Minmatar Basic Ship and Skill Guide

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This guide provides general information and recommendations for T1 ships of a single player faction.

For more advanced and in-depth information on specific ships refer to the new ship index. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.

Basic Ship and Skill Guides -- Amarr | Caldari | Gallente | Minmatar | ORE

Contents

Rookie Ship

The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships.

Reaper

Frigate: INFORMATION
Rookie Ship
Reaper
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
2
high slots
highs
0
launcher slots
launchers
2
turret slots
turrets
1
middle slots
mediums
1
low slots
lows
drones & cargo
5 m³
drone capacity
drones
5 Mbit/sec
drone bandwith
b/w
120 m³
cargo capacity
cargo
defense
79 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
173 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
15 km
max. targeting range
tgt. range
38 m
ship signature radius
sig. radius
310 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Frigate Skill Bonus: 5% bonus to velocity per skill level.

The Reaper-class is the smallest of the Minmatar frigates, just barely reaching frigate status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars on either side of the law.

Reaper
low slot
1
low
mid slot
1
mid
high slot
2
high
launcher hardpoints
0
launcher
high slot
2
turret
low slot
cargo 120 m3
drone capacity
5 m3
drone cap.
drone bandwith
5 Mbit/sec
drone b/w
Reaper
Rookie Ship
Ship's Role :Missions

The Reaper is good for travel if you're too cheap to buy a shuttle. It can be used to go through the first tutorial missions, but should be replaced by a frigate from the Military tutorial as soon as possible.

Ship Bonuses :
Minmatar Frigate Skill Bonus:
5% bonus to velocity per skill level
Variations : None
 


Frigate

Frigates are the smallest of the ship classes in EVE. They are used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.

Burst

Frigate: INFORMATION
Burst
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
2
high slots
highs
0
launcher slots
launchers
2
turret slots
turrets
3
middle slots
mediums
1
low slots
lows
drones & cargo
0 m³
drone capacity
drones
0 Mbit/sec
drone bandwith
b/w
225 m³
cargo capacity
cargo
defense
118 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
188 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
22 km
max. targeting range
tgt. range
43 m
ship signature radius
sig. radius
315 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Frigate Skill Bonus: 5% bonus to cargo capacity and 20% bonus to mining laser yield per skill level.
Role Bonus: -60% mining laser capacitor use

The Burst is a small and fast cargo vessel. It can easily be used as a small-time miner, but requires some crunching assistance for large-scale mining operations.

The Burst is the Minmatar mining frigate and can be used as a starting point for budding miners.

 EFT Fitting 
[Burst, Basic Mining]

EP-S Gaussian I Excavation Pulse
EP-S Gaussian I Excavation Pulse

1MN Afterburner I
Small Shield Booster I
[empty med slot]

Expanded Cargohold I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Eve University

Burst, Basic Mining

low slot
low slot

Expanded Cargohold I
 

mid slot
mid slot

1MN Afterburner I
Small Shield Booster I
[empty med slot]
 

high slot
high slot

EP-S Gaussian I Excavation Pulse
EP-S Gaussian I Excavation Pulse
 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

 

charges

 

recommended skills

Afterburner I
Energy Systems Operation II
Energy Management II
Energy Grid Upgrades II
Electronics Upgrades I
 

Hull Upgrades I
Evasive Maneuvering II
Warp Drive Operation II
Shield Management I
 

Minmatar Frigate II
Repair Systems I
Mining III
Hull Upgrades II
 

notes
  • General fit for a beginning mining frigate would simply include two mining lasers, afterburner, and a possible tank.



Slasher

Frigate: INFORMATION
Slasher
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
3
high slots
highs
1
launcher slots
launchers
2
turret slots
turrets
2
middle slots
mediums
1
low slots
lows
drones & cargo
0 m³
drone capacity
drones
0 Mbit/sec
drone bandwith
b/w
120 m³
cargo capacity
cargo
defense
235 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
243 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
17 km
max. targeting range
tgt. range
30 m
ship signature radius
sig. radius
419 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per skill level.

The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.

The Slasher is a cheap combat oriented frigate. It has the fastest base speed of any standard T1 frigate (although the Vigil is actually faster because of its hull bonus to speed). However, the Slasher is not nearly as useful a fighter as the Rifter, mainly due to its lack of a third midslot and only having a single lowslot.

 EFT Fitting 
[Slasher, PVP Tackle LR]

250mm Light Artillery Cannon I, Fusion S
250mm Light Artillery Cannon I, Fusion S
[empty high slot]

1MN MicroWarpdrive I
Warp Disruptor I

Micro Auxiliary Power Core I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Eve University

Slasher, PVP Tackle LR

low slot
low slot

Micro Auxiliary Power Core I
 

mid slot
mid slot

1MN MicroWarpdrive I
Warp Disruptor I
 

high slot
high slot

250mm Light Artillery Cannon I, Fusion S
250mm Light Artillery Cannon I, Fusion S
[empty high slot]
 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

 

charges

 

recommended skills

Energy Systems Operation III
Energy Management III
Energy Grid Upgrades II
Electronics Upgrades I
Long Range Targeting II
Targeting III
Energy Management II
Afterburner III
 

Signature Analysis III
Evasive Maneuvering II
Warp Drive Operation II
Mechanic III
Hull Upgrades III
Propulsion Jamming II
High Speed Maneuvering I
 

Gunnery III
Rapid Firing II
Sharpshooter I
Motion Prediction III
Fuel Conservation II
Signature Analysis III
Propulsion Jamming I
 

notes
  • Long range version using a Warp Disruptor (<20km).



 EFT Fitting 
[Slasher, PVP Tackle SR]

Small Nosferatu I
Small Nosferatu I
Small Nosferatu I

1MN MicroWarpdrive I
Warp Scrambler I

Micro Auxiliary Power Core I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Eve University

Slasher, PVP Tackle SR

low slot
low slot

Micro Auxiliary Power Core I
 

mid slot
mid slot

1MN MicroWarpdrive I
Warp Scrambler I
 

high slot
high slot

Small Nosferatu I
Small Nosferatu I
Small Nosferatu I
 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

 

charges

 

recommended skills

Energy Emission Systems I
Afterburner III
Energy Systems Operation III
Energy Management III
Energy Grid Upgrades II
Electronics Upgrades I
 

High Speed Maneuvering I
Propulsion Jamming I
Long Range Targeting II
Targeting II
Signature Analysis II
Evasive Maneuvering II
 

Energy Management II
Engineering IV
Warp Drive Operation II
Hull Upgrades II
Propulsion Jamming II
Fuel Conservation II
 

notes
  • This is a short range tackle (<7.5km) using a Warp Scrambler.
  • Instead of training Engineering IV or Energy Emission Systems, you may opt to drop one Nosferatu or replace the Nosferatu with the largest small guns that can fit on the ship.



Vigil

Frigate: INFORMATION
Vigil
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
3
high slots
highs
1
launcher slots
launchers
2
turret slots
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
5 m³
drone capacity
drones
5 Mbit/sec
drone bandwith
b/w
150 m³
cargo capacity
cargo
defense
274 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
274 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
45 km
max. targeting range
tgt. range
44 m
ship signature radius
sig. radius
353 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Frigate Skill Bonus: 5% ship velocity and Target Painter effectiveness per skill level.

The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.

The Vigil is the Tech 1 Electronic Warfare ship of the Minmatar Republic. This ship is the fastest standard T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them.

 EFT Fitting 
[Vigil, Ewar]

250mm Light Artillery Cannon I
250mm Light Artillery Cannon I
Standard Missile Launcher I

Target Painter I
Target Painter I
Target Painter I

50mm Reinforced Steel Plates I
50mm Reinforced Steel Plates I
Damage Control I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Eve University

Vigil, Ewar

low slot
low slot

50mm Reinforced Steel Plates I
50mm Reinforced Steel Plates I
Damage Control I
 

mid slot
mid slot

Target Painter I
Target Painter I
Target Painter I
 

high slot
high slot

250mm Light Artillery Cannon I
250mm Light Artillery Cannon I
Standard Missile Launcher I
 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

 

charges

Republic Fleet Carbonised Lead S
Caldari Navy Sabretooth Light Missile
 

recommended skills

Minmatar Frigate II
Missile Launcher Operation I
Energy Systems Operation III
Energy Management III
Energy Grid Upgrades II
Electronics Upgrades I
Long Range Targeting II
Targeting IV
 

Hull Upgrades I
Standard Missiles I
Evasive Maneuvering II
Warp Drive Operation II
Mechanic III
Hull Upgrades III
Shield Management III
Signature Analysis III
 

Target Painting III
Minmatar Frigate III
Long Distance Jamming III
Frequency Modulation III
Repair Systems III
Target Painting I
Engineering IV
 

notes
  • This setup is the E-Uni Basic Ewar Vigil, intended for fleet use.
  • I have not included recommendations for weapon damage skills as your main role in Fleet is Ewar.



Breacher

Frigate: INFORMATION
Breacher
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
4
high slots
highs
3
launcher slots
launchers
1
turret slots
turrets
2
middle slots
mediums
2
low slots
lows
drones & cargo
0 m³
drone capacity
drones
0 Mbit/sec
drone bandwith
b/w
175 m³
cargo capacity
cargo
defense
351 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
313 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
32 km
max. targeting range
tgt. range
41 m
ship signature radius
sig. radius
334 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Frigate Skill Bonus: 10% bonus to Explosive missile damage and 5% bonus to EM, Kinetic and Thermal missile damage per level.

The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.

This is a long-range missile boat. It is rarely used, because its effectiveness is overshadowed by the far superior Rifter.

Rifter

Frigate: INFORMATION
Rifter
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
4
high slots
highs
2
launcher slots
launchers
3
turret slots
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
0 m³
drone capacity
drones
0 Mbit/sec
drone bandwith
b/w
130 m³
cargo capacity
cargo
defense
391 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
351 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
22 km
max. targeting range
tgt. range
35 m
ship signature radius
sig. radius
353 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.

The Rifter is the top-of-the-line T1 combat frigate of the Minmatar Republic, some say that it is indeed the best PvP T1 frigate in the game. A balanced 4/3/3 layout gives the Rifter the ability to either shield or armor tank, making it an unpredictable opponent. It is the perfect starting point to learn solo frigate PvP.

 EFT Fitting 
[Rifter, Tackling]

200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
Light Missile Launcher I

1MN MicroWarpdrive I
Stasis Webifier I
Warp Disruptor I

Nanofiber Internal Structure I
Overdrive Injector System I
Overdrive Injector System I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Eve University

Rifter, Tackling

low slot
low slot

Nanofiber Internal Structure I
Overdrive Injector System I
Overdrive Injector System I
 

mid slot
mid slot

1MN MicroWarpdrive I
Stasis Webifier I
Warp Disruptor I
 

high slot
high slot

200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
Light Missile Launcher I
 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

 

charges

EMP S
Bloodclaw Light Missile
 

recommended skills

Minmatar Frigate III
Missile Launcher Operation I
Energy Systems Operation III
Energy Management III
Energy Grid Upgrades II
Electronics Upgrades I
Long Range Targeting II
Targeting IV
Signature Analysis III
 

Hull Upgrades I
Standard Missiles I
Evasive Maneuvering II
Warp Drive Operation II
Mechanic III
Hull Upgrades III
Shield Management III
Repair Systems III
Missile Launcher Operation III
 

Gunnery III
Rapid Firing II
Sharpshooter I
Motion Prediction III
Gunnery IV
Trajectory Analysis II
Standard Missiles III
Propulsion Jamming I
High Speed Maneuvering I
 

notes
  • This setup is intended for fleet use. See the tackling guide.
  • Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits.



 EFT Fitting 
[Rifter, PvE Basic Skills Rifter]

125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
[empty high slot]

Experimental 1MN Afterburner I
Explosion Dampening Amplifier I
Medium Shield Extender I

Shield Power Relay I
Shield Power Relay I
Shield Power Relay I


Eve University

Rifter, PvE Basic Skills Rifter

low slot
low slot

Shield Power Relay I
Shield Power Relay I
Shield Power Relay I 

mid slot
mid slot

Experimental 1MN Afterburner I
Explosion Dampening Amplifier I
Medium Shield Extender I 

high slot
high slot

125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
[empty high slot] 

rigs
rigs

 

drones
drones

 

charges

Fusion S 

recommended skills

Energy Grid Upgrades II
Shield Operation II
Shield Upgrades I 

Gunnery II
Small Projectile Turret III
Afterburner I 

Minmatar Frigate III 

notes
  • With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
  • You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
  • With Engineering IV you have the option of fitting 150mm autocannons.



Probe

Frigate: INFORMATION
Probe
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
2
high slots
highs
0
launcher slots
launchers
2
turret slots
turrets
2
middle slots
mediums
2
low slots
lows
drones & cargo
10 m³
drone capacity
drones
10 Mbit/sec
drone bandwith
b/w
320 m³
cargo capacity
cargo
defense
195 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
274 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
32 km
max. targeting range
tgt. range
41 m
ship signature radius
sig. radius
334 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Frigate Skill Bonus:
5% bonus cargo capacity per skill level
5% bonus to scan strength of probes per skill level
5% reduction to survey probe flight time per level

The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.

The Probe is the Minmatar exploration frigate. This ship is best used as a probing boat, but if you have the skills to deal with its small capacitor it can be a speedy and cheap delivery ship due to its comparatively large cargo bay.

Destroyer

Destroyers are slightly larger and have more highslots than frigates but fit the same small-sized weapons. They're designed to slaughter frigates but be vulnerable to most other ships. They are often used in PvE for Level 1 missions, and as salvage ships.

Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit & run fleets.

Thrasher

Destroyer: INFORMATION
Thrasher
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
8
high slots
highs
1
launcher slots
launchers
7
turret slots
turrets
3
middle slots
mediums
2
low slots
lows
drones & cargo
0 m³
drone capacity
drones
0 Mbit/sec
drone bandwith
b/w
400 m³
cargo capacity
cargo
defense
803 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
745 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
27 km
max. targeting range
tgt. range
56 m
ship signature radius
sig. radius
268 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Destroyer Skill Bonus:
10% bonus to Small Projectile Turret tracking speed per level
5% bonus to Small Projectile Turret damage per level
Role Bonuses:
50% bonus to optimal range for small projectile turrets

Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.

The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.

 EFT Fitting 
[Thrasher, PvE Basic]

200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
[empty high slot]

1MN Afterburner I
Adaptive Invulnerability Field I
Medium Shield Booster I

Damage Control I
Overdrive Injector System I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Eve University

Thrasher, PvE Basic

low slot
low slot

Damage Control I
Overdrive Injector System I
 

mid slot
mid slot

1MN Afterburner I
Adaptive Invulnerability Field I
Medium Shield Booster I
 

high slot
high slot

200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
[empty high slot] 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

 

charges

EMP S
 

recommended skills

Minmatar Frigate III
Destroyers I
 

Afterburner I
Tactical Shield Manipulation I
 

Hull Upgrades I
 

notes
  • If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer.



 EFT Fitting 
[Thrasher, PvP Basic]

200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
[empty high slot]

1MN MicroWarpdrive I
Stasis Webifier I
Warp Disruptor I

400mm Reinforced Steel Plates I
Damage Control I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Eve University

Thrasher, PvP Basic

low slot
low slot

400mm Reinforced Steel Plates I
Damage Control I
 

mid slot
mid slot

1MN MicroWarpdrive I
Stasis Webifier I
Warp Disruptor I
 

high slot
high slot

200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
[empty high slot] 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

 

charges

EMP S
 

recommended skills

Electronics IV
Minmatar Frigate III
Destroyers I
Energy Systems Operation III
Energy Management III
Energy Grid Upgrades II
Electronics Upgrades I
Long Range Targeting II
Targeting III
Signature Analysis III
 

Afterburner III
High Speed Maneuvering I
Evasive Maneuvering II
Warp Drive Operation II
Mechanic III
Hull Upgrades III
Shield Management III
Shield Operation III
 

Shield Upgrades III
Rapid Firing II
Sharpshooter I
Motion Prediction III
Gunnery IV
Trajectory Analysis II
Propulsion Jamming I
Hull Upgrades II
 

notes
  • Use the MicroWarpdrive to get within range, but don't run it permanently.



 EFT Fitting 
[Thrasher, AB Salvager]

Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

1MN Afterburner I
Cap Recharger I
Cap Recharger I

Expanded Cargohold I
Expanded Cargohold I

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I

Eve University

Thrasher, AB Salvager

low slot
low slot

Expanded Cargohold I
Expanded Cargohold I
 

mid slot
mid slot

1MN Afterburner I
Cap Recharger I
Cap Recharger I
 

high slot
high slot

Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
 

rigs
rigs

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
 

drones
drones

 

charges

 

recommended skills

Salvaging III
Minmatar Frigate III
Destroyers I
Mechanic III
Survey III
 

Salvaging I
Afterburner I
Energy Grid Upgrades II
 

Hull Upgrades I
Jury Rigging III
Armor Rigging I
 

notes
  • If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive.



Cruiser

Scythe

Cruiser: INFORMATION
Scythe
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
5
high slots
highs
2
launcher slots
launchers
3
turret slots
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
5 m³
drone capacity
drones
5 Mbit/sec
drone bandwith
b/w
440 m³
cargo capacity
cargo
defense
976 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
976 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
37 km
max. targeting range
tgt. range
100 m
ship signature radius
sig. radius
209 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Cruiser Skill Bonus: 20% bonus to mining laser yield and 3.5% bonus to tracking links per level.
Role Bonus: 500% bonus to range of tracking links.

The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output.

The Minmatar Scythe is a ship most often seen used as a mining cruiser, given that it receives a strong mining laser bonus per level of the Minmatar Cruiser skillbook. In addition to mining, it also gains a bonus to tracking links which assist friendly ships using turret-based weapons with boosts to their tracking speed.

 EFT Fitting 
[Scythe, PvE Hi-Sec Miner]

Miner II
Miner II
Miner II

[empty mid slot]
[empty mid slot]
[empty mid slot]

Mining Laser Upgrade I
Co-Processor II
Co-Processor II

[empty rig slot]
[empty rig slot]
[empty rig slot]

Eve University

Scythe, PvE Hi-Sec Miner

low slot
low slot

Mining Laser Upgrade I
Co-Processor II
Co-Processor II
 

mid slot
mid slot

[empty mid slot]
[empty mid slot]
[empty mid slot]
 

high slot
high slot

Miner II
Miner II
Miner II
 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

 

charges

 

recommended skills

Mining IV
Minmatar Cruiser IV
Electronic Upgrades IV
 

Mining Upgrades I
Science IV 

Astrogeology I Electronic Upgrades IV
 

notes
  • At the recommended skill levels, the lasers would yield 429 m3 of ore per cycle. This can be improved upon by training Astrogeology even further, as well as training Mining Upgrades to IV in order to use T2 upgrades. For defense from belt rats, you could either fit two missile launchers or a shield booster, or both. Finish it off with a drone if you have the skills.



Bellicose

Cruiser: INFORMATION
Bellicose
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
5
high slots
highs
3
launcher slots
launchers
3
turret slots
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
40 m³
drone capacity
drones
40 Mbit/sec
drone bandwith
b/w
315 m³
cargo capacity
cargo
defense
1,250 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
1,211 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
42 km
max. targeting range
tgt. range
110 m
ship signature radius
sig. radius
209 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret Rate of Fire and 7.5% bonus to target painter effectiveness per skill level.

Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.

The Bellicose is the Minmatar EWAR cruiser, with bonuses to target painting and projectile turret rate of fire. It is a rare and unloved ship. Target painting is only vital in a few very specific situations (like a missile-ship-only fleet), and it can be done from unbonused midslots on normal combat ships. The Bellicose doesn't tank very well, has tight CPU and powergrid and a comparatively small capacitor. And, to top it all off, it only has three turret hardpoints, which limits the benefit of the rate of fire bonus.

However, its reputation means that the Bellicose is rarely primary target and it can be a useful fleet support ship. It's not much use in PvE.

 EFT Fitting 
[Bellicose, PvP Fleet Antifrigate]

Assault Missile Launcher I
Assault Missile Launcher I
Dual 180mm AutoCannon I
Dual 180mm AutoCannon I
Dual 180mm AutoCannon I

Target Painter I
Warp Disruptor I
Stasis Webifier I
10MN MicroWarpdrive I

800mm Reinforced Steel Plates I
Damage Control I
Adaptive Nano Plating I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Warrior I x5

Warrior I x3
Eve University

Bellicose, PvP Fleet Antifrigate

low slot
low slot

800mm Reinforced Steel Plates I
Damage Control I
Adaptive Nano Plating I 

mid slot
mid slot

Target Painter I
Warp Disruptor I
Stasis Webifier I
10MN MicroWarpdrive I
 

high slot
high slot

Assault Missile Launcher I
Assault Missile Launcher I
Dual 180mm AutoCannon I
Dual 180mm AutoCannon I
Dual 180mm AutoCannon I 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot] 

drones
drones

Warrior I x5
Warrior I x3 

charges

Caldari Navy Piranha Light Missile
Republic Fleet Fusion M 

recommended skills

Minmatar Cruiser II
Hull Upgrades III
Target Painting I 

High Speed Maneuvering I
Medium Projectile Turret I
Standard Missiles I 

Scout Drone Operation I
Propulsion Jamming I 

notes
  • This fit is designed to support a fleet or gang by destroying enemy frigates (interceptors, Dramiels, assault frigates &c) or persuading them to run away.
  • You can still, however, tackle, paint and shoot targets of any size.
  • You may want to tell your squad commander (before the fleet leaves, not during battle!) that this is what your ship is fitted for and find out whether they want you to shoot/tackle the primary or use your own initiative and hunt enemy frigates.
  • You will want to train Drones to IV or V to get as much value out of the large drone bay as possible by fielding a full or near-full flight of drones.



Stabber

Cruiser: INFORMATION
Stabber
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
6
high slots
highs
2
launcher slots
launchers
4
turret slots
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
5 m³
drone capacity
drones
5 Mbit/sec
drone bandwith
b/w
420 m³
cargo capacity
cargo
defense
1,485 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
1,250 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
40 km
max. targeting range
tgt. range
105 m
ship signature radius
sig. radius
231 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to max velocity per level.

The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.

The Stabber's key feature is its hull bonus to speed: It's the fastest T1 cruiser. Unfortunately it also has limited grid and CPU, limited slots and a tiny dronebay. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper.

If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship.

 EFT Fitting 
[Stabber, PvP Heavy Tackle]

220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
Assault Missile Launcher I
Assault Missile Launcher I

10MN MicroWarpdrive I
Warp Scrambler I
Stasis Webifier I

Damage Control I
Nanofiber Internal Structure I
Gyrostabilizer I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Warrior I x1
Eve University

Stabber, PvP Heavy Tackle

low slot
low slot

Damage Control I
Nanofiber Internal Structure I
Gyrostabilizer I
 

mid slot
mid slot

10MN MicroWarpdrive I
Warp Scrambler I
Stasis Webifier I
 

high slot
high slot

220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
Assault Missile Launcher I
Assault Missile Launcher I
 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

Warrior I x1
 

charges

Republic Fleet Fusion M
Sabretooth Light Missile
 

recommended skills

Electronics IV
Minmatar Frigate IV
Minmatar Cruiser III
Gunnery III
Medium Projectile Turret I
 

Missile Launcher Operation I
Afterburner III
High Speed Maneuvering I
Propulsion Jamming I
 

Hull Upgrades III
Weapon Upgrades I
Drones I
Scout Drone Operation I
 

notes
  • Rigs are optional but a Medium Anti-EM Screen Reinforcer and Medium Anti-Thermal Screen Reinforcer can be added for relativily cheap.



Rupture

Cruiser: INFORMATION
Rupture
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
6
high slots
highs
3
launcher slots
launchers
4
turret slots
turrets
3
middle slots
mediums
5
low slots
lows
drones & cargo
30 m³
drone capacity
drones
30 Mbit/sec
drone bandwith
b/w
300 m³
cargo capacity
cargo
defense
1,563 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
1,641 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
45 km
max. targeting range
tgt. range
130 m
ship signature radius
sig. radius
192 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to Medium Projectile Turret damage per level.

The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.

The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range.

The Rupture is also a strong PvP ship. A number of fittings work well; in E-UNI fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle.

Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits.

 EFT Fitting 
[Rupture, PvP Starter Rupture]

220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
Rapid Light Missile Launcher I
Rapid Light Missile Launcher I

10MN MicroWarpdrive I
Warp Scrambler I
Stasis Webifier I

Damage Control I
800mm Reinforced Steel Plates I
Gyrostabilizer I
Gyrostabilizer I
Tracking Enhancer I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Warrior I x5
Eve University

Rupture, PvP Starter Rupture

low slot
low slot

Damage Control I
800mm Reinforced Steel Plates I
Gyrostabilizer I
Gyrostabilizer I
Tracking Enhancer I
 

mid slot
mid slot

10MN MicroWarpdrive I
Warp Scrambler I
Stasis Webifier I
 

high slot
high slot

220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
Rapid Light Missile Launcher I
Rapid Light Missile Launcher I
 

rigs
rigs

[empty rig slot]
[empty rig slot]
[empty rig slot]
 

drones
drones

Warrior I x5
 

charges

Republic Fleet Fusion M
Sabretooth Light Missile
 

recommended skills

Electronics IV
Minmatar Frigate IV
Minmatar Cruiser III
Gunnery III
Medium Projectile Turret I
 

Missile Launcher Operation I
Afterburner III
High Speed Maneuvering I
Propulsion Jamming I
 

Hull Upgrades III
Weapon Upgrades I
Drones I
Scout Drone Operation I
 

notes
  • This fitting is listed here.



 EFT Fitting 
[Rupture, PvE T2 Shield]

650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher

10MN Afterburner II
Adaptive Invulnerability Field II
Large Shield Extender II

Shield Power Relay II
Shield Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Power Diagnostic System II

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin I x6
Eve University

Rupture, PvE T2 Shield

low slot
low slot

Shield Power Relay II
Shield Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Power Diagnostic System II
 

mid slot
mid slot

10MN Afterburner II
Adaptive Invulnerability Field II
Large Shield Extender II
 

high slot
high slot

650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
 

rigs
rigs

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
 

drones
drones

Hobgoblin I x6
 

charges

 

recommended skills

Minmatar Frigate IV
Minmatar Cruiser III
Gunnery III
Medium Projectile Turret I
Missile Launcher Operation I
Energy Systems Operation III
Energy Management III
Electronics Upgrades I
Long Range Targeting II
Targeting IV
Signature Analysis III
Engineering V
 

Afterburner IV
Tactical Shield Manipulation IV
Shield Upgrades IV
Energy Grid Upgrades IV
Weapon Upgrades IV
Evasive Maneuvering II
Warp Drive Operation II
Hull Upgrades III
Shield Management III
Rapid Firing II
 

Sharpshooter I
Motion Prediction III
Medium Projectile Turret III
Gunnery IV
Trajectory Analysis II
Mechanic III
Jury Rigging III
Shield Rigging I
Drones I
Scout Drone Operation I
 

notes
  • Use lower meta level items if cost is an issue.
  • You may use Meta 4 items instead of Tech 2 items to fit into the ship early.



Battlecruisers

When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor Full T2 Tank. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic Gunnery Support skills sorted out, and to be training towards T2 light and medium drones.

Cyclone

Battlecruiser: INFORMATION
Cyclone
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
8
high slots
highs
3
launcher slots
launchers
5
turret slots
turrets
5
middle slots
mediums
4
low slots
lows
drones & cargo
40 m³
drone capacity
drones
40 Mbit/sec
drone bandwith
b/w
475 m³
cargo capacity
cargo
defense
4,395 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
3,906 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
45 km
max. targeting range
tgt. range
240 m
ship signature radius
sig. radius
165 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to shield boosting per level
99% reduction in the CPU need of Warfare Link modules.

The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal.

The Cyclone is inferior to the Hurricane in most situations, but it has a few niche uses. With a shield booster and capacitor booster support, and possibly bonuses from expensive implants and combat drugs, the Cyclone can mount a decent active tank. Such a fit can work well as a solo or small gang PvP ship.

Hurricane

Battlecruiser: INFORMATION
Hurricane
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
8
high slots
highs
3
launcher slots
launchers
6
turret slots
turrets
4
middle slots
mediums
6
low slots
lows
drones & cargo
30 m³
drone capacity
drones
30 Mbit/sec
drone bandwith
b/w
475 m³
cargo capacity
cargo
defense
4,297 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
4,688 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
45 km
max. targeting range
tgt. range
240 m
ship signature radius
sig. radius
165 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Battlecruiser Skill Bonus: 5% increase in projectile weapons damage and Rate of Fire per level
99% reduction in the CPU need of Warfare Link modules.

The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.

The Hurricane has a long history of positive PvP and PvE performance and is one of the most versatile ships in EVE. It can deal impressive DPS, and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their Level 3 mission ship, fitting either a passive shield tank or an active armour tank.

In PvP the 'cane can be fitted as a simple, armour-buffered short-range bruiser, or as a fast, kiting, shield-tanked 'nanocane', or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.

 EFT Fitting 
[Hurricane, Basic PvE]

650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
'Arbalest' Assault Missile Launcher
'Arbalest' Assault Missile Launcher

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
10MN Afterburner II

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x6
Eve University

Hurricane, Basic PvE

low slot
low slot

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
 

mid slot
mid slot

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
10MN Afterburner II
 

high slot
high slot

650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
'Arbalest' Assault Missile Launcher
'Arbalest' Assault Missile Launcher
 

rigs
rigs

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
 

drones
drones

Hobgoblin II x6 

charges

 

recommended skills

Minmatar Frigate IV
Minmatar Cruiser III
Spaceship Command IV
Battlecruisers II
Gunnery III
Sharpshooter III
Energy Systems Operation V
Energy Management IV
Engineering V
Electronics V
Electronics Upgrades V
Long Range Targeting IV
Signature Analysis IV
 

Medium Projectile Turret III
Missile Launcher Operation I
Shield Upgrades IV
Tactical Shield Manipulation IV
Afterburner IV
Energy Grid Upgrades IV
Targeting V
Multitasking I
Navigation IV
Evasive Maneuvering III
Warp Drive Operation III
Hull Upgrades IV
Shield Management IV
 

Mechanic V
Gunnery V
Rapid Firing IV
Motion Prediction IV
Trajectory Analysis IV
Weapon Upgrades IV
Mechanic III
Jury Rigging III
Shield Rigging I
Scout Drone Operation V
Drones V
Minmatar Drone Specialization I
 

notes
  • This is a passive shield tanked PvE fit.
  • It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel.
  • Want more tank? Replace a gyro with a Damage Control module. Want even more tank? Replace a Large Shield Extender with another Shield hardener of the type relevant to the mission.
  • Want a longer Cap life? switch the Adaptive Invulnerability Field for a single damage type hardener. Against angels, a single Explosive Dampening Field II gives more tank than the Adaptive Invulnerability Field.
  • The basic fit requires 1623 powergrid. At Engineering IV, only 1620 is available. Save a few PG by downgrading the afterburner, using autocannons, or using two hardeners and a single Extender.



 EFT Fitting 
[Hurricane, PvP Shield Gank]

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN MicroWarpdrive I
Warp Scrambler II

Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I

Warrior II x6
Eve University

Hurricane, PvP Shield Gank

low slot
low slot

Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
 

mid slot
mid slot

Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN MicroWarpdrive I
Warp Scrambler II
 

high slot
high slot

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
 

rigs
rigs

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
 

drones
drones

Warrior II x6 

charges

Republic Fleet Fusion M
Republic Fleet EMP M
 

recommended skills

Minmatar Frigate IV
Minmatar Cruiser III
Spaceship Command IV
Battlecruisers II
Gunnery III
Motion Prediction IV
Small Projectile Turret V
Small Autocannon Specialization IV
Energy Systems Operation V
Energy Management IV
Energy Grid Upgrades IV
Engineering V
Electronics V
Electronics Upgrades V
Long Range Targeting IV
 

Medium Projectile Turret V
Medium Autocannon Specialization I
Energy Emission Systems IV
Shield Upgrades IV
Tactical Shield Manipulation IV
Propulsion Jamming II
Hull Upgrades IV
Signature Analysis IV
Targeting V
Multitasking I
Navigation IV
Evasive Maneuvering III
Warp Drive Operation III
Shield Management IV
 

Mechanic V
Repair Systems IV
Gunnery V
Rapid Firing IV
Sharpshooter III
Trajectory Analysis IV
Weapon Upgrades IV
Mechanic III
Jury Rigging III
Shield Rigging I
Scout Drone Operation V
Drones V
Minmatar Drone Specialization I
 

notes
  • This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.
  • Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets.
  • The two medium neuts give it some defence against smaller, faster enemies that get in close.



Battleships

When you step into a battleship it's important to have solid support skills. A T2 tank is extremely helpful (and required to fly BSs in wartime Uni PvP fleets), while access to T2 light and medium drones will be useful, as they will be your main defence against targets too small for your large weapons.

Typhoon

Battleship: INFORMATION
Typhoon
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
8
high slots
highs
5
launcher slots
launchers
5
turret slots
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
175 m³
drone capacity
drones
125 Mbit/sec
drone bandwith
b/w
625 m³
cargo capacity
cargo
defense
5,469 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
6,211 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
60 km
max. targeting range
tgt. range
320 m
ship signature radius
sig. radius
130 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret Rate of Fire and 5% bonus to Siege and Cruise missile launcher Rate of Fire per level

Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.

The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.

The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or armor RR for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones.

However, new Minmatar battleship pilots will probably be more effective in one of the other two options.

 EFT Fitting 
[Typhoon, RRBS Artillery]

1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
Large Energy Transfer Array II
Large Remote Armor Repair System II
Large Remote Armor Repair System II

Prototype 100MN MicroWarpdrive I
Sensor Booster II
Tracking Computer II
Cap Recharger II

Damage Control II
Power Diagnostic System II
Reactor Control Unit II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-Thermic Pump I

Warrior II x5
Valkyrie II x5
Vespa EC-600 x5

Medium Armor Maintenance Bot x5
Eve University

Typhoon, RRBS Artillery

low slot
low slot

Damage Control II
Power Diagnostic System II
Reactor Control Unit II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I 

mid slot
mid slot

Prototype 100MN MicroWarpdrive I
Sensor Booster II
Tracking Computer II
Cap Recharger II
 

high slot
high slot

1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
Large Energy Transfer Array II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
 

rigs
rigs

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-Thermic Pump I 

drones
drones

Warrior II x5
Valkyrie II x5
Vespa EC-600 x5
Medium Armor Maintenance Bot x5 

charges

 

recommended skills

  

  

  

notes
  • Artillery takes up a very large amount of your powergrid. This fit doesn't work without using reactor control units and good fitting skills.
  • Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.



 EFT Fitting 
[Typhoon, RRBS Cruise]

'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Large Energy Transfer Array II
Large Remote Armor Repair System II
Large Remote Armor Repair System II

Prototype 100MN MicroWarpdrive I
Sensor Booster II
Target Painter II
Cap Recharger II

Damage Control II
Ballistic Control System II
Ballistic Control System II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-Thermic Pump I

Warrior II x5
Valkyrie II x5
Vespa EC-600 x5

Medium Armor Maintenance Bot x5
Eve University

Typhoon, RRBS Cruise

low slot
low slot

Damage Control II
Ballistic Control System II
Ballistic Control System II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I 

mid slot
mid slot

Prototype 100MN MicroWarpdrive I
Sensor Booster II
Target Painter II
Cap Recharger II
 

high slot
high slot

'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Large Energy Transfer Array II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
 

rigs
rigs

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-Thermic Pump I 

drones
drones

Warrior II x5
Valkyrie II x5
Vespa EC-600 x5
Medium Armor Maintenance Bot x5 

charges

 

recommended skills

  

  

  

notes
  • Cruise launchers take up much less powergrid than artillery, and so there is more room to alter the fitting for missile typhoons.
  • Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.



Tempest

Battleship: INFORMATION
Tempest
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
8
high slots
highs
4
launcher slots
launchers
6
turret slots
turrets
5
middle slots
mediums
6
low slots
lows
drones & cargo
75 m³
drone capacity
drones
75 Mbit/sec
drone bandwith
b/w
600 m³
cargo capacity
cargo
defense
6,211 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
6,954 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
62 km
max. targeting range
tgt. range
340 m
ship signature radius
sig. radius
120 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Battleship Skill Bonus:
5% bonus to Large Projectile Turret Rate of Fire per level
5% bonus to Large Projectile Turret damage per level

The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.








The Tempest is quite similar in role to the Hurricane battlecruiser. Both have similar slot layouts (the Tempest has one extra mid slot). The Tempest, in theory, could use an extra missile launcher, but it would not be applying its bonuses to projectiles.

Tempests tend to be armor tanked, utilizing the high number of low slots, though they are sometimes shield tanked as well. For PVP, the Tempest can fit a armor buffer tank, or go for a nano autocannon and heavy neut kiting fit.

Maelstrom

Battleship: INFORMATION
Maelstrom
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
8
high slots
highs
3
launcher slots
launchers
8
turret slots
turrets
6
middle slots
mediums
5
low slots
lows
drones & cargo
100 m³
drone capacity
drones
100 Mbit/sec
drone bandwith
b/w
550 m³
cargo capacity
cargo
defense
8,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
7,500 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
75 km
max. targeting range
tgt. range
460 m
ship signature radius
sig. radius
94 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Battleship Skill Bonus:
5% bonus to Large Projectile Turret Rate of Fire per level
7.5% bonus to Shield Boost Amount per level

With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.








On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage.

The Maelstrom is the usual choice for running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead.

 EFT Fitting 
[Maelstrom, PvE]

1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I

X-Large Shield Booster II
Shield Boost Amplifier II
Cap Recharger II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 100MN Afterburner I

Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Warrior II x5
Valkyrie II x5

Hornet EC-300 x5
Eve University

Maelstrom, PvE

low slot
low slot

Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
 

mid slot
mid slot

X-Large Shield Booster II
Shield Boost Amplifier II
Cap Recharger II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 100MN Afterburner I
 

high slot
high slot

1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
 

rigs
rigs

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
 

drones
drones

Warrior II x5
Valkyrie II x5
Hornet EC-300 x5
 

charges

Phased Plasma L
Fusion L
EMP L
 

recommended skills

Minmatar Frigate IV
Minmatar Cruiser IV
Spaceship Command IV
Minmatar Battleship III
Shield Operation V
Shield Management V
Tactical Shield Manipulation IV
Energy Management IV
Energy Systems Operation V
Shield Compensation IV
Rapid Firing III
Trajectory Analysis III
Surgical Strike III
Large Projectile Turret IV
Sharpshooter IV
Motion Prediction IV
Long Range Targeting IV
Minmatar Battleship IV
Drone Interfacing III
Drone Durability III
 

Energy Grid Upgrades III
Gunnery V
Small Projectile Turret III
Medium Projectile Turret III
Large Projectile Turret I
Weapon Upgrades IV
Hull Upgrades IV
Drone Navigation IV
Gallente Drone Specialization II
Signature Analysis IV
Targeting V
Multitasking I
Electronic Warfare IV
Electronic Warfare Drone Interfacing I
Mechanic IV
Engineering IV
Navigation IV
Evasive Maneuvering III
Warp Drive Operation III
 

Electronics V
Afterburner I
Mechanic III
Jury Rigging I
Drones V
Scout Drone Operation V
Minmatar Drone Specialization II
Small Projectile Turret V
Small Artillery Specialization IV
Medium Projectile Turret V
Medium Artillery Specialization IV
Sharpshooter V
Large Projectile Turret V
Large Artillery Specialization II
Weapon Upgrades V
Advanced Weapon Upgrades I
Small Autocannon Specialization IV
Medium Autocannon Specialization IV
Motion Prediction V
Large Autocannon Specialization II
 

notes
  • Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).
  • When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.
  • T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.
  • Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.
  • Other rigs to consider are the Large Core Defense Capacitor Safeguard and the Large Semiconductor Memory Cell.
  • As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.



Industrial

Wreathe

Industrial: INFORMATION
Wreathe
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
1
high slots
highs
0
launcher slots
launchers
1
turret slots
turrets
2
middle slots
mediums
2
low slots
lows
drones & cargo
0 m³
drone capacity
drones
0 Mbit/sec
drone bandwith
b/w
3,300 m³
cargo capacity
cargo
defense
79 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
743 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
35 km
max. targeting range
tgt. range
160 m
ship signature radius
sig. radius
125 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level

The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.

The introductory Minmatar industrial ship, the Wreathe is similar in nature to all the entry industrials. It is a little faster than some of the other races' industrials but has a little less cargo space.

Hoarder

Industrial: INFORMATION
Hoarder
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
1
high slots
highs
0
launcher slots
launchers
1
turret slots
turrets
3
middle slots
mediums
3
low slots
lows
drones & cargo
0 m³
drone capacity
drones
0 Mbit/sec
drone bandwith
b/w
5,100 m³
cargo capacity
cargo
defense
274 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
1,016 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
40 km
max. targeting range
tgt. range
180 m
ship signature radius
sig. radius
120 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level

The Hoarder is the second in line of the Minmatar industrial ships, it's not as strong as the Mammoth but its cargo space is very large for its price. It's perfect for operation in peaceful areas or when it has strong escort.

The Hoarder is the mid-level ship for the Minmatar industials, although it does have a greater amount of cargo space than what you'd expect from the mid-level ship. Some starter industrialists find the Hoarder more valuable than the Wreathe as their first Minmatar industrial.

Mammoth

Industrial: INFORMATION
Mammoth
Minmatar Republic
SHOW ATTRIBUTES
 
fittings
2
high slots
highs
0
launcher slots
launchers
1
turret slots
turrets
5
middle slots
mediums
4
low slots
lows
drones & cargo
0 m³
drone capacity
drones
0 Mbit/sec
drone bandwith
b/w
5,625 m³
cargo capacity
cargo
defense
391 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
 
1,094 HP
armor
Icon resist em.png
60
Icon resist therm.png
35
Icon resist kin.png
25
Icon resist exp.png
10
target & nav
45 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
110 m/s
max. velocity
max. velocity
S H I P   B O N U S E S

Minmatar Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level

The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.

After the Iteron Mark V, the Mammoth is often considered the next best industrial in existence. It has more cargo capacity than the other two races' industrials, and the highest number of low slots for cargohold expanders.

Ammunition, Range, and Kiting

You can read a detailed description of projectile turret ammunition here. Minmatar ships have the ability to control the type of damage they deal and therefore target their enemy's weaknesses. In PvE you can look up the damage type your enemy is weak to here and select the appropriate ammunition.

By default, close range (EMP, Fusion or Phased Plasma) ammo should be used for the best DPS. There is no close-range projectile ammo which does primarily kinetic damage, but the higher DPS of the short-ranged projectile ammunition types may compensate for this if you target their second-weakest resist. If you are taking too much damage at close range, switch to medium range (Titanium Sabot or Depleted Uranium) or long (Proton, Nuclear or Carbonized Lead) range ammo and fire from further away. See the dedicated Projectile Ammunition page for more advice.

Guns can suffer from tracking issues, so I would recommend using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats.

Projectile turrets are unusual in having very long falloff. This means that keeping within optimal range is not as essential for you as it is for pilots using lasers and hybrids. Autocannon have such short optimal ranges that you are more or less condemned to fight in falloff with them; with artillery you should probably aim to be at the edge of your optimal range. There's no need to be closer than that, and the more range you can keep at the less trouble your guns will have tracking the enemy.

To find out your optimal and falloff ranges with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills.

Tech and Meta Levels

These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser wit T2 fittings.

Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium guns are reasonably priced, but many are not, and will only make your ship into a loot PiƱata for the enemy when it is destroyed, for very little increase in effective dps. It is strongly recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships.

Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market.

Drones

Small drones should be used against frigate and destroyer sized enemies, medium drones should be used against cruiser and battlecruiser sized enemies, and heavy drones should be used against battleship sized enemies.

Avoid Amarr drones: due to their low damage multiplier, they are useless even against enemies who's lowest resistance is EM damage. Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For level 1 to 3 missions, Gallente drones are fine to use exclusively, although switching drones will make more efficient runs. In level 4 missions, it is strongly recommended to always fit the best drone types to match rat weaknesses.

See Drones and Using Drones for more advice on drone selection and deployment.

Tank & Gank

Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types.

Drones and hardeners should be switched around based on rat types.

Damage type resistance and dealt by rats can be found in the NPC Damage Types article.

Mission-specific damage profiles can be found on Eve Survival.

All EHP in this guide is from EFT calculations, not in-game EHP.

Salvaging After Missions

Salvaging boats, most commonly destroyers, are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.

For Level 4 missions, many players switch from a destroyer to a Notics because they have bonuses to tractor beams range and salvager cycle time. The Hurricane is still a popular salvaging ship for wormholes because it is fast and agile (for a BC), and can fit a resonable tank, has eight high slots for salvagers and tractor beams and six low slots for expanded cargohold modules (which aren't subject to stacking penalties).

Related Links

Ship Fitting Guides -- Amarr | Caldari | Gallente | Minmatar | ORE

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