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Triglavian Invasion (Chapter 1 & 2): Difference between revisions

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{{work in progress|Page to be updated with new Chapter 3 sites.}}
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[[File:Invasion Ch1 Keyart.jpg|300px|thumb|right|Chapter 1 Keyart]]
[[File:Invasion Ch2 Keyart.jpg|300px|thumb|right|Chapter 2 Keyart]]
 
{{Triglavian links}}


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[[File:Triglavian invasion sky.jpg|thumb|400px|The skybox of a system under Triglavian invasion]]


Triglavian Invasions are a new type of PvE content introduced with the Invasion update in May 2019. The new content sees the [[Triglavian Collective]] taking over constellations of known space, and sending out patrols in these systems that will attack capsuleers. Attention: It is not even safe to warp from gate to gate - there may be a very strong fleet camping at a gate and destroy your ship.
Triglavian Invasions are a new type of PvE content introduced with the Invasion update in May 2019. The new content sees the [[Triglavian Collective]] taking over constellations of known space, and sending out patrols in these systems that will attack capsuleers. Attention: It is not even safe to warp from gate to gate - there may be a very strong fleet camping at a gate and destroy your ship.  
 
With the release of the final chapter of the Triglavian Invasion, this content is no longer in the game. Visit the [[Triglavian Invasion (Chapter 3)|chapter 3 page]] for information on the current Invasion.
 


== Encounters ==
== Encounters ==
[[File:Triglavian invasion sky.jpg|thumb|400px|The skybox of a system under Triglavian invasion]]


The systems under Triglavian invasion will have wandering fleets of Triglavian ships. These fleets will attack player owned Upwell structures and hang around celestial objects or in deep space.
The systems under Triglavian invasion will have wandering fleets of Triglavian ships. These fleets will attack player owned Upwell structures and hang around celestial objects or in deep space.
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* Different waves of enemies will independently select targets, meaning that multiple ships can be hit at the same time. If two fleets are present in a site, or if one fleet splits up, waves of enemy ships may warp between the fleets to split up and engage them separately. This also means that entering an active site alone can be very dangerous.
* Different waves of enemies will independently select targets, meaning that multiple ships can be hit at the same time. If two fleets are present in a site, or if one fleet splits up, waves of enemy ships may warp between the fleets to split up and engage them separately. This also means that entering an active site alone can be very dangerous.
* Triglavians will target and kill Capsules.
* Triglavians will target and kill Capsules.
* Liminal Zirnitra will not change targets once it chooses one. Empire Dreadnoughts ''will'' change targets somewhat at random. Dreadnoughts deal less than HAW damage, but have extremely high tracking (other than the Caldari Phoenix, which uses Rapid Torpedoes). Dreadnoughts will cycle in and out of Siege Mode (2 minutes out, 3 minutes in), granting EWAR resistance and +425% damage (which brings them up to HAW DPS levels, but anticapital Alpha levels due to their very slow 12s fire rates). Upon entering their 3th Siege cycle (14 minutes on grid), Dreadnoughts will also Overheat for +15% damage.
* Liminal Zirnitra will not change targets once it chooses one. Empire Dreadnoughts ''will'' change targets somewhat at random. Dreadnoughts deal less than HAW damage, but have extremely high tracking (other than the Caldari Phoenix, which uses Rapid Torpedoes). Dreadnoughts will cycle in and out of Siege Mode (2 minutes out, 3 minutes in), granting EWAR resistance and +425% damage (which brings them up to HAW DPS levels, but anticapital Alpha levels due to their very slow 12s fire rates). Upon entering their 3rd Siege cycle (14 minutes on grid), Dreadnoughts will also Overheat for +15% damage.
* All Empire ships (including dreads) have [[Natural resistances#Tech II and Tech III resists|T2 Resists]] (-50%/-25%). However, oddly, the Gallente ships have Kinetic/Thermal Armor resistance, but Explosive/Kinetic Shield resistance.
* All Empire ships (including dreads) have [[Natural resistances#Tech II and Tech III resists|T2 Resists]] (-50%/-25%). However, oddly, the Gallente ships have Kinetic/Thermal Armor resistance, but Explosive/Kinetic Shield resistance.
* Liminal Zirnitra deals 58/42% EX/TH damage, and can deal a Wrecking shot of 101,188 damage (before Overheat). However, Liminal Zirnitra does not have the missile attack of other Liminal invaders, and unlike all other Triglavian ships its damage does not spool up over time.
* Liminal Zirnitra deals 58/42% EX/TH damage, and can deal a Wrecking shot of 101,188 damage (before Overheat). However, Liminal Zirnitra does not have the missile attack of other Liminal invaders, and unlike all other Triglavian ships its damage does not spool up over time.