Wormhole Community
Wormholes |
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Life in wormholes |
EVE University specific |
Reference |
NPCs |
External links |
What is the wormhole campus?
The wormhole campus is a section of EVE University dedicated to
educating students about wormhole life. It is currently based out of a
C2 wormhole with both a highsec static (allowing easy access to kspace for
classes and logistics) and a C3 static (for ISK making and PvP opportunities).
Location: J211936
Time: 23/7
In-Game Chat Channel: WHC.E-Uni
Mailing list: WHC.E-Uni (accessible only to approved campus members)
Leadership
Camp Coordinator
Sylvanium Orlenard
Camp Liasons
Larsen Knight
Pitheas Attikos
zar dada
Hangar Assistants
Izanami Pacht-Feng
The WHC is overseen by the Director of Special Projects. In the event of other issues or problems with people please contact the Student Advocate.
Minimum Requirements
Skills | Titles | Recommended Knowledge |
---|---|---|
|
Joining the WHC
Once you have met the requirements above and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC.
- Fill out this form
NOTE: Receiving the "[X]" title will cause you to not be able to participate in the campus. And if you are already in when you get the title, you and your alts are required to leave.
Recommended Skills & Ships
Important: Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you cannot replace.
Also, keep in mind that when WSOP is in effect any sufficiently shiny loss to a war target is grounds for the X title and removal from the WHC. Lack of Local and not knowing they are in system is not a valid excuse.
This section lists skills and ships that, while not required, can increase the amount of roles you can fulfill while in the campus.
Skill | Basic level | Advanced level | Why? |
---|---|---|---|
Astrometrics | 3 | 4 | Each level improves your ability to scan. |
Astrometric Rangefinding | 0 | 3 | Each level increases scan strength. |
Astrometric Aquisition | 0 | 3 | Each level increases scan speed. |
Astrometric Pinpointing | 0 | 3 | Each level reduces scan deviation on results. |
<Racial> Battlecruiser | 3 | 4 | Apart from HACs and Strategic Cruisers BCs are the best ships to fly in wormholes. |
<Racial> Cruiser | 3 | 5 | Cruisers are a crucial stepping stone toward T3s, AHACs, and Heavy Interdictors; plus they are cheap. |
Salvaging | 3 | 4 | Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each. |
Hacking | 3 | 4 | Data Codebreakers are used in Data sites. The skill increases the HP [hit points] of your virus. |
Archaeology | 3 | 4 | Relic Analyzers are used in Relic sites. The skill increases the HP [hit points] of your virus. |
Covert Ops | 3 | 4 | To be able to cloak while scanning and to reduce the CPU requirements. |
Ship | Role | Support skills |
---|---|---|
T1 Exploration Frigate | Scanning/picketing | <Racial> frigate 3; Cloaking 1 |
Covert Operations Frigate | Scanning/scouting | Covert Ops 4; Cloaking 4 |
<Racial> Battlecruiser | Combat | <Racial> Battlecruiser 3; Varies |
Noctis | Salvaging | ORE Industrial 3; Science 3; Salvaging 3 |
The above are merely suggestions for being useful during your first few weeks in system without investing too many resources in the endeavor. Once you are more comfortable with day-to-day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.
Ship fits for Wormholes can be found here, this page will have fittings for C5 wormholes, which can also be used for C3's.
Beyond Skills: The Wormhole Mindset
Most people's first concerns relate to "what skills do I need to get in", and this was covered in the preceding section. A slightly more subtle matter is what you should be prepared to do in order to enjoy your time with the WHC. The aforementioned skills are a good base with which to start life in the WHC; however, if you intend to stay for any length of time you will need to adjust to a few realities of what is required to successfully live in and enjoy wormhole life.
- Scanning (and ultimately CovOps) isn't an optional activity
- While a T1 scanning frigate is a livable start, if you're sticking around you will need to get into covert scanning (i.e. CovOps cloaking device). CovOps is one of the most important, valuable things a lower-skilled player can contribute to WH operations whether for scanning down the systems in the first place, picketing connections while sites are run, and as scouts in PVP.
- Wormholes have mass limits
- We are constantly constrained by the mass limits of wormholes. You'll quickly see why cruiser hulls are so popular in wormholes (small mass, low sig radius). It isn't realistic to be running around in Battleships other than for local hole defence, as that doesn't require putting the hull through a wormhole.
- If you're new to the WHC, odds are good you've been training up the hull sizes as you do missions, etc. As you familiarize yourself with not just what, but how things are done in a wormhole, you might start to think drilling down into cruiser-related skills is more productive (T3, Logi, HAC and HICs are the most in-demand ship types for WH operations). Look at your BC as a decent place to start participating in the campus, but if you're planning to stay you may find you need to re-evaluate your skill plan to maximize the roles you can fill.
- The previous section has a list lf "recommended skills" which is a great guide to the skills you'll find most valuable when living in a wormhole.
- The space you're living in is no longer well-defined
- While the wormhole in which you're living is a constant, just about everything else is quite dynamic; shopping for equipment requires some planning as we don't always have "good" connections to trade hubs, and a good one may not present itself for a while---you have to get used to living "out of a can" so to speak.
- Constantly changing connections means our neighbours are changing all the time as well. Things may seem quiet for a while before there is a lot of hot screaming death coming our way when we suddenly find our new neighbours are highly aggressive.
- Your trapped in here with us
- A good lot of the time you'll be doing whatever is going on at a given moment; you won't always feel like you have a lot of choice. Perhaps you logged in hoping to run sites, but find that there is PVP going on. Such is life, guess you'll be doing PVP today. Similar disruptions occur when you're running sites and notice a new ship in system---you can't always just finish up what you're doing at the moment. Life is fluid in a WH.
- The need for self-motivation
- Completely passive players will find things boring before long. WH life is literally what you make it. As will be mentioned in a subsequent section, nothing will happen if people aren't actively (and independently) scanning down the wormhole chains and the signatures within them.
- If you just sit in the POS until someone says something is happening, you'll get bored quickly. While new arrivals always have a period of time adjusting to what is actually going on, you ultimately need to be a self-starter who can independently do what needs doing (or find something to do).
- Eventually you'll notice some annoyance at the people who manage to log in and run sites all the time, but have no time for scanning, rolling an unwanted wormhole, etc. It's a team effort and everyone needs to play.
For the right kind of player, nothing beats living in a wormhole; however, it's not going to be everyone's cup of tea. The WHC is an amazing opportunity for players to experience it first hand and see if its what they're after. Just be aware that beyond a minimal set of skills to join the campus, you can expect a few lifestyle changes that will likely extend to your skill plan and how you spend your time online.
What Can I Do in WHC?
- Scan, scan, scan! Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!
- PvE
- Practice scouting using the Wormhole Scouting Guide
- Shoot Sleepers for ISK
- PvP
- Baiting
- Practice Combat Probing
- Ganking clueless daytrippers
- Experiencing what the lack of local chat or static gates does to PvP
- Use k-space exits as covert bridges to engage in sudden non-consensual PvP
- Industry
- Gas Harvesting
- Conventional Mining
- Planetary Interaction
- Mining in W-Space
- Tech 2 / Tech 3 Research and Production (Please note that this is only possible in a POS Group and on your E-UNI Character)
- Experience lawless and uncharted space
- Learn how to live without stations
- Bubbles
- Lack of gate mechanics
- Wormhole Manipulation(ex: rolling statics)
Campus Rules, Procedures and Etiquette
General
- Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join.
- Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)
- Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
- Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
- Adhere to all EVE University Rules and WSOP.
- Fly what you can afford to lose.
How much you can bring in
- For the Communal POS
- You can only Bring in the Equivelant of 2 battlecruisers.
- You can bring in 1 extra battlecruiser that you will log off in.
- You can NOT bring in an orca and store it in the SMA's. However you can hide it in a safespot.
- For POS Groups
- Once you have been accepted into a POS group (POS Group Bazarr is found here) Then you can bring in as much as your POS leader says.
- IMPORTANT!!
- Some ships at the 7-1 POS are named "WHC Defence" DO NOT TAKE SHIPS WITH THAT NAME WITHOUT ASKING FIRST.
- Directors, WHC Staff and ILN Lieutenants, Commanders and Captains can authorize the use of those ships for the express purpose of WHC Home Defence. They are not for site running, normal PVP or for hole rolling.
PvE
- PvE loot is property of the group who agree to rat or run sites together.
- The campus offers a loot hauling and selling service at a 5% cut which goes to fuel and other operational needs. See below for more info.
Etiquette
- Announce activations
- Don't take ships with a NO in their title
- Don't put cans in the CHA
- If you blow up someones ship you have to replace it
- Announce PvP to the Sleeper room
- PvP events should be advertised via Jabber Pings
- Don't run the combat anoms in innuendo!
Comms
- Campus communications are by default “OPEN COMMS”.
- You may not enter the Wormhole Campus Mumble Channel unless you are a campus member, Eve Uni Staff, Manager or Director. You will most likely be asked to leave and then kicked.
- When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.
- Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
- Groups of students operating in the Wormhole chain may remain in the main campus mumble.
- Operations in Known Space must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.
- We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.
Assembling Ships
- Ensure that the CHA and the SMA have space for the assembled hull.
- Drag ship from hauler into accessible tab within the CHA.
- Right click and select assemble
- Drag ship from the CHA into the SMA
Alt Rules while at the WHC
- All of your Alts behavior, regardless of which Corp / Alliance they are in are subject to EVE University Rules. Any break of those rules will result in disciplinary action taken on your main.
- No Alts shall be allowed in the W-Space system if the Main character is not an active member of the WHC. Your main may leave the WHC for events / shopping trips / and other activities but should return in a day or so, otherwise your Alt(s) will be asked to leave also.
- If your main receives an [X] Title, your Alt must also leave the system.
- You may bring multiple Alts who are in the Ivy League alliance (as in the alt is in the Ivy League Hall of Residence). Be advised that we will keep a close eye on the numbers and if we see that pilots are abusing this (as in bringing in 10 ALTS and not leave any PI for the regular Unistas) we may place a limit on this.
- You may bring only 1 Alt that is out of the alliance, said Alt may be in a NPC Corporation or a personnal Player Owned Corporation.
- Personal Player Owned Corporation must be owned and inhabited only by Alts of a UNI character who is an active member of the WHC.
- Personal Player Owned Corporation standings must be set to +5. Please join the in-game channel "Diplomacy.E-UNI" for instructions on how to do this. (You can blame CCP POS mechanics for this one)
- The Alt (as in the Character itself) must be set to +7.5 to the Ivy League Alliance please fill in this form to accomplish this, Wait for a confirmation email from the diplomats and then please wait 24 hours (to ensure standings register, we hope that is long enough)
- Due to current POS mechanics, your Alt that is in the Ivy League Alliance (Ivy League Hall of Residence) will be able to enter the POS shield of the Communal POS, your Alt that is outside of the Alliance will not.
- No Out-of-Alliance Alts will have access to any of the POS modules. (That includes the Ship Maintenance Array and the Corp Hangar Array)
Wiki = Fact
Forum = Discussion
WHC Jabber
WHC uses the E-UNI Jabber server and it's own password-protected WHC channel. More information is here:WHC Jabber. You may subscribe to pings from the mapper.
WHC Bookmarking Scheme
Bookmarks are the only way we can navigate Wormhole space, as such they need to be named so that we can understand them.
Be sure to check WHC Bookmarking Scheme to find out what the naming scheme actually is, or if you just need to check something.
Note: The naming scheme is a bit of sensitive subject in the WHC and bringing it up as a topic for debate is inadvisable. There are numerous possible naming systems that all have associated merits and problems and these have been extensively (and somewhat heatedly) discussed in the past.
Any changes that do happen will only come from management. Any suggestions for changes should go directly to management and do not be offended if they are ignored.
Personal Bookmarks
You are also recommended to make certain personal bookmarks
- Bookmark the K-Space side of wormholes yourself
- Make safe spots
- Make tactical bookmarks
- Double optimal from each POS defense grouping
- On grid yet outside minimum warp distance (150km) of the POS
- Just off grid from POS
Naming Systems
What Are Bacon, Eggs and Innuendo?
Bacon is Our C3 static coming off from our wormhole.
Eggs is our Highsec Static coming off from our wormhole.
Innuendo is our home system, the one with all our posses.
Initials
- ANY W-Space connection off bacon is prefixed with "B".
- ANY W-Space connection off eggs is prefixed "E".
- ALL W-Space dynamics and their respective chains are prefixed with a new letter starting from the end of the alphabet (ie first chain is "Z" then "Y" etc.)
- ALL K-Space connections are prefixed with the appropriate letter. All numbers remain unique. So "BH2" and "EH2" shouldn't exist together.
Find the number
- For kspace systems
- If this is Bacon's static then take 1
- Otherwise find the first number that is unused for the type of space it is. If there are no other systems of that type of space, use 2.
- For wspace systems
- From Bacon or Eggs use 2
- Otherwise use the earliest number which does not currently have a system with the same initial letter as the system
Put it all together
Your system is initial letter + kspace letter + number (ignore any parts that don't exist)
Living in Wormhole Space
You can this link for additional information on Living in Wormhole Space.
Useful notes for site running - Wormhole Exploration Sites
Nato Alphabet - We use this to say the sigs that we need to warp to. It just makes it easier to understand if you have an accent for example.
Services
Loot Hauling & Selling
Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.
Gas Sheet Payments made to huffers weekly on Friday unless otherwise noted.
Ore Sheet
Sleeper Sheet Payments to players are made after Leadership has hauled the Loot to a trade hub and sold everything on the previous sheet. Placing and resetting sell orders takes time. Please be patient with leadership during this tedious process. When you see an empty sleeper loot sheet, it means leadership has hauled loot out and will start the process of selling the loot. There is no way to expect payment soon since we all are waiting for the loot to sell.