User:Olly Wakwako/sandbox/Olly Wakwako's Weird and Wonderful Wacky Fit Emproium
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The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role. |
Vanguard fittings
There is a reason that the Vangaurd Incursion doctrine is the way it is - it has been designed to provide members of the Univeristy a selection of safe, reliable, and generally useful fits. However, this is somewhat limiting, and variety is the spice of life. On this page, you will find a range of fits for various ships that work for Incursions, built based on the Incursion Fitting Principles of this community. However, none of them are optimal ships, and if you are considering buying a shiny new ship to fly with us, please look towards the doctrine fits as these will give you the most value for your money.
If that has not convinced you, and you are desparate to be a snowflake and fly wacky ships simply because they are cool, then this page details how you might go about doing so safely. The fits listed below are not the only way you could go about fitting these ships, but the fits have been designed so that the ISK cost of the modules is appropriate as compared to the ISK cost of the hull (i.e. T1 battleships will mostly be fitted with T2 modules, and pirate hulls with faction and deadspace).
Damage Dealer Ships
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
Entry Level (T1) Battleships
Abaddon
=== Apocalypse
Tempest
Leshak
Tempest Fleet Issue
Macherial
=== Bhaalgorn
Vargur
This is a shield fit. It is fine to bring along, and is compatible with HQs
Logistics
Basic Logistics
Oneiros
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Shadow Serpentis Remote Tracking Computer
Republic Fleet Medium Cap Battery
Cap Recharger II
Republic Fleet Medium Cap Battery
Damage Control II
True Sansha Capacitor Power Relay
Imperial Navy 800mm Steel Plates
Corpum C-Type Multispectrum Energized Membrane
Corpum A-Type Explosive Energized Membrane
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Armor Maintenance Bot I x5
Optimal Range Script x1
Tracking Speed Script x1
- All the required skills for logistics
- You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
- If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.
Advanced Logistics
Oneiros
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Republic Fleet Medium Cap Battery
Damage Control II
True Sansha Capacitor Power Relay
Imperial Navy 800mm Steel Plates
Centum C-Type Multispectrum Energized Membrane
Centum A-Type Explosive Energized Membrane
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Armor Maintenance Bot I x5
Optimal Range Script x3
Tracking Speed Script x3
- All the required skills for logistics
- Power Grid Management V
- Capacitor Systems Operation V
- All 4 Armor Compensation IV
- Logistics Cruisers V
- Remote Armor Repair Systems V
- Repair Drone Operation V (see notes)
- Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
- You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
- If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.
Logibooster
Astarte
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II
Republic Fleet Large Cap Battery
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Damage Control II
Corpum A-Type Explosive Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Imperial Navy 800mm Steel Plates
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Medium Command Processor I
Medium Command Processor I
Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Federation Navy Command Mindlink x1
Armor Energizing Charge x600
Rapid Repair Charge x600
Scan Resolution Script x3
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
- Cybernetics V (see note)
- Gallente Battlecruiser V (prerequisite)
o Gallente Cruiser III (prerequisite)
o Gallente Destroyer III (prerequisite)
o Gallente Frigate III (prerequisite) - Command Ships IV
o Leadership V (prerequisite) - Armored Command Specialist V
o Armored Command V (prerequisite) - Skirmish Command Specialist V
o Skirmish Command V (prerequisite)
- Cybernetics V, Skirmish Command Specialist V and Armored Command Specialist V is required for the following mindlink:
Federation Navy Command Mindlink
- Make sure you have the following charges:
Rapid Repair Charge x 600
Armor Energizing Charge x 600
Evasive Maneuvers Charge x 600
Interdiction Maneuvers Charge x 600
Scout/Dropper
Basic
Venture
Small Remote Shield Booster I
Prototype Cloaking Device I
5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender
Nanofiber Internal Structure II
Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I
- Cloaking I (Optional)
- Mining Frigate I
- Shield Emission Systems I
- Cloaking I (Optional)
- The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
- The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
- Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
Advanced
Prospect
Covert Ops Cloaking Device II
Small Remote Shield Booster I
5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator
Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II