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== You must not fly any... == | == You must not fly any... == | ||
There are a number of restrictions on what ships you are allowed to fly during wars<ref>When faced with a significant fleet, wartargets will typically go for the biggest or most expensive kill they can get to pad their killboard.</ref>. If you want to fly one of these ships, then you must receive written permission from an [[Ivy League Navy|ILN Flag Officer]] or [[EVE University Management|Director]]. | There are a number of restrictions on what ships you are allowed to fly during wars<ref>When faced with a significant fleet, wartargets will typically go for the biggest or most expensive kill they can get to pad their killboard.</ref>. If you want to fly one of these ships, then you must receive written permission from an [[Archive:Ivy League Navy|ILN Flag Officer]] or [[EVE University Management|Director]]. | ||
=== ...'Covert Ops' combat ships === | === ...'Covert Ops' combat ships === | ||
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=== ...Tech 2 BattleCruisers or Battleships === | === ...Tech 2 BattleCruisers or Battleships === | ||
*[[Command | *[[Battlecruiser#Tech 2 Battlecruisers: Command Ships|Command Ships]]<ref>These are useful when you have very high or even maxed Leadership skills, but are not worth the [[Risk to ISK]] ratio.</ref> | ||
*[[Marauder]] | *[[Battleship#Marauder|Marauders]]<ref>These are PvE rather than PvP ships, built to take damage over a long period and loot missions.</ref> | ||
*[[Black Ops]]<ref>These are useful in losec and nullsec, but expensive and require covert support and significant experience to fly well.</ref> | *[[Battleship#Black Ops|Black Ops]]<ref>These are useful in losec and nullsec, but expensive and require covert support and significant experience to fly well.</ref> | ||
=== ...Tech 3 ships === | === ...Tech 3 ships === | ||
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=== ...no faction, officer or deadspace modules === | === ...no faction, officer or deadspace modules === | ||
This is any module with a [[Meta Level]] above 5<ref>These are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> | This is any module with a [[Meta Level]] above 5 - in other words no Storyline, Faction, Deadspace, or Officer modules.<ref>These are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> | ||
=== ...a Tech 2 tank on BattleCruisers and Battleships === | === ...a Tech 2 tank on BattleCruisers and Battleships === | ||
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* Tech 1 Rigs on [[Frigate]]s, [[Destroyer]]s and [[Cruiser]]s are optional. | * Tech 1 Rigs on [[Frigate]]s, [[Destroyer]]s and [[Cruiser]]s are optional. | ||
* Tech 1 Rigs on [[ | * Tech 1 Rigs on [[Battlecruisers]] and [[Battleship]]s are required.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> | ||
* Rigs on all T2 ships are strongly suggested.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> | * Rigs on all T2 ships are strongly suggested.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> | ||
* Tech 2 Rigs are prohibited.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref> | * Tech 2 Rigs are prohibited.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref> | ||
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=== ...avoid Trade Hubs when travelling === | === ...avoid Trade Hubs when travelling === | ||
You should avoid [[ | You should avoid [[Trade hubs]] when traveling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without having to be docked in the station. | ||
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You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require fits very close to normal PvP, and are a good way to practice fleet command.</ref>. All the other guidelines still apply however, so fleets should be combat fitted and have at least two E-UNI members. A cloaked scout (either certified or picket) should stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. | You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require fits very close to normal PvP, and are a good way to practice fleet command.</ref>. All the other guidelines still apply however, so fleets should be combat fitted and have at least two E-UNI members. A cloaked scout (either certified or picket) should stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. | ||
If you have a significant sized fleet (eight or more members), a salvage [[Destroyer]], [[BattleCruiser]] or [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging. | If you have a significant sized fleet (eight or more members), a salvage [[Destroyer]], [[Battlecruisers|BattleCruiser]] or [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging. | ||
=== ...run Incursions with an E-UNI fleet === | === ...run Incursions with an E-UNI fleet === | ||
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=== ...leave E-UNI until the war ends === | === ...leave E-UNI until the war ends === | ||
If you want to, [[ | If you want to, [[Leaving EVE University#Leaving for the war|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning. | ||
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Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficer ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity. | Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficer ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity. | ||
An advisory means that any non-combat activity is prohibited and all pilots must be docked unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area | An advisory means that any non-combat activity is prohibited and all pilots must be docked unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area should be done by [[Frigate#Fast Frigates|Fast Frigate]], [[Frigate#Shuttles|Shuttle]], Starter Frigate or [[Jump Clones|clone jump]]. | ||
Once the threat has passed, the Travel Advisory may only be lifted by an [http://forum.eveuniversity.org/ilnofficers ILN Officer] or [[EVE University Management|Management]]. | Once the threat has passed, the Travel Advisory may only be lifted by an [http://forum.eveuniversity.org/ilnofficers ILN Officer] or [[EVE University Management|Management]]. | ||
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Members are also encouraged to keep a look-out for any other members who may not be following the SOP, and are authorised to [[Tackling|tackle]] any they encounter travelling alone, as safe travel procedures will make this very difficult for both an E-UNI member or a war-target to tackle someone. | Members are also encouraged to keep a look-out for any other members who may not be following the SOP, and are authorised to [[Tackling|tackle]] any they encounter travelling alone, as safe travel procedures will make this very difficult for both an E-UNI member or a war-target to tackle someone. | ||
[[Ivy League Navy|ILN Staff Officers]] are authorised to order a single shot to be fired to 'wake up' a member who appears to be AFK or inattentive, followed by the potential destruction of their ship rather than have it fall to an enemy. | [[Archive:Ivy League Navy|ILN Staff Officers]] are authorised to order a single shot to be fired to 'wake up' a member who appears to be AFK or inattentive, followed by the potential destruction of their ship rather than have it fall to an enemy. | ||
Appropriate time must be given before any actions are taken, however in the event an inattentive members ship is destroyed, the wreck should be looted and salvaged if possible, and the remains contracted back to them. | Appropriate time must be given before any actions are taken, however in the event an inattentive members ship is destroyed, the wreck should be looted and salvaged if possible, and the remains contracted back to them. | ||