Shield Booster

Gyrostabilizer II
Gyrostabilizer II
Small Armor Repairer II
IFFA Compact Damage Control

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Processor Overclocking Unit I



Hail S x1200
EMP S x7200
Nanite Repair Paste x20

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FITTING DIFFICULTY
EVE VERSION
2023.10.25
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES