Difference between revisions of "Reprocessing"

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[[Category:Guides]]
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{{Update|Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes}}
[[Category:Industry]]
+
 
Industry is arguably, the most complex career path available to a new pilot in New Eden, and to be successful requires detailed research before making skill and infrastructure decisions.  
+
{{Industry Links}}
Finding the detailed and informed information is not a simple task, and many players have wasted hours of game play and isk to find that there decisions where based on incorrect or uninformed information.  
+
'''Reprocessing''' (also known as '''refining''') allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as ‘waste’, so new players may find it more profitable to sell the raw ore they mine rather than refining it.
As a result, a number of players with a wealth of industry knowledge have created this wiki section within the university. It has been designed to be user friendly, so as to not overwhelm a player interested in making the move into industry. Below is a list of industry topics that have been broken down into easy to digest topics. If a topic is confusing then please inform us on the eve university forum either here <Mining> or <Research and Production>
+
 
 +
== Equipment ==
 +
In New Eden there are two types of reprocessing equipment:
 +
* equipment owned by NPC corporations
 +
* equipment owned by player corporations
 +
 
 +
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%<!-- (you can search for stations with 50% reprocessing efficiency by criteria, for example NPC-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page])-->. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this)
 +
 
 +
In addition, NPC stations take a [[Tax#Equipment tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail.
 +
 
 +
Better processing can be found in player-owned Upwell structures. [[Citadels]] and [[Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]).
 +
 
 +
== Pilot skills ==
 +
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing}} and {{sk|Reprocessing Efficiency}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing level IV to train, and costs 250,000 ISK from NPC stations.
 +
 
 +
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.
 +
 
 +
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station.
 +
 
 +
{| class="wikitable" style="margin-left: 2em; text-align: center;"
 +
|+ '''Net Yield with 50% Station Equipment'''
 +
! rowspan=2 style="width: 14%;" | Reprocessing
 +
! rowspan=2 style="width: 14%;" | Reprocessing<br>Efficiency
 +
! colspan=6 | <group> Ore Reprocessing
 +
|-
 +
! style="width: 12%;" | (zero)
 +
! style="width: 12%;" | I
 +
! style="width: 12%;" | II
 +
! style="width: 12%;" | III
 +
! style="width: 12%;" | IV
 +
! style="width: 12%;" | V
 +
|-
 +
| (zero) || (zero)
 +
| 50.00%
 +
| - || - || - || - || -
 +
|-
 +
| I || (zero)
 +
| 51.50%
 +
| - || - || - || - || -
 +
|-
 +
| II || (zero)
 +
| 53.00%
 +
| - || - || - || - || -
 +
|-
 +
| III || (zero)
 +
| 54.50%
 +
| - || - || - || - || -
 +
|-
 +
| IV || (zero)
 +
| 56.00%
 +
| 57.12% || 58.24% || 59.36% || 60.48% || 61.60%
 +
|-
 +
| V || (zero)
 +
| 57.50%
 +
| 58.65% || 59.80% || 60.95% || 62.10% || 63.25%
 +
|-
 +
| V || I
 +
| 58.65%
 +
| 59.82% || 60.99% || 62.16% || 63.34% || 64.51%
 +
|-
 +
| V || II
 +
| 59.80%
 +
| 60.99% || 62.19% || 63.38% || 64.58% || 65.78%
 +
|-
 +
| V || III
 +
| 60.95%
 +
| 62.16% || 63.38% || 64.60% || 65.82% || 67.04%
 +
|-
 +
| V || IV
 +
| 62.10%
 +
| 63.34% || 64.58% || 65.82% || 67.06% || 68.31%
 +
|-
 +
| V || V
 +
| 63.25%
 +
| 64.51% || 65.78% || 67.04% || 68.31% || 69.57%
 +
|}
 +
 
 +
 
 +
== Reprocessing in a station ==
 +
Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100 {{m3}}) than non compressed ice (1,000 {{m3}}).
 +
 
 +
To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:
 +
 
 +
[[File:refining.png|center]]
 +
 
 +
In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and  58,443 units of Pyerite.
 +
 
 +
[[File:refining_detail.png|thumb]]
 +
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
 +
* The base yield from station equipment is 50%.
 +
* With level V Reprocessing skill we have a x1.15 yield increase. ''(1 + 5 x 0.03)''
 +
* With level V Reprocessing Efficiency skill we have a x1.1 yield increase. ''(1 + 5 x 0.02)''
 +
* With level V Simple Ore Processing skill we have a x1.1 yield increase. ''(1 + 5 * 0.02)''
 +
As a result our total net yield is 69.9%.
 +
 
 +
 
 +
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.
 +
: <math>\displaystyle \text{Yield} = \text{Base yield} \times (1 + ( \text{Reprocessing skill} \times 0.03) ) \times (1 + (\text{Reprocessing Efficiency skill} \times 0.02) ) \times (1 + ( \text{"group" Ore Processing skill} \times 0.02) ) \times (1 + \text{Processing Implant})</math>
 +
 
 +
=== Upwell reprocessing formula ===
 +
: <math> \displaystyle \text{Yield} = ( 50 + Rm ) \times { \color{blue} ( 1 + Sec )} \times ( 1 + Sm ) \times ( 1 + ( R \times 0.03 ) ) \times ( 1 + ( Re \times 0.02 ) ) \times ( 1 + ( Op \times  0.02 ) ) \times ( 1 + Im ) </math>
 +
 
 +
The first three terms define the ''"base yield"''<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref>. You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield.
 +
 
 +
{| class="wikitable" style="margin-left: 2em;
 +
|-
 +
! Variable Name !! Meaning !! Valid Values !!
 +
|-
 +
| <math> Rm </math> || Rig Modifier || 0 (No Rig), 1 (T1), 3 (T2) ||
 +
Standup M-Set Moon Ore Grading Processor I/II<br>
 +
Standup M-Set Asteroid Ore Grading Processor I/II<br>
 +
Standup M-Set Ice Grading Processor I/II<br>
 +
Standup L-Set Reprocessing Monitor I/II
 +
|-
 +
| <math> \color{blue} Sec </math> || Security Modifier || 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) || Only applies if rigs are fitted
 +
|-
 +
| <math> Sm </math> || Structure Modifier || 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara) ||
 +
|-
 +
| <math> R </math>  || {{sk|Reprocessing|icon=yes}} level || 0-5 ||
 +
|-
 +
| <math> Re </math> || {{sk|Reprocessing Efficiency|icon=yes}} level || 0-5 ||
 +
|-
 +
| <math> Op </math> || Specific Ore Processing Skill level || 0-5 ||
 +
[[Skills:Resource Processing#Resource Processing Skills|Resource Processing Skills]]<br>
 +
Examples:<br>
 +
{{sk|Simple Ore Processing|icon= yes}}<br>
 +
{{sk|Ice Processing|icon= yes}}<br>
 +
{{sk|Rare Moon Ore Processing|icon= yes}}
 +
|-
 +
| <math> Im </math> || Implant || 0.00, 0.01, 0.02, 0.04 || [[List of Skill Hardwiring Implants#Resource Processing|Zainou 'Beancounter' Reprocessing RX-801/802/804]]
 +
|}
 +
 
 +
 
 +
* Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%
 +
{{CollapseBox|width=
 +
|The math
 +
| <math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + ( 5 \times 0.03 )) \times ( 1 + ( 5 \times 0.02 )) \times ( 1 + ( 5 \times  0.02 )) \times ( 1 + 0.04 ) </math>
 +
 
 +
<math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + 0.15 ) \times ( 1 + 0.1 ) \times ( 1 + 0.1 ) \times ( 1 + 0.04 ) </math>
 +
 
 +
<math> \displaystyle \text{Reprocessing yield} = 53 \times 1.12 \times  1.055 \times 1.15 \times 1.1 \times 1.1 \times 1.04 </math>
 +
 
 +
<math> \displaystyle \text{Reprocessing yield} = 90.628... </math>
 +
}}
 +
 
 +
== Scrapmetal reprocessing ==
 +
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing}} skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 35 - 50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.
 +
 
 +
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:
 +
: <math> \text{Yield} = \text{Base yield} \times (1 + ( \text{Scrapmetal Processing} \times 0.02 ) )</math>
 +
 
 +
 
 +
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:
 +
* The base yield from station equipment is 50%.
 +
* With Level V Scrapmetal Processing skill we have a x1.1 yield increase. ''(1 + 5 x 0.02)''
 +
As a result our total net yield is 55%.
 +
 
 +
== Ore ==
 +
=== Asteroid ore ===
 +
{{See also|Asteroids and ore}}
 +
 
 +
{{Update|All available locations changed with the [https://www.eveonline.com/news/view/patch-notes-for-version-18-10#2020-10-13.1 October 2020 Version 18.10] Patch.}}
 +
 
 +
The following table lists the mineral content (gross yield) of each ore type and the location(s) where they can be found. Batch compressed asteroid ores and Mercoxit require 1 unit to refine, while non-batch compressed and uncompressed asteroid ores and Mercoxit require 100 units. +5%/+10% ore varieties are not included.
 +
 
 +
Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.
 +
 
 +
Cells highlighted in green denote that the ore is the best source of that mineral per m3.
 +
 
 +
{| class="wikitable" "style="margin-left: 2em; text-align: center;"
 +
|+ Ore reprocessing amounts (per batch)
 +
|-
 +
! Ore Type
 +
! m3
 +
! Compressed<br>m3
 +
! [[File:Mineral tritanium.png|24px|link=]]<br>Trit
 +
! [[File:Mineral pyerite.png|24px|link=]]<br>Pye
 +
! [[File:Mineral mexallon.png|24px|link=]]<br>Mex
 +
! [[File:Mineral isogen.png|24px|link=]]<br>Iso
 +
! [[File:Mineral nocxium.png|24px|link=]]<br>Nocx
 +
! [[File:Mineral zydrine.png|24px|link=]]<br>Zyd
 +
! [[File:Mineral megacyte.png|24px|link=]]<br>Mega
 +
! [[File:Mineral morphite.png|24px|link=]]<br>Morph
 +
! Relevant<br>Skill
 +
! Location
 +
|-
 +
| style="text-align:left" | [[File:Ore veldspar.png|24px|link=]] Veldspar
 +
| 0.1
 +
| 0.01
 +
| style="background-color:#243A19; | 400
 +
|
 +
|
 +
|
 +
|
 +
 +
 +
|
 +
| Simple
 +
| style="text-align:left" | 1.0 (All Empire Space)
 +
|-
 +
| style="text-align:left;" | [[File:Ore scordite.png|24px|link=]] Scordite
 +
| 0.15
 +
| 0.01
 +
| 150
 +
| style="background-color:#243A19; | 90
 +
 +
|
 +
|
 +
 +
 +
 +
| Simple
 +
| style="text-align:left;" | 1.0 (All Empire Space)
 +
|-
 +
| style="text-align:left;" | [[File:Ore pyroxeres.png|24px|link=]] Pyroxeres
 +
| 0.3
 +
| 0.01
 +
 +
| 90
 +
| 30
 +
 +
 +
 +
 +
 +
| Simple
 +
| style="text-align:left;" | 0.9 (Amarr, Caldari)
 +
|-
 +
| style="text-align:left" | [[File:Ore plagioclase.png|24px|link=]] Plagioclase
 +
| 0.35
 +
| 0.01
 +
| 175
 +
|
 +
| style="background-color:#243A19; | 70
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| Simple
 +
| style="text-align:left;" | 0.9 (Gallente, Minmatar), 0.7 (Caldari)
 +
|-
 +
| style="text-align:left" | [[File:Ore omber.png|24px|link=]] Omber
 +
| 0.6
 +
| 0.01
 +
|
 +
| 90
 +
|
 +
| 75
 +
|
 +
|
 +
|
 +
|
 +
| Coherent
 +
| style="text-align:left;" | 0.7 (Gallente, Minmatar)
 +
|-
 +
| style="text-align:left" | [[File:Ore kernite.png|24px|link=]] Kernite
 +
| 1.2
 +
| 0.01
 +
|
 +
|
 +
| 60
 +
| 120
 +
|
 +
|
 +
|
 +
|
 +
| Coherent
 +
| style="text-align:left;" | 0.7 (Amarr), 0.4 (Caldari, Minmatar)
 +
|-
 +
| style="text-align:left" | [[File:Ore jaspet.png|24px|link=]] Jaspet
 +
| 2
 +
| 0.02
 +
|
 +
|
 +
| 150
 +
|
 +
| 50
 +
|
 +
|
 +
|
 +
| Coherent
 +
| style="text-align:left;" | 0.4 (Amarr, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore hemorphite.png|24px|link=]] Hemorphite
 +
| 3
 +
| 0.03
 +
|
 +
|
 +
|
 +
| 240
 +
| 90
 +
|
 +
|
 +
|
 +
| Coherent
 +
| style="text-align:left;" | 0.2 (Amarr, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore hedbergite.png|24px|link=]] Hedbergite
 +
| 3
 +
| 0.03
 +
|
 +
| 450
 +
|
 +
|
 +
| 120
 +
|
 +
|
 +
|
 +
| Coherent
 +
| style="text-align:left;" | 0.2 (Amarr, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore dark ochre.png|24px|link=]] Dark Ochre
 +
| 8
 +
| 0.08
 +
|
 +
|
 +
| 1360
 +
| 1200
 +
| 320
 +
|
 +
|
 +
|
 +
| Variegated
 +
| style="text-align:left;" | -0.2 (Caldari, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore gneiss.png|24px|link=]] Gneiss
 +
| 5
 +
| 0.05
 +
|
 +
| 2000
 +
| 1500
 +
| 800
 +
|
 +
|
 +
|
 +
|
 +
| Variegated
 +
| style="text-align:left;" | -0.4 (Amarr, Minmatar)
 +
|-
 +
| style="text-align:left" | [[File:Ore crokite.png|24px|link=]] Crokite
 +
| 16
 +
| 0.16
 +
|
 +
| 800
 +
| 2000
 +
|
 +
| 800
 +
|
 +
|
 +
|
 +
| Variegated
 +
| style="text-align:left;" | -0.5 (Amarr, Caldari, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore bistot.png|24px|link=]] Bistot
 +
| 16
 +
| 0.16
 +
|
 +
| 3200
 +
| 1200
 +
|
 +
|
 +
| 160
 +
|
 +
|
 +
| Complex
 +
| style="text-align:left;" | -0.6 (All NullSec Space)
 +
|-
 +
| style="text-align:left" | [[File:Ore arkonor.png|24px|link=]] Arkonor
 +
| 16
 +
| 0.16
 +
|
 +
| 3200
 +
| 1200
 +
|
 +
|
 +
|
 +
| 120
 +
|
 +
| Complex
 +
| style="text-align:left;" | -0.6 (All NullSec Space)
 +
|-
 +
| style="text-align:left" | [[File:Ore mercoxit.png|24px|link=]] Mercoxit
 +
| 40
 +
| 0.4
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="background-color:#243A19; | 140
 +
| Mercoxit
 +
| style="text-align:left;" | -0.8 (All NullSec Space)
 +
|-
 +
| style="text-align:left" | [[File:Ore spodumain.png|24px|link=]] Spodumain
 +
| 16
 +
| 0.16
 +
| 48000
 +
|
 +
|
 +
| 1000
 +
| 160
 +
| 80
 +
| 40
 +
|
 +
| Complex
 +
| style="text-align: left;" | -0.5 (Amarr, Caldari), [[Pochven]]
 +
|-
 +
| style="text-align: left" | [[File:Ore bezdnacine.png|24px|link=]] Bezdnacine
 +
| 16
 +
| -
 +
| 40000
 +
|
 +
|
 +
| style="background-color:#243A19; | 4800
 +
|
 +
|
 +
| style="background-color:#243A19; | 128
 +
|
 +
| Abyssal
 +
| style="text-align:left;" | Pochven
 +
|-
 +
| style="text-align:left" | [[File:Ore rakovene.png|24px|link=]] Rakovene
 +
| 16
 +
| -
 +
| 40000
 +
|
 +
|
 +
| 3200
 +
|
 +
| style="background-color:#243A19; | 200
 +
|
 +
|
 +
| Abyssal
 +
| style="text-align:left;" | Pochven
 +
|-
 +
| style="text-align:left" | [[File:Ore talassonite.png|24px|link=]] Talassonite
 +
| 16
 +
| -
 +
| 40000
 +
|
 +
|
 +
|
 +
| style="background-color:#243A19; | 960
 +
|
 +
| 32
 +
|
 +
| Abyssal
 +
| style="text-align:left;" | Pochven
 +
|}
 +
 
 +
 
 +
The table below shows the ore reprocessing values, normalized to 1 m3 of ore.
 +
 
 +
{| class="wikitable" style="margin-left: 2em; text-align: center;"
 +
|+ Ore reprocessing amounts (per m3)
 +
|-
 +
! Ore Type
 +
! m3/batch
 +
! [[File:Mineral tritanium.png|24px|link=]]<br>Trit
 +
! [[File:Mineral pyerite.png|24px|link=]]<br>Pye
 +
! [[File:Mineral mexallon.png|24px|link=]]<br>Mex
 +
! [[File:Mineral isogen.png|24px|link=]]<br>Iso
 +
! [[File:Mineral nocxium.png|24px|link=]]<br>Nocx
 +
! [[File:Mineral zydrine.png|24px|link=]]<br>Zyd
 +
! [[File:Mineral megacyte.png|24px|link=]]<br>Mega
 +
! [[File:Mineral morphite.png|24px|link=]]<br>Morph
 +
! Location
 +
|-
 +
| style="text-align:left" | [[File:Ore veldspar.png|24px|link=]] Veldspar
 +
| 10
 +
| style="background-color:#243A19; | 40
 +
|
 +
|
 +
|
 +
|
 +
 +
 +
|
 +
| style="text-align:left" | 1.0 (All Empire Space)
 +
|-
 +
| style="text-align:left;" | [[File:Ore scordite.png|24px|link=]] Scordite
 +
| 15
 +
| 10
 +
| style="background-color:#243A19; | 6
 +
 +
|
 +
|
 +
 +
 +
 +
| style="text-align:left;" | 1.0 (All Empire Space)
 +
|-
 +
| style="text-align:left;" | [[File:Ore pyroxeres.png|24px|link=]] Pyroxeres
 +
| 30
 +
 +
| 3
 +
| 1
 +
 +
 +
 +
 +
 +
| style="text-align:left;" | 0.9 (Amarr, Caldari)
 +
|-
 +
| style="text-align:left" | [[File:Ore plagioclase.png|24px|link=]] Plagioclase
 +
| 35
 +
| 5
 +
|
 +
| style="background-color:#243A19; | 2
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align:left;" | 0.9 (Gallente, Minmatar), 0.7 (Caldari)
 +
|-
 +
| style="text-align:left" | [[File:Ore omber.png|24px|link=]] Omber
 +
| 60
 +
|
 +
| 1.5
 +
|
 +
| 1.25
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align:left;" | 0.7 (Gallente, Minmatar)
 +
|-
 +
| style="text-align:left" | [[File:Ore kernite.png|24px|link=]] Kernite
 +
| 120
 +
|
 +
|
 +
| 0.5
 +
| 1
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align:left;" | 0.7 (Amarr), 0.4 (Caldari, Minmatar)
 +
|-
 +
| style="text-align:left" | [[File:Ore jaspet.png|24px|link=]] Jaspet
 +
| 200
 +
|
 +
|
 +
| 0.75
 +
|
 +
| 0.25
 +
|
 +
|
 +
|
 +
| style="text-align:left;" | 0.4 (Amarr, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore hemorphite.png|24px|link=]] Hemorphite
 +
| 300
 +
|
 +
|
 +
|
 +
| 0.8
 +
| 0.3
 +
|
 +
|
 +
|
 +
| style="text-align:left;" | 0.2 (Amarr, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore hedbergite.png|24px|link=]] Hedbergite
 +
| 300
 +
|
 +
| 1.5
 +
|
 +
|
 +
| 0.4
 +
|
 +
|
 +
|
 +
| style="text-align:left;" | 0.2 (Amarr, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore dark ochre.png|24px|link=]] Dark Ochre
 +
| 800
 +
|
 +
|
 +
| 1.7
 +
| 1.5
 +
| 0.4
 +
|
 +
|
 +
|
 +
| style="text-align:left;" | -0.2 (Caldari, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore gneiss.png|24px|link=]] Gneiss
 +
| 500
 +
|
 +
| 4
 +
| 3
 +
| 1.6
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align:left;" | -0.4 (Amarr, Minmatar)
 +
|-
 +
| style="text-align:left" | [[File:Ore crokite.png|24px|link=]] Crokite
 +
| 1600
 +
|
 +
| 0.5
 +
| 1.25
 +
|
 +
| 0.5
 +
|
 +
|
 +
|
 +
| style="text-align:left;" | -0.5 (Amarr, Caldari, Gallente)
 +
|-
 +
| style="text-align:left" | [[File:Ore bistot.png|24px|link=]] Bistot
 +
| 1600
 +
|
 +
| 2
 +
| 0.75
 +
|
 +
|
 +
| 0.1
 +
|
 +
|
 +
| style="text-align:left;" | -0.6 (All NullSec Space)
 +
|-
 +
| style="text-align:left" | [[File:Ore arkonor.png|24px|link=]] Arkonor
 +
| 1600
 +
|
 +
| 2
 +
| 0.75
 +
|
 +
|
 +
|
 +
| 0.075
 +
|
 +
| style="text-align:left;" | -0.6 (All NullSec Space)
 +
|-
 +
| style="text-align:left" | [[File:Ore mercoxit.png|24px|link=]] Mercoxit
 +
| 4000
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="background-color:#243A19; | 0.035
 +
| style="text-align:left;" | -0.8 (All NullSec Space)
 +
|-
 +
| style="text-align:left" | [[File:Ore spodumain.png|24px|link=]] Spodumain
 +
| 1600
 +
| 30
 +
|
 +
|
 +
| 0.625
 +
| 0.1
 +
| 0.05
 +
| 0.025
 +
|
 +
| style="text-align:left;" | -0.5 (Amarr, Caldari), Pochven
 +
|-
 +
| style="text-align:left" | [[File:Ore bezdnacine.png|24px|link=]] Bezdnacine
 +
| 1600
 +
| 25
 +
|
 +
|
 +
| style="background-color:#243A19; | 3
 +
|
 +
|
 +
| style="background-color:#243A19; | 0.8
 +
|
 +
| style="text-align:left;" | Pochven
 +
|-
 +
| style="text-align:left" | [[File:Ore rakovene.png|24px|link=]] Rakovene
 +
| 1600
 +
| 25
 +
|
 +
|
 +
| 0.6
 +
|
 +
| style="background-color:#243A19; | 0.125
 +
|
 +
|
 +
| style="text-align:left;" | Pochven
 +
|-
 +
| style="text-align:left" | [[File:Ore talassonite.png|24px|link=]] Talassonite
 +
| 1600
 +
| 25
 +
|
 +
|
 +
|
 +
| style="background-color:#243A19; | 0.6
 +
|
 +
| 0.02
 +
|
 +
| style="text-align:left;" | Pochven
 +
|}
 +
 
 +
=== Moon ore ===
 +
{{main|Moon mining#Moon Ore Refining}}
 +
 
 +
Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.
 +
 
 +
== Simplified ore chart for in-game notebook ==
 +
{{Update|All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores}}
 +
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)
 +
 
 +
 
 +
<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%
 +
 
 +
 
 +
Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense
 +
 
 +
Scordite: Tritanium+150 Pyerite+90 (1.0 All Space) Condensed/Massive
 +
 
 +
Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous
 +
 
 +
Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich
 +
 
 +
 
 +
Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden
 +
 
 +
Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery
 +
 
 +
Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine
 +
   
 +
Hemorphite: Nocxium+240 Nocxium+50 (0.2 Amarr, Gallente) Vivid/Radiant
 +
 
 +
Hedbergite: Pyerite+450 Nocxium+120 (0.2 Amarr, Gallente) Vitric/Glazed
 +
 
 +
Gneiss: Pyerite+2000 Mexallon+1500 Isogen+800 (-0.4 Amarr, Minmatar) Iridescent/Prismatic
 +
 
 +
Dark Ochre: Mexallon+1360 Isogen+1200 Nocxium+320 (-0.2 Caldari, Gallente) Onyx/Obsidian
 +
 
 +
Crokite: Pyerite+800 Mexallon+2000 Nocxium+800 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline
 +
 
 +
 
 +
Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic
 +
 
 +
Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime
 +
 
 +
Mercoxit: Morphite+140 (-0.8 All Space) Magma/Vitreous
 +
 
 +
 
 +
Spodumain: Tritanium+48000 Isogen+1000 Nocxium+160 Zydrine+80 Megacyte+40 (-0.5 Amarr, Caldari) Bright/Gleaming
 +
 
 +
Bezdnacine: Tritanium+40000 Isogen+4800 Megacyte+128
 +
 
 +
Rakovene: Tritanium+40000 Isogen+4800 Megacyte+128
 +
 
 +
Talassonite: Tritanium+40000 Nocxium+960 Megacyte+32
 +
</small>
 +
 
 +
== Implants ==
 +
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These [[Implants#Skill Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.
  
==Refining==
+
== Equipment tax ==
 +
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.
  
Refining is a miner’s second best friend, the first being powerfully mining lasers. Refining allows a miner to refine there raw ore into usable minerals that can be sold or used for personal production. However as a new player, it is unlikely that your skill set will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’
+
Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.
  
A pilots ability to use a refinery is affected by three attributes, the equipment efficiency, refining skills and the equipment usage tax.  
+
NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
  
==Equipment==
+
Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.
  
In New Eden there are two types or refining equipment, npc owned and Private Corporation owned. For the purposes of this guide we will only examine NPC refineries that can be found in almost all systems of empire space. If an NPC station is capable of refining then its equipment will have an ‘efficiency’ of either 30% or 50%. Obviously using a station with 50% equipment is better so pilots should take care when choosing a refining station and check this value before use. Now confusingly, you would think that you would receive 50% of the minerals using this equipment, however at this level you actually receive 87.5% of the minerals refined, with 12.5% of the minerals lost as ‘waste’
+
== References ==
+
<references />
==Pilot Skills==
 
 
There are two generic skills that affect a player’s ability to refine. ‘Refining’ and ‘Refinery Efficiency’ which are available from NPC stations. ‘Refining’ is the first skill you will need to improve efficiency, and will cost approximately 45,000isk. Each level will increase the equipment efficiency by 2% for a maximum of 10% increase. Using commonly found 50% empire equipment will now give you an output of 91.25% with 8.75% of the minerals being lost.
 
Refinery efficiency has the largest impact on refining efficiency; as such it has a longer training time taking 3 times as long to train as Refining, as well as requiring Refining Level 5 as a prerequisite skill. This skill costs 252,000isk. reaching level 3 with this skill gives an output of 96.2% Due to the mechanics of the game, when using an NPC station this is fixed to 95%
 
  
==Equipment tax==
+
[[Category:Industry]]
So far it is has been possible to refine a batch of ore and receive 95% of the minerals, skills can no longer be used to improve this value. This is because there is a cost or ‘tax’ for using the equipment. At its default value, 5% of the minerals will be taken by the NPC Corporation that owns the station. It is of course possible to reduce this value to zero so that a perfect refine will result in 100% of the minerals given to the player. Within the university there are many players who have already attained this ‘perfect’ refine and offer a free service to newer players.
+
[[Category:Mining]]
In order to reduce the tax level the stations corporation standing needs to be improved, there are already guides available to do this, however to reach zero tax requires a standing of 6.7. Obviously having a faction standing of 6.7 will give perfect refine at all corporation stations that belong to that faction, however this is considered to be quite difficult to obtain.
 

Latest revision as of 15:41, 13 February 2024

This page should be updated due to game changes.
Reason: Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes


Reprocessing (also known as refining) allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as ‘waste’, so new players may find it more profitable to sell the raw ore they mine rather than refining it.

Equipment

In New Eden there are two types of reprocessing equipment:

  • equipment owned by NPC corporations
  • equipment owned by player corporations

If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like DOTLAN to quickly check this)

In addition, NPC stations take a tax for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See Equipment tax below for more detail.

Better processing can be found in player-owned Upwell structures. Citadels and Engineering Complexes have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including wormholes).

Pilot skills

There are two generic skills that affect a player’s ability to process raw materials: Reprocessing and Reprocessing Efficiency, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's skillbook program.) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing level IV to train, and costs 250,000 ISK from NPC stations.

To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the Resource Processing page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% implant using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.

For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station.

Net Yield with 50% Station Equipment
Reprocessing Reprocessing
Efficiency
<group> Ore Reprocessing
(zero) I II III IV V
(zero) (zero) 50.00% - - - - -
I (zero) 51.50% - - - - -
II (zero) 53.00% - - - - -
III (zero) 54.50% - - - - -
IV (zero) 56.00% 57.12% 58.24% 59.36% 60.48% 61.60%
V (zero) 57.50% 58.65% 59.80% 60.95% 62.10% 63.25%
V I 58.65% 59.82% 60.99% 62.16% 63.34% 64.51%
V II 59.80% 60.99% 62.19% 63.38% 64.58% 65.78%
V III 60.95% 62.16% 63.38% 64.60% 65.82% 67.04%
V IV 62.10% 63.34% 64.58% 65.82% 67.06% 68.31%
V V 63.25% 64.51% 65.78% 67.04% 68.31% 69.57%


Reprocessing in a station

Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100 m3) than non compressed ice (1,000 m3).

To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:

Refining.png

In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and 58,443 units of Pyerite.

Refining detail.png

To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:

  • The base yield from station equipment is 50%.
  • With level V Reprocessing skill we have a x1.15 yield increase. (1 + 5 x 0.03)
  • With level V Reprocessing Efficiency skill we have a x1.1 yield increase. (1 + 5 x 0.02)
  • With level V Simple Ore Processing skill we have a x1.1 yield increase. (1 + 5 * 0.02)

As a result our total net yield is 69.9%.


To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.

[math]\displaystyle \text{Yield} = \text{Base yield} \times (1 + ( \text{Reprocessing skill} \times 0.03) ) \times (1 + (\text{Reprocessing Efficiency skill} \times 0.02) ) \times (1 + ( \text{"group" Ore Processing skill} \times 0.02) ) \times (1 + \text{Processing Implant})[/math]

Upwell reprocessing formula

[math] \displaystyle \text{Yield} = ( 50 + Rm ) \times { \color{blue} ( 1 + Sec )} \times ( 1 + Sm ) \times ( 1 + ( R \times 0.03 ) ) \times ( 1 + ( Re \times 0.02 ) ) \times ( 1 + ( Op \times 0.02 ) ) \times ( 1 + Im ) [/math]

The first three terms define the "base yield"[1]. You can use this calculator to calculate your reprocessing yield.

Variable Name Meaning Valid Values
[math] Rm [/math] Rig Modifier 0 (No Rig), 1 (T1), 3 (T2)

Standup M-Set Moon Ore Grading Processor I/II
Standup M-Set Asteroid Ore Grading Processor I/II
Standup M-Set Ice Grading Processor I/II
Standup L-Set Reprocessing Monitor I/II

[math] \color{blue} Sec [/math] Security Modifier 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) Only applies if rigs are fitted
[math] Sm [/math] Structure Modifier 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara)
[math] R [/math] Icon skillbook2.png Reprocessing level 0-5
[math] Re [/math] Icon skillbook2.png Reprocessing Efficiency level 0-5
[math] Op [/math] Specific Ore Processing Skill level 0-5

Resource Processing Skills
Examples:
Icon skillbook2.png Simple Ore Processing
Icon skillbook2.png Ice Processing
Icon skillbook2.png Rare Moon Ore Processing

[math] Im [/math] Implant 0.00, 0.01, 0.02, 0.04 Zainou 'Beancounter' Reprocessing RX-801/802/804


  • Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%

Scrapmetal reprocessing

Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the Scrapmetal Processing skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 35 - 50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.

To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:

[math] \text{Yield} = \text{Base yield} \times (1 + ( \text{Scrapmetal Processing} \times 0.02 ) )[/math]


To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:

  • The base yield from station equipment is 50%.
  • With Level V Scrapmetal Processing skill we have a x1.1 yield increase. (1 + 5 x 0.02)

As a result our total net yield is 55%.

Ore

Asteroid ore

See also: Asteroids and ore
This page should be updated due to game changes.
Reason: All available locations changed with the October 2020 Version 18.10 Patch.

The following table lists the mineral content (gross yield) of each ore type and the location(s) where they can be found. Batch compressed asteroid ores and Mercoxit require 1 unit to refine, while non-batch compressed and uncompressed asteroid ores and Mercoxit require 100 units. +5%/+10% ore varieties are not included.

Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.

Cells highlighted in green denote that the ore is the best source of that mineral per m3.

Ore reprocessing amounts (per batch)
Ore Type m3 Compressed
m3
Mineral tritanium.png
Trit
Mineral pyerite.png
Pye
Mineral mexallon.png
Mex
Mineral isogen.png
Iso
Mineral nocxium.png
Nocx
Mineral zydrine.png
Zyd
Mineral megacyte.png
Mega
Mineral morphite.png
Morph
Relevant
Skill
Location
Ore veldspar.png Veldspar 0.1 0.01 400 Simple 1.0 (All Empire Space)
Ore scordite.png Scordite 0.15 0.01 150 90 Simple 1.0 (All Empire Space)
Ore pyroxeres.png Pyroxeres 0.3 0.01 90 30 Simple 0.9 (Amarr, Caldari)
Ore plagioclase.png Plagioclase 0.35 0.01 175 70 Simple 0.9 (Gallente, Minmatar), 0.7 (Caldari)
Ore omber.png Omber 0.6 0.01 90 75 Coherent 0.7 (Gallente, Minmatar)
Ore kernite.png Kernite 1.2 0.01 60 120 Coherent 0.7 (Amarr), 0.4 (Caldari, Minmatar)
Ore jaspet.png Jaspet 2 0.02 150 50 Coherent 0.4 (Amarr, Gallente)
Ore hemorphite.png Hemorphite 3 0.03 240 90 Coherent 0.2 (Amarr, Gallente)
Ore hedbergite.png Hedbergite 3 0.03 450 120 Coherent 0.2 (Amarr, Gallente)
Ore dark ochre.png Dark Ochre 8 0.08 1360 1200 320 Variegated -0.2 (Caldari, Gallente)
Ore gneiss.png Gneiss 5 0.05 2000 1500 800 Variegated -0.4 (Amarr, Minmatar)
Ore crokite.png Crokite 16 0.16 800 2000 800 Variegated -0.5 (Amarr, Caldari, Gallente)
Ore bistot.png Bistot 16 0.16 3200 1200 160 Complex -0.6 (All NullSec Space)
Ore arkonor.png Arkonor 16 0.16 3200 1200 120 Complex -0.6 (All NullSec Space)
Ore mercoxit.png Mercoxit 40 0.4 140 Mercoxit -0.8 (All NullSec Space)
Ore spodumain.png Spodumain 16 0.16 48000 1000 160 80 40 Complex -0.5 (Amarr, Caldari), Pochven
Ore bezdnacine.png Bezdnacine 16 - 40000 4800 128 Abyssal Pochven
Ore rakovene.png Rakovene 16 - 40000 3200 200 Abyssal Pochven
Ore talassonite.png Talassonite 16 - 40000 960 32 Abyssal Pochven


The table below shows the ore reprocessing values, normalized to 1 m3 of ore.

Ore reprocessing amounts (per m3)
Ore Type m3/batch Mineral tritanium.png
Trit
Mineral pyerite.png
Pye
Mineral mexallon.png
Mex
Mineral isogen.png
Iso
Mineral nocxium.png
Nocx
Mineral zydrine.png
Zyd
Mineral megacyte.png
Mega
Mineral morphite.png
Morph
Location
Ore veldspar.png Veldspar 10 40 1.0 (All Empire Space)
Ore scordite.png Scordite 15 10 6 1.0 (All Empire Space)
Ore pyroxeres.png Pyroxeres 30 3 1 0.9 (Amarr, Caldari)
Ore plagioclase.png Plagioclase 35 5 2 0.9 (Gallente, Minmatar), 0.7 (Caldari)
Ore omber.png Omber 60 1.5 1.25 0.7 (Gallente, Minmatar)
Ore kernite.png Kernite 120 0.5 1 0.7 (Amarr), 0.4 (Caldari, Minmatar)
Ore jaspet.png Jaspet 200 0.75 0.25 0.4 (Amarr, Gallente)
Ore hemorphite.png Hemorphite 300 0.8 0.3 0.2 (Amarr, Gallente)
Ore hedbergite.png Hedbergite 300 1.5 0.4 0.2 (Amarr, Gallente)
Ore dark ochre.png Dark Ochre 800 1.7 1.5 0.4 -0.2 (Caldari, Gallente)
Ore gneiss.png Gneiss 500 4 3 1.6 -0.4 (Amarr, Minmatar)
Ore crokite.png Crokite 1600 0.5 1.25 0.5 -0.5 (Amarr, Caldari, Gallente)
Ore bistot.png Bistot 1600 2 0.75 0.1 -0.6 (All NullSec Space)
Ore arkonor.png Arkonor 1600 2 0.75 0.075 -0.6 (All NullSec Space)
Ore mercoxit.png Mercoxit 4000 0.035 -0.8 (All NullSec Space)
Ore spodumain.png Spodumain 1600 30 0.625 0.1 0.05 0.025 -0.5 (Amarr, Caldari), Pochven
Ore bezdnacine.png Bezdnacine 1600 25 3 0.8 Pochven
Ore rakovene.png Rakovene 1600 25 0.6 0.125 Pochven
Ore talassonite.png Talassonite 1600 25 0.6 0.02 Pochven

Moon ore

Main article: Moon mining#Moon Ore Refining

Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.

Simplified ore chart for in-game notebook

This page should be updated due to game changes.
Reason: All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores

For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)


ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%


Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense

Scordite: Tritanium+150 Pyerite+90 (1.0 All Space) Condensed/Massive

Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous

Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich


Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden

Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery

Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine

Hemorphite: Nocxium+240 Nocxium+50 (0.2 Amarr, Gallente) Vivid/Radiant

Hedbergite: Pyerite+450 Nocxium+120 (0.2 Amarr, Gallente) Vitric/Glazed

Gneiss: Pyerite+2000 Mexallon+1500 Isogen+800 (-0.4 Amarr, Minmatar) Iridescent/Prismatic

Dark Ochre: Mexallon+1360 Isogen+1200 Nocxium+320 (-0.2 Caldari, Gallente) Onyx/Obsidian

Crokite: Pyerite+800 Mexallon+2000 Nocxium+800 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline


Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic

Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime

Mercoxit: Morphite+140 (-0.8 All Space) Magma/Vitreous


Spodumain: Tritanium+48000 Isogen+1000 Nocxium+160 Zydrine+80 Megacyte+40 (-0.5 Amarr, Caldari) Bright/Gleaming

Bezdnacine: Tritanium+40000 Isogen+4800 Megacyte+128

Rakovene: Tritanium+40000 Isogen+4800 Megacyte+128

Talassonite: Tritanium+40000 Nocxium+960 Megacyte+32

Implants

Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These Implants are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.

Equipment tax

Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.

Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.

NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill Connections, to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.

Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.

References