Difference between revisions of "Home Station"

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[[Category:Guides]]
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A character's '''Home Station''' is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the '''medical clone'''.
'''Cloning''' is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
 
* Medical clones (also known as skill clones), which are only activated when your current body is killed.
 
* Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.  
 
  
==Medical Clones==
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== Respawning ==
Every capsuleer receives a free medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their [[pod]] is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred into this medical clone, causing you to "wake up" again at the station where your medical clone is installed. Any [[implants]] plugged into your brain at the moment you were killed are destroyed alongside your body.
 
  
=== Locations ===
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When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. Any bonuses gained from [[Medical boosters|drugs]] drugs taken before your capsule's destruction will be lost with the dead clone, with the important exception of [[Medical_boosters#Cerebral_Accelerators|cerebral accelerators]], which persist across clones.
[[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]]
 
When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life. You can move your medical clone elsewhere by docking in a station with medical facilities and paying a nominal fee to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.  
 
  
In addition to installing a medical clone in the station in which you currently are, you can also install a clone remotely at any station where your [[Corporation (Corp Mechanics)|corporation]] has an office. This is the basis behind the "[[Project_Solitude#Taking_the_.27Pod_Express.27|pod express]]" travel method: set your medical clone at the station where you want to go, undock and self-destruct your pod. You will "wake up" at your destination station, but you will lose any implants you had installed, and you will need to upgrade your medical clone again (see below).
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You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.  
  
=== Skill points ===
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By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.
[[File:Medical window.jpg|250px|thumb|right|The medical services window, showing how many skill points your current clone can hold.]]
 
The primary purpose of medical clones is to safeguard the [[Skills and Learning|skill points]] your character has accumulated. When your character is first created, and every time you "use up" a medical clone (i.e. by dying), you receive a basic medical clone (for free) which can store up to 900,000 skill points.  
 
  
Once your character has accumulated more than 900,000 skill points (which will happen after roughly three weeks of skill training), should you die, you will lose 5% of the the excess skill points (SP) you have accumulated.
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=== Self-destruction ===
{{example|1=If a character with 1 million SP dies, but has a medical clone which can only hold 900,000 SP, they will be resurrected with 1,000,000 - 5% * (1,000,000 - 900,000) = 1,000,000 - 50,000 = 950,000 SP, which represents about a day's worth of training time. If a character with 5 million SP (and only a basic 900,000 SP clone) dies, they will be resurrected with 4,795,000 SP, losing 205,000 SP (or about 5 days' worth of training)!}}
 
  
This can be avoided by upgrading your medical clone to make it hold more skill points. You can do this through the medical facility window in any station (not just the station where your medical clone is currently located), but you have to pay a fee (higher-capacity clones cost more money). The basic clone is called an "Alpha-grade" clone and can hold 900,000 SP; higher-grade clones can hold more skill points, all the way up to the Omega-grade clone, which can hold 450 million SP (more than 25 years' worth of skill training!). You can check the capacity of your current medical clone (and compare it to your skill points) in the medical facility or character screen.  
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Since the destruction of your capsule and the clone inside it immediately respawns you in your home station, you can use self-destruction to jump quickly back to your home station. This can be helpful if you find yourself a very long way from where you want to be, or trapped by hostile ships, or stranded in a [[wormhole]]. Note that just like any other pod loss, self-destructing your pod will destroy any implants which were in that clone's head, and lose the effects of any drugs other than cerebral accelerators.
  
Once you "use up" a clone, you are given a new Alpha-grade clone for free, but you have to upgrade it again if your character has more SP than the Alpha clone will hold. For characters with few skill points this cost is fairly trivial, but when very experienced characters die, the cost to set up a new clone starts to become noticeable. As a rough guide, a three-month old character can expect to pay about 130,000 ISK for a new clone, a one-year-old character about 1 million ISK, and a 3-year-old character about 5 million ISK.  
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To self-destruct while in station, ensure that you have left your ship and are just in your pod, then open the Character Sheet, navigate to the Home Station tab, and click on the "Self-Destruct" button. Self-destructing in a station happens instantly.
  
{{important note box|After you die (i.e. were podded), make sure to upgrade your medical clone to avoid losing skill points this next time you die!}}
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It is also possible to self-destruct your pod while in space. To do this, ensure that you are not in a ship, and then right-click your capsule and select "Self-Destruct" from the right-click menu. This starts a two-minute timer. When the two minutes run out, your capsule will explode. Your capsule can move around local space using its normal engines during this time, but initiating warp will cancel the self-destruct sequence. You can also cancel the self-destruct timer from the same right-click menu.
  
==Jump Clones==
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==Designating a Home Station==
{{main|Jump Clones}}
 
Jump Clones allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated at will (although there is a cooldown between uses) and have no limits to their skill point capacity. Also, unlike medical clones, they are not provided for free, and require specialised training and high standings with NPC corporations to use.
 
  
Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.  
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[[File:Home_Station_1.png|thumb|upright= 0.85|The Home Station interface.]]
[[Category:Guides]]
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To designate your Home Station, open your Character Sheet (click on your portrait at the top left of the screen), and navigate to the "Character" tab, and then the "Home Station" sub-section. This page shows your current Home Station, and lets you set it as the destination for your ship's navigation.
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[[File:Home_Station_2.png|thumb|upright= 0.85|The Change Home Station menu.]]
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Then click on "Select Home Station". You can select the station you're in as your Home Station. Player-owned [[Upwell structures]] can be designated as your Home Station, as well as NPC stations.
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You can also remotely designate any station in which your corporation maintains an office as your Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown.
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You cannot set your Home Station to be a structure in [[wormhole space]], with the exception of [[Thera]], which has NPC stations and acts like known space for Home Station purposes.
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If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you set your Home Station in conquerable sovereign null-security space, you might find it inconvenient to return there if the sovereignty changes hands. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
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{{expansion past|width=50%
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|There have been several significant changes to Home Station mechanics. The Home Station used to be called the "medical clone"
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* The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this became a much less viable method of traveling about New Eden (although it's certainly still possible).
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* Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.
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}}
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{{Template:GettingStartedNav}}
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[[Category:Getting Started]]

Latest revision as of 11:14, 21 January 2022

A character's Home Station is EVE's "respawn" mechanic. Wherever your Home Station is, there is a clone kept ready to be activated when your current clone dies (that is, when your capsule is blown up). For historical reasons, players sometimes refer to this mechanic as the medical clone.

Respawning

When your capsule is destroyed (when you are "podded") your character will wake up immediately in a new body in their Home Station. Any implants that were in your head when your capsule was destroyed will be lost; your new body's head will be empty. Any bonuses gained from drugs drugs taken before your capsule's destruction will be lost with the dead clone, with the important exception of cerebral accelerators, which persist across clones.

You can also redeem items (e.g. from daily login campaigns) directly to your Home Station, even when you're in space.

By default, a character's Home Station will be the space academy station in the starter system where the character began life. Most pilots find it useful to designate a station or structure in whatever system they make their real home as their Home Station, so that they can respawn conveniently where their assets are stored.

Self-destruction

Since the destruction of your capsule and the clone inside it immediately respawns you in your home station, you can use self-destruction to jump quickly back to your home station. This can be helpful if you find yourself a very long way from where you want to be, or trapped by hostile ships, or stranded in a wormhole. Note that just like any other pod loss, self-destructing your pod will destroy any implants which were in that clone's head, and lose the effects of any drugs other than cerebral accelerators.

To self-destruct while in station, ensure that you have left your ship and are just in your pod, then open the Character Sheet, navigate to the Home Station tab, and click on the "Self-Destruct" button. Self-destructing in a station happens instantly.

It is also possible to self-destruct your pod while in space. To do this, ensure that you are not in a ship, and then right-click your capsule and select "Self-Destruct" from the right-click menu. This starts a two-minute timer. When the two minutes run out, your capsule will explode. Your capsule can move around local space using its normal engines during this time, but initiating warp will cancel the self-destruct sequence. You can also cancel the self-destruct timer from the same right-click menu.

Designating a Home Station

The Home Station interface.

To designate your Home Station, open your Character Sheet (click on your portrait at the top left of the screen), and navigate to the "Character" tab, and then the "Home Station" sub-section. This page shows your current Home Station, and lets you set it as the destination for your ship's navigation.

The Change Home Station menu.

Then click on "Select Home Station". You can select the station you're in as your Home Station. Player-owned Upwell structures can be designated as your Home Station, as well as NPC stations.

You can also remotely designate any station in which your corporation maintains an office as your Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown.

You cannot set your Home Station to be a structure in wormhole space, with the exception of Thera, which has NPC stations and acts like known space for Home Station purposes.

If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you set your Home Station in conquerable sovereign null-security space, you might find it inconvenient to return there if the sovereignty changes hands. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".