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This article is dedicated to exploring the additional concerns or considerations for conducting Planetary Industry (PI) in Null Security (Nullsec) space. Some statements or conclusions here are valid for other areas of dangerous space, such as High Security (Highsec) space in wartime or Wormholes, though profitability will vary by region of space.
+
This page explores the additional concerns or considerations for conducting [[Planetary Industry]] (PI) in [[System_security#Null_security|Null Security]] (Nullsec) space. Guidance presented here is generally valid for other areas of dangerous space, such as High Security (Highsec) space in [Planetary Industry During War (Uni only!)|wartime]] or Wormholes, though profitability and tactics will vary by region of space.
  
==Comparing PI in Highsec to Nullsec==
+
==PI in Dangerous Space==
  
 
PI encompasses the two activities of extracting planetary resources and processing these raw resources into more advanced products. The amount of [[Planetary_Commodities|resources]] available for extraction on a planet is influenced by two factors:
 
PI encompasses the two activities of extracting planetary resources and processing these raw resources into more advanced products. The amount of [[Planetary_Commodities|resources]] available for extraction on a planet is influenced by two factors:
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# Competing resource extraction on the same planet. More players extracting resources from a given planet correlates with lower amounts of resources.
 
# Competing resource extraction on the same planet. More players extracting resources from a given planet correlates with lower amounts of resources.
  
These two factors might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI [[Planetary_Industry#Profit.21|profitability]] is already diminished by the higher security level, even more so in crowded regions of space.
+
===Comparison with Highsec===
  
Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is better for profitability.  
+
The two factors above might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI [[Planetary_Industry#Profit!|profitability]] is already diminished by the higher security level, even more so in crowded regions of space.
  
Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect Player-Owned Customs Office (POCO) rates in Nullsec.
+
Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is more profitable.
 +
 
 +
Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the {{Sk|Customs Code Expertise}} skill. This skill does '''not''' affect [[Player_Owned_Customs_Office|Player-Owned Customs Office]] (POCO) rates in Nullsec.
 +
 
 +
===Tradeoffs===
  
 
However, Nullsec PI is not without compromises or hidden costs:
 
However, Nullsec PI is not without compromises or hidden costs:
  
* Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[Rat|rats]], and [[Gate_camps|gatecamps]] are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral pilot is a potential aggressor, and many roaming gangs have a habit of returning during peak [[EVE_Lexicon#PvE|PvE]] times.
+
* Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[rat]]s, and [[gatecamps]] are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral capsuleer is a potential aggressor, and many roaming gangs have a habit of returning during peak [[PvE]] times. [[Surviving_Nullsec|Survival in nullsec]] is an evolving challenge.
* Most high-volume trade hubs are found outside of Nullsec. If a player expects to sell PI products on the market, then the goods need to first reach the intended market.
+
* Most high-volume trade hubs are found outside of Nullsec. If the goal is to sell PI products on the market, then the goods need to first reach the intended market.
 
* Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a [[Upwell_structures|player-anchored structure]] are [[Vulnerability|vulnerable]] to the structure being attacked.
 
* Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a [[Upwell_structures|player-anchored structure]] are [[Vulnerability|vulnerable]] to the structure being attacked.
 
* Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for [[Colony_management#Interplanetary_Logistics|transportation]] if the configuration results in storage filling up quickly.
 
* Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for [[Colony_management#Interplanetary_Logistics|transportation]] if the configuration results in storage filling up quickly.
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None of these tradeoffs is insurmountable, as explored in a [[later section]]. Even a casual approach to PI in Nullsec is sufficient to fund or supplement day-to-day activities.
 
None of these tradeoffs is insurmountable, as explored in a [[later section]]. Even a casual approach to PI in Nullsec is sufficient to fund or supplement day-to-day activities.
  
==Requirements==
+
==Prerequisites for Nullsec PI==
 +
 
 +
===Homework===
 +
 
 +
Capsuleers considering a new PI operation in Nullsec should take time to understand the region and requirements for initiating and maintaining the operation. A few basic questions might include:
 +
 
 +
* [[Which commodities]] will be extracted or produced?
 +
* [[Which system(s)]] are viable for producing these materials? For a general reference, see [[Good_Planets|Good Planets]]; for the NSC specifically, see the relevant [[section below]].
 +
* Which [[Planetary_buildings#Command_Centers|Command Centers]] are required, given selected planet(s)? These are sometimes available near the intended destination. Account for extras to cover changing plans or adding additional characters to a larger operation.
 +
* Are materials destined for open market, other industrial activity, a buyback program, or something else?
 +
* What about recurring threats in the region of interest? For the NSC, this would be the entire [https://zkillboard.com/constellation/20000480/ Y4Y7-Q constellation] in Syndicate.
 +
* How much time is reasonable or comfortable for managing an operation? This could be as often as daily, or less than weekly. Convenient and lower-effort setups are popular, such as a [[Colony_management#One_Planet_P0.3EP2_-_Commander_Center_Upgrades_IV|complete R0-to-P2 setup on a single planet]].
 +
 
 +
While exact answers to these questions are not mandatory before organizing PI, a reasonable understanding of the steps ahead when planning an operation is helpful for managing PI successfully in a challenging Nullsec environment.
  
 
===Skills===
 
===Skills===
  
While there are minimal recommended skills in [[Skills:Planet_Management|Planet Management]] and for PI in Nullsec in  and flying an Epithal, players will find greater success, increased margin of error, and higher survival rates by further advancing core navigation and defensive skills.
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While there are minimal recommended skills in [[Skills:Planet_Management|Planet Management]] and ship utility for PI in Nullsec, capsuleers will find greater success, increased margin of error, and higher survival rates by further advancing core navigation and defensive skills.
 
 
The recommended PI skills below will allow single character to run operations on five planets, with the advanced PI skills permitting a sixth planet and advanced ([[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29|P4]]) production. The recommended ship skills will enable piloting the standard E-UNI WH/NullSec Epithal fit, and the advanced ship skills will increase both the survivability of the Epithal and the amount of PI materials that it can carry.
 
  
 +
The recommended PI skills below will allow a single character to run operations on five planets, with the advanced PI skills permitting a sixth planet and advanced ([[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29|P4]]) production. The recommended ship skills will enable piloting the standard E-UNI WH/NullSec Epithal fit, and the advanced ship skills will increase both the survivability of the Epithal and the amount of PI materials that it can carry.
  
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:3px;"
 +
! [[File:Icon_container_large.png|32px|link=]] Recommended PI Skills
 +
! style="padding:5px;" nowrap |[[File:icon_ship.png|32px|link=]] Recommended Ship skills
 +
! [[File:Icon container large green.png|32px|link=]] Advanced PI Skills
 +
! style="padding:5px;" nowrap |[[File:icon_ship_dark.png|32px|link=]] Advanced Ship Skills
 +
|- valign="top" style="background:#222222;"
 +
| ~ 12 days and 22 hours
 +
| ~ 6 days and 1 hour
 +
| ~ 40 days and 8 hours
 +
| ~ 9 days and 14 hours
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
Remote Sensing III<br>
 +
Planetology IV<br>
 +
Advanced Planetology III<br>
 +
Command Center Upgrade IV<br>
 +
Interplanetary Consolidation IV
 +
| style="padding:8px;" nowrap |
 +
Cloaking III<br>
 +
Gallente Industrial I<br>
 +
Shield Upgrades IV<br>
 +
Tactical Shield Manipulation IV<br>
 +
| style="padding:8px;" nowrap |
 +
Command Center Upgrade V<br>
 +
Interplanetary Consolidation V
 +
| style="padding:8px;" nowrap |
 +
Acceleration Control III<br>
 +
Evasive Maneuvering IV<br>
 +
Gallente Industrial IV<br>
 +
High Speed Maneuvering IIII<br>
 +
Navigation IV<br>
 +
Spaceship Command IV
 +
|}<small><references/></small>
  
 
===Ships===
 
===Ships===
Line 38: Line 87:
 
====The Epithal====
 
====The Epithal====
  
Pilots new to PI in Nullsec should seriously consider only a single ship, the [[Epithal]]. This is a specialist Gallente Industrial Ship, similar to the [[Miasmos]], with unique cargo bays for both [[Planetary_Commodities|Planetary Commodities]] and [[Planetary_buildings#Command_Centers|Command Centers]].  
+
Capsuleers new to PI in Nullsec should seriously consider only a single ship, the [[Epithal]]. This is a specialist Gallente Industrial Ship, similar to the [[Miasmos]], with unique cargo bays for both [[Planetary_Commodities|Planetary Commodities]] and [[Planetary_buildings#Command_Centers|Command Centers]]. As there are separate bays for PI concerns, the Epithal can be fitted for maximum survivability at no expense to the ship's utility.
  
 
{| style="padding:0px;"
 
{| style="padding:0px;"
 
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|gallente|48}}</div>[[image:Epithal.jpg|128px|link=]]</div>
 
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|gallente|48}}</div>[[image:Epithal.jpg|128px|link=]]</div>
| valign="middle" style="padding:4px;" | The Epithal is a specialist Gallente Industrial Ship, similar to the Miasmos, with unique cargo bays that can hold very large amounts of planetary commodities and command centers.
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| valign="middle" style="padding:4px;" |
  
{{icon|gallente2|28}} At Gallente Industrial IV, the Planetary Commodities Hold can hold 63,000 m³<br>
+
{{icon|gallente2|28}} At [[Skills:Spaceship_Command#Gallente_Hauler|Gallente Hauler IV]], the Planetary Commodities Hold expands to 63,000 m³<br>
[[image:Cloak.png|28px]] Can use the [[Cloak_trick|MWD+Cloak trick]] to travel in relative safety<br>
+
[[image:Cloak.png|28px]] Can use the [[Cloak_trick|"MWD+Cloak trick"]] to travel in relative safety<br>
[[image:Icon_warp_disruptor_i.png|28px]] Can be fitted with an Interdiction Nullifier to escape [[Interdictors|bubbles]]<br>
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[[image:Icon_warp_disruptor_i.png|28px]] Can be fitted with an Interdiction Nullifier to ignore [[Interdictors|bubbles]]<br>
{{icon|money|28}} Ideal fit costs approximately 17M ISK, easily covered with a couple days of Nullsec PI
+
{{icon|money|28}} Proposed fit costs less than 20M ISK, which is easily covered with a couple days of Nullsec PI<br>
 +
{{icon|bounty|28}} Approximately 7k-9k EHP, depending on skills or overloading
 
|}
 
|}
 +
 +
{{ShipFitting
 +
| ship=Epithal
 +
| shipTypeID=655
 +
| fitName=NullSec PI Hauler
 +
| fitID=Null-sec/WH-PI-Hauler
 +
| low1name=Warp Core Stabilizer II
 +
| low1typeID=11640
 +
| low2name=Inertial Stabilizers II
 +
| low2typeID=1405
 +
| low3name=Inertial Stabilizers II
 +
| low3typeID=1405
 +
| low4name=Inertial Stabilizers II
 +
| low4typeID=1405
 +
| mid1name=Multispectrum Shield Hardener II
 +
| mid1typeID=2281
 +
| mid2name=EM Shield Hardener II
 +
| mid2typeID=2301
 +
| mid3name=Medium Shield Extender II
 +
| mid3typeID=3831
 +
| mid4name=50MN Y-T8 Compact Microwarpdrive
 +
| mid4typeID=35659
 +
| high1name=Improved Cloaking Device II
 +
| high1typeID=11577
 +
| high2name = Interdiction Nullifier I
 +
| high2typeID=58919
 +
| rig1name=Medium Ancillary Current Router I
 +
| rig1typeID=31360
 +
| rig2name=Medium Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31161
 +
| rig3name=Medium Core Defense Field Extender I
 +
| rig3typeID=31790
 +
| charge1name=open
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes='''Relevant information:'''</li>{{icon|warp speed|24|Warp speed}} 3.6 AU/s warp speed.<br>{{icon|inertia|24|Align time}} 7 sec align time<br>{{icon|hull|24|Effective hit points}} 8,487 effective hit points at max skills.<br>{{icon|capacity|24|Cargo capacity}} 550+67,500 m3 cargo capacity at max skills</li>
 +
| showNOTES=Y
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=YC118 1.0
 +
| showTOC=Y
 +
| shipDNA=655:2605;1:10998;3:2281;1:2301;1:3831;1:5973;1:11577;1:17938;1:31155;1:31360;1:31790;1:30013;8::
 +
| fleetup=
 +
}}
  
 
====Other Ships====
 
====Other Ships====
  
Pilots should exercise discretion if considering any ship aside from the Epithal.
+
Capsuleers should exercise discretion if considering any ship for PI aside from the Epithal in Nullsec.
 +
 
 +
* '''Other T1 Haulers'''. It is strongly recommended that capsuleers do '''not''' use other [[Industrials|T1 haulers]] for regular PI activity. If there is a recurring need to haul extracted resources or final products to or from planets, then the character should be flying an Epithal.
 +
* '''T2 Haulers'''. Again, capsuleers new to Nullsec or PI in Nullsec are urged to stick with the Epithal. However, at some discretion, a [[Industrials#Transport_ship|Deep Space Transport]] makes sense for moving large quantities of extremely valuable product between systems - though multiple smaller shipments in a Epithal might be preferred.
 +
* '''Freighters'''. The safest way to move large quantities of goods out of Nullsec is in a [[Jump_Freighters|Jump Freighter]]. This is not recommended for the average player, given the enormous skill, time, and investment required. EVE University's NSC often offers a [https://forum.eveuniversity.org/viewtopic.php?f=293&t=121063 shipping service], which members should seek to use.
 +
* '''Any racial shuttle'''. [[Shuttles]] are passively immune to [[Interdictors|bubbles]] and have a rapid time-to-warp. As some PI activities (importing or exporting from POCOs, for example) involve being present in space and in the same system, a shuttle is a viable option for moving between systems with minimal risk.
 +
 
 +
==Deciding What to Produce==
  
* '''Other T1 Haulers'''. It is strongly recommended that pilots do '''not''' use other T1 haulers for regular PI activity. If there is a recurring need to haul extracted resources or final products to or from planets, then the character should be flying an Epithal.
+
{{important note box|Maximizing profit or productivity is a quick way for a player new to PI to burn out and disregard the activity altogether. The greater logistical overhead of Nullsec PI can add stress to daily operations. Start small or simple, and let interest or need drive an expanded operation.}}
* '''T2 Haulers'''. Again, pilots new to Nullsec or PI in Nullsec are urged to stick with the Epithal. However, at a pilot's discretion, a
 
* '''Freighters'''. The safest way to move large quantities of anything out of Nullsec is in a [[Jump_Freighters|Jump Freighter]]. Given
 
* '''Any racial shuttle'''. [[Category:Shuttles|Shuttles]] are passively immune to [[Interdictors|bubbles]] and have a rapid time-to-warp. As some PI activities (importing or exporting from POCOs, for example) involve being present in space and in the same system, a shuttle is a viable option for moving between systems with minimal risk.
 
  
==What to Manufacture?==
 
 
{{main|Planetary Commodities}}
 
{{main|Planetary Commodities}}
Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however three broadbrush groups of PI commodities do turn a solid profit.
+
 
 +
Given the skills and means to start and manage a PI operation, the next key question is: Which goods should be produced? Fortunately, there is no wrong answer, though some choices are more reasonable than others. This decision is closely tied to [[which system(s)]] a player prefers for PI, as some planets (and thus some resources) will be unavailable in certain systems.
 +
 
 
{|
 
{|
 
| valign="top" | [[image:Gallente fuel block.png|56px]]
 
| valign="top" | [[image:Gallente fuel block.png|56px]]
| valign="middle" | Coolant, Enriched Uranium, Mechanical Parts, Oxygen and Robotics are all used to produce Fuel Blocks and are therefore always in constant demand. This means they also sell well locally and there is no requirement to ship them to Jita. For those who want to go the extra mile, there is also an Ice Belt in AK-QBU which gives the remaining materials needed to produce Oxygen Fuel Blocks.
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| valign="middle" | Coolant, Enriched Uranium, Mechanical Parts, Oxygen, and Robotics are all used to produce Oxygen Fuel Blocks. A requirement for [[Reactions|reactions]] and fueling [[Upwell_structures|player structures]], Fuel Blocks are regularly in-demand in local markets, negating the requirement to ship them to trade hubs. Members of the NSC should note there are respawning [[Ice_harvesting|ice belts]] in [https://evemaps.dotlan.net/system/AK-QBU AK-QBU] for obtaining the remaining non-PI materials needed to produce Oxygen Fuel Blocks.
 
|}
 
|}
 
{|
 
{|
 
| valign="top" | [[image:Silicate glass.png|56px]]
 
| valign="top" | [[image:Silicate glass.png|56px]]
| valign="middle" | Microfiber Shielding, Polyaramids and Silicate Glass are all P2 products that cannot be manufactured on a single planet. They require P1 materials to be imported from a separate planet. As the majority of players want minimal involvement with PI once setup, these are generally under produced and therefore can bring excellent margins for players willing to put in the extra effort.
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| valign="middle" | '''Microfiber Shielding''', '''Polyaramids''', and '''Silicate Glass''' are [[Planetary_Commodities#Tier_2_-_Refined_Commodities_.28P2.29|P2]] products that cannot be manufactured on a single planet because each requires [[Planetary_Commodities#Tier_1_-_Processed_Materials_.28P1.29|P1]] materials to be imported from a separate planet. Assuming the majority of players strive for minimal involvement with PI after initial setup, these three products are generally underproduced, and therefore yield higher profit margins for players willing to put in the extra effort.
 
|}
 
|}
 
{|
 
{|
 
| valign="top" | [[image:Structure market network.png|56px]]
 
| valign="top" | [[image:Structure market network.png|56px]]
| valign="middle" | All the P4 commodities are required for the production of Citadels and Engineering Complexes and therefore are always in demand and bring a solid return. They do require the use of a P2>P4 or a P1+P2>P4 factory planet to manufacture, which again requires more effort than the average capsuleer is willing to put into PI.  
+
| valign="middle" | All [[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29|P4]] commodities are required for the production of [[Upwell_structures|Citadels]] and Engineering Complexes; therefore, these are generally in-demand and are likely to bring a reasonable return. Advanced commodities require the use of a P2-to-P4 or a P1+P2-to-P4 [[Colony_management#Barren_Planet_.28P1.2FP2.2FP3_to_P4_Factories.29|factory planet]] to manufacture, which requires more effort than the average capsuleer is willing to put into PI.
 
|}
 
|}
To make the most money from PI, you should look at both the local market and the Jita market, then compare what items are selling fast with the items that are selling for more ISK. If you find something that is both quick selling and for a higher than the normal amount, that is the product to manufacture.
+
{|
 +
| valign="top" | [[File:Wallet.png|56px]]
 +
| valign="middle" | To maximize PI [[Planetary_Industry#Profit.21|profitability]], comparisons should be made between the local and major trade hub markets to determine which goods are selling quickly, or which are selling with the highest profit margin. An item with high demand and lower supply is likely to meet both criteria. Players should account for time or effort for shipping goods to destination markets, which might involve contracting to a shipping service. The third-party site [https://www.adam4eve.eu/pi_rank.php Adam4EVE] is a useful tool to determine which PI commodities currently have the greatest profit margin. '''Players should note that there is some 'loss' of profit for each additional tier produced, though higher tier materials are ''much'' easier to ship and sell.'''
 +
|}
 +
{|
 +
| valign="top" | [[File:Warhist icon file start.png|56px]]
 +
| valign="middle" | To maximize PI convenience, NSC members might avail of the [https://forum.eveuniversity.org/viewtopic.php?f=212&t=121141 NSC Buyback] program as the final 'destination' for goods produced, which can be the simplest way to offload large quantities of PI materials. At time of writing, this program only accepts [[Planetary_Commodities#Tier_2_-_Refined_Commodities_.28P2.29|P2]] products or higher.
 +
|}
 +
 
 +
Useful resources for exploring PI schematics or product values may be found via [[Planetary_Industry#References|references]] under the main Planetary Industry wiki.
  
==Where to Manufacture?==
+
==Deciding Where to Produce==
[[image:Nsc pocket.png|thumb|180px|This maps shows how local systems link together to form the NSC Syndicate backpocket. The deeper into the pocket you go, the safer you will be. Safer does not mean safe, however.]]
+
[[image:Nsc pocket.png|thumb|180px|This [https://evemaps.dotlan.net/map/Syndicate/Y4Y7-Q#kills24 DOTLAN map] shows how local systems link together to form the NSC "back pocket". Activity based deeper in the pocket will ''usually'' have increased warning time when threats arrive at NSC.]]
{{important note box|It is recommended that you do not do Planetary Industry within PC9-AY. You are free to do so if you choose to, however be advised that large numbers of neutrals visit the system to poke the NSC into fighting. There is a higher certainty that you will die. Horribly.}}
+
{{important note box|It is recommended that NSC members do not conduct PI within PC9-AY. While free to do so if so chosen, expect greater volume of threats visiting the system to engage the NSC for PvP content.}}
  
 
{{main|Good Planets}}
 
{{main|Good Planets}}
One of, if not the most dangerous places to be in NullSec, is on a Gate. Where possible, it is better to limit all your PI production to one system and ideally a system that also has a Station or a Citadel blue to the Uni. The tables below show all the planets and systems within the NSC backpocket and also what PI commodities can be produced completed within each system. One other factor to be aware of is the further into the pocket you go, the safer you should be due to the increased warning of Neutrals entering PC9-AY. Again, you are never safe in NullSec and should not get complacent. Neutrals do log off in the backpocket and there are often wormholes that bring visitors. Always pay attention to local and dock up/go safe if you see anyone not blue.
 
  
[https://drive.google.com/open?id=1W1dVQSgzs7L_TrtdAafeETH5m515qJWa Here] you can find a screenshot of the resource bars of every planet in the NSC
+
Generally speaking, jumping through a [[EVE_Lexicon#Gate|stargate]] is one of the most dangerous activities in Nullsec. Capsuleers should include the increased risk of losing an Epithal or full cargo of PI goods when judging where to begin an operation. Limiting all PI production, or at least the most critical production, to a single system is a safer option than a more complex setup which requires crossing systems. The 'home' system for PI should also have a NPC-owned station or a friendly Citadel.
[https://drive.google.com/file/d/19uWP4oSyw5o-sBlL5BeYG9__yripk8jh/view?usp=sharing And here] you can find abundances for all the P0 materials in every planet in the NSC in percents
+
 
 +
The tables below show all planets within the NSC back pocket and which PI commodities can be produced completely within each system. While 'safer' in the back pocket due to increased warning of threats entering PC9-AY, threats can (and do) surprise NSC locals by logging off in space or by appearing through a [[Wormholes|wormhole]]. Always pay attention and react appropriately to local intel.
 +
 
 +
==== T22-QI ====
 +
Note, as of 2021-05-31, this system's POCOs have between 1.5% and 3.5% tax rate.
 +
* T22-QI IV - Moon 8 - Trust Partners Warehouse
 +
* T22-QI V - Moon 14 - Intaki Syndicate Academy
 +
* T22-QI VI - Moon 6 - Intaki Syndicate Academy
 +
* T22-QI VI - Moon 9 - Intaki Space Police Testing Facility (NSC Industry hub)
 +
* T22-QI VI - Moon 12 - Intaki Syndicate Academy
 +
* T22-QI VI - Moon 13 - Trust Partners Warehouse
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="8" | T22-QI - Planets
 +
|- valign="top" 
 +
| [[File:PlasmaLarge.png]]
 +
| [[File:BarrenLarge.png]]
 +
| [[File:OceanicLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:BarrenLarge.png]]
 +
| [[File:IceLarge.png]]
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
T22-QI I<br>Plasma<br>Radius 4480 Km
 +
| style="padding:8px;" nowrap |
 +
T22-QI II<br>Barren<br>Radius 3940 Km
 +
| style="padding:8px;" nowrap |
 +
T22-QI III<br>Oceanic<br>Radius 10050 Km
 +
| style="padding:8px;" nowrap |
 +
T22-QI IV<br>Gas<br>Radius 39140 Km
 +
| style="padding:8px;" nowrap |
 +
T22-QI V<br>Gas<br>Radius 34010 Km
 +
| style="padding:8px;" nowrap |
 +
T22-QI VI<br>Gas<br>Radius 65380 Km
 +
| style="padding:8px;" nowrap |
 +
T22-QI VII<br>Barren<br>Radius 5280 Km
 +
| style="padding:8px;" nowrap |
 +
T22-QI VIII<br>Ice<br>Radius 12100 Km
 +
|}
 +
 
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="5" | T22-QI - Planetary Resources and Products
 +
|- valign="top" style="background:#222222;"
 +
| [[File:Heavy metal.png|24px]] Resources - P0
 +
| [[File:Electrolytes.png|24px]] Basic - P1
 +
| [[File:Transmitter.png|24px]] Refined - P2
 +
| [[File:Nuclear reactors.png|24px]] Specialized - P3
 +
| [[File:Nano-factory.png|24px]] Advanced - P4
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
Aqueous Liquids<br>
 +
Base Metals<br>
 +
Carbon Compounds<br>
 +
Complex Organisms<br>
 +
Heavy Metals<br>
 +
Ionic Solutions<br>
 +
Micro Organisms<br>
 +
Noble Gas<br>
 +
Noble Metals<br>
 +
Non-CS Crystals<br>
 +
Planktic Colonies<br>
 +
Reactive Gas<br>
 +
Suspended Plasma
 +
| style="padding:8px;" nowrap |
 +
Bacteria<br>
 +
Biofuels<br>
 +
Biomass<br>
 +
Chiral Structures<br>
 +
Electrolytes<br>
 +
Oxidizing Compound<br>
 +
Oxygen<br>
 +
Plasmoids<br>
 +
Precious Metals<br>
 +
Proteins<br>
 +
Reactive Metals<br>
 +
Toxic Metals<br>
 +
Water
 +
| style="padding:8px;" nowrap |
 +
Biocells<br>
 +
Construction Blocks<br>
 +
Consumer Electronics<br>
 +
Coolant<br>
 +
Enriched Uranium<br>
 +
Fertilizer<br>
 +
Gen. Enhanced Livestock<br>
 +
Livestock<br>
 +
Mechanical Parts<br>
 +
Nanites<br>
 +
Oxides<br>
 +
Rocket Fuel<br>
 +
Super Conductors<br>
 +
Supertensile Plastics<br>
 +
Synthetic Oil<br>
 +
Test Cultures<br>
 +
Transmitter<br>
 +
Viral Agent<br>
 +
Water-Cooled CPU
 +
| style="padding:8px;" nowrap |
 +
Biotech Research Reports<br>
 +
Condensates<br>
 +
Cryoprotectant Solution<br>
 +
Gel-Matrix Biopaste<br>
 +
Guidance Systems<br>
 +
Robotics<br>
 +
Supercomputers<br>
 +
Synthetic Synapses<br>
 +
Transcranial Microcontrollers<br>
 +
Ukomi Super Conductors<br>
 +
Vaccines
 +
| style="padding:8px;" nowrap |
 +
Organic Mortar Applicators<br>
 +
Recursive Computing Module<br>
 +
Wetware Mainframe
 +
|}
 +
 
 +
==== X-PYH5 ====
 +
Note, as of 2021-05-18, this system's POCOs have a 1.5% tax rate.
 +
 
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="6" | X-PYH5 - Planets
 +
|- valign="top" 
 +
| [[File:LavaLarge.png]]
 +
| [[File:TemperateLarge.png]]
 +
| [[File:BarrenLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:OceanicLarge.png]]
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
X-PYH5 I<br>Lava<br>Radius 2520 Km
 +
| style="padding:8px;" nowrap |
 +
X-PYH5 II<br>Temperate<br>Radius 4490 Km
 +
| style="padding:8px;" nowrap |
 +
X-PYH5 III<br>Barren<br>Radius 4760 Km
 +
| style="padding:8px;" nowrap |
 +
X-PYH5 IV<br>Gas<br>Radius 35390 Km
 +
| style="padding:8px;" nowrap |
 +
X-PYH5 V<br>Gas<br>Radius 24370 Km
 +
| style="padding:8px;" nowrap |
 +
X-PYH5 VI<br>Oceanic<br>Radius 4290 Km
 +
|}
 +
 
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="5" | X-PYH5 - Planetary Resources and Products
 +
|- valign="top" style="background:#222222;"
 +
| [[File:Heavy metal.png|24px]] Resources - P0
 +
| [[File:Electrolytes.png|24px]] Basic - P1
 +
| [[File:Transmitter.png|24px]] Refined - P2
 +
| [[File:Nuclear reactors.png|24px]] Specialized - P3
 +
| [[File:Nano-factory.png|24px]] Advanced - P4
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
Aqueous Liquids<br>
 +
Autotrophs<br>
 +
Base Metals<br>
 +
Carbon Compounds<br>
 +
Complex Organisms<br>
 +
Felsic Magma<br>
 +
Heavy Metals<br>
 +
Ionic Solutions<br>
 +
Micro Organisms<br>
 +
Noble Gas<br>
 +
Noble Metals<br>
 +
Non-CS Crystals<br>
 +
Planktic Colonies<br>
 +
Reactive Gas<br>
 +
Suspended Plasma
 +
| style="padding:8px;" nowrap |
 +
Bacteria<br>
 +
Biofuels<br>
 +
Biomass<br>
 +
Chiral Structures<br>
 +
Electrolytes<br>
 +
Industrial Fibers<br>
 +
Oxidizing Compound<br>
 +
Oxygen<br>
 +
Plasmoids<br>
 +
Precious Metals<br>
 +
Proteins<br>
 +
Reactive Metals<br>
 +
Silicon<br>
 +
Toxic Metals<br>
 +
Water
 +
| style="padding:8px;" nowrap |
 +
Biocells<br>
 +
Construction Blocks<br>
 +
Consumer Electronics<br>
 +
Coolant<br>
 +
Enriched Uranium<br>
 +
Fertilizer<br>
 +
Gen. Enhanced Livestock<br>
 +
Livestock<br>
 +
Mechanical Parts<br>
 +
Microfiber Shielding<br>
 +
Miniature Electronics<br>
 +
Nanites<br>
 +
Oxides<br>
 +
Polyaramids<br>
 +
Polytextiles<br>
 +
Rocket Fuel<br>
 +
Silicate Glass<br>
 +
Super Conductors<br>
 +
Supertensile Plastics<br>
 +
Synthetic Oil<br>
 +
Test Cultures<br>
 +
Transmitter<br>
 +
Viral Agent<br>
 +
Water-Cooled CPU
 +
| style="padding:8px;" nowrap |
 +
Biotech Research Reports<br>
 +
Camera Drones<br>
 +
Condensates<br>
 +
Cryoprotectant Solution<br>
 +
Data Chips<br>
 +
Gel-Matrix Biopaste<br>
 +
Guidance Systems<br>
 +
Hazmat Detection Systems<br>
 +
Hermetic Membranes<br>
 +
High-Tech Transmitters<br>
 +
Industrial Explosives<br>
 +
Neocoms<br>
 +
Nuclear Reactors<br>
 +
Planetary Vehicles<br>
 +
Robotics<br>
 +
Smartfab Units<br>
 +
Supercomputers<br>
 +
Synthetic Synapses<br>
 +
Transcranial Microcontrollers<br>
 +
Ukomi Super Conductors<br>
 +
Vaccines
 +
| style="padding:8px;" nowrap |
 +
Broadcast Node<br>
 +
Integrity Response Drones<br>
 +
Nano-Factory<br>
 +
Organic Mortar Applicators<br>
 +
Recursive Computing Module<br>
 +
Self-Harmonizing Power Core<br>
 +
Sterile Conduits<br>
 +
Wetware Mainframe
 +
|}
 +
 
 +
==== ZN0-SR ====
 +
Note, as of 2019-05-31, this system's POCOs have a 5% tax rate.
 +
* ZN0-SR III - Intaki Bank Depository
 +
* ZN0-SR V - Moon 7 - Intanki Bank Depository
 +
* ZN0-SR VI - Moon 4 - Intaki Space Police Assembly Plant
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="8" | ZN0-SR - Planets
 +
|- valign="top" 
 +
| [[File:BarrenLarge.png]]
 +
| [[File:BarrenLarge.png]]
 +
| [[File:StormLarge.png]]
 +
| [[File:TemperateLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:IceLarge.png]]
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
ZN0-SR I<br>Barren<br>Radius 2290 Km
 +
| style="padding:8px;" nowrap |
 +
ZN0-SR II<br>Barren<br>Radius 4650 Km
 +
| style="padding:8px;" nowrap |
 +
ZN0-SR III<br>Storm<br>Radius 7090 Km
 +
| style="padding:8px;" nowrap |
 +
ZN0-SR IV<br>Temperate<br>Radius 7990 Km
 +
| style="padding:8px;" nowrap |
 +
ZN0-SR V<br>Gas<br>Radius 22860 Km
 +
| style="padding:8px;" nowrap |
 +
ZN0-SR VI<br>Gas<br>Radius 27180 Km
 +
| style="padding:8px;" nowrap |
 +
ZN0-SR VII<br>Gas<br>Radius 23850 Km
 +
| style="padding:8px;" nowrap |
 +
ZN0-SR VIII<br>Ice<br>Radius 6740 Km
 +
|}
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="5" | ZN0-SR - Planetary Resources and Products
 +
|- valign="top" style="background:#222222;"
 +
| style="padding:5px;" nowrap |[[File:Heavy metal.png|24px]] Resources - P0
 +
| style="padding:5px;" nowrap |[[File:Electrolytes.png|24px]] Basic - P1
 +
| style="padding:5px;" nowrap |[[File:Transmitter.png|24px]] Refined - P2
 +
| style="padding:5px;" nowrap |[[File:Nuclear reactors.png|24px]] Specialized - P3
 +
| style="padding:5px;" nowrap |[[File:Nano-factory.png|24px]] Advanced - P4
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
Aqueous Liquids<br>
 +
Autotrophs<br>
 +
Base Metals<br>
 +
Carbon Compounds<br>
 +
Complex Organisms<br>
 +
Heavy Metals<br>
 +
Ionic Solutions<br>
 +
Micro Organisms<br>
 +
Noble Gas<br>
 +
Noble Metals<br>
 +
Planktic Colonies<br>
 +
Reactive Gas<br>
 +
Suspended Plasma
 +
| style="padding:8px;" nowrap |
 +
Bacteria<br>
 +
Biofuels<br>
 +
Biomass<br>
 +
Electrolytes<br>
 +
Industrial Fibers<br>
 +
Oxidizing Compound<br>
 +
Oxygen<br>
 +
Plasmoids<br>
 +
Precious Metals<br>
 +
Proteins<br>
 +
Reactive Metals<br>
 +
Toxic Metals<br>
 +
Water
 +
| style="padding:8px;" nowrap |
 +
Biocells<br>
 +
Construction Blocks<br>
 +
Coolant<br>
 +
Enriched Uranium<br>
 +
Fertilizer<br>
 +
Gen. Enhanced Livestock<br>
 +
Livestock<br>
 +
Mechanical Parts<br>
 +
Nanites<br>
 +
Oxides<br>
 +
Polyaramids<br>
 +
Polytextiles<br>
 +
Rocket Fuel<br>
 +
Super Conductors<br>
 +
Supertensile Plastics<br>
 +
Synthetic Oil<br>
 +
Test Cultures<br>
 +
Viral Agent<br>
 +
Water-Cooled CPU
 +
| style="padding:8px;" nowrap |
 +
Biotech Research Reports<br>
 +
Condensates<br>
 +
Cryoprotectant Solution<br>
 +
Gel-Matrix Biopaste<br>
 +
Hermetic Membranes<br>
 +
Industrial Explosives<br>
 +
Synthetic Synapses<br>
 +
Transcranial Microcontrollers<br>
 +
Ukomi Super Conductors<br>
 +
Vaccines
 +
| style="padding:8px;" nowrap |
 +
Nano-Factory<br>
 +
|}
 +
 
 +
==== 5-DSFH ====
 +
Note, as of 2019-03-19, this system's POCOs have a 0% tax rate.
 +
 
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="9" | 5-DSFH - Planets
 +
|- valign="top" 
 +
| [[File:StormLarge.png]]
 +
| [[File:BarrenLarge.png]]
 +
| [[File:LavaLarge.png]]
 +
| [[File:BarrenLarge.png]]
 +
| [[File:TemperateLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:GasLarge.png]]
 +
| [[File:IceLarge.png]]
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
5-DSFH I<br>Storm<br>Radius 3900 Km
 +
| style="padding:8px;" nowrap |
 +
5-DSFH II<br>Barren<br>Radius 6050 Km
 +
| style="padding:8px;" nowrap |
 +
5-DSFH III<br>Lava<br>Radius 4250 Km
 +
| style="padding:8px;" nowrap |
 +
5-DSFH IV<br>Barren<br>Radius 6590 Km
 +
| style="padding:8px;" nowrap |
 +
5-DSFH V<br>Temperate<br>Radius 4850 Km
 +
| style="padding:8px;" nowrap |
 +
5-DSFH VI<br>Gas<br>Radius 18960 Km
 +
| style="padding:8px;" nowrap |
 +
5-DSFH VII<br>Gas<br>Radius 22990 Km
 +
| style="padding:8px;" nowrap |
 +
5-DSFH VIII<br>Gas<br>Radius 47030 Km
 +
| style="padding:8px;" nowrap |
 +
5-DSFH IX<br>Ice<br>Radius 22110 Km
 +
|}
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="5" | 5-DSFH - Planetary Resources and Products
 +
|- valign="top" style="background:#222222;"
 +
| [[File:Heavy metal.png|24px]] Resources - P0
 +
| [[File:Electrolytes.png|24px]] Basic - P1
 +
| [[File:Transmitter.png|24px]] Refined - P2
 +
| [[File:Nuclear reactors.png|24px]] Specialized - P3
 +
| [[File:Nano-factory.png|24px]] Advanced - P4
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
Aqueous Liquids<br>
 +
Autotrophs<br>
 +
Base Metals<br>
 +
Carbon Compounds<br>
 +
Complex Organisms<br>
 +
Felsic Magma<br>
 +
Heavy Metals<br>
 +
Ionic Solutions<br>
 +
Micro Organisms<br>
 +
Noble Gas<br>
 +
Noble Metals<br>
 +
Non-CS Crystals<br>
 +
Planktic Colonies<br>
 +
Reactive Gas<br>
 +
Suspended Plasma
 +
| style="padding:8px;" nowrap |
 +
Bacteria<br>
 +
Biofuels<br>
 +
Biomass<br>
 +
Chiral Structures<br>
 +
Electrolytes<br>
 +
Industrial Fibers<br>
 +
Oxidizing Compound<br>
 +
Oxygen<br>
 +
Plasmoids<br>
 +
Precious Metals<br>
 +
Proteins<br>
 +
Reactive Metals<br>
 +
Silicon<br>
 +
Toxic Metals<br>
 +
Water
 +
| style="padding:8px;" nowrap |
 +
Biocells<br>
 +
Construction Blocks<br>
 +
Consumer Electronics<br>
 +
Coolant<br>
 +
Enriched Uranium<br>
 +
Fertilizer<br>
 +
Gen. Enhanced Livestock<br>
 +
Livestock<br>
 +
Mechanical Parts<br>
 +
Microfiber Shielding<br>
 +
Miniature Electronics<br>
 +
Nanites<br>
 +
Oxides<br>
 +
Polyaramids<br>
 +
Polytextiles<br>
 +
Rocket Fuel<br>
 +
Silicate Glass<br>
 +
Super Conductors<br>
 +
Supertensile Plastics<br>
 +
Synthetic Oil<br>
 +
Test Cultures<br>
 +
Transmitter<br>
 +
Viral Agent<br>
 +
Water-Cooled CPU
 +
| style="padding:8px;" nowrap |
 +
Biotech Research Reports<br>
 +
Camera Drones<br>
 +
Condensates<br>
 +
Cryoprotectant Solution<br>
 +
Data Chips<br>
 +
Gel-Matrix Biopaste<br>
 +
Guidance Systems<br>
 +
Hazmat Detection Systems<br>
 +
Hermetic Membranes<br>
 +
High-Tech Transmitters<br>
 +
Industrial Explosives<br>
 +
Neocoms<br>
 +
Nuclear Reactors<br>
 +
Planetary Vehicles<br>
 +
Robotics<br>
 +
Smartfab Units<br>
 +
Supercomputers<br>
 +
Synthetic Synapses<br>
 +
Transcranial Microcontrollers<br>
 +
Ukomi Super Conductors<br>
 +
Vaccines
 +
| style="padding:8px;" nowrap |
 +
Broadcast Node<br>
 +
Integrity Response Drones<br>
 +
Nano-Factory<br>
 +
Organic Mortar Applicators<br>
 +
Recursive Computing Module<br>
 +
Self-Harmonizing Power Core<br>
 +
Sterile Conduits<br>
 +
Wetware Mainframe
 +
|}
 +
 
 +
==== AK-QBU ====
 +
Note, as of 2019-05-31, this system's POCOs have a 5% tax rate.
 +
 
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="8" | AK-QBU - Planets
 +
|- valign="top" 
 +
| [[File:BarrenLarge.png]]
 +
| [[File:LavaLarge.png]]
 +
| [[File:BarrenLarge.png]]
 +
| [[File:BarrenLarge.png]]
 +
| [[File:StormLarge.png]]
 +
| [[File:TemperateLarge.png]]
 +
| [[File:PlasmaLarge.png]]
 +
| [[File:BarrenLarge.png]]
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
AK-QBU I<br>Barren<br>Radius 2410 Km
 +
| style="padding:8px;" nowrap |
 +
AK-QBU II<br>Lava<br>Radius 3320 Km
 +
| style="padding:8px;" nowrap |
 +
AK-QBU III<br>Barren<br>Radius 3930 Km
 +
| style="padding:8px;" nowrap |
 +
AK-QBU IV<br>Barren<br>Radius 5640 Km
 +
| style="padding:8px;" nowrap |
 +
AK-QBU V<br>Storm<br>Radius 5440 Km
 +
| style="padding:8px;" nowrap |
 +
AK-QBU VI<br>Temperate<br>Radius 5430 Km
 +
| style="padding:8px;" nowrap |
 +
AK-QBU VII<br>Plasma<br>Radius 2810 Km
 +
| style="padding:8px;" nowrap |
 +
AK-QBU VIII<br>Barren<br>Radius 11140 Km
 +
|}
 +
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 +
! colspan="5" | AK-QBU - Planetary Resources and Products
 +
|- valign="top" style="background:#222222;"
 +
| [[File:Heavy metal.png|24px]] Resources - P0
 +
| [[File:Electrolytes.png|24px]] Basic - P1
 +
| [[File:Transmitter.png|24px]] Refined - P2
 +
| [[File:Nuclear reactors.png|24px]] Specialized - P3
 +
| [[File:Nano-factory.png|24px]] Advanced - P4
 +
|- valign="top"
 +
| style="padding:8px;" nowrap |
 +
Aqueous Liquids<br>
 +
Autotrophs<br>
 +
Base Metals<br>
 +
Carbon Compounds<br>
 +
Complex Organisms<br>
 +
Felsic Magma<br>
 +
Heavy Metals<br>
 +
Ionic Solutions<br>
 +
Micro Organisms<br>
 +
Noble Gas<br>
 +
Noble Metals<br>
 +
Non-CS Crystals<br>
 +
Suspended Plasma
 +
| style="padding:8px;" nowrap |
 +
Bacteria<br>
 +
Biofuels<br>
 +
Chiral Structures<br>
 +
Electrolytes<br>
 +
Industrial Fibers<br>
 +
Oxygen<br>
 +
Plasmoids<br>
 +
Precious Metals<br>
 +
Proteins<br>
 +
Reactive Metals<br>
 +
Silicon<br>
 +
Toxic Metals<br>
 +
Water
 +
| style="padding:8px;" nowrap |
 +
Biocells<br>
 +
Construction Blocks<br>
 +
Consumer Electronics<br>
 +
Coolant<br>
 +
Enriched Uranium<br>
 +
Fertilizer<br>
 +
Livestock<br>
 +
Mechanical Parts<br>
 +
Microfiber Shielding<br>
 +
Miniature Electronics<br>
 +
Nanites<br>
 +
Polytextiles<br>
 +
Rocket Fuel<br>
 +
Super Conductors<br>
 +
Synthetic Oil<br>
 +
Test Cultures<br>
 +
Transmitter<br>
 +
Water-Cooled CPU
 +
| style="padding:8px;" nowrap |
 +
Biotech Research Reports<br>
 +
Cryoprotectant Solution<br>
 +
Guidance Systems<br>
 +
Industrial Explosives<br>
 +
Nuclear Reactors<br>
 +
Robotics<br>
 +
Smartfab Units<br>
 +
Supercomputers<br>
 +
Transcranial Microcontrollers<br>
 +
Ukomi Super Conductors
 +
| style="padding:8px;" nowrap |
 +
Nano-Factory<br>
 +
Wetware Mainframe
 +
|}
 +
 
 +
===Additional NSC Reference===
 +
 
 +
* [https://drive.google.com/open?id=1W1dVQSgzs7L_TrtdAafeETH5m515qJWa Screenshots] of PI resource bars for every planet in NSC constellation
 +
* [https://drive.google.com/file/d/19uWP4oSyw5o-sBlL5BeYG9__yripk8jh/view?usp=sharing Percentage abundance] of [[Planetary_Industry#Resources_and_Products|R0]] for every planet in NSC constellation
 +
 
 +
==Maintaining a PI Operation in Nullsec==
 +
 
 +
There are additional considerations and guidelines capsuleers should heed when conducting PI in dangerous space.
 +
 
 +
===General Tips===
 +
 
 +
These points are presented in addition to those for general [[Surviving_Nullsec|Nullsec survival skills]].
 +
 
 +
* Join, monitor, and contribute to local intel channels. NSC-specific intel information is available in the EVE University Forum in a [https://forum.eveuniversity.org/viewtopic.php?p=913057#p913057 consolidated post].
 +
* Join the local standing fleet to make it easier to coordinate with other capsuleers against threats.
 +
* Use [[Directional_scanning|D-scan]]. Though local chat displays other players in Nullsec, this is still good practice, and it might give some intel on the types of ships entering a system.
 +
* If a particular activity requires a capsuleer to be in space, then it can probably be conducted while [[Tethering|tethered]] at a friendly [[Upwell_structures|Citadel]]. If a friendly Citadel is unavailable for tethering, then the next safest option is to be cloaked in space.
 +
* Capsuleers should have access to sufficient funds for covering export or import taxes between POCOs and the planetary colony.
 +
* Expect that planned windows for PI activity will often be thwarted by local threats. Plan ahead for this by exporting materials early to free space in on-planet storage, building additional storage if possible, or opting for simpler setups that require less time in space. Do not try to squeeze in a POCO run if a roaming gang is afoot.
 +
* POCOs at any planet can be used to store PI materials, in case it is inconvenient to return to a system with a safe Citadel or station.
 +
 
 +
===On Alts===
 +
 
 +
[[Alternate_characters|Alternate characters]] (alts) are not a requirement for PI. However, many capsuleers opt to train alts for supporting larger or more complex PI operations.
 +
 
 +
* If conducting [[Creating_a_Planetary_Industry_Alt|PI on an alt character]] then endeavor for the alt to have positive standings to locals. For NSC members, this means applying for the alt to be on the [https://forum.eveuniversity.org/viewtopic.php?p=941558#p941558 NSC Pocket-Blues] list or a member of the Ivy League Alt Alliance.
 +
* If running an operation with multiple alts, stagger each alt's activity to avoid multiple characters sitting idle. For example, one character can collect from a POCO while another is in warp, which is preferred to one idling at a POCO for a few moments.
 +
* Try to bring alts into the local standing fleet before undocking or warping between systems.
 +
* At best, failure to have positive standings with locals or not joining standing fleet results in spooking friendly capsuleers who may not recognize the alt character. At worst, locals will hunt the alt character down.
 +
* If a PI operation requires crossing between systems, then consider using one or more alts (if [[EVE_Lexicon#Multiboxing|multiboxing]]) to monitor for new threats in either the source or destination system, whichever is likely to be more dangerous.
 +
 
 +
===Keeping an Epithal Alive===
 +
 
 +
The most dangerous activity in PI is moving an Epithal to or from a [[Player_Owned_Customs_Office|POCO]].
 +
 
 +
* POCOs require a capsuleer to be within 2500 meters only while attempting to exchange material between a ship's cargo and POCO storage. This should be the only recurring reason to undock in an Epithal.
 +
* Before venturing to POCOs to pick up a week's worth of advanced product, confirm via intel channels whether or not there has been any recent activity in the area.
 +
* There is a delay of several seconds for successive transfers between a POCO and storage on the planet surface. If there are multiple launchpads to retrieve material from then try to first consolidate material into fewer exports with [[Setting_up_a_planetary_colony#Intraplanetary_Logistics|expedited transfers]].
 +
* Materials can be launched to a POCO while mid-warp, in case this is left until the last second. Try not to linger at a POCO for longer than necessary.
 +
* Splitting stacks of input materials can make complex imports quicker and easier, particularly if running a more advanced factory setup.
 +
* Warping to [[Bookmarks|bookmarks]] on POCOs, rather than POCOs themselves, is faster and easier than navigating the system menu to select a destination. An ideal POCO bookmark could permit an Epithal to start aligning to its warp-out destination while conducting the transfer with the POCO.
 +
* Epithals are not small and need time to align for warp-out. It is possible to collide with the POCO and bump the Epithal away from its alignment path, thus increasing time to warp. The risk of this increases if warping between multiple POCOs during the same outing, or if warping directly to a POCO.
 +
 
 +
===Losing an Epithal===
 +
 
 +
This will eventually happen. Do not panic!
 +
 
 +
* Shield hardeners are not passive modules. Turn them on, and [[Overheating|overload]] them if under fire. An Epithal cannot survive for long, but the extra time permits additional threat assessment and potential assistance.
 +
* Call out the threat in intel channels. Drag character names, ship types, and the threat location into the appropriate in-game chat.
 +
* After the Epithal is lost, and after your pod is safe (if possible), link the [[Killmail|killmails]] in intel channels to provide threat intel to other players and support the correct response to a threat.
 +
* Try not to also lose the pod, as the character's continued presence in the system might be the only remaining source of intel on the threat.

Latest revision as of 18:28, 3 December 2022

This page explores the additional concerns or considerations for conducting Planetary Industry (PI) in Null Security (Nullsec) space. Guidance presented here is generally valid for other areas of dangerous space, such as High Security (Highsec) space in [Planetary Industry During War (Uni only!)|wartime]] or Wormholes, though profitability and tactics will vary by region of space.

PI in Dangerous Space

PI encompasses the two activities of extracting planetary resources and processing these raw resources into more advanced products. The amount of resources available for extraction on a planet is influenced by two factors:

  1. The parent system's Security Level. Lower system security correlates with greater amounts of resources.
  2. Competing resource extraction on the same planet. More players extracting resources from a given planet correlates with lower amounts of resources.

Comparison with Highsec

The two factors above might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI profitability is already diminished by the higher security level, even more so in crowded regions of space.

Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is more profitable.

Moreover, the majority of Customs Offices in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the Customs Code Expertise skill. This skill does not affect Player-Owned Customs Office (POCO) rates in Nullsec.

Tradeoffs

However, Nullsec PI is not without compromises or hidden costs:

  • Nullsec is dangerous. Bubbles, stronger rats, and gatecamps are plentiful. CONCORD is not present to intervene in conflicts. Any neutral capsuleer is a potential aggressor, and many roaming gangs have a habit of returning during peak PvE times. Survival in nullsec is an evolving challenge.
  • Most high-volume trade hubs are found outside of Nullsec. If the goal is to sell PI products on the market, then the goods need to first reach the intended market.
  • Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a player-anchored structure are vulnerable to the structure being attacked.
  • Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for transportation if the configuration results in storage filling up quickly.

None of these tradeoffs is insurmountable, as explored in a later section. Even a casual approach to PI in Nullsec is sufficient to fund or supplement day-to-day activities.

Prerequisites for Nullsec PI

Homework

Capsuleers considering a new PI operation in Nullsec should take time to understand the region and requirements for initiating and maintaining the operation. A few basic questions might include:

  • Which commodities will be extracted or produced?
  • Which system(s) are viable for producing these materials? For a general reference, see Good Planets; for the NSC specifically, see the relevant section below.
  • Which Command Centers are required, given selected planet(s)? These are sometimes available near the intended destination. Account for extras to cover changing plans or adding additional characters to a larger operation.
  • Are materials destined for open market, other industrial activity, a buyback program, or something else?
  • What about recurring threats in the region of interest? For the NSC, this would be the entire Y4Y7-Q constellation in Syndicate.
  • How much time is reasonable or comfortable for managing an operation? This could be as often as daily, or less than weekly. Convenient and lower-effort setups are popular, such as a complete R0-to-P2 setup on a single planet.

While exact answers to these questions are not mandatory before organizing PI, a reasonable understanding of the steps ahead when planning an operation is helpful for managing PI successfully in a challenging Nullsec environment.

Skills

While there are minimal recommended skills in Planet Management and ship utility for PI in Nullsec, capsuleers will find greater success, increased margin of error, and higher survival rates by further advancing core navigation and defensive skills.

The recommended PI skills below will allow a single character to run operations on five planets, with the advanced PI skills permitting a sixth planet and advanced (P4) production. The recommended ship skills will enable piloting the standard E-UNI WH/NullSec Epithal fit, and the advanced ship skills will increase both the survivability of the Epithal and the amount of PI materials that it can carry.

Icon container large.png Recommended PI Skills Icon ship.png Recommended Ship skills Icon container large green.png Advanced PI Skills Icon ship dark.png Advanced Ship Skills
~ 12 days and 22 hours ~ 6 days and 1 hour ~ 40 days and 8 hours ~ 9 days and 14 hours

Remote Sensing III
Planetology IV
Advanced Planetology III
Command Center Upgrade IV
Interplanetary Consolidation IV

Cloaking III
Gallente Industrial I
Shield Upgrades IV
Tactical Shield Manipulation IV

Command Center Upgrade V
Interplanetary Consolidation V

Acceleration Control III
Evasive Maneuvering IV
Gallente Industrial IV
High Speed Maneuvering IIII
Navigation IV
Spaceship Command IV

Ships

The Epithal

Capsuleers new to PI in Nullsec should seriously consider only a single ship, the Epithal. This is a specialist Gallente Industrial Ship, similar to the Miasmos, with unique cargo bays for both Planetary Commodities and Command Centers. As there are separate bays for PI concerns, the Epithal can be fitted for maximum survivability at no expense to the ship's utility.

Logo faction gallente federation.png
Epithal.jpg

Logo faction gallente federation clean.png At Gallente Hauler IV, the Planetary Commodities Hold expands to 63,000 m³
Cloak.png Can use the "MWD+Cloak trick" to travel in relative safety
Icon warp disruptor i.png Can be fitted with an Interdiction Nullifier to ignore bubbles
Icon money.png Proposed fit costs less than 20M ISK, which is easily covered with a couple days of Nullsec PI
Icon bounty.png Approximately 7k-9k EHP, depending on skills or overloading


NullSec PI Hauler
Epithal: NullSec PI Hauler
EFT
[Epithal, NullSec PI Hauler]
Improved Cloaking Device II
Interdiction Nullifier I

Multispectrum Shield Hardener II
EM Shield Hardener II
Medium Shield Extender II
50MN Y-T8 Compact Microwarpdrive

Warp Core Stabilizer II
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II

Medium Ancillary Current Router I
Medium Hyperspatial Velocity Optimizer I
Medium Core Defense Field Extender I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Relevant information:
  • Warp speed 3.6 AU/s warp speed.
    Align time 7 sec align time
    Effective hit points 8,487 effective hit points at max skills.
    Cargo capacity 550+67,500 m3 cargo capacity at max skills


Other Ships

Capsuleers should exercise discretion if considering any ship for PI aside from the Epithal in Nullsec.

  • Other T1 Haulers. It is strongly recommended that capsuleers do not use other T1 haulers for regular PI activity. If there is a recurring need to haul extracted resources or final products to or from planets, then the character should be flying an Epithal.
  • T2 Haulers. Again, capsuleers new to Nullsec or PI in Nullsec are urged to stick with the Epithal. However, at some discretion, a Deep Space Transport makes sense for moving large quantities of extremely valuable product between systems - though multiple smaller shipments in a Epithal might be preferred.
  • Freighters. The safest way to move large quantities of goods out of Nullsec is in a Jump Freighter. This is not recommended for the average player, given the enormous skill, time, and investment required. EVE University's NSC often offers a shipping service, which members should seek to use.
  • Any racial shuttle. Shuttles are passively immune to bubbles and have a rapid time-to-warp. As some PI activities (importing or exporting from POCOs, for example) involve being present in space and in the same system, a shuttle is a viable option for moving between systems with minimal risk.

Deciding What to Produce

Maximizing profit or productivity is a quick way for a player new to PI to burn out and disregard the activity altogether. The greater logistical overhead of Nullsec PI can add stress to daily operations. Start small or simple, and let interest or need drive an expanded operation.
Main article: Planetary Commodities

Given the skills and means to start and manage a PI operation, the next key question is: Which goods should be produced? Fortunately, there is no wrong answer, though some choices are more reasonable than others. This decision is closely tied to which system(s) a player prefers for PI, as some planets (and thus some resources) will be unavailable in certain systems.

Gallente fuel block.png Coolant, Enriched Uranium, Mechanical Parts, Oxygen, and Robotics are all used to produce Oxygen Fuel Blocks. A requirement for reactions and fueling player structures, Fuel Blocks are regularly in-demand in local markets, negating the requirement to ship them to trade hubs. Members of the NSC should note there are respawning ice belts in AK-QBU for obtaining the remaining non-PI materials needed to produce Oxygen Fuel Blocks.
Silicate glass.png Microfiber Shielding, Polyaramids, and Silicate Glass are P2 products that cannot be manufactured on a single planet because each requires P1 materials to be imported from a separate planet. Assuming the majority of players strive for minimal involvement with PI after initial setup, these three products are generally underproduced, and therefore yield higher profit margins for players willing to put in the extra effort.
Structure market network.png All P4 commodities are required for the production of Citadels and Engineering Complexes; therefore, these are generally in-demand and are likely to bring a reasonable return. Advanced commodities require the use of a P2-to-P4 or a P1+P2-to-P4 factory planet to manufacture, which requires more effort than the average capsuleer is willing to put into PI.
Wallet.png To maximize PI profitability, comparisons should be made between the local and major trade hub markets to determine which goods are selling quickly, or which are selling with the highest profit margin. An item with high demand and lower supply is likely to meet both criteria. Players should account for time or effort for shipping goods to destination markets, which might involve contracting to a shipping service. The third-party site Adam4EVE is a useful tool to determine which PI commodities currently have the greatest profit margin. Players should note that there is some 'loss' of profit for each additional tier produced, though higher tier materials are much easier to ship and sell.
Warhist icon file start.png To maximize PI convenience, NSC members might avail of the NSC Buyback program as the final 'destination' for goods produced, which can be the simplest way to offload large quantities of PI materials. At time of writing, this program only accepts P2 products or higher.

Useful resources for exploring PI schematics or product values may be found via references under the main Planetary Industry wiki.

Deciding Where to Produce

This DOTLAN map shows how local systems link together to form the NSC "back pocket". Activity based deeper in the pocket will usually have increased warning time when threats arrive at NSC.
It is recommended that NSC members do not conduct PI within PC9-AY. While free to do so if so chosen, expect greater volume of threats visiting the system to engage the NSC for PvP content.
Main article: Good Planets

Generally speaking, jumping through a stargate is one of the most dangerous activities in Nullsec. Capsuleers should include the increased risk of losing an Epithal or full cargo of PI goods when judging where to begin an operation. Limiting all PI production, or at least the most critical production, to a single system is a safer option than a more complex setup which requires crossing systems. The 'home' system for PI should also have a NPC-owned station or a friendly Citadel.

The tables below show all planets within the NSC back pocket and which PI commodities can be produced completely within each system. While 'safer' in the back pocket due to increased warning of threats entering PC9-AY, threats can (and do) surprise NSC locals by logging off in space or by appearing through a wormhole. Always pay attention and react appropriately to local intel.

T22-QI

Note, as of 2021-05-31, this system's POCOs have between 1.5% and 3.5% tax rate.

  • T22-QI IV - Moon 8 - Trust Partners Warehouse
  • T22-QI V - Moon 14 - Intaki Syndicate Academy
  • T22-QI VI - Moon 6 - Intaki Syndicate Academy
  • T22-QI VI - Moon 9 - Intaki Space Police Testing Facility (NSC Industry hub)
  • T22-QI VI - Moon 12 - Intaki Syndicate Academy
  • T22-QI VI - Moon 13 - Trust Partners Warehouse
T22-QI - Planets
PlasmaLarge.png BarrenLarge.png OceanicLarge.png GasLarge.png GasLarge.png GasLarge.png BarrenLarge.png IceLarge.png

T22-QI I
Plasma
Radius 4480 Km

T22-QI II
Barren
Radius 3940 Km

T22-QI III
Oceanic
Radius 10050 Km

T22-QI IV
Gas
Radius 39140 Km

T22-QI V
Gas
Radius 34010 Km

T22-QI VI
Gas
Radius 65380 Km

T22-QI VII
Barren
Radius 5280 Km

T22-QI VIII
Ice
Radius 12100 Km

T22-QI - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Base Metals
Carbon Compounds
Complex Organisms
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Chiral Structures
Electrolytes
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Nanites
Oxides
Rocket Fuel
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Transmitter
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Condensates
Cryoprotectant Solution
Gel-Matrix Biopaste
Guidance Systems
Robotics
Supercomputers
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Organic Mortar Applicators
Recursive Computing Module
Wetware Mainframe

X-PYH5

Note, as of 2021-05-18, this system's POCOs have a 1.5% tax rate.

X-PYH5 - Planets
LavaLarge.png TemperateLarge.png BarrenLarge.png GasLarge.png GasLarge.png OceanicLarge.png

X-PYH5 I
Lava
Radius 2520 Km

X-PYH5 II
Temperate
Radius 4490 Km

X-PYH5 III
Barren
Radius 4760 Km

X-PYH5 IV
Gas
Radius 35390 Km

X-PYH5 V
Gas
Radius 24370 Km

X-PYH5 VI
Oceanic
Radius 4290 Km

X-PYH5 - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Felsic Magma
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Chiral Structures
Electrolytes
Industrial Fibers
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Silicon
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Microfiber Shielding
Miniature Electronics
Nanites
Oxides
Polyaramids
Polytextiles
Rocket Fuel
Silicate Glass
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Transmitter
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Camera Drones
Condensates
Cryoprotectant Solution
Data Chips
Gel-Matrix Biopaste
Guidance Systems
Hazmat Detection Systems
Hermetic Membranes
High-Tech Transmitters
Industrial Explosives
Neocoms
Nuclear Reactors
Planetary Vehicles
Robotics
Smartfab Units
Supercomputers
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Broadcast Node
Integrity Response Drones
Nano-Factory
Organic Mortar Applicators
Recursive Computing Module
Self-Harmonizing Power Core
Sterile Conduits
Wetware Mainframe

ZN0-SR

Note, as of 2019-05-31, this system's POCOs have a 5% tax rate.

  • ZN0-SR III - Intaki Bank Depository
  • ZN0-SR V - Moon 7 - Intanki Bank Depository
  • ZN0-SR VI - Moon 4 - Intaki Space Police Assembly Plant
ZN0-SR - Planets
BarrenLarge.png BarrenLarge.png StormLarge.png TemperateLarge.png GasLarge.png GasLarge.png GasLarge.png IceLarge.png

ZN0-SR I
Barren
Radius 2290 Km

ZN0-SR II
Barren
Radius 4650 Km

ZN0-SR III
Storm
Radius 7090 Km

ZN0-SR IV
Temperate
Radius 7990 Km

ZN0-SR V
Gas
Radius 22860 Km

ZN0-SR VI
Gas
Radius 27180 Km

ZN0-SR VII
Gas
Radius 23850 Km

ZN0-SR VIII
Ice
Radius 6740 Km

ZN0-SR - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Electrolytes
Industrial Fibers
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Toxic Metals
Water

Biocells
Construction Blocks
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Nanites
Oxides
Polyaramids
Polytextiles
Rocket Fuel
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Condensates
Cryoprotectant Solution
Gel-Matrix Biopaste
Hermetic Membranes
Industrial Explosives
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Nano-Factory

5-DSFH

Note, as of 2019-03-19, this system's POCOs have a 0% tax rate.

5-DSFH - Planets
StormLarge.png BarrenLarge.png LavaLarge.png BarrenLarge.png TemperateLarge.png GasLarge.png GasLarge.png GasLarge.png IceLarge.png

5-DSFH I
Storm
Radius 3900 Km

5-DSFH II
Barren
Radius 6050 Km

5-DSFH III
Lava
Radius 4250 Km

5-DSFH IV
Barren
Radius 6590 Km

5-DSFH V
Temperate
Radius 4850 Km

5-DSFH VI
Gas
Radius 18960 Km

5-DSFH VII
Gas
Radius 22990 Km

5-DSFH VIII
Gas
Radius 47030 Km

5-DSFH IX
Ice
Radius 22110 Km

5-DSFH - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Felsic Magma
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Chiral Structures
Electrolytes
Industrial Fibers
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Silicon
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Microfiber Shielding
Miniature Electronics
Nanites
Oxides
Polyaramids
Polytextiles
Rocket Fuel
Silicate Glass
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Transmitter
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Camera Drones
Condensates
Cryoprotectant Solution
Data Chips
Gel-Matrix Biopaste
Guidance Systems
Hazmat Detection Systems
Hermetic Membranes
High-Tech Transmitters
Industrial Explosives
Neocoms
Nuclear Reactors
Planetary Vehicles
Robotics
Smartfab Units
Supercomputers
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Broadcast Node
Integrity Response Drones
Nano-Factory
Organic Mortar Applicators
Recursive Computing Module
Self-Harmonizing Power Core
Sterile Conduits
Wetware Mainframe

AK-QBU

Note, as of 2019-05-31, this system's POCOs have a 5% tax rate.

AK-QBU - Planets
BarrenLarge.png LavaLarge.png BarrenLarge.png BarrenLarge.png StormLarge.png TemperateLarge.png PlasmaLarge.png BarrenLarge.png

AK-QBU I
Barren
Radius 2410 Km

AK-QBU II
Lava
Radius 3320 Km

AK-QBU III
Barren
Radius 3930 Km

AK-QBU IV
Barren
Radius 5640 Km

AK-QBU V
Storm
Radius 5440 Km

AK-QBU VI
Temperate
Radius 5430 Km

AK-QBU VII
Plasma
Radius 2810 Km

AK-QBU VIII
Barren
Radius 11140 Km

AK-QBU - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Felsic Magma
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Suspended Plasma

Bacteria
Biofuels
Chiral Structures
Electrolytes
Industrial Fibers
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Silicon
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Livestock
Mechanical Parts
Microfiber Shielding
Miniature Electronics
Nanites
Polytextiles
Rocket Fuel
Super Conductors
Synthetic Oil
Test Cultures
Transmitter
Water-Cooled CPU

Biotech Research Reports
Cryoprotectant Solution
Guidance Systems
Industrial Explosives
Nuclear Reactors
Robotics
Smartfab Units
Supercomputers
Transcranial Microcontrollers
Ukomi Super Conductors

Nano-Factory
Wetware Mainframe

Additional NSC Reference

Maintaining a PI Operation in Nullsec

There are additional considerations and guidelines capsuleers should heed when conducting PI in dangerous space.

General Tips

These points are presented in addition to those for general Nullsec survival skills.

  • Join, monitor, and contribute to local intel channels. NSC-specific intel information is available in the EVE University Forum in a consolidated post.
  • Join the local standing fleet to make it easier to coordinate with other capsuleers against threats.
  • Use D-scan. Though local chat displays other players in Nullsec, this is still good practice, and it might give some intel on the types of ships entering a system.
  • If a particular activity requires a capsuleer to be in space, then it can probably be conducted while tethered at a friendly Citadel. If a friendly Citadel is unavailable for tethering, then the next safest option is to be cloaked in space.
  • Capsuleers should have access to sufficient funds for covering export or import taxes between POCOs and the planetary colony.
  • Expect that planned windows for PI activity will often be thwarted by local threats. Plan ahead for this by exporting materials early to free space in on-planet storage, building additional storage if possible, or opting for simpler setups that require less time in space. Do not try to squeeze in a POCO run if a roaming gang is afoot.
  • POCOs at any planet can be used to store PI materials, in case it is inconvenient to return to a system with a safe Citadel or station.

On Alts

Alternate characters (alts) are not a requirement for PI. However, many capsuleers opt to train alts for supporting larger or more complex PI operations.

  • If conducting PI on an alt character then endeavor for the alt to have positive standings to locals. For NSC members, this means applying for the alt to be on the NSC Pocket-Blues list or a member of the Ivy League Alt Alliance.
  • If running an operation with multiple alts, stagger each alt's activity to avoid multiple characters sitting idle. For example, one character can collect from a POCO while another is in warp, which is preferred to one idling at a POCO for a few moments.
  • Try to bring alts into the local standing fleet before undocking or warping between systems.
  • At best, failure to have positive standings with locals or not joining standing fleet results in spooking friendly capsuleers who may not recognize the alt character. At worst, locals will hunt the alt character down.
  • If a PI operation requires crossing between systems, then consider using one or more alts (if multiboxing) to monitor for new threats in either the source or destination system, whichever is likely to be more dangerous.

Keeping an Epithal Alive

The most dangerous activity in PI is moving an Epithal to or from a POCO.

  • POCOs require a capsuleer to be within 2500 meters only while attempting to exchange material between a ship's cargo and POCO storage. This should be the only recurring reason to undock in an Epithal.
  • Before venturing to POCOs to pick up a week's worth of advanced product, confirm via intel channels whether or not there has been any recent activity in the area.
  • There is a delay of several seconds for successive transfers between a POCO and storage on the planet surface. If there are multiple launchpads to retrieve material from then try to first consolidate material into fewer exports with expedited transfers.
  • Materials can be launched to a POCO while mid-warp, in case this is left until the last second. Try not to linger at a POCO for longer than necessary.
  • Splitting stacks of input materials can make complex imports quicker and easier, particularly if running a more advanced factory setup.
  • Warping to bookmarks on POCOs, rather than POCOs themselves, is faster and easier than navigating the system menu to select a destination. An ideal POCO bookmark could permit an Epithal to start aligning to its warp-out destination while conducting the transfer with the POCO.
  • Epithals are not small and need time to align for warp-out. It is possible to collide with the POCO and bump the Epithal away from its alignment path, thus increasing time to warp. The risk of this increases if warping between multiple POCOs during the same outing, or if warping directly to a POCO.

Losing an Epithal

This will eventually happen. Do not panic!

  • Shield hardeners are not passive modules. Turn them on, and overload them if under fire. An Epithal cannot survive for long, but the extra time permits additional threat assessment and potential assistance.
  • Call out the threat in intel channels. Drag character names, ship types, and the threat location into the appropriate in-game chat.
  • After the Epithal is lost, and after your pod is safe (if possible), link the killmails in intel channels to provide threat intel to other players and support the correct response to a threat.
  • Try not to also lose the pod, as the character's continued presence in the system might be the only remaining source of intel on the threat.