Skills
Overview
In Eve, your skills are a significant part of what defines your character. Skills define what you character can do in New Eden. If you want to fly a ship, you'll need skills for that if you want to use modules on that ship, you'll need skills; and if you want to do mining or trading, yep you've guessed it, you'll need skills for that.
There are many many many skills, but thankfully they are grouped in to several sections:
- Corporation Management
- Drones
- Electronics
- Engineering
- Gunnery
- Industry
- Leadership
- Mechanics
- Missile Launcher Operation
- Navigation
- Planet Management
- Science
- Social
- Spaceship Command
- Subsystems
- Trade
Most of these sections are self explanatory: skills in the Drones section deal with drones and skills in the Planet Management affect planetary interaction. However others are less clear: electronics, engineering and mechanics particularly. Sections such as these can generally affect several things.
It would not be practical to go into detail describing all these skills on one page; there is therefore a seperate page for each section of skills (linked above). Furthermore some of these sections have corresponding Skill Tree Maps. For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult Skills and Learning.
Recommended Skills
To help new pilots get their heads around the vast array of skills available to them, several sets of recommended skills have been compiled:
- Basic Skills
- Core Skills
- Covert Ships Skillset
- Starting Skills
- Support Skills
- Trial-Restricted Skills
Another method to decide on which skills to learn is to use Certificates.