Difference between revisions of "User:Masao kurata/Starting Skills"
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Masao kurata (talk | contribs) |
m (Update for April 2022 Version 20.04. Change skill <Racial> Industrial to <Racial> Hauler.) |
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|{{sk|Minmatar Frigate|III}} | |{{sk|Minmatar Frigate|III}} | ||
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− | |{{sk|Amarr | + | |{{sk|Amarr Hauler|I}} |
− | |{{sk|Caldari | + | |{{sk|Caldari Hauler|I}} |
− | |{{sk|Gallente | + | |{{sk|Gallente Hauler|I}} |
− | |{{sk|Minmatar | + | |{{sk|Minmatar Hauler|I}} |
|- | |- | ||
|{{sk|Small Energy Turret|III}} | |{{sk|Small Energy Turret|III}} |
Latest revision as of 13:53, 20 May 2022
As of the Vanguard patch, starting skill points have been raised from 55824 to around 400k. A wide variety of tech I fits are usable directly from character creation with this change and overheating is immediately possible.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
408995 | 399718 | 408995 | 406666 |
Common Skills
- Armor (See Tanking below.)
- Drones
- Electronic Systems
- Engineering
- Gunnery (See Racial Ship and Gunnery Skills below.)
- Missiles
- Navigation
- Neural Enhancement
- Production
- Resource Processing
- Scanning
- Science
- Shield (See Tanking below.)
- Spaceship Command (See Racial Ship and Gunnery Skills below.)
- Targeting
- Trade
Racial Ship and Gunnery Skills
Tanking
Amarr, Gallente and Minmatar:
- Hull Upgrades III
- Mechanics III
- Repair Systems III
- Shield Management I
- Shield Operation I
- Shield Upgrades I
- Tactical Shield Manipulation I
Caldari: