Difference between revisions of "Creating an Alt Hauler"
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{{main|Alternate characters}}{{Skillplan Navbar}} | {{main|Alternate characters}}{{Skillplan Navbar}} | ||
− | Hauling can be a great way to earn ISK doing [[Using | + | Hauling can be a great way to earn ISK doing [[Using external tools to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. |
== Why use an alt hauler? == | == Why use an alt hauler? == | ||
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The next step after mastering industrial hauling are [[Freighters]] and Transports. | The next step after mastering industrial hauling are [[Freighters]] and Transports. | ||
− | You can use outside databases, such as [[Using | + | You can use outside databases, such as [[Using external tools to haul profitably|EVE Trade]], to find profitable trade routes. |
To take the first steps in making ISK with your new hauler, you might consider [[Trading|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]]. | To take the first steps in making ISK with your new hauler, you might consider [[Trading|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]]. |
Revision as of 21:25, 2 February 2023
- Main article: Alternate characters
EVE University |
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Skill plans |
Skill training |
Hauling can be a great way to earn ISK doing profitable trade runs. By reading this guide, you will learn how to create the quickest, most efficient hauler.
Why use an alt hauler?
Since the Crius patch, no training is needed to fit a pilot's racial hauler with Expanded Cargohold IIs and Medium Cargohold Optimization I rigs. This means that any character can fly a basic hauler to carry goods across star systems.
Within High-Security space, Alt haulers are great as they will be immune to War targets that the main account in a corporation may have to deal with otherwise. Alt-Haulers provide no protection against gankers however, so it is advisable to tank your hauler while in High Sec to survive attacks until CONCORD responds.
In other parts of space (Low-sec, Null-sec, and Wormhole space), CONCORD does not assist in case of your hauler being attacked by other players. In most communities, players operate under an NBSI policy for engagements, where they attack anyone who is not set as friendly according to their corporation's standings. Many corporations have processes to apply for Blue standings with their corporation, in order to avoid attacks from corp members while in their part of space.
EVE University has a Non Aggression Pact (NAP) Program that corporations can apply for +5 Blue standing to Uni members. Information on how to apply can be found here. If you want to use an Alt-hauler in Uni controlled space, you must be a part of a player corporation, in order to apply for NAP protection.
Hauler table
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m3 with no additional training. All low slots should be filled with Expanded Cargohold IIs, and with Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity).
The industrial rebalance Odyssey 1.1 patch gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.[1]
Ship | Empire | Base cargo m3 | Cargo m3 with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs |
---|---|---|---|
Bestower | Amarr | 4,800 | 32,929 |
Tayra |
Caldari | 7,300 | 30,806 |
Iteron Mark V | Gallente | 5,800 | 31,207 |
Mammoth | Minmatar | 5,500 | 29,593 |
Weighing training time against how much you want to haul
The Bestower is the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the Kryos and Miasmos. The Bestower is also a good choice if you want to use the hauler with the highest possible general cargo capacity in the game.
Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million ISK in value per 1,000 of ehp. Another recommendation is the 50 million ISK maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.[2] If you carry too much cargo value often enough, you will lose your ship.
(See also Hauling ships)
Preparing for training
It is important to read about hauling as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.
Racial characters
Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Hauler I. A character of any race can train to Amarr Hauler III and get a Bestower. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.
Creating an alt on an existing account
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time unless you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.
Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX. That became Multiple Character Training in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training.
Neural remaps
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.
Ship | Cargohold | High | Medium | Low | Notes |
---|---|---|---|---|---|
Bestower | 4800 | 2 | 3 | 6 | Can haul over 21 652 m3 with 6 Cargo Expanders |
Tayra | 7300 | 2 | 5 | 4 | Largest base cargohold |
Iteron Mark V | 5800 | 2 | 4 | 5 | Jack of all trades, master of none |
Mammoth | 5500 | 2 | 4 | 5 | Has the fastest travel time |
Fitting haulers
Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.
For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertial Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.
If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time. It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.
Optimize with Giant Secure Containers
There are items called Giant Secure Containers (GSC) which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m3 of stuff in a GSC - which means you get a 30% space bonus.
Note: Giant Secure Containers are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.
Advanced hauling and earning ISK via hauling
The next step after mastering industrial hauling are Freighters and Transports.
You can use outside databases, such as EVE Trade, to find profitable trade routes.
To take the first steps in making ISK with your new hauler, you might consider playing the market or running Level 4 Cargo Missions.
Credits
- Raddick Tseng for suggesting this, and giving some interesting statistics.
See also
References
- ^ Odyssey 1.1 - Tech 1 Industrials, Round 2
- ^ PushX Rates (no endorsement intended)