Difference between revisions of "User:Christopher Nolm/Armor Training Fleet"

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|-
 
|-
 
| style="font-size:100%; color:#FFFFFF" | {{{1|{{ShipFitting
 
| style="font-size:100%; color:#FFFFFF" | {{{1|{{ShipFitting
| ship=Crucifier
+
| ship=Magnate
| shipTypeID=2161
+
| shipTypeID=29248
| fitName=Amarr Ewar
+
| fitName=Combat Scanner
| fitID=Amarr-Ewar
+
| fitID=Combat-Scanner
| low1name=F-89 Compact Signal Amplifier
+
| low1name=Nanofiber Internal Structure II
| low1typeID=6296
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| low1typeID=2605
 
| low2name=Nanofiber Internal Structure II
 
| low2name=Nanofiber Internal Structure II
 
| low2typeID=2605
 
| low2typeID=2605
| low3name=Damage Control II
+
| low3name=Photonic Upgraded Co-Processor
| low3typeID=2048
+
| low3typeID=8748
| mid1name=Baker Nunn Enduring Tracking Disruptor I, Tracking Speed Disruption Script
+
| low4name=Photonic Upgraded Co-Processor
| mid1typeID=5319
+
| low4typeID=8748
| charge1name=Tracking Speed Disruption Script x1
+
| mid1name=5MN Y-T8 Compact Microwarpdrive
| charge1typeID=29007
+
| mid1typeID=5973
| mid2name=Baker Nunn Enduring Tracking Disruptor I, Tracking Speed Disruption Script
+
| mid2name=Type-E Enduring Cargo Scanner
| mid2typeID=5319
+
| mid2typeID=6131
| mid3name=A-211 Enduring Guidance Disruptor, Missile Range Disruption Script
+
| mid3name=Faint Scoped Warp Disruptor
| mid3typeID=37545
+
| mid3typeID=5403
| charge2name=Missile Range Disruption Script x1
+
| high1name=Expanded Probe Launcher I, Sisters Combat Scanner Probe
| charge2typeID=40334
+
| high1typeID=18639
| mid4name=5MN Quad LiF Restrained Microwarpdrive
+
| charge1name=Sisters Combat Scanner Probe x1
| mid4typeID=35658
+
| charge1typeID=30486
| rig1name=Small Ionic Field Projector I
+
| rig1name=Small Gravity Capacitor Upgrade I
| rig1typeID=31274
+
| rig1typeID=31213
| rig2name=Small Tracking Diagnostic Subroutines I
+
| rig2name=Small Gravity Capacitor Upgrade I
| rig2typeID=31346
+
| rig2typeID=31213
| rig3name=Small Drone Control Range Augmentor I
+
| drone1name=Hornet EC-300 x8
| rig3typeID=32025
 
| drone1name=Hornet EC-300 x3
 
 
| drone1typeID=23707
 
| drone1typeID=23707
| drone2name=Warrior I x3
 
| drone2typeID=2486
 
| drone3name=Hornet I x3
 
| drone3typeID=2464
 
| charge3name=Optimal Range Disruption Script x2
 
| charge3typeID=29005
 
| charge4name=Missile Precision Script x1
 
| charge4typeID=35795
 
| high1name=open
 
 
| high2name=open
 
| high2name=open
 +
| high3name=open
 +
| rig3name=open
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 
| charge5name=open
 
| charge5name=open
 +
| drone2name=open
 +
| drone3name=open
 
| drone4name=open
 
| drone4name=open
 
| drone5name=open
 
| drone5name=open
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| warsopReason=
 
| warsopReason=
 
| version=LATEST
 
| version=LATEST
| showTOC=N
+
| showTOC=Y
| shipDNA=2161:6296;1:2605;1:2048;1:5319;2:29007;1:37545;1:40334;1:35658;1:31274;1:31346;1:32025;1:23707;3:2486;3:2464;3:29005;2:35795;1::
+
| shipDNA=29248:2605;2:8748;2:5973;1:6131;1:5403;1:18639;1:30486;1:31213;2:23707;8::
 
| fleetup=
 
| fleetup=
 
| alphacanuse=Y
 
| alphacanuse=Y

Revision as of 23:08, 5 March 2017

Fittings

Booster Ships

Heavy Tackle/Neuting Ships

Damage Dealers

Logi

Scanner

EWAR

Tackle

Tactics

The fleet is a brawling armor fleet. The fleet is built around two boosting ships. The forward booster would be flown by the FC and is deliberately has no weapons so that the FC can concentrate on managing the fleet. The forward booster goes as far forward as possible and tries to draw fire as it has the best resistances and tank. The rear booster position is about 30 km behind the forward booster but may need to move forward if DD/Heavy tackler stray out of range of the logi. The rear booster would apply damage at range and would also provide intel to the FC using the ship scanner. The logi will anchor on the rear booster. The heavy tackler/neuter follows the primary calls to disable the primary and is also the drone bunny. The heavy tackler is a priority for the logi wing. DD pilots would orbit the primary directly. The frigate tackle and frigate ewar would follow normal tactics for their ship. Ewar pilots that are not confident can anchor on the rear booster.

Given ideal circumstances when warping into a fleet, the forward booster, heavy tackle, DD, tackle frigates would warp in first at zero. The rear booster, logi and ewar would warp in at range a few seconds after that. Logi would immediately land reps before setting up the cap chain.