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Skills:Structure Management: Difference between revisions

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Created page with "=Overview= This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to [[Citadels|citadel..."
 
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{{Skills Links}}
=Overview=
=Overview=
This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to [[Citadels|citadels]]. These skills also allow the control of starbase and citadel weapon systems.
This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to [[Citadels|citadels]]. These skills also allow the control of starbase and citadel weapon systems.

Revision as of 05:40, 15 December 2016

Overview

This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.

Skill Details

Anchoring

Skill at anchoring deployables.
 Attributes:
 Multiplier: 3x
 Price: 75k ISK
 Alpha max level: I
 Prerequisites: None
 I required for:  Structure Doomsday Operation;  Structure Electronic Systems;  Structure Engineering Systems
 IV required for:  Starbase Defense Management
 V required for:  Outpost Construction
 Notes:



Starbase Defense Management

Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
 Attributes:
 Multiplier: 7x
 Price: 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Anchoring IV
 Notes:



Structure Doomsday Operation

Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science I; Anchoring I
 Notes:



Structure Electronic Systems

Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management I; Anchoring I
 Notes:



Structure Engineering Systems

Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Power Grid Management I; Anchoring I
 Notes:



Structure Missile Systems

Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
 Attributes:
 Multiplier: 2x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Launcher Operation I; Anchoring I
 Notes: