Starting skills

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Revision as of 08:19, 1 December 2023 by Altrue (talk | contribs) (Updated the skills for Caldari Starter Characters: Mechanics III is also trained to III on new caldari characters. Therefore, Mechanics III is part of the base skills of all characters and no longer a Minmatar/Amarr/Gallente specific thing. It is a prerequisite to Salvaging by the way, so there was no way Mechanics III was an empire specific thing since Salvaging is trained on all characters.)
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New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.

Starting skill points
Amarr Caldari Gallente Minmatar
386,739 384,047 386,739 384,410

Common Skills

Racial Differences

Ship and Gunnery Skills

Amarr Caldari Gallente Minmatar
Amarr Hauler I Caldari Hauler I Gallente Hauler I Minmatar Hauler I
Amarr Frigate I Caldari Frigate I Gallente Frigate I Minmatar Frigate I
Controlled Bursts II Controlled Bursts II Controlled Bursts II Controlled Bursts I
Small Energy Turret I Small Hybrid Turret I Small Hybrid Turret I Small Projectile Turret I

Tanking

Amarr, Gallente, Minmatar Caldari
Hull Upgrades III Hull Upgrades II
Shield Management I Shield Management II
Shield Upgrades I Shield Upgrades II
Tactical Shield Manipulation I Tactical Shield Manipulation II