Difference between revisions of "Sansha's Nation"

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[[File:Sansha_Kuvakei_ingame.jpg|Sansha Kuvakei|thumb|128px]]
 
[[File:Logo_faction_sanshas_nation.png|thumb]]
 
[[File:Logo_faction_sanshas_nation.png|thumb]]
'''Sansha's Nation''' is a rogue state that occupies the Stain region. It was founded over a hundred years ago by Sansha Kuvakei, who wished to create a utopian society based around the exploitation of brainwashed slave labor and a small, cybernetically enhanced elite. Nation, as it is called by its citizens, was destroyed by a CONCORD-led coalition of the empires in YC 37, leaving only remnants behind. However, the survivors managed to band together and reemerged in YC105, gradually restoring its power and growing until launching a series of invasions into empire space in YC112.
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'''Sansha's Nation''' is a rogue state that occupies the Stain region. It was founded over a hundred years ago by Sansha Kuvakei, who wished to create a "utopian" society based around the exploitation of brainwashed slave labor by a small, cybernetically enhanced elite. The Nation, as it is called by its citizens, was destroyed by a [[CONCORD]]-led coalition of the empires in YC 37, leaving only remnants. However, the survivors managed to band together and re-emerged in YC105, gradually restoring its power and eventually launching [[Incursions|a series of invasions]] into empire space in YC112.
  
 
== Lore ==
 
== Lore ==
Sansha's Nation is a dictatorship where the majority of citizens are "True Slaves" being controlled by brain implants. The "True Citizens" retain their free will though they also have the same slave implants.
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Sansha's Nation is a dictatorship where the majority of citizens are "True Slaves" being controlled by brain implants. The "True Citizens" retain their free will, though they also have the same implants.
  
The Sansha's Nation was once one of the strongest empires in EVE cluster. But in YC 37 the truth of Kuvakei's intentions and slave technology came out and a CONCORD-led coalition of the five empires, including the Jove, came and destroyed the nation and killed Kuvakei.
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The Sansha's Nation was once one of the strongest empires in [[New Eden]]. But in YC37 the truth of Kuvakei's intentions and his enslavement technology came out, and a CONCORD-led coalition of the five empires, including the [[Jove_Empire|Jove]], destroyed the nation and killed Kuvakei.
  
The Nation was thought to be gone but in YC 112 the Nation emerged with power. Nowaday the nation has sovereignity in region of Stain and regularly stages [[incursions]] to empire space.
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The Nation was thought to be gone, but in YC112 the Nation re-emerged. Nowadays, the Nation has sovereignty in the region of Stain and regularly stages [[Incursions]] into empire space.
  
The Sansha's Nation is perhaps the most technologically advanced entity in New Eden. Perhaps the largest advantage Sansha have is the knowledge on wormhole generation.
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Sansha's Nation is one of the most technologically-advanced groups in New Eden. They have particular mastery of wormhole generation.
  
==Sansha in PvE==
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==Sansha's Nation in PvE==
  
Sansha's Nation rats are found in eastern [[Amarr Empire]] regions, [[Ammatar Mandate]] controlled regions and south from them. In there you can encounter Sansha ships in asteroid belts and Sansha cobat sites spawn. Sansha ships are also present in missions.
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Sansha's Nation rats are found in eastern [[Amarr Empire]] regions, [[Ammatar Mandate]] controlled regions, and regions south of them. In these regions, you can encounter Sansha ships in asteroid belts and Sansha combat sites spawn. Sansha ships are also present in missions.
  
Sansha's Nation rats deal EM and thermal damage with emphasis on EM damage. They are weakest against EM damage with thermal being second best damage to use.
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Sansha's Nation rats deal EM and thermal damage with an emphasis on EM damage. They are weakest against EM damage with thermal being the second best damage to use. They are armor-tanked and will actively repair their armor.
  
The EWAR of choice for Sansha ships is tracking disruption. For drone and missile ships this has no impact but turret based ships will suffer greatly when fighting against Sansha.
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The EWAR of choice for Sansha ships is tracking disruption. For drone and missile ships this has no impact, but turret-using ships will suffer reduced ranges and reduced tracking speeds when fighting the Nation.
  
Notably in Incursions Sansha uses completely different kind of ships. In there the ships deal omni damage and do not have weakness to any aprticular damage type. They will also not use tracking disruptions.
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In Incursions, the Sansha use completely different kinds of ships. Incursion ships deal omni damage, do not have weaknesses to any particular damage type, and do not use tracking disruptors.
  
==Faction ships==
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==Sansha's Ships==
Many of the Sansha's Nation ships are available for capsuleer use. These ships use laser turrets and have strong bonus to afterburner speed.
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Sansha ships are designed to be shield tanked (even though all of the Sansha's faction, deadspace, and officer modules are armor). They feature large role bonuses to energy turret damage and an Amarr spaceship command skill linked bonus to application. The defining feature of Sansha's ships are their Caldari Spaceship command skill bonus to afterburner speed boost. This bonus allows Sansha ships to attain MWD speeds without the capacitor burden or sig radius bloom.  
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===Faction ships===
  
 
* Heavy Attack Fighter: [[Shadow]]
 
* Heavy Attack Fighter: [[Shadow]]
* Corvette: [[Immolator]] (Limited Edition)
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* Corvette: {{sh|Immolator}} (Limited Edition)
* Frigate: [[Succubus]]
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* Frigate: {{sh|Succubus}}
** Interceptor: [[Imp]] (Limited Edition)
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** Interceptor: {{sh|Imp}} (Limited Edition)
* Cruiser: [[Phantasm]]
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* Cruiser: {{sh|Phantasm}}
** Heavy Interdiction Cruiser: [[Fiend]] (Limited Edition)
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** Heavy Interdiction Cruiser: {{sh|Fiend}} (Limited Edition)
* Battleship: [[Nightmare]]
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* Battleship: {{sh|Nightmare}}
* Supercarrier: [[Revenant]]
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* Supercarrier: {{sh|Revenant}}
  
==See also==
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==Further Reading==
* [https://fiction.eveonline.com/new-eden/lore/Sanshas-Nation Lore: Sansha's Nation]
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* [https://universe.eveonline.com/lore/Sanshas-Nation Lore: Sansha's Nation]
  
  
 
[[Category:Lore]]
 
[[Category:Lore]]
 
[[Category:Factions]]
 
[[Category:Factions]]

Latest revision as of 02:50, 24 April 2024

Sansha Kuvakei
Logo faction sanshas nation.png

Sansha's Nation is a rogue state that occupies the Stain region. It was founded over a hundred years ago by Sansha Kuvakei, who wished to create a "utopian" society based around the exploitation of brainwashed slave labor by a small, cybernetically enhanced elite. The Nation, as it is called by its citizens, was destroyed by a CONCORD-led coalition of the empires in YC 37, leaving only remnants. However, the survivors managed to band together and re-emerged in YC105, gradually restoring its power and eventually launching a series of invasions into empire space in YC112.

Lore

Sansha's Nation is a dictatorship where the majority of citizens are "True Slaves" being controlled by brain implants. The "True Citizens" retain their free will, though they also have the same implants.

The Sansha's Nation was once one of the strongest empires in New Eden. But in YC37 the truth of Kuvakei's intentions and his enslavement technology came out, and a CONCORD-led coalition of the five empires, including the Jove, destroyed the nation and killed Kuvakei.

The Nation was thought to be gone, but in YC112 the Nation re-emerged. Nowadays, the Nation has sovereignty in the region of Stain and regularly stages Incursions into empire space.

Sansha's Nation is one of the most technologically-advanced groups in New Eden. They have particular mastery of wormhole generation.

Sansha's Nation in PvE

Sansha's Nation rats are found in eastern Amarr Empire regions, Ammatar Mandate controlled regions, and regions south of them. In these regions, you can encounter Sansha ships in asteroid belts and Sansha combat sites spawn. Sansha ships are also present in missions.

Sansha's Nation rats deal EM and thermal damage with an emphasis on EM damage. They are weakest against EM damage with thermal being the second best damage to use. They are armor-tanked and will actively repair their armor.

The EWAR of choice for Sansha ships is tracking disruption. For drone and missile ships this has no impact, but turret-using ships will suffer reduced ranges and reduced tracking speeds when fighting the Nation.

In Incursions, the Sansha use completely different kinds of ships. Incursion ships deal omni damage, do not have weaknesses to any particular damage type, and do not use tracking disruptors.

Sansha's Ships

Sansha ships are designed to be shield tanked (even though all of the Sansha's faction, deadspace, and officer modules are armor). They feature large role bonuses to energy turret damage and an Amarr spaceship command skill linked bonus to application. The defining feature of Sansha's ships are their Caldari Spaceship command skill bonus to afterburner speed boost. This bonus allows Sansha ships to attain MWD speeds without the capacitor burden or sig radius bloom.

Faction ships

Further Reading