Difference between revisions of "User:Christopher Nolm/Armor Training Fleet"

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==Scanner==
 
==Scanner==
 
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! style="text-align:left" | <span style="color:orange">[[Amarr_Basic_Ship_and_Skill_Overview#Frigate|Amarr Frigate]] - {{Ship|Crucifier|tooltip}} [[EWAR#Weapon_Disruption|Weapon Disruption]] Fitting</span>
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! style="text-align:left" | <span style="color:orange">[[Amarr_Basic_Ship_and_Skill_Overview#Frigate|Amarr Frigate]] - {{Ship|Magnate|tooltip}} [[https://www.youtube.com/watch?v=YCQ-JecpDQI|Combat Scanning]] Fitting</span>
 
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Revision as of 23:05, 5 March 2017

Fittings

Booster Ships

Heavy Tackle/Neuting Ships

Damage Dealers

Logi

Scanner

EWAR

Tackle

Tactics

The fleet is a brawling armor fleet. The fleet is built around two boosting ships. The forward booster would be flown by the FC and is deliberately has no weapons so that the FC can concentrate on managing the fleet. The forward booster goes as far forward as possible and tries to draw fire as it has the best resistances and tank. The rear booster position is about 30 km behind the forward booster but may need to move forward if DD/Heavy tackler stray out of range of the logi. The rear booster would apply damage at range and would also provide intel to the FC using the ship scanner. The logi will anchor on the rear booster. The heavy tackler/neuter follows the primary calls to disable the primary and is also the drone bunny. The heavy tackler is a priority for the logi wing. DD pilots would orbit the primary directly. The frigate tackle and frigate ewar would follow normal tactics for their ship. Ewar pilots that are not confident can anchor on the rear booster.

Given ideal circumstances when warping into a fleet, the forward booster, heavy tackle, DD, tackle frigates would warp in first at zero. The rear booster, logi and ewar would warp in at range a few seconds after that. Logi would immediately land reps before setting up the cap chain.