Ice harvesting

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Ice Mining is the process of mining ice field (commonly called "ice belts"). This mined ice can then refined and used to fuel capital ship jump drives, manufacture fuel for player-owned starbases (POS), and light cynosural fields. Ice mining can only be done with specialized modules (ice miners) which can only be fit to Mining Barges and Exhumers. Unlike ore mining, ice miners mine one block of ice (with a volume of 1000 m3) per cycle; as it's not possible to increase this yield, the only way to mine ice more efficiently is to decrease the ice miners' cycle times.

Note: the Odyssey expansion (June 2013) changed ice mining considerably. Before the expansion, ice belts were permanent features in a system, with thousands of ice asteroids spread over hundreds of kilometers. This was changed to much smaller (10-20 ice asteroids each with 50-200 units of ice) dynamic belts which disappear once mined out, and then respawn four hours later.

Advantages of Ice Mining

  • Reduced attention required by the miner when compared with ore mining.
  • Ability to be self-sufficient for POS fuel.
  • Easier to mine without a dedicated hauler (longer cycle times mean fewer trips to the station).
  • Fun factor of 4-hourly 'Ice Rush' when a belt spawns, as dozens of miners rush in to clear the belt.

Disadvantages of Ice Mining

  • Reduced ISK yield compared to ore mining. While ice commands similar prices to ore, it's not possible to mine ice continuously due to the 4 hour respawn timer on ice belts.

Ice Belts

A map of the Metropolis region from dotlan. The Eygfe system has an ice belt, as shown by the thin blue ring around its box.

Ice belts can be found in every region of New Eden, but only in certain systems (a good place to see which systems is dotlan). Each of these systems contains one ice belt, which spawns after downtime, disappears once mined out, and then respawns four hours later. Unlike asteroid belts, ice belts are a type of Cosmic Anomaly, meaning they will appear in a different location in the star system every time they respawn, and can be found using your ship's onboard scanner (but do not require scan probes to find).

Ice Asteroids

There are twelve different types of ice asteroids, split into three categories: faction asteroids, enriched faction asteroids, and standard asteroids.

  • Faction asteroids (Clear Icicle, Glacial Mass, Blue Ice, and White Glaze) refine to small quantities of Heavy Water, Liquid Ozone and Strontium Clathrates, but large amounts of their respective faction's isotope (Helium Isotopes, Hydrogen Isotopes, Oxygen Isotopes, and Nitrogen Isotopes). Each of these asteroid types is only found in the regions of space controlled by their respective faction (so, for instance, Blue Ice only spawns in Gallente space, and contains Oxygen Isotopes, which are used to fuel the jump drives on Gallente ships and to manufacture fuel for Gallente POSes).
  • Enriched faction asteroids (Enriched Clear Icicle, Smooth Glacial Mass, Thick Blue Ice, and Pristine White Glaze) work the same way as regular faction asteroids, but contain more of the same materials. These asteroids are only found in nullsec (in systems controlled by their respective factions).
  • Standard asteroids (Glare Crust, Dark Glitter, Gelidus, and Krystallos) contain large quantities of Heavy Water, Liquid Ozone and Strontium Clathrates, but no faction isotopes. These asteroids are only found in low-sec and nullsec.

Assuming perfect refining skills, ice asteroids refine to the following:

Faction isotopes
Heavy Water
Heavy Water
Liquid Ozone
Liquid Ozone
Strontium Clathrates
Strontium Clathrates
Logo faction amarr empire.pngHelium Isotopes
Helium Isotopes
Logo faction caldari state.pngNitrogen Isotopes
Nitrogen Isotopes
Logo faction gallente federation.pngOxygen Isotopes
Oxygen Isotopes
Logo faction minmatar republic.pngHydrogen Isotopes
Hydrogen Isotopes
Faction Clear Icicle Clear Icicle 50 25 1 300
White Glaze White Glaze 50 25 1 300
Blue Ice Blue Ice 50 25 1 300
Glacial Mass Glacial Mass 50 25 1 300
Enriched Enriched Clear Icicle Enriched Clear Icicle 75 40 1 350
Pristine White Glaze Pristine White Glaze 75 40 1 350
Thick Blue Ice Thick Blue Ice 75 40 1 350
Smooth Glacial Mass Smooth Glacial Mass 75 40 1 350
Standard Glare Crust Glare Crust 1000 500 25
Dark Glitter Dark Glitter 500 1000 50
Gelidus Gelidus 250 500 75
Krystallos Krystallos 125 500 125

Ice Mining Mechanics

Main article: Mining

Ice mining works in much the same way as ore mining: equip a ship with ice mining modules, approach and target an ice asteroid, and activate the mining module. At the end of each cycle, one unit of ice will be deposited in your ship's cargo or ore (yes, it holds ice too) hold. However (unlike ore mining) ice mining modules and only be fit on Mining Barges and Exhumers, and mining drones cannot be used.

Skills

Main article: Mining skills

The core skill for ice mining is the (appropriately named) Icon skillbook2.png Ice Harvesting, which reduces the cycle time of ice mining modules by 5% per level. Train this to level V to use the Tech 2 ice miner. Icon skillbook2.png Mining Upgrades is needed to install mining upgrade modules (which further decrease the cycle time of ice miners). Lastly, the Icon skillbook2.png Mining Barge and/or Icon skillbook2.png Exhumers skills are needed to fly ice mining ships; training higher levels of these skills also decreases the cycle time of ice mining modules (depending on the bonuses of the ship being flown).

Improving yield

Main article: Mining Yield

In contrast with ore mining, all ice mining modules mine exactly one unit (1000 m3) of ice per cycle; therefore, the only way to increase your mining efficiency is to decrease your modules' cycle time. This can be done by training skills (see above), installing more advanced ice mining and mining upgrade modules, fitting Ice Harvester Accelerator rigs, or flying more advanced ships. Additionally, if you are in a fleet, you can receive further bonuses through fleet boosts.

While each bonus may seem small, when taken together they can make a significant difference.

A beginning ice miner with very basic skills (Mining Barge I and Ice Harvesting I) fits her Covetor with three Ice Harvester I modules and goes looking for ice. Once she finds a suitable ice field, each of her three miners can mine a block of ice every 4 minutes and 36 seconds.

If she then spends some time training her Mining Barge and Ice Harvesting skills to level IV, she will have lowered her cycle time to 3 minutes and 31 seconds, an improvement of over 20%. Wanting to improve her yield further, she installs two Ice Harvest Upgrade modules on her Covetor (with some training to Mining Upgrades IV), which drops her cycle time to 3 minutes and 11 seconds.

She then upgrades her ship to a Hulk (with some training to Exhumers IV), and installs an Ice Harvester Accelerator rig for good measure, which brings her cycle time down to 2 minutes 40 seconds. Going for broke, she upgrades all her modules to their Tech 2 variants and trains her skills to level V, dropping her cycle time down to 1 minute 49 seconds, for a total reduction of 60%.

Improving cycle times important more than increasing yield, but winning race when clearing ice belts.

Ice Mining Ships

(Discuss some of the bonuses to ice mining of the various ships, as well as their cargo hold sizes)


Retriever

The following skills are the minimum skills required to pilot a Retriever.

Ice Harvester

in addition, to harvest ice, the following skill is required.

With these skills the miner can acquire 1 piece of ice, per Ice Harvester, every 300 seconds (5 minutes).

Improving Cycle Times

Skills

Further training in Ice Harvesting will decrease the cycle time by 5% per level to a maximum 25% reduction in cycle time. Minimum cycle is therefore 225 seconds.

Tech 2 Modules

With Ice Harvesting 5 it is possible to use the Ice Harvester II module. This has a base cycle time of 250 seconds reducing to 187.5 seconds with the skill bonus applied. Ship bonuses , depending on what barge/exhumer you are using, can also affect harvesting. (bonuses are noted further down)

Ice Harvesting Upgrades

(Using the Retriever as an example)

Cycle times can be reduced further using Ice Harvesting Upgrades. These work in the same way as Mining Laser Upgrades, but reduce the cycle time instead of increasing yield. A T1 upgrade provides a 5% bonus (10% CPU penalty) and a T2 upgrade provides a 9% bonus (12.5% penalty). To minimise cycle time the aim is to fill all low power slots with these modules for a combined cycle reduction of 27%. [Note: Training up Skills:Industry#Mining Upgrades|Mining Upgrades will reduce the penalties as well as allowing use of the T2 upgrade at a higher level.]

Personal experience: I found that when fitting my ship with the Ice Harvester Upgrade IIs I ran out of CPU with 3 active and was unable to fit the two T2 Ice Harvesters. The issue was resolved by using a cpu upgrade rig (there were leftover calibration points) and training higher levels of Electronics.

See also