Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Triglavian Invasion (Chapter 1 & 2): Difference between revisions

From EVE University Wiki
Observatory Flashpoint: Also there's a blue dread
Salartarium (talk | contribs)
m typo
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{update|New content with insufficient information}}
{{stub}}
 
{{Past content}}
 
[[File:Invasion Ch1 Keyart.jpg|300px|thumb|right|Chapter 1 Keyart]]
[[File:Invasion Ch2 Keyart.jpg|300px|thumb|right|Chapter 2 Keyart]]
 
{{Triglavian links}}


<blockquote>
<blockquote>
Line 5: Line 12:
</blockquote>
</blockquote>


[[File:Triglavian invasion sky.jpg|thumb|400px|The skybox of a system under Triglavian invasion]]


Triglavian Invasions are a new type of PvE content introduced with the Invasion update in May 2019. The new content sees the [[Triglavian Collective]] taking over constellations of known space, and sending out patrols in these systems that will attack capsuleers. Attention: It is not even safe to warp from gate to gate - there may be a very strong fleet camping at a gate and destroy your ship.
Triglavian Invasions are a new type of PvE content introduced with the Invasion update in May 2019. The new content sees the [[Triglavian Collective]] taking over constellations of known space, and sending out patrols in these systems that will attack capsuleers. Attention: It is not even safe to warp from gate to gate - there may be a very strong fleet camping at a gate and destroy your ship.  
 
With the release of the final chapter of the Triglavian Invasion, this content is no longer in the game. Visit the [[Triglavian Invasion (Chapter 3)|chapter 3 page]] for information on the current Invasion.
 


== Encounters ==
== Encounters ==
[[File:Triglavian invasion sky.jpg|thumb|400px|The skybox of a system under Triglavian invasion]]


The systems under Triglavian invasion will have wandering fleets of Triglavian ships. These fleets will attack player owned Upwell structures and hang around celestial objects or in deep space.
The systems under Triglavian invasion will have wandering fleets of Triglavian ships. These fleets will attack player owned Upwell structures and hang around celestial objects or in deep space.
Line 32: Line 43:
* Raznaborg - Scout ships, found roaming in small groups ''outside'' of Invasion systems. Based on the Liminal variant, but can also come in other named variants. Slower, shorter-ranged, and more fragile than other invading ships.
* Raznaborg - Scout ships, found roaming in small groups ''outside'' of Invasion systems. Based on the Liminal variant, but can also come in other named variants. Slower, shorter-ranged, and more fragile than other invading ships.
* Sudenic -  ''no special meaning''
* Sudenic -  ''no special meaning''
* Zorya's - Higher HP, higher damage, stronger energy neutralizing, warp scrambling, highest loot chances
* Zorya's - Higher damage, much higher HP. Additional ability based on size:
** Damavik: Warp Scrambling
** Kikimora/Vedmak: EM/Kinetic Missile
** Drekavac/Leshak: strong Energy Neutralizing


== Invasion sites ==
== Invasion sites ==
Line 86: Line 100:


=== Observatory Flashpoint ===
=== Observatory Flashpoint ===
* Payout: approximately 2.5k LP + 100mil ISK per pilot, with a max of about 1.25bil ISK. Reduced payout (per pilot) with more than 8 pilots. Total payout varies with different pilot numbers. Maximum total payout occurs at 13-14 pilots. Maximum total payout fleet size does not match maximum individual payout fleet size. Greatly reduced total payout with more than 21 pilots, meaning that if two fleets attempt to contest a single Flashpoint, all pilots involved will suffer critically reduced payouts.
* Site begins with two acceleration gates, choosing to either attack the Triglavians, or to attack the empire whose territory is under attack. Once one side is chosen (by destroying ships of one faction), the site is locked in to that path and the other gate is destroyed.
* Site spawns in the Foothold System, during the Observatories Active and Forces Withdrawing phases.
* Payout (attacking Triglavians): approximately 2.5k LP + 150mil ISK per pilot, with a max of about 1.25bil ISK. Triglavian ship wrecks can contain Survey Databases as further loot.
* Payout (attacking Empire): Approximately 187mil ISK per pilot, with a max of about 1.5bil ISK. Certain Empire ship wrecks can produce T2 Salvage.
* Reduced payout (per pilot) with more than 8 pilots. Reduced total fleet payout with more than 15 pilots. Greatly reduced total payout with more than 21 pilots, meaning that if two fleets attempt to contest a single Flashpoint, all pilots involved will suffer critically reduced payouts.
* Site spawns in the Foothold System, during the Observatories Active and Forces Withdrawing phases. Site spawns in both High and Lowsec. Payouts increased by 60%+ in Lowsec.
* Completing this site does not End the invasion. Site respawns 90 minutes after the final structure is destroyed. Two copies of this site spawn, on independent respawn timers.
* Completing this site does not End the invasion. Site respawns 90 minutes after the final structure is destroyed. Two copies of this site spawn, on independent respawn timers.
* Site begins with two acceleration gates, choosing to either attack the Triglavians, or to attack the empire whose territory is under attack. Once one side is chosen, the site is locked in to that path and one gate is destroyed.
* After taking the gate, there will be a large (invulnerable) structure (the Observatory), and waves of either Triglavian or Empire ships will spawn. After killing the first wave, a single '''Dreadnought''' will warp in to the site. Dreadnought will land at a random location roughly 70km away from the Observatory, in a random direction. This can result in the Dreadnought landing at between 30km and 100km away from the warp-in point.
* After taking the gate, there will be a large (invulnerable) structure (the Observatory), and waves of either Triglavian or Empire ships will spawn. After killing the first wave, a single '''Dreadnought''' will warp in to the site. Dreadnought will land at a random location roughly 30-90km away from the Observatory.
* Damage and EWAR will be very, very heavy in this site. Empire ships will use empire EWAR (Amarr: heavy neutralizers; Gallente: sensor damps; Minmatar: long-range webs+paints; Caldari: ECM) and remote repair ships. Multiple logistics cruisers or battleships and full defensive and Skirmish Command Bursts are extremely recommended.  
* Damage and EWAR will be very, very heavy in this site. Empire ships will use empire EWAR (Amarr: heavy neutralizers; Gallente: sensor damps; Minmatar: long-range webs+paints; Caldari: ECM) and remote repair ships. Multiple logistics cruisers or battleships and full defensive and Skirmish Command Bursts are extremely recommended.  
* Different waves of enemies will independently select targets, meaning that multiple ships can be hit at the same time. If two fleets are present in a site, or if one fleet splits up, waves of enemy ships may warp between the fleets to split up and engage them separately. This also means that entering an active site alone can be very dangerous.
* Different waves of enemies will independently select targets, meaning that multiple ships can be hit at the same time. If two fleets are present in a site, or if one fleet splits up, waves of enemy ships may warp between the fleets to split up and engage them separately. This also means that entering an active site alone can be very dangerous.
* Triglavians will target and kill Capsules.
* Triglavians will target and kill Capsules.
* Liminal Zirnitra will not change targets once it chooses one. Empire Dreadnoughts ''will'' change targets somewhat at random. Dreadnoughts deal less than HAW damage, but have extremely high tracking (other than the Caldari Phoenix, which uses Rapid Torpedoes). Dreadnoughts will cycle in and out of Siege Mode (2 minutes out, 3 minutes in), granting EWAR resistance and +425% damage (which brings them up to HAW DPS levels, but anticapital Alpha levels due to their very slow 12s fire rates). Upon entering their 4th Siege cycle, Dreadnoughts will also Overheat for +15% damage.
* Liminal Zirnitra will not change targets once it chooses one. Empire Dreadnoughts ''will'' change targets somewhat at random. Dreadnoughts deal less than HAW damage, but have extremely high tracking (other than the Caldari Phoenix, which uses Rapid Torpedoes). Dreadnoughts will cycle in and out of Siege Mode (2 minutes out, 3 minutes in), granting EWAR resistance and +425% damage (which brings them up to HAW DPS levels, but anticapital Alpha levels due to their very slow 12s fire rates). Upon entering their 3rd Siege cycle (14 minutes on grid), Dreadnoughts will also Overheat for +15% damage.
* All Empire ships (including dreads) have [[Natural resistances#Tech II and Tech III resists|T2 Resists]] (-50%/-25%).
* All Empire ships (including dreads) have [[Natural resistances#Tech II and Tech III resists|T2 Resists]] (-50%/-25%). However, oddly, the Gallente ships have Kinetic/Thermal Armor resistance, but Explosive/Kinetic Shield resistance.
* Liminal Zirnitra deals 58/42% EX/TH damage, and can deal a Wrecking shot of 101,188 damage (before Overheat). However, Liminal Zirnitra does not have the missile attack of other Liminal invaders, and unlike all other Triglavian ships its damage does not spool up over time.
* Liminal Zirnitra deals 58/42% EX/TH damage, and can deal a Wrecking shot of 101,188 damage (before Overheat). However, Liminal Zirnitra does not have the missile attack of other Liminal invaders, and unlike all other Triglavian ships its damage does not spool up over time.
** Empire Dreadnoughts deal 58/42% of their racial damage types (Nag: Kin/Ex, Moros: Kin/Th, Rev: EM/Th, Phoenix: pure EM). Naglfar, Moros, and Revelation can deal Wrecking shots of 115,636 damage (before Overheat).
** Empire Dreadnoughts deal 58/42% of their racial damage types (Nag: Kin/Ex, Moros: Kin/Th, Rev: EM/Th, Phoenix: pure EM). Naglfar, Moros, and Revelation can deal Wrecking shots of 115,636 damage (before Overheat).