Difference between revisions of "Gallente Basic Ship and Skill Overview"

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==Velator==
 
==Velator==
 
{{Ship|Velator|box}}
 
{{Ship|Velator|box}}
 +
</noinclude>
 +
{{#ifeq:{{{1|Velator}}}|Velator|
 +
{{Fittings
 +
|name=Velator, Tutorials
  
{{:Velator/Fittings/Basic|guide=true}}
+
|high=
 +
75mm Gatling Rail I<br>
 +
75mm Gatling Rail I
 +
|mid=
 +
Cap Recharger I
 +
|low=
 +
Small Armor Repairer I
 +
 
 +
|charges=
 +
Antimatter Charge S
 +
|drones=
 +
|rigs=
 +
 
 +
|recommended1=
 +
Gallente Frigate II<br>
 +
Energy Grid Upgrades II<br>
 +
|recommended2=
 +
Hull Upgrades I<br>
 +
Repair Systems I<br>
 +
|recommended3=
 +
Small Hybrid Turret II<br>
 +
 
 +
|notes=
 +
}}
 +
}}
 +
<noinclude>
  
 
=Frigate=
 
=Frigate=
Line 18: Line 47:
  
 
The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in PvP despite its speed and high scan resolution. It can serve as a level 1 mission runner until Gallente Frigate III is trained for the Incursus and Destroyers I for the Catalyst.
 
The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in PvP despite its speed and high scan resolution. It can serve as a level 1 mission runner until Gallente Frigate III is trained for the Incursus and Destroyers I for the Catalyst.
 +
</noinclude>
 +
{{#ifeq:{{{1|Atron}}}|Atron|
 +
{{Fittings
 +
|name=Atron, Mission Basic
  
{{:Atron/Fittings/Basic|guide=true}}
+
|high=
 +
75mm Gatling Rail I<br>
 +
75mm Gatling Rail I
 +
|mid=
 +
1MN Afterburner I<br>
 +
Cap Recharger I
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I
 +
 
 +
|charges=
 +
Antimatter Charge S
 +
|drones=
 +
Hobgoblin I x1
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|recommended1=
 +
Afterburner I<br>
 +
Drones I<br>
 +
Energy Grid Upgrades II<br>
 +
 
 +
|recommended2=
 +
Gallente Frigate II<br>
 +
Hull Upgrades I<br>
 +
Repair Systems I<br>
 +
 
 +
|recommended3=
 +
Scout Drone Operation I<br>
 +
Small Hybrid Turret II<br>
 +
 
 +
|notes=
 +
}}
 +
}}
 +
<noinclude>
  
 
==Navitas==
 
==Navitas==
Line 25: Line 94:
  
 
The Navitas is the Gallente mining frigate. Compared to the Caldari mining frigate (considered the best racial mining frigate) it has a slightly smaller cargo bay.
 
The Navitas is the Gallente mining frigate. Compared to the Caldari mining frigate (considered the best racial mining frigate) it has a slightly smaller cargo bay.
 +
</noinclude>
 +
{{#ifeq:{{{1|Navitas}}}|Navitas|
 +
{{Fittings
 +
|name=Navitas, Mining Basic
 +
 +
|high=
 +
Miner I<br>
 +
Miner I<br>
 +
|mid=
 +
Small Shield Booster I<br>
 +
Cap Recharger I<br>
 +
|low=
 +
Expanded Cargohold I<br>
 +
Expanded Cargohold I<br>
 +
 +
|charges=
 +
|drones=
 +
Hobgoblin I<br>
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 +
|recommended1=
 +
Drones I<br>
 +
Energy Grid Upgrades II<br>
 +
Gallente Frigate II<br>
 +
 +
|recommended2=
 +
Hull Upgrades I<br>
 +
Mining II<br>
 +
Scout Drone Operation I<br>
  
{{:Navitas/Fittings/Basic|guide=true}}
+
|recommended3=
 +
Shield Operation I<br>
 +
 
 +
|notes=
 +
*You can also use any other light scout drone, at best matching it to the rats you expect to encounter.
 +
}}
 +
}}
 +
<noinclude>
  
 
==Imicus==
 
==Imicus==
 
{{Ship|Imicus|box}}
 
{{Ship|Imicus|box}}
 +
</noinclude>
 +
{{#ifeq:{{{1|Imicus}}}|Imicus|
 +
{{Fittings
 +
|name=Imicus, Exploration Basic
 +
 +
|high=
 +
Core Probe Launcher I<br>
 +
Prototype Cloaking Device I<br>
 +
|mid=
 +
1MN MicroWarpdrive I<br>
 +
Cap Recharger I<br>
 +
|low=
 +
Warp Core Stabilizer I<br>
 +
Nanofiber Internal Structure I<br>
 +
 +
|charges=
 +
Core Scanner Probe I
 +
|drones=
 +
Hobgoblin I x3
 +
|rigs=
 +
Small Gravity Capacitor Upgrade I<br>
 +
Small Gravity Capacitor Upgrade I<br>
 +
[empty rig slot]<br>
 +
 +
|recommended1=
 +
Acceleration Control I<br>
 +
Afterburner III<br>
 +
Gallente Frigate IV<br>
 +
Astrometric Acquisition III<br>
 +
Astrometric Pinpointing III<br>
 +
Astrometric Rangefinding III<br>
 +
Astrometrics IV<br>
 +
 +
|recommended2=
 +
Cloaking I<br>
 +
Drones III<br>
 +
Electronics IV<br>
 +
Energy Grid Upgrades II<br>
 +
Energy Management II<br>
 +
Energy Systems Operation II<br>
 +
Evasive Maneuvering I<br>
 +
 +
|recommended3=
 +
High Speed Maneuvering III<br>
 +
Hull Upgrades I<br>
 +
Jury Rigging I<br>
 +
Mechanic III<br>
 +
Scout Drone Operation I<br>
 +
Warp Drive Operation II<br>
 +
 +
|notes=* Use Sisters Core Scanner Probes for better scan results if you can afford them.
 +
}}
 +
<noinclude>
  
{{:Imicus/Fittings/Basic|guide=true}}
 
  
 
==Incursus==
 
==Incursus==
Line 37: Line 197:
  
 
The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.
 
The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.
 +
</noinclude>
 +
{{#ifeq:{{{1|Incursus}}}|Incursus|
 +
{{Fittings
 +
|name=Incursus, Mission Basic
  
{{:Incursus/Fittings/Basic|guide=true}}
+
|high=
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I
 +
|mid=
 +
1MN Afterburner I<br>
 +
Cap Recharger I<br>
 +
Cap Recharger I
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I
 +
 
 +
|charges=
 +
Antimatter Charge S
 +
|drones=
 +
Hobgoblin I x1
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|recommended1=
 +
Acceleration Control I<br>
 +
Afterburner II<br>
 +
Controlled Bursts II<br>
 +
Drones I<br>
 +
Energy Grid Upgrades II<br>
 +
Energy Management II<br>
 +
Energy Systems Operation II<br>
 +
 
 +
|recommended2=
 +
Evasive Maneuvering I<br>
 +
Gallente Frigate III<br>
 +
Gunnery III<br>
 +
Hull Upgrades II<br>
 +
Mechanic II<br>
 +
Motion Prediction II<br>
 +
Rapid Firing II<br>
 +
 
 +
|recommended3=
 +
Repair Systems II<br>
 +
Scout Drone Operation I<br>
 +
Sharpshooter II<br>
 +
Small Hybrid Turret III<br>
 +
Targeting II<br>
 +
Weapon Upgrades I<br>
 +
 
 +
|notes=
 +
}} {{Fittings
 +
|name=Incursus, PvP Tackler Basic
 +
 
 +
|high=
 +
75mm Gatling Rail I<br>
 +
75mm Gatling Rail I<br>
 +
[empty high slot]
 +
|mid=
 +
1MN MicroWarpdrive I<br>
 +
Stasis Webifier I<br>
 +
Warp Disruptor I
 +
|low=
 +
Damage Control I<br>
 +
Overdrive Injector System I
 +
 
 +
|charges=
 +
Lead Charge S
 +
|drones=
 +
Warrior I x1
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Combat Drone Operation III<br>
 +
Controlled Bursts III<br>
 +
Drones III<br>
 +
Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Evasive Maneuvering III<br>
 +
 
 +
|recommended2=
 +
Gallente Frigate III<br>
 +
Gunnery III<br>
 +
High Speed Maneuvering III<br>
 +
Hull Upgrades III<br>
 +
Mechanic III<br>
 +
Motion Prediction III<br>
 +
Propulsion Jamming III<br>
 +
Rapid Firing III<br>
 +
 
 +
|recommended3=
 +
Scout Drone Operation III<br>
 +
Sharpshooter III<br>
 +
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Targeting III<br>
 +
Weapon Upgrades I<br>
 +
Warp Drive Operation III<br>
 +
 
 +
|notes=
 +
* With Electronics IV it is possible to fit a third 75mm Gatling Rail I.<br>
 +
* Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.<br>
 +
* Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
 +
* Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.
 +
}}
 +
}}
 +
<noinclude>
  
 
==Maulus==
 
==Maulus==
Line 44: Line 316:
  
 
The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffective at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
 
The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffective at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
 +
</noinclude>
 +
{{#ifeq:{{{1|Maulus}}}|Maulus|
 +
{{Fittings
 +
|name=Maulus, PvP Damp Basic
 +
 +
|high=
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
[empty high slot]
 +
|mid=
 +
1MN Afterburner I<br>
 +
Remote Sensor Dampener I<br>
 +
Remote Sensor Dampener I
 +
|low=
 +
Damage Control I<br>
 +
Signal Amplifier I
 +
 +
|charges=
 +
Lead Charge S<br>
 +
Scan Resolution Dampening
 +
|drones=
 +
Warrior I x2
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
  
{{:Maulus/Fittings/Basic|guide=true}}
+
|recommended1=
 +
Acceleration Control II<br>
 +
Afterburner III<br>
 +
Combat Drone Operation III<br>
 +
Controlled Bursts III<br>
 +
Drones III<br>
 +
Electronics IV<br>
 +
Electronics Upgrades I<br>
 +
Electronic Warfare III<br>
 +
Energy Emission Systems I<br>
 +
Energy Management III<br>
 +
 
 +
|recommended2=
 +
Energy Systems Operation III<br>
 +
Evasive Maneuvering II<br>
 +
Frequency Modulation III<br>
 +
Fuel Conservation III<br>
 +
Gallente Frigate IV<br>
 +
Gunnery III<br>
 +
Hull Upgrades III<br>
 +
Long Distance Jamming III<br>
 +
Long Range Targeting III<br>
 +
Mechanic III<br>
 +
 
 +
|recommended3=
 +
Motion Prediction III<br>
 +
Navigation III<br>
 +
Rapid Firing III<br>
 +
Scout Drone Operation III<br>
 +
Sensor Linking III<br>
 +
Sharpshooter III<br>
 +
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Targeting III<br>
 +
Warp Drive Operation III<br>
 +
 
 +
|notes=
 +
* The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.<br>
 +
* Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
 +
}}
 +
}}
 +
<noinclude>
  
 
==Tristan==
 
==Tristan==
Line 51: Line 390:
  
 
The Tristan is an excellent PvP frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it slightly worse for a dedicated tackling role in fleets.
 
The Tristan is an excellent PvP frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it slightly worse for a dedicated tackling role in fleets.
 +
</noinclude>
 +
{{#ifeq:{{{1|Tristan}}}|Tristan|
 +
{{Fittings
 +
|name=Tristan, PvP Small Gang
  
{{:Tristan/Fittings/Basic|guide=true}}
+
|high=
 +
Light Ion Blaster I<br>
 +
Light Ion Blaster I<br>
 +
Rocket Launcher I<br>
 +
Rocket Launcher I
 +
|mid=
 +
1MN Afterburner I<br>
 +
Stasis Webifier I<br>
 +
Warp Scrambler I
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I<br>
 +
Reactive Plating I
 +
 
 +
|charges=
 +
Antimatter Charge S<br>
 +
Inferno Rocket
 +
|drones=
 +
Warrior I x1
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Combat Drone Operation III<br>
 +
Controlled Bursts III<br>
 +
Drones III<br>
 +
Electronics IV<br>
 +
Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Evasive Maneuvering III<br>
 +
Fuel Conservation III<br>
 +
Gallente Frigate IV<br>
 +
 
 +
|recommended2=
 +
Gunnery III<br>
 +
Hull Upgrades III<br>
 +
Mechanic III<br>
 +
Missile Bombardment III<br>
 +
Missile Launcher Operation III<br>
 +
Missile Projection III<br>
 +
Motion Prediction III<br>
 +
Navigation III<br>
 +
Propulsion Jamming III<br>
 +
Rapid Launch III<br>
 +
Rapid Firing III<br>
 +
 
 +
|recommended3=
 +
Repair Systems III<br>
 +
Rockets III<br>
 +
Scout Drone Operation III<br>
 +
Sharpshooter III<br>
 +
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Targeting III<br>
 +
Target Navigation Prediction III<br>
 +
Weapon Upgrades III<br>
 +
Warp Drive Operation III<br>
 +
 
 +
|notes=
 +
* This fit is made to speed tank, orbiting at close range. It is useful in limited circumstances in larger fleets due to having an afterburner and warp scrambler, instead of MWD and disruptor.
 +
}}
 +
}}
 +
<noinclude>
  
 
=Destroyer=
 
=Destroyer=
Line 61: Line 470:
 
{{Ship|Catalyst|box}}
 
{{Ship|Catalyst|box}}
  
{{:Catalyst/Fittings/Basic|guide=true}}
+
</noinclude>
 +
{{#ifeq:{{{1|Catalyst}}}|Catalyst|
 +
{{Fittings
 +
|name=Catalyst, Mission Basic
 +
 
 +
|high=
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I
 +
|mid=
 +
1MN Afterburner I<br>
 +
Cap Recharger I
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I<br>
 +
Micro Auxiliary Power Core I
 +
 
 +
|charges=
 +
Antimatter Charge S
 +
|drones=
 +
Hobgoblin I x1
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|recommended1=
 +
Acceleration Control I<br>
 +
Afterburner II<br>
 +
Controlled Bursts II<br>
 +
Destroyers I<br>
 +
Drones I<br>
 +
Energy Grid Upgrades II<br>
 +
Energy Management II
 +
|recommended2=
 +
Energy Systems Operation II<br>
 +
Evasive Maneuvering I<br>
 +
Gallente Frigate III<br>
 +
Gunnery III<br>
 +
Hull Upgrades II<br>
 +
Mechanic II<br>
 +
Motion Prediction II
 +
|recommended3=
 +
Rapid Firing II<br>
 +
Repair Systems II<br>
 +
Scout Drone Operation I<br>
 +
Sharpshooter II<br>
 +
Small Hybrid Turret III<br>
 +
Targeting II
 +
 
 +
|notes=
 +
* Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
 +
}} {{Fittings
 +
|name=Catalyst, Epic Arc Dagan Killer
 +
|low=
 +
Small Inefficient Armor Repair Unit<br>
 +
Linear Flux Stabilizer I<br>
 +
Micro Auxiliary Power Core I
 +
|mid=
 +
Experimental 1MN Afterburner I<br>
 +
Fixed Parallel Link-Capacitor I
 +
|high=
 +
Limited Light Ion Blaster I<br>
 +
Limited Light Ion Blaster I<br>
 +
Limited Light Ion Blaster I<br>
 +
Limited Light Ion Blaster I<br>
 +
Limited Light Ion Blaster I<br>
 +
Limited Light Ion Blaster I<br>
 +
Limited Light Ion Blaster I<br>
 +
Limited Light Ion Blaster I
 +
|charges=
 +
Antimatter Charge S<br>
 +
|drones=
 +
Hobgoblin I x1<br>
 +
|rigs=
 +
Small Capacitor Control Circuit I<br>
 +
Small Capacitor Control Circuit I<br>
 +
Small Capacitor Control Circuit I
 +
|recommended1=
 +
Controlled Bursts II<br>
 +
Destroyers II<br>
 +
Drones I<br>
 +
Energy Grid Upgrades II<br>
 +
Energy Management II<br>
 +
Energy Systems Operation II<br>
 +
Evasive Maneuvering I<br>
 +
Gallente Frigate III<br>
 +
Gunnery III<br>
 +
Hull Upgrades II<br>
 +
Mechanic II<br>
 +
Motion Prediction II<br>
 +
Rapid Firing II<br>
 +
Scout Drone Operation I<br>
 +
Small Hybrid Turret III<br>
 +
Sharpshooter II<br>
 +
Targeting II<br>
 +
Weapon Upgrades I<br>
 +
 
 +
|notes=
 +
* This fitting with recommended skills should break Dagan's tank within a few minutes minutes.<br>
 +
* While orbiting at 500m, Dagan's guns should not be able to track the Catalyst. If your own guns have difficulty tracking at full speed, reduce speed to 75%.<br>
 +
* This fitting should also work well against Kristan Parthus.
 +
 
 +
}} {{Fittings
 +
|name=Catalyst, Salvaging Boat
 +
 
 +
|high=
 +
Small Tractor Beam I<br>
 +
Small Tractor Beam I<br>
 +
Small Tractor Beam I<br>
 +
Small Tractor Beam I<br>
 +
Salvager I<br>
 +
Salvager I<br>
 +
Salvager I<br>
 +
Salvager I
 +
|mid=
 +
1MN MicroWarpdrive I<br>
 +
Cap Recharger I
 +
|low=
 +
Capacitor Power Relay I<br>
 +
Capacitor Power Relay I<br>
 +
Co-Processor I
 +
 
 +
|charges=
 +
|drones=
 +
|rigs=
 +
Small Salvage Tackle I<br>
 +
Small Salvage Tackle I<br>
 +
Small Salvage Tackle I
 +
 
 +
|recommended1=
 +
Acceleration Control II<br>
 +
Afterburner III<br>
 +
Armor Rigging II<br>
 +
Destroyers I<br>
 +
Electronics IV<br>
 +
Electronics Upgrades I
 +
|recommended2=
 +
Energy Grid Upgrades II<br>
 +
Energy Management II<br>
 +
Energy Systems Operation II<br>
 +
Evasive Maneuvering II<br>
 +
Gallente Frigate III<br>
 +
High Speed Maneuvering III
 +
|recommended3=
 +
Jury Rigging III<br>
 +
Mechanic III<br>
 +
Navigation III<br>
 +
Salvaging III
 +
 
 +
|notes=
 +
* The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
 +
* Rigs are optional, they are very expensive for most newbies.
 +
}}
 +
}}
 +
<noinclude>
  
 
=Cruiser=
 
=Cruiser=
Line 69: Line 638:
  
 
The Celestis is the Gallente EW cruiser. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. Resolution damping is made much more useful with ECM on the field as well.
 
The Celestis is the Gallente EW cruiser. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. Resolution damping is made much more useful with ECM on the field as well.
 +
</noinclude>
 +
{{#ifeq:{{{1|Celestis}}}|Celestis|
 +
{{Fittings
 +
|name=Celestis, PvP Damp Basic
 +
 +
|high=
 +
Small Energy Neutralizer I<br>
 +
Small Energy Neutralizer I<br>
 +
Drone Link Augmentor I<br>
 +
Drone Link Augmentor I
 +
|mid=
 +
10MN MicroWarpdrive I<br>
 +
Remote Sensor Dampener I<br>
 +
Remote Sensor Dampener I<br>
 +
Remote Sensor Dampener I<br>
 +
Remote Sensor Dampener I
 +
|low=
 +
Damage Control I<br>
 +
800mm Reinforced Steel Plates I<br>
 +
Signal Amplifier I
 +
 +
|charges=
 +
Scan Resolution Dampening
 +
|drones=
 +
Hornet EC-300 x2<br>
 +
Vespa EC-600 x3
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Drones V<br>
 +
Drone Navigation III<br>
 +
Electronics IV<br>
 +
Electronics Upgrade I<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Energy Emission Systems III
 +
|recommended2=
 +
Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Evasive Maneuvering III<br>
 +
Frequency Modulation III<br>
 +
Gallente Cruiser IV<br>
 +
High Speed Maneuvering III<br>
 +
Hull Upgrades III<br>
 +
Long Distance Jamming III
 +
|recommended3=
 +
Long Range Targeting III<br>
 +
Mechanic III<br>
 +
Navigation III<br>
 +
Scout Drone Operation IV<br>
 +
Sensor Linking III<br>
 +
Signature Analysis III<br>
 +
Targeting III<br>
 +
Warp Drive Operation III
  
{{:Celestis/Fittings/Basic|guide=true}}
+
|notes=
 +
*The neuts on this version are purely defensive if some small ship decides to tackle the Celestis and orbits close.
 +
}}
 +
}}
 +
<noinclude>
  
 
==Exequror==
 
==Exequror==
Line 84: Line 716:
 
The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.
 
The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.
  
{{:Thorax/Fittings/Basic|guide=true}}
+
</noinclude>
 +
{{#ifeq:{{{1|Thorax}}}|Thorax|
 +
{{Fittings
 +
|name=Thorax, PvP Shield Basic
 +
 
 +
|high=
 +
Heavy Ion Blaster I<br>
 +
Heavy Ion Blaster I<br>
 +
Heavy Ion Blaster I<br>
 +
Heavy Ion Blaster I<br>
 +
Heavy Ion Blaster I<br>
 +
|mid=
 +
10MN MicroWarpdrive I<br>
 +
Large Shield Extender I<br>
 +
Warp Scrambler I<br>
 +
|low=
 +
Damage Control I<br>
 +
Magnetic Field Stabilizer I<br>
 +
Magnetic Field Stabilizer I<br>
 +
Tracking Enhancer I<br>
 +
Tracking Enhancer I<br>
 +
 
 +
|charges=
 +
Caldari Navy Antimatter Charge M
 +
|drones=
 +
Hammerhead I x5
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Combat Drone Operation III<br>
 +
Controlled Bursts III<br>
 +
Drone Interfacing III<br>
 +
Drone Navigation III<br>
 +
Drone Sharpshooting III<br>
 +
Drones V<br>
 +
Electronics IV<br>
 +
Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Engineering IV<br>
 +
|recommended2=
 +
Evasive Maneuvering III<br>
 +
Gallente Cruiser IV<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
High Speed Maneuvering III<br>
 +
Hull Upgrades III<br>
 +
Mechanic III<br>
 +
Medium Hybrid Turret IV<br>
 +
Motion Prediction III<br>
 +
Navigation III<br>
 +
Propulsion Jamming III<br>
 +
Rapid Firing III<br>
 +
|recommended3=
 +
Scout Drone Operation III<br>
 +
Sharpshooter III<br>
 +
Shield Management III<br>
 +
Shield Upgrades III<br>
 +
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Surgical Strike III<br>
 +
Targeting III<br>
 +
Trajectory Analysis III<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades III<br>
  
 +
|notes=
 +
* Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.
 +
* This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap.
 +
* With the recommended skill list, EFT calculates DPS at 313 and EHP at 13,481. Cap stable with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.
 +
}}
 +
}}
 +
<noinclude>
 
==Vexor==
 
==Vexor==
 
{{Ship|Vexor|box}}
 
{{Ship|Vexor|box}}
  
 
The Vexor, like the Myrmidon and Dominix, is a drone boat. The vexor is an excellent mission ship, and it can also be a good PvP ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery.
 
The Vexor, like the Myrmidon and Dominix, is a drone boat. The vexor is an excellent mission ship, and it can also be a good PvP ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery.
 +
</noinclude>
 +
{{#ifeq:{{{1|Vexor}}}|Vexor|
 +
{{Fittings
 +
|name=Vexor, Mission Basic
 +
 +
|low=
 +
Local Power Plant Manager: Capacity Power Relay I<br>
 +
N-Type Thermic Hardener I<br>
 +
N-Type Kinetic Hardener I<br>
 +
Medium Inefficient Armor Repair Unit<br>
 +
 +
|mid=
 +
Experimental 10MN Afterburner I<br>
 +
F-b10 Nominal Capacitor Regenerator<br>
 +
Large Peroxide Capacitor Power Cell<br>
 +
 +
|high=
 +
Dual 150mm 'Scout' Accelerator Cannon<br>
 +
Dual 150mm 'Scout' Accelerator Cannon<br>
 +
Dual 150mm 'Scout' Accelerator Cannon<br>
 +
Dual 150mm 'Scout' Accelerator Cannon<br>
 +
[empty high slot]<br>
 +
 +
|charges=
 +
Lead Charge M
 +
|drones=
 +
Hammerhead I x5<br>
 +
Hobgoblin I x5
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 +
|recommended1=
 +
Acceleration Control II<br>
 +
Afterburner III<br>
 +
Combat Drone Operation II<br>
 +
Controlled Bursts II<br>
 +
Drones V<br>
 +
Drone Durability II<br>
 +
Drone Interfacing III<br>
 +
Drone Navigation III<br>
 +
Drone Sharpshooting II
 +
|recommended2=
 +
Energy Grid Upgrades II<br>
 +
Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Fuel Conservation III<br>
 +
Gallente Cruiser III<br>
 +
Gunnery III<br>
 +
Hull Upgrades II<br>
 +
Mechanic III<br>
 +
Medium Hybrid Turret III
 +
|recommended3=
 +
Motion Prediction II<br>
 +
Rapid Firing II<br>
 +
Repair Systems III<br>
 +
Scout Drone Operation III<br>
 +
Sharpshooter II<br>
 +
Small Hybrid Turret III<br>
 +
Targeting III<br>
 +
Weapon Upgrades II
 +
 +
|notes=
 +
* The example fitting has drones and hardeners fitted for Serpentis rats.
 +
* Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor.
 +
* This recommended skill plan should take approximately two weeks to complete. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions.
 +
* This fit uses a large battery instead of a second cap recharger; with cruiser fits that are not cap stable, the large battery adds a significant amount to capacitor duration for low skill point pilots.
 +
}} {{Fittings
 +
|name=Vexor, PvP Armor Basic
  
{{:Vexor/Fittings/Basic|guide=true}}
+
|high=
 +
Heavy Electron Blaster I<br>
 +
Heavy Electron Blaster I<br>
 +
Heavy Electron Blaster I<br>
 +
Heavy Electron Blaster I<br>
 +
Small Energy Neutralizer I
 +
|mid=
 +
10MN MicroWarpdrive I<br>
 +
Stasis Webifier I<br>
 +
Warp Scrambler I
 +
|low=
 +
Damage Control I<br>
 +
Energized Adaptive Nano Membrane I<br>
 +
Energized Adaptive Nano Membrane I<br>
 +
800mm Reinforced Steel Plates I
 +
 
 +
|charges=
 +
Caldari Navy Antimatter Charge M
 +
|drones=
 +
Hammerhead I x5<br>
 +
Warrior I x5<br>
 +
Hornet EC-300 x5
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Controlled Bursts III<br>
 +
Combat Drone Operation III<br>
 +
Drone Navigation III<br>
 +
Drones V<br>
 +
Drone Interfacing III<br>
 +
Drone Sharpshooting III<br>
 +
Electronics IV<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing II<br>
 +
Energy Emission Systems III
 +
|recommended2=
 +
Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Evasive Maneuvering III<br>
 +
Gallente Cruiser IV<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
High Speed Maneuvering III<br>
 +
Hull Upgrades III<br>
 +
Mechanic III<br>
 +
Medium Hybrid Turret IV<br>
 +
Motion Prediction III<br>
 +
Navigation III
 +
|recommended3=
 +
Propulsion Jamming III<br>
 +
Rapid Firing III<br>
 +
Scout Drone Operation III<br>
 +
Sharpshooter III<br>
 +
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Surgical Strike III<br>
 +
Targeting III<br>
 +
Trajectory Analysis III<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades I
 +
 
 +
|notes=
 +
* The Hornet EC-300 can be handy to disengage from fights, but are completely optional. If you don't wish to train up Electronic Warfare and Electronic Warfare Drone Interfacing to use them, you can replace them by hobgoblins instead to have some spare light drones.<br><br>
 +
}}
 +
}}
 +
<noinclude>
  
 
=Battlecruiser=
 
=Battlecruiser=
Line 101: Line 948:
 
<br><br>
 
<br><br>
 
Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner.
 
Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner.
 +
</noinclude>
 +
{{#ifeq:{{{1|Brutix}}}|Brutix|
 +
{{Fittings
 +
|name=Brutix, PvP Shield
 +
 +
|high=
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II
 +
|mid=
 +
Experimental 10MN MicroWarpdrive I<br>
 +
Invulnerability Field II<br>
 +
Large Shield Extender II<br>
 +
Warp Scrambler II
 +
|low=
 +
Damage Control II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Tracking Enhancer II
  
{{:Brutix/Fittings/Basic|guide=true}}
+
|charges=
 +
Caldari Navy Antimatter Charge M
 +
|drones=
 +
Hammerhead II x5
 +
|rigs=
 +
Medium Core Defence Field Extender I<br>
 +
Medium Core Defence Field Extender I<br>
 +
Medium Anti-EM Screen Reinforcer I
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Battlecruisers IV<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts III<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation III<br>
 +
Drone Sharpshooting III<br>
 +
Drones V<br>
 +
Electronics IV<br>
 +
Energy Management IV<br>
 +
Energy Systems Operation IV<br>
 +
Engineering V<br>
 +
Evasive Maneuvering III<br>
 +
Gallente Cruiser III<br>
 +
Gallente Drone Specialization III
 +
|recommended2=
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
High Speed Maneuvering IV<br>
 +
Hull Upgrades IV<br>
 +
Jury Rigging III<br>
 +
Long Range Targeting III<br>
 +
Mechanic V<br>
 +
Medium Blaster Specialization IV<br>
 +
Medium Hybrid Turret V<br>
 +
Motion Prediction IV<br>
 +
Nanite Interfacing III<br>
 +
Nanite Operation III<br>
 +
Navigation IV<br>
 +
Propulsion Jamming III<br>
 +
Rapid Firing IV<br>
 +
Science IV<br>
 +
Scout Drone Operation V
 +
|recommended3=
 +
Sharpshooter IV<br>
 +
Shield Management IV<br>
 +
Shield Rigging III<br>
 +
Shield Upgrades IV<br>
 +
Signature Analysis III<br>
 +
Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike III<br>
 +
Tactical Shield Manipulation IV<br>
 +
Targeting IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis III<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades IV
 +
 
 +
|notes=
 +
* This version deals around 691 DPS and has 50k EHP with recommended skills.<br>
 +
}} {{Fittings
 +
|name=Brutix, PvP Armor
 +
 
 +
|high=
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II
 +
|mid=
 +
Experimental 10MN MicroWarpdrive I<br>
 +
Conjunctive Magnetometric ECCM Scanning Array I<br>
 +
Stasis Webifier II<br>
 +
Warp Scrambler II
 +
|low=
 +
Damage Control II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Magnetic Field Stabilizer II
 +
 
 +
|charges=
 +
Caldari Navy Antimatter Charge M
 +
|drones=Hammerhead II x5
 +
|rigs=
 +
Medium Trimark Armor Pump I<br>
 +
Medium Trimark Armor Pump I<br>
 +
Medium Trimark Armor Pump I
 +
 
 +
|recommended1=
 +
Acceleration Control IV<br>
 +
Afterburner III<br>
 +
Armor Rigging III<br>
 +
Battlecruisers IV<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts III<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
EM Armor Compensation III<br>
 +
Electronic Warfare I<br>
 +
Energy Management IV<br>
 +
Energy Systems Operation IV<br>
 +
Engineering V<br>
 +
Evasive Maneuvering IV
 +
|recommended2=
 +
Explosive Armor Compensation III<br>
 +
Gallente Cruiser III<br>
 +
Gallente Drone Specialization II<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
High Speed Maneuvering IV<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging III<br>
 +
Kinetic Armor Compensation III<br>
 +
Mechanic V<br>
 +
Medium Blaster Specialization IV<br>
 +
Medium Hybrid Turret V<br>
 +
Motion Prediction IV<br>
 +
Nanite Interfacing III<br>
 +
Nanite Operation III<br>
 +
Navigation IV<br>
 +
Propulsion Jamming IV
 +
|recommended3=
 +
Rapid Firing IV<br>
 +
Science IV<br>
 +
Scout Drone Operation V<br>
 +
Sharpshooter IV<br>
 +
Shield Management III<br>
 +
Signature Analysis IV<br>
 +
Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike III<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation III<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis III<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades IV
 +
 
 +
|notes=
 +
* This fitting has 67k EHP and 520 DPS with recommended skills.<br>
 +
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM.
 +
}}
 +
}}
 +
<noinclude>
  
 
==Myrmidon==
 
==Myrmidon==
Line 110: Line 1,135:
 
<br><br>
 
<br><br>
 
The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the Brutix with most fittings. The myrm is sometimes used in PvP with dual or triple reps. The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead.
 
The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the Brutix with most fittings. The myrm is sometimes used in PvP with dual or triple reps. The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead.
 +
</noinclude>
 +
{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|
 +
{{Fittings
 +
|name=Myrmidon, Mission Basic
 +
 +
|high=
 +
200mm 'Scout' Accelerator Cannon<br>
 +
200mm 'Scout' Accelerator Cannon<br>
 +
200mm 'Scout' Accelerator Cannon<br>
 +
200mm 'Scout' Accelerator Cannon<br>
 +
200mm 'Scout' Accelerator Cannon<br>
 +
200mm 'Scout' Accelerator Cannon<br>
 +
|mid=
 +
10MN Afterburner II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
|low=
 +
Medium Armor Repairer II<br>
 +
Medium Armor Repairer II<br>
 +
Armor Thermic Hardener II<br>
 +
Armor Thermic Hardener II<br>
 +
Armor Kinetic Hardener II<br>
 +
Armor Kinetic Hardener II<br>
 +
 +
|charges=Antimatter Charge M
 +
|drones=
 +
Warrior II x5<br>
 +
Valkyrie II x5<br>
 +
Hobgoblin II x5<br>
 +
Hammerhead II x5<br>
 +
|rigs=
 +
Medium Capacitor Control Circuit I<br>
 +
Medium Capacitor Control Circuit I<br>
 +
Medium Capacitor Control Circuit I<br>
 +
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner IV<br>
 +
Armor Rigging III<br>
 +
Battlecruisers IV<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts III<br>
 +
Drone Durability II<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting III<br>
 +
Drones V<br>
 +
EM Armor Compensation III<br>
 +
Energy Grid Upgrades IV<br>
 +
|recommended2=
 +
Energy Management III<br>
 +
Energy Systems Operation IV<br>
 +
Engineering IV<br>
 +
Explosive Armor Compensation III<br>
 +
Fuel Conservation III<br>
 +
Gallente Cruiser III<br>
 +
Gallente Frigate IV<br>
 +
Gallente Drone Specialization II<br>
 +
Gunnery III<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging III<br>
 +
Kinetic Armor Compensation III<br>
 +
Long Range Targeting III<br>
 +
|recommended3=
 +
Mechanics IV<br>
 +
Medium Hybrid Turret III<br>
 +
Minmatar Drone Specialization II<br>
 +
Motion Prediction III<br>
 +
Rapid Firing III<br>
 +
Repair Systems IV<br>
 +
Scout Drone Operation V<br>
 +
Sharpshooter III<br>
 +
Small Hybrid Turret III<br>
 +
Spaceship Command IV<br>
 +
Targeting III<br>
 +
Target Painting III<br>
 +
Thermic Armor Compensation III
 +
 +
|notes=
 +
* The example fitting has hardeners fitted for Serpentis rats.<br>
 +
}} {{Fittings
 +
|name=Myrmidon, PvP Shield
 +
 +
|high=
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
|mid=
 +
Experimental 10MN MicroWarpdrive I<br>
 +
Large Shield Extender II<br>
 +
Invulnerability Field II<br>
 +
Large Shield Extender II<br>
 +
Warp Scrambler II<br>
 +
|low=
 +
Damage Control II<br>
 +
Tracking Enhancer II<br>
 +
Tracking Enhancer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Nanofiber Internal Structure II<br>
 +
 +
|charges=Caldari Navy Antimatter Charge M<br>
 +
|drones=
 +
Hammerhead II x5<br>
 +
Warrior II x5<br>
 +
Ogre II x2<br>
 +
Hammerhead II x2<br>
 +
Hobgoblin II x1<br>
 +
|rigs=
 +
Medium Anti-EM Screen Reinforcer I<br>
 +
Medium Core Defence Field Extender I<br>
 +
Medium Core Defence Field Extender I<br>
 +
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Battlecruisers IV<br>
 +
Combat Drone Operation IV<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Electronics V<br>
 +
Energy Management IV<br>
 +
Energy Systems Operation IV<br>
 +
Engineering V<br>
 +
Evasive Maneuvering III<br>
 +
Gallente Cruiser III<br>
 +
Gallente Drone Specialization IV
 +
|recommended2=
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
Heavy Drone Operation V<br>
 +
High Speed Maneuvering IV<br>
 +
Hull Upgrades IV<br>
 +
Jury Rigging III<br>
 +
Mechanics IV<br>
 +
Medium Blaster Specialization IV<br>
 +
Medium Hybrid Turret V<br>
 +
Minmatar Drone Specialization III<br>
 +
Motion Prediction IV<br>
 +
Nanite Interfacing III<br>
 +
Nanite Operation III<br>
 +
Navigation IV<br>
 +
Propulsion Jamming III<br>
 +
Rapid Firing IV<br>
 +
Science IV<br>
 +
Scout Drone Operation V
 +
|recommended3=
 +
Sharpshooter IV<br>
 +
Shield Rigging III<br>
 +
Shield Management IV<br>
 +
Shield Operation III<br>
 +
Shield Upgrades IV<br>
 +
Signature Analysis III<br>
 +
Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike IV<br>
 +
Tactical Shield Manipulation IV<br>
 +
Targeting IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades IV
 +
 +
|notes=
 +
* This fit has 56k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 625. DPS with 5x Hammerheads is 557.
 +
}} {{Fittings
 +
|name=Myrmidon, PvP Armor Buffer
 +
 +
|high=
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
Heavy Electron Blaster II<br>
 +
|mid=
 +
Experimental 10MN MicroWarpdrive I<br>
 +
Conjunctive Magnetometric ECCM Scanning Array I<br>
 +
Medium Electrochemical Capacitor Booster I<br>
 +
X5 Prototype I Engine Enervator<br>
 +
Warp Scrambler II<br>
 +
|low=
 +
Damage Control II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
 +
|charges=
 +
Caldari Navy Antimatter Charge M<br>
 +
Cap Booster 800<br>
 +
|drones=
 +
Hammerhead II x5<br>
 +
Warrior II x5<br>
 +
Ogre II x2<br>
 +
Hammerhead II x2<br>
 +
Hobgoblin II x1<br>
 +
|rigs=
 +
Medium Trimark Armor Pump I<br>
 +
Medium Trimark Armor Pump I<br>
 +
Medium Trimark Armor Pump I<br>
 +
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Armor Rigging III<br>
 +
Battlecruisers IV<br>
 +
Combat Drone Operation IV<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Electronics IV<br>
 +
EM Armor Compensation III<br>
 +
Energy Management IV<br>
 +
Energy Systems Operation IV<br>
 +
Engineering V<br>
 +
Evasive Maneuvering III
 +
|recommended2=
 +
Explosive Armor Compensation III<br>
 +
Gallente Cruiser III<br>
 +
Gallente Drone Specialization IV<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
Heavy Drone Operation V<br>
 +
High Speed Maneuvering IV<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging III<br>
 +
Kinetic Armor Compensation III<br>
 +
Mechanics V<br>
 +
Medium Blaster Specialization IV<br>
 +
Medium Hybrid Turret V<br>
 +
Minmatar Drone Specialization III<br>
 +
Motion Prediction IV<br>
 +
Nanite Interfacing III<br>
 +
Nanite Operation III<br>
 +
Navigation IV
 +
|recommended3=
 +
Propulsion Jamming III<br>
 +
Rapid Firing IV<br>
 +
Science IV<br>
 +
Scout Drone Operation V<br>
 +
Sharpshooter IV<br>
 +
Signature Analysis III<br>
 +
Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike III<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation III<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades IV
 +
 +
|notes=
 +
* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 601. DPS with 5x Hammerheads is 532.
 +
}} {{Fittings
 +
|name=Myrmidon, PvP Armor Dual Rep
 +
 +
|high=
 +
220mm Vulcan AutoCannon II<br>
 +
220mm Vulcan AutoCannon II<br>
 +
220mm Vulcan AutoCannon II<br>
 +
220mm Vulcan AutoCannon II<br>
 +
220mm Vulcan AutoCannon II<br>
 +
220mm Vulcan AutoCannon II<br>
 +
|mid=
 +
Experimental 10MN MicroWarpdrive I<br>
 +
Medium Capacitor Booster II<br>
 +
Medium Capacitor Booster II<br>
 +
Stasis Webifier II<br>
 +
Warp Scrambler II
 +
|low=
 +
Damage Control II<br>
 +
Armor Explosive Hardener II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Medium Armor Repairer II<br>
 +
Medium Armor Repairer II<br>
 +
 +
|charges=
 +
Republic Fleet EMP M<br>
 +
Cap Booster 800
 +
|drones=
 +
Warrior II x5<br>
 +
Hobgoblin II x1<br>
 +
Hammerhead II x2<br>
 +
Ogre II x2<br>
 +
Hammerhead II x5
 +
|rigs=
 +
Medium Nanobot Accelerator I<br>
 +
Medium Auxiliary Nano Pump I<br>
 +
Medium Auxiliary Nano Pump I
 +
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Advanced Weapon Upgrades IV<br>
 +
Afterburner III<br>
 +
Armor Rigging III<br>
 +
Battlecruisers V<br>
 +
Combat Drone Operation IV<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Electronics IV<br>
 +
EM Armor Compensation IV<br>
 +
Energy Management V<br>
 +
Energy Systems Operation V<br>
 +
Engineering V
 +
|recommended2=
 +
Evasive Maneuvering III<br>
 +
Explosive Armor Compensation IV<br>
 +
Gallente Cruiser III<br>
 +
Gallente Drone Specialization IV<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
Heavy Drone Operation V<br>
 +
High Speed Maneuvering IV<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging III<br>
 +
Kinetic Armor Compensation IV<br>
 +
Mechanics V<br>
 +
Medium Autocannon Specialization IV<br>
 +
Medium Projectile Turret V<br>
 +
Minmatar Drone Specialization III<br>
 +
Motion Prediction IV<br>
 +
Nanite Interfacing III<br>
 +
Nanite Operation III
 +
|recommended3=
 +
Navigation IV<br>
 +
Propulsion Jamming IV<br>
 +
Rapid Firing IV<br>
 +
Repair Systems V<br>
 +
Science IV<br>
 +
Scout Drone Operation V<br>
 +
Sharpshooter IV<br>
 +
Signature Analysis III<br>
 +
Small Autocannon Specialization IV<br>
 +
Small Projectile Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike III<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades V<br>
 +
 +
|notes=
 +
* This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP.
 +
* The explosive hardener can be switched to kinetic if you expect to fight drakes or other ships that are heavy on kinetic damage.
 +
* An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons.
 +
* Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I.
 +
}}
 +
}}
 +
<noinclude>
  
 
=Battleship=
 
=Battleship=
Line 117: Line 1,518:
  
 
The mission Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider fitting some Omnidirectional Tracking Links in mid slots.
 
The mission Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider fitting some Omnidirectional Tracking Links in mid slots.
 +
</noinclude>
 +
{{#ifeq:{{{1|Dominix}}}|Dominix|
 +
{{Fittings
 +
|name=Dominix, Mission Dual LAR
  
{{:Dominix/Fittings/Basic|guide=true}}
+
|high=
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Drone Link Augmentor I
 +
|mid=
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II
 +
|low=
 +
Large Armor Repairer II<br>
 +
Large Armor Repairer II<br>
 +
Armor Kinetic Hardener II<br>
 +
Armor Explosive Hardener II<br>
 +
Armor Explosive Hardener II<br>
 +
Damage Control II<br>
 +
Energized Adaptive Nano Membrane II
 +
 
 +
|charges=
 +
Antimatter Charge L
 +
|drones=
 +
Warrior II x5<br>
 +
Valkyrie II x5<br>
 +
Berserker I x5<br>
 +
Bouncer I x5
 +
|rigs=
 +
Large Capacitor Control Circuit I<br>
 +
Large Capacitor Control Circuit I<br>
 +
Large Capacitor Control Circuit I
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner IV<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts III<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronics IV<br>
 +
EM Armor Compensation III<br>
 +
Energy Grid Upgrades III<br>
 +
Energy Management IV<br>
 +
Energy Systems Operation IV<br>
 +
Engineering V<br>
 +
Evasive Maneuvering III
 +
|recommended2=
 +
Explosive Armor Compensation III<br>
 +
Fuel Conservation III<br>
 +
Gallente Battleship IV<br>
 +
Gallente Cruiser IV<br>
 +
Gallente Drone Specialization II<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
Heavy Drone Operation IV<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging I<br>
 +
Kinetic Armor Compensation III<br>
 +
Large Hybrid Turret IV<br>
 +
Long Range Targeting III<br>
 +
Mechanic V<br>
 +
Medium Hybrid Turret III<br>
 +
Minmatar Drone Specialization II
 +
|recommended3=
 +
Motion Prediction IV<br>
 +
Navigation IV<br>
 +
Rapid Firing IV<br>
 +
Repair Systems IV<br>
 +
Scout Drone Operation V<br>
 +
Sentry Drone Interfacing IV<br>
 +
Sharpshooter IV<br>
 +
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike III<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation III<br>
 +
Trajectory Analysis III
 +
 
 +
|notes=
 +
* The example fitting has drones and hardeners fitted for Angel Cartel rats.
 +
* The Damage Control can be changed to a third hardener (explosive or thermal, as some angel missions have more thermal damage than others), or to an EANM (if you have high armor compensation skills), or a tracking enhancer to help your guns track close-orbiting ships and to reach those who stay further away more easily (as the lack of AB makes range control difficult).
 +
}} {{Fittings
 +
|name=Dominix, Mission Single LAR
 +
 
 +
|high=
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Dual 250mm Prototype I Gauss Gun<br>
 +
Drone Link Augmentor I
 +
|mid=
 +
100MN Afterburner II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II
 +
|low=
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Large Armor Repairer II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Armor Kinetic Hardener II<br>
 +
Armor Explosive Hardener II<br>
 +
Armor Explosive Hardener II
 +
 
 +
|charges=
 +
Antimatter Charge L
 +
|drones=
 +
Warrior II x5<br>
 +
Valkyrie II x5<br>
 +
Berserker I x5<br>
 +
Bouncer I x5
 +
|rigs=
 +
Large Capacitor Control Circuit I<br>
 +
Large Capacitor Control Circuit I<br>
 +
Large Capacitor Control Circuit I
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner IV<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts III<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronics IV<br>
 +
EM Armor Compensation III<br>
 +
Energy Grid Upgrades III<br>
 +
Energy Management IV<br>
 +
Energy Systems Operation IV<br>
 +
Engineering V<br>
 +
Evasive Maneuvering III
 +
|recommended2=
 +
Explosive Armor Compensation III<br>
 +
Fuel Conservation III<br>
 +
Gallente Battleship IV<br>
 +
Gallente Cruiser IV<br>
 +
Gallente Drone Specialization II<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
Heavy Drone Operation IV<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging I<br>
 +
Kinetic Armor Compensation III<br>
 +
Large Hybrid Turret IV<br>
 +
Long Range Targeting III<br>
 +
Mechanic V<br>
 +
Medium Hybrid Turret III<br>
 +
Minmatar Drone Specialization II
 +
|recommended3=
 +
Motion Prediction IV<br>
 +
Navigation IV<br>
 +
Rapid Firing IV<br>
 +
Repair Systems IV<br>
 +
Scout Drone Operation V<br>
 +
Sentry Drone Interfacing IV<br>
 +
Sharpshooter IV<br>
 +
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike III<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation III<br>
 +
Trajectory Analysis III
 +
 
 +
|notes=
 +
* The example fitting has drones and hardeners fitted for Angel Cartel rats.
 +
* The afterburner is used to get close to antimatter optimal range, since some rat battleships are faster than a dominix with no propulsion module. It also helps keep angular velocity low to avoid tracking problems.
 +
}} {{Fittings
 +
|name=Dominix, PvP Neut
 +
 
 +
|high=
 +
Heavy Unstable Power Fluctuator I<br>
 +
Heavy Unstable Power Fluctuator I<br>
 +
Heavy Unstable Power Fluctuator I<br>
 +
Medium Energy Neutralizer II<br>
 +
Medium Energy Neutralizer II<br>
 +
Medium Energy Neutralizer II<br>
 +
|mid=
 +
Prototype 100MN MicroWarpdrive I<br>
 +
Heavy Electrochemical Capacitor Booster I<br>
 +
Heavy Electrochemical Capacitor Booster I<br>
 +
Stasis Webifier II<br>
 +
Warp Disruptor II<br>
 +
|low=
 +
Damage Control II<br>
 +
Reactor Control Unit I<br>
 +
Armor Explosive Hardener II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
 
 +
|charges=
 +
Cap Booster 800
 +
|drones=
 +
Warrior II x5<br>
 +
Hammerhead II x5<br>
 +
Ogre II x5<br>
 +
Bouncer II x5<br>
 +
Vespa EC-600 x5
 +
|rigs=
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I
 +
 
 +
|recommended1=
 +
Acceleration Control IV<br>
 +
Afterburner III<br>
 +
Armor Rigging III<br>
 +
Combat Drone Operation IV<br>
 +
Drone Durability III<br>
 +
Drone Interfacing V<br>
 +
Drone Navigation V<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Electronics IV<br>
 +
EM Armor Compensation IV<br>
 +
Energy Emission Systems IV<br>
 +
Energy Grid Upgrades II<br>
 +
Energy Management IV<br>
 +
|recommended2=
 +
Energy Systems Operation IV<br>
 +
Engineering V<br>
 +
Evasive Maneuvering IV<br>
 +
Explosive Armor Compensation IV<br>
 +
Gallente Battleship IV<br>
 +
Gallente Cruiser IV<br>
 +
Gallente Drone Specialization IV<br>
 +
Gallente Frigate IV<br>
 +
Heavy Drone Operation V<br>
 +
High Speed Maneuvering IV<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging III<br>
 +
Kinetic Armor Compensation IV<br>
 +
Long Range Targeting IV<br>
 +
Mechanic V<br>
 +
Minmatar Drone Specialization IV<br>
 +
|recommended3=
 +
Nanite Interfacing III<br>
 +
Nanite Operation III<br>
 +
Navigation IV<br>
 +
Propulsion Jamming IV<br>
 +
Science IV<br>
 +
Scout Drone Operation V<br>
 +
Sentry Drone Interfacing V<br>
 +
Shield Management IV<br>
 +
Signature Analysis IV<br>
 +
Spaceship Command IV<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation IV<br>
 +
Thermodynamics IV<br>
 +
Warp Drive Operation III<br>
 +
 
 +
|notes=
 +
}}
 +
}}
 +
<noinclude>
  
 
==Hyperion==
 
==Hyperion==
Line 124: Line 1,797:
  
 
The Hyperion is unloved by many. In battleship fleets, remote repping is far superior, making the local rep bonus pointless. For Uni operations, it might act as a decent bait ship during lowsec patrols for pilots with too much ISK on their hands.
 
The Hyperion is unloved by many. In battleship fleets, remote repping is far superior, making the local rep bonus pointless. For Uni operations, it might act as a decent bait ship during lowsec patrols for pilots with too much ISK on their hands.
 +
</noinclude>
 +
{{#ifeq:{{{1|Hyperion}}}|Hyperion|
 +
{{Fittings
 +
|name=Hyperion, PvP Electro Hype
 +
 +
|high=
 +
Electron Blaster Cannon II<br>
 +
Electron Blaster Cannon II<br>
 +
Electron Blaster Cannon II<br>
 +
Electron Blaster Cannon II<br>
 +
Electron Blaster Cannon II<br>
 +
Electron Blaster Cannon II<br>
 +
Electron Blaster Cannon II<br>
 +
Heavy Unstable Power Fluctuator I
 +
|mid=
 +
Prototype 100MN MicroWarpdrive I<br>
 +
Stasis Webifier II<br>
 +
Warp Scrambler II<br>
 +
Heavy Electrochemical Capacitor Booster I<br>
 +
Heavy Electrochemical Capacitor Booster I
 +
|low=
 +
Large Armor Repairer II<br>
 +
Large Armor Repairer II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Damage Control II
  
{{:Hyperion/Fittings/Basic|guide=true}}
+
|charges=
 +
Caldari Navy Antimatter Charge L<br>
 +
Cap Booster 800
 +
|drones=
 +
Warrior II x5<br>
 +
Hammerhead II x5<br>
 +
|rigs=
 +
Large Auxiliary Nano Pump I<br>
 +
Large Auxiliary Nano Pump I<br>
 +
Large Nanobot Accelerator I
 +
 
 +
|recommended1=
 +
Acceleration Control IV<br>
 +
Advanced Weapon Upgrades V<br>
 +
Afterburner III<br>
 +
Armor Rigging III<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts IV<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Electronics V<br>
 +
EM Armor Compensation IV<br>
 +
Energy Emission Systems IV<br>
 +
Energy Management V<br>
 +
Energy Systems Operation V<br>
 +
Engineering V<br>
 +
Evasive Maneuvering IV<br>
 +
Explosive Armor Compensation IV
 +
|recommended2=
 +
Gallente Battleship V<br>
 +
Gallente Cruiser IV<br>
 +
Gallente Drone Specialization IV<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
Heavy Drone Operation V<br>
 +
High Speed Maneuvering IV<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging III<br>
 +
Kinetic Armor Compensation IV<br>
 +
Large Blaster Specialization IV<br>
 +
Large Hybrid Turret V<br>
 +
Long Range Targeting IV<br>
 +
Mechanic V<br>
 +
Medium Blaster Specialization IV<br>
 +
Medium Hybrid Turret V<br>
 +
Minmatar Drone Specialization IV<br>
 +
Motion Prediction V<br>
 +
Nanite Interfacing III<br>
 +
Nanite Operation III<br>
 +
Navigation IV
 +
|recommended3=
 +
Propulsion Jamming IV<br>
 +
Rapid Firing IV<br>
 +
Repair Systems V<br>
 +
Science IV<br>
 +
Scout Drone Operation V<br>
 +
Sharpshooter IV<br>
 +
Shield Management IV<br>
 +
Signature Analysis IV<br>
 +
Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike IV<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades V
 +
 
 +
|notes=
 +
*This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP.
 +
}} {{Fittings
 +
|name=Hyperion, PvP Neutron Hype
 +
 
 +
|high=
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
|mid=
 +
Prototype 100MN MicroWarpdrive I<br>
 +
Stasis Webifier II<br>
 +
Warp Disruptor II<br>
 +
Sensor Booster II<br>
 +
Heavy Capacitor Booster II
 +
|low=
 +
Magnetic Field Stabilizer II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Damage Control II
 +
 
 +
|charges=
 +
Caldari Navy Antimatter Charge L<br>
 +
Cap Booster 800
 +
|drones=
 +
Hornet EC-300 x5<br>
 +
Hammerhead II x5<br>
 +
|rigs=
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I
 +
 
 +
|recommended1=
 +
Acceleration Control IV<br>
 +
Advanced Weapon Upgrades V<br>
 +
Afterburner III<br>
 +
Armor Rigging III<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts IV<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Electronics V<br>
 +
EM Armor Compensation IV<br>
 +
Energy Emission Systems IV<br>
 +
Energy Management V<br>
 +
Energy Systems Operation V<br>
 +
Engineering V<br>
 +
Evasive Maneuvering IV<br>
 +
Explosive Armor Compensation IV
 +
|recommended2=
 +
Gallente Battleship IV<br>
 +
Gallente Cruiser IV<br>
 +
Gallente Drone Specialization IV<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
Heavy Drone Operation V<br>
 +
High Speed Maneuvering IV<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging III<br>
 +
Kinetic Armor Compensation IV<br>
 +
Large Blaster Specialization IV<br>
 +
Large Hybrid Turret V<br>
 +
Long Range Targeting IV<br>
 +
Mechanic V<br>
 +
Medium Blaster Specialization IV<br>
 +
Medium Hybrid Turret V<br>
 +
Minmatar Drone Specialization IV<br>
 +
Motion Prediction V<br>
 +
Nanite Interfacing III<br>
 +
Nanite Operation III<br>
 +
Navigation IV
 +
|recommended3=
 +
Propulsion Jamming IV<br>
 +
Rapid Firing IV<br>
 +
Repair Systems IV<br>
 +
Science IV<br>
 +
Scout Drone Operation IV<br>
 +
Sharpshooter IV<br>
 +
Shield Management IV<br>
 +
Signature Analysis IV<br>
 +
Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike IV<br>
 +
Targeting V<br>
 +
Thermic Armor Compensation IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation IV<br>
 +
Weapon Upgrades V
 +
 
 +
|notes=  
 +
*This is an extremely tight fit. You do not need to have all level 5 to fit it however. Guns can be switched out to meta 4 neutrons to free up some room. This fit works after the hybrid turrent rebuff.
 +
}}
 +
}}
 +
<noinclude>
  
 
==Megathron==
 
==Megathron==
Line 132: Line 2,014:
 
The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.
 
The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.
  
{{:Megathron/Fittings/Basic|guide=true}}
+
</noinclude>
 +
{{#ifeq:{{{1|Hyperion}}}|Hyperion|
 +
{{Fittings
 +
|name=Megathron, PvP Blasterthron RR
 +
 
 +
|high=
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Neutron Blaster Cannon II<br>
 +
Large 'Solace' I Remote Bulwark Reconstruction
 +
|mid=
 +
Prototype 100MN MicroWarpdrive I<br>
 +
Heavy Electrochemical Capacitor Booster I<br>
 +
Conjunctive Magnetometric ECCM Scanning Array I<br>
 +
Faint Epsilon Warp Scrambler I
 +
|low=
 +
Damage Control II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
Adaptive Nano Plating II<br>
 +
Energized Adaptive Nano Membrane II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II
 +
 
 +
|charges=
 +
Caldari Navy Antimatter Charge L<br>
 +
Cap Booster 800
 +
|drones=
 +
Ogre II x5<br>
 +
|rigs=
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I
 +
 
 +
|recommended1=
 +
Acceleration Control IV<br>
 +
Advanced Weapon Upgrades IV<br>
 +
Afterburner III<br>
 +
Armor Rigging III<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts IV<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Electronics V<br>
 +
EM Armor Compensation IV<br>
 +
Energy Management IV<br>
 +
Energy Systems Operation IV<br>
 +
Engineering V<br>
 +
Evasive Maneuvering IV<br>
 +
Explosive Armor Compensation IV<br>
 +
Gallente Battleship IV
 +
|recommended2=
 +
Gallente Cruiser IV<br>
 +
Gallente Drone Specialization IV<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
Heavy Drone Operation V<br>
 +
High Speed Maneuvering IV<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging III<br>
 +
Kinetic Armor Compensation IV<br>
 +
Large Blaster Specialization IV<br>
 +
Large Hybrid Turret V<br>
 +
Long Range Targeting IV<br>
 +
Mechanic V<br>
 +
Medium Blaster Specialization IV<br>
 +
Medium Hybrid Turret V<br>
 +
Minmatar Drone Specialization IV<br>
 +
Motion Prediction V<br>
 +
Nanite Interfacing III<br>
 +
Nanite Operation III<br>
 +
Navigation IV<br>
 +
Propulsion Jamming IV
 +
|recommended3=
 +
Rapid Firing IV<br>
 +
Remote Armor Repair Systems IV<br>
 +
Repair Systems II<br>
 +
Science IV<br>
 +
Scout Drone Operation V<br>
 +
Sharpshooter IV<br>
 +
Shield Management IV<br>
 +
Signature Analysis IV<br>
 +
Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike IV<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades V
 +
 
 +
|notes=
 +
* Requires a 3% powergrid implant (slot 6) and a 3% turret cpu implant (slot 10). Without ''PG4'' and ''KZA1000'' implants or with insufficient powergrid skills, one or two of the blasters can be switched to ion. With Advanced Weapon Upgrades V, this fit requires a ''PG2'' 1% powergrid implant.
 +
* With recommended skills, this fitting has 113k EHP and 1007 DPS.
 +
}} {{{{#if:{{{guide|}}}|ShipGuide|}}Fittings
 +
|name=Megathron, PvP Sniperthron
 +
 
 +
|high=
 +
425mm Railgun II<br>
 +
425mm Railgun II<br>
 +
425mm Railgun II<br>
 +
425mm Railgun II<br>
 +
425mm Railgun II<br>
 +
425mm Railgun II<br>
 +
425mm Railgun II<br>
 +
[empty high slot]
 +
|mid=
 +
Prototype 100MN MicroWarpdrive I<br>
 +
Sensor Booster II<br>
 +
Sensor Booster II<br>
 +
Tracking Computer II
 +
|low=
 +
Damage Control II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Adaptive Nano Plating II<br>
 +
Adaptive Nano Plating II<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
1600mm Reinforced Rolled Tungsten Plates I
 +
 
 +
|charges=
 +
Spike L<br>
 +
Targeting Range<br>
 +
Optimal Range
 +
|drones=
 +
Bouncer II x5
 +
|rigs=
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I<br>
 +
Large Trimark Armor Pump I
 +
 
 +
|recommended1=
 +
|recommended2=
 +
|recommended3=
 +
 
 +
|notes=
 +
}}
 +
}}
 +
<noinclude>
  
 
=Industrial=
 
=Industrial=
Line 141: Line 2,172:
  
 
==Iteron==
 
==Iteron==
<nowiki>{{Ship|Iteron|box}}</nowiki> - inactivated for fit overload, Cervator
+
{{Ship|Iteron|box}}
  
 
==Iteron Mark II==
 
==Iteron Mark II==
<nowiki>{{Ship|Iteron Mark II|box}}</nowiki> - inactivated for fit overload, Cervator
+
{{Ship|Iteron Mark II|box}}
  
 
==Iteron Mark III==
 
==Iteron Mark III==
<nowiki>{{Ship|Iteron Mark III|box}}</nowiki> - inactivated for fit overload, Cervator
+
{{Ship|Iteron Mark III|box}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
Line 189: Line 2,220:
  
 
==Iteron Mark IV==
 
==Iteron Mark IV==
<nowiki>{{Ship|Iteron Mark IV|box}}</nowiki> - inactivated for fit overload, Cervator
+
{{Ship|Iteron Mark IV|box}}
  
 
==Iteron Mark V==
 
==Iteron Mark V==
<nowiki>{{Ship|Iteron Mark V|box}}</nowiki> - inactivated for fit overload, Cervator
+
{{Ship|Iteron Mark V|box}}
  
 
=Ammunition, Range, and Kiting=
 
=Ammunition, Range, and Kiting=
Line 246: Line 2,277:
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Ships]]
 
[[Category:Ships]]
 +
</noinclude>

Revision as of 12:55, 12 March 2012

This guide provides general information and recommendations for T1 ships of a single player faction.

For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.

Basic Ship and Skill Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate

Rookie Ship

The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships.

Velator

Corvette: INFORMATION
Velator
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
1
launcher hardpoints
launchers
2
turret hardpoints
turrets
2
middle slots
mediums
2
low slots
lows
drones & cargo
10 m³
drone capacity
drones
10 Mbit/sec
drone bandwidth
b/w
135 m³
cargo capacity
cargo
defense
150 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
175 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
23.50 km
max. targeting range
tgt. range
54 m
ship signature radius
sig. radius
305 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Role Bonus:
10% bonus to Small Hybrid Turret damage
20% bonus to Drone hitpoints, damage and mining yield
15% bonus to Remote Sensor Dampener effectiveness
15% bonus to Armor Repairer amount

The Velator class corvette is one of the older vessel types in the Gallente fleet. It was first deployed on the market as a fast passenger craft but the extra passenger quarters were later modified into weapon hardpoints as the newer models came to be used for small-scale security and military duties. The Velator is still a very solid mining and trading vessel.

Template:Fittings


Frigate

Frigates are small, fast ships, used often for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.

Atron

Frigate: INFORMATION
Atron
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
4
high slots
highs
0
launcher hardpoints
launchers
3
turret hardpoints
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
No drone bay
145 m³
cargo capacity
cargo
defense
300 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
350 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
25.00 km
max. targeting range
tgt. range
35 m
ship signature radius
sig. radius
420 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret falloff
5% bonus to Small Hybrid Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.

The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in PvP despite its speed and high scan resolution. It can serve as a level 1 mission runner until Gallente Frigate III is trained for the Incursus and Destroyers I for the Catalyst.

Template:Fittings


Navitas

Frigate: INFORMATION
Navitas
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
3
high slots
highs
0
launcher hardpoints
launchers
2
turret hardpoints
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
5 m³
drone capacity
drones
5 Mbit/sec
drone bandwidth
b/w
280 m³
cargo capacity
cargo
defense
250 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
400 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
38.00 km
max. targeting range
tgt. range
36 m
ship signature radius
sig. radius
410 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Frigate bonuses (per skill level):
10% bonus to Remote Armor Repairer amount
10% reduction in Remote Armor Repairer activation cost
Role Bonus:
50% bonus to Remote Armor Repairer optimal range
600% bonus to Remote Armor Repairer falloff

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas.

The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.

The Navitas is the Gallente mining frigate. Compared to the Caldari mining frigate (considered the best racial mining frigate) it has a slightly smaller cargo bay.

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Imicus

Frigate: INFORMATION
Imicus
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
3
high slots
highs
0
launcher hardpoints
launchers
1
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
40 m³
drone capacity
drones
20 Mbit/sec
drone bandwidth
b/w
400 m³
cargo capacity
cargo
defense
275 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
325 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
35 km
max. targeting range
tgt. range
41 m
ship signature radius
sig. radius
330 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
5% reduction in Salvager cycle duration

Role Bonus:
+5 bonus to Relic and Data Analyzer virus strength

The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.

{{#ifeq:Imicus|Imicus| Template:Fittings


Incursus

Frigate: INFORMATION
Incursus
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
3
high slots
highs
0
launcher hardpoints
launchers
3
turret hardpoints
turrets
3
middle slots
mediums
4
low slots
lows
drones & cargo
5 m³
drone capacity
drones
5 Mbit/sec
drone bandwidth
b/w
165 m³
cargo capacity
cargo
defense
400 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
450 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
30.00 km
max. targeting range
tgt. range
42 m
ship signature radius
sig. radius
340 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Frigate bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to Small Hybrid Turret damage

The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.

The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.

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Maulus

Frigate: INFORMATION
Maulus
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
2
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
30 m³
drone capacity
drones
20 Mbit/sec
drone bandwidth
b/w
275 m³
cargo capacity
cargo
defense
300 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
350 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
64.50 km
max. targeting range
tgt. range
40 m
ship signature radius
sig. radius
375 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Frigate bonuses (per skill level):
7.5% bonus to Remote Sensor Dampener effectiveness
10% reduction in Remote Sensor Dampener activation cost

The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.

The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffective at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.

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Tristan

Frigate: INFORMATION
Tristan
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
3
high slots
highs
0
launcher hardpoints
launchers
2
turret hardpoints
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
40 m³
drone capacity
drones
25 Mbit/sec
drone bandwidth
b/w
140 m³
cargo capacity
cargo
defense
350 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
450 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
40.00 km
max. targeting range
tgt. range
41 m
ship signature radius
sig. radius
315 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Frigate bonuses (per skill level):
7.5% bonus to Small Hybrid Turret tracking speed
10% bonus to Drone hitpoints and tracking speed

Often nicknamed The Fat Man, this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.

The Tristan is an excellent PvP frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it slightly worse for a dedicated tackling role in fleets.

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Destroyer

Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, and they have more high slots. They are often used in PvE for level 1 missions, and as salvaging ships for pilots that have not yet acquired a Noctis.

Catalyst

Destroyer: INFORMATION
Catalyst
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
8
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
No drone bay
450 m³
cargo capacity
cargo
defense
750 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
800 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
33.00 km
max. targeting range
tgt. range
68 m
ship signature radius
sig. radius
265 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Destroyer bonuses (per skill level):
10% bonus to Small Hybrid Turret tracking speed
10% bonus to Small Hybrid Turret falloff
Role Bonus:
50% bonus to Small Hybrid Turret optimal range

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.


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Cruiser

Celestis

Cruiser: INFORMATION
Celestis
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
3
high slots
highs
3
launcher hardpoints
launchers
3
turret hardpoints
turrets
5
middle slots
mediums
5
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
320 m³
cargo capacity
cargo
defense
1,200 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
1,300 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
75.00 km
max. targeting range
tgt. range
135 m
ship signature radius
sig. radius
210 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Cruiser bonuses (per skill level):
7.5% bonus to Remote Sensor Dampener effectiveness
7.5% bonus to Remote Sensor Dampener optimal range and falloff

The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.

The Celestis is the Gallente EW cruiser. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. Resolution damping is made much more useful with ECM on the field as well.

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Exequror

Cruiser: INFORMATION
Exequror
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
3
high slots
highs
0
launcher hardpoints
launchers
3
turret hardpoints
turrets
4
middle slots
mediums
6
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
495 m³
cargo capacity
cargo
defense
1,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
1,400 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
55.00 km
max. targeting range
tgt. range
80 m
ship signature radius
sig. radius
240 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Cruiser bonuses (per skill level):
12.5% bonus to Remote Armor Repairer amount
5% reduction in Remote Armor Repairer activation cost
Role Bonus:
430% bonus to Remote Armor Repairer optimal range and falloff
100% bonus to Logistic Drone transfer amount

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.

The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.

The Exequror is the Gallente logistics cruiser. It is not often used in PvP. It has a cargo bay bonus which can make it useful as a hauler for players on trial accounts who cannot train industrial ships. An Exequror fitted with Expanded Cargohold in low slots can haul over 1000 m3 in its cargo bay.

Exequror/Fittings/Logistics

Thorax

Cruiser: INFORMATION
Thorax
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
5
high slots
highs
0
launcher hardpoints
launchers
5
turret hardpoints
turrets
4
middle slots
mediums
5
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
465 m³
cargo capacity
cargo
defense
1,200 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
1,600 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
52.50 km
max. targeting range
tgt. range
120 m
ship signature radius
sig. radius
240 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed

The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.

The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.


Template:Fittings

Vexor

Cruiser: INFORMATION
Vexor
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
4
high slots
highs
0
launcher hardpoints
launchers
4
turret hardpoints
turrets
4
middle slots
mediums
5
low slots
lows
drones & cargo
125 m³
drone capacity
drones
75 Mbit/sec
drone bandwidth
b/w
480 m³
cargo capacity
cargo
defense
1,100 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
2,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
52.50 km
max. targeting range
tgt. range
145 m
ship signature radius
sig. radius
195 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Drone hitpoints, damage and mining yield

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

The Vexor, like the Myrmidon and Dominix, is a drone boat. The vexor is an excellent mission ship, and it can also be a good PvP ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery.

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Battlecruiser

Brutix

Combat Battlecruiser: INFORMATION
Brutix
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
7
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
6
low slots
lows
drones & cargo
75 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
475 m³
cargo capacity
cargo
defense
3,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
4,500 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
60.00 km
max. targeting range
tgt. range
305 m
ship signature radius
sig. radius
160 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Battlecruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Hybrid Turret optimal range and falloff
50% bonus to Command Burst area of effect range

One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.

The Brutix is renowned for its high DPS potential in PvP. It is also a popular suicide gank ship.

Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner.

Template:Fittings Template:Fittings


Myrmidon

Combat Battlecruiser: INFORMATION
Myrmidon
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
5
high slots
highs
0
launcher hardpoints
launchers
5
turret hardpoints
turrets
5
middle slots
mediums
6
low slots
lows
drones & cargo
200 m³
drone capacity
drones
100 Mbit/sec
drone bandwidth
b/w
400 m³
cargo capacity
cargo
defense
3,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
4,500 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
55.00 km
max. targeting range
tgt. range
305 m
ship signature radius
sig. radius
145 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Battlecruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can use one Command Burst module
12.5% bonus to Drone microwarp velocity
50% bonus to Command Burst area of effect range

Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

The Myrmidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair bonus make it an excellent armor tanker.

The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the Brutix with most fittings. The myrm is sometimes used in PvP with dual or triple reps. The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead.

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Battleship

Dominix

Battleship: INFORMATION
Dominix
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
6
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
5
middle slots
mediums
7
low slots
lows
drones & cargo
375 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
750 m³
cargo capacity
cargo
defense
7,920 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
8,800 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
84.00 km
max. targeting range
tgt. range
465 m
ship signature radius
sig. radius
109 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Battleship bonuses (per skill level):
10% bonus to Drone hitpoints and damage
7.5% bonus to Drone optimal range and tracking speed
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.

The mission Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider fitting some Omnidirectional Tracking Links in mid slots.

Template:Fittings Template:Fittings Template:Fittings


Hyperion

Battleship: INFORMATION
Hyperion
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
7
high slots
highs
1
launcher hardpoints
launchers
6
turret hardpoints
turrets
5
middle slots
mediums
7
low slots
lows
drones & cargo
175 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
845 m³
cargo capacity
cargo
defense
8,250 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
8,800 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
85.40 km
max. targeting range
tgt. range
485 m
ship signature radius
sig. radius
115 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.

The Hyperion is unloved by many. In battleship fleets, remote repping is far superior, making the local rep bonus pointless. For Uni operations, it might act as a decent bait ship during lowsec patrols for pilots with too much ISK on their hands.

Template:Fittings Template:Fittings


Megathron

Battleship: INFORMATION
Megathron
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
7
high slots
highs
0
launcher hardpoints
launchers
7
turret hardpoints
turrets
4
middle slots
mediums
8
low slots
lows
drones & cargo
75 m³
drone capacity
drones
75 Mbit/sec
drone bandwidth
b/w
845 m³
cargo capacity
cargo
defense
6,930 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
7,150 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
87.00 km
max. targeting range
tgt. range
380 m
ship signature radius
sig. radius
122 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Battleship bonuses (per skill level):
5% bonus to Large Hybrid Turret rate of fire
7.5% bonus to Large Hybrid Turret tracking speed
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.

The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.


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Industrial

The Iteron line of ships, from I to V, are the Gallente T1 Industrial haulers. The Iteron V when rigged is the T1 industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice.

T1 industrials are useful to transport large amounts of cargo, but they are vulnerable to suicide ganks in highsec, and piracy in lowsec. For war time hauling, a hauling alt is recommended. See the Creating an Alt Hauler article for more information.

Iteron

Hauler: INFORMATION
Nereus
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
1
turret hardpoints
turrets
5
middle slots
mediums
5
low slots
lows
drones & cargo
30 m³
drone capacity
drones
15 Mbit/sec
drone bandwidth
b/w
2,700 m³
cargo capacity
cargo
defense
960 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
1,050 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
37.5 km
max. targeting range
tgt. range
185 m
ship signature radius
sig. radius
130 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Hauler bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

Originally set to sail under the guise of "Iteron", this new iteration of an old stalwart is fast and reliable. It is equally popular among civilians and militaries due to its low price and ability to be fitted in myriad different ways. Despite its speed and resilience, however, it may need to be guarded while in particularly unfriendly territories, which is why it has also been outfitted with a drone bay for extra protection.

Iteron Mark II

Iteron Mark II

Iteron Mark III

Iteron Mark III

Template:ShipGuideFittings

Iteron Mark IV

Iteron Mark IV

Iteron Mark V

Hauler: INFORMATION
Iteron Mark V
Gallente Federation
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
1
turret hardpoints
turrets
4
middle slots
mediums
5
low slots
lows
drones & cargo
No drone bay
5,800 m³
cargo capacity
cargo
defense
540 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
650 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
52.5 km
max. targeting range
tgt. range
220 m
ship signature radius
sig. radius
105 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Gallente Hauler bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original "Iteron"-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.

Ammunition, Range, and Kiting

You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so it is recommend to use the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns will often have difficulty tracking enemies. Enemies should be kept close to optimal with the 'keep at range' option, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage from range.

Antimatter requires the most cap, has the shortest range, and does the most damage. Lead requires the least cap, has no range modifier, and does middling damage. Iron has the longest range, and the least damage.

To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. Or better yet, use EFT and import your character skills to see all of your ship's stats.

For PvP, faction antimatter and null (blasters) or spike (rails) are usually used. Javelin (rails) has half the optimal of antimatter, better tracking, and similar DPS. Void (blasters) has slightly better DPS than faction antimatter, and better optimal, worse falloff, worse tracking, and worse cap consumption. Void can be useful in some circumstances, especially if the target has multiple webs applied to it. It is often better to keep at range close to your optimal in PvP to avoid tracking problems. Orbiting can cause tracking problems, except with small ships orbiting large ships due to the higher signature radius making shots hit the target easily.

When using a battleship that requires cap boosters, it is recommended to keep a medium standard container in the cargo hold. This will provide extra space, which is handy for switching out ammo types and picking up loot after a fight. Always make sure you have the required space for one full load of ammo in the cargo hold, otherwise switching ammo will be difficult.

Tech and Meta Levels

These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are usually expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. Sometimes meta 4 is cheaper and better than Tech 2, like for ECCM modules. Some meta 4 modules are nearly always used instead of the T2 version, because the T2 having worse attributes and being harder to fit, like for armor plates.

In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser with T2 fittings.

Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium waepons are reasonably priced, but many are not, and will only make your ship into a loot piñata for the enemy when it is destroyed, for very little increase in effective dps. It is recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships for PvP.

Meta 4 guns are recommended on some of these PvE ships, as many gallente pilots in their early careers will focus sooner on T2 drones than T2 guns. Some Meta 4 guns are reasonably priced, others are hideously expensive. If you can't afford to lose expensive Meta 4 guns, downgrade them to meta 3 or 2 instead.

Meta level can be checked in the 'show info' window under the attributes tab. Items without a meta level displayed in the attributes tab are meta 0. Meta level can also be displayed in a ship or station hangar when the items are displayed in list mode. To add the Meta column, right-click the header and select 'show meta lvl'.

Drones

Small drones should be used against frigate sized enemies, medium drones should be used against cruiser sized enemies, and heavy drones should be used against battleship sized enemies. Sentries are mostly meant for battleship sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those.

Amarr drones are not recommended; due to their low damage multiplier, they are rarely useful. Even against rats who's lowest resistance is EM damage, they can be outperformed by Gallente drones. However, the Amarr curator sentry drones can be good to use against rats with a low EM resist (depending on range and tracking). Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against many rat types. It is strongly recommended to fit the best drone types to match rat weaknesses.

  • Caldari scout drones: Guristas, Mordu's Legion, Mercenaries, Serpentis
  • Gallente scout drones: Blood Raiders, Sansha's Nation, Rogue Drones
  • Minmatar scout drones: Angel Cartel

Some of these factions have ships with variable resists in different ship sizes. It is advised to check the two lowest resist options and compare drone damage reports. NPC Damage Types

Drone aggro should be watched. When arriving in a mission room, aggro should be acquired by approaching enemies and shooting them with guns. If a new wave of enemies arrives and the drones catch aggro, they should be recalled to the drone bay, and released only when the enemies have targeted your ship. Under normal circumstances, you should never lose drones when using proper aggro management with rats. Some missions have particular aggro rules that can lead to drones getting shot, check Eve Survival mission reports for details.

Keyboard shortcuts are recommended for drone management. Drones need to be initially launched manually from the drone window, but shortcuts can be set for attack and return to drone bay commands.

In PvP, Gallente and Minmatar scout drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch. Explosive damage is also better than thermal against a wider range of T2 ships that have augmented resists. Amarr drones are sometimes used in PvP to gank mission runners and ratters that have a weak EM hole. For sentries, bouncers are popular for their damage type and range.

In general, it is better to keep drones in passive mode. In missions and wormholes, drones on active can trigger a new wave earlier than desired. In PvP, drones on active mode can lead to having an aggression timer when it is not wanted and being unable to dock or jump through a gate.

See Drones and Using Drones for more advice on drone selection and deployment.

Related Links

Ship Skill and Fitting Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate Factions