Difference between revisions of "Amarr COSMOS"

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In addition to high security COSMOS there is also additional low security COSMOS in Kenobanala constellation and several null security COSMOS agents in 9HXQ-G constellation in Catch.
| __TOC__
 
|}
 
  
This page is intended to serve as a walkthrough for Amarr COSMOS missions. While several COSMOS guides exist on the internet, most do not give indications for what order the missions should be attempted in. This can be troublesome since many missions require good Amarr faction standing, or items from prerequisite missions. This guide will order missions by the highest standings required for the mission or its prerequisites, so players should be able to start at the beginning and work through. Most guides recommend starting around faction standing 4.0, since early missions may not give enough standings for later mission requirements. Due to the recent removal of agent quality, however, agents are now much easier to access. Standings can also be increased by performing normal [[Storyline_Mission#Storyline_Mission|storyline missions]], handing in tags to [[Gaining_faction_standings_fast#Data_Centers|data centers]], or doing Caldari COSMOS missions and datacenters.
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== General ==
 +
If your plan is to run most or all COSMOS missions, it is advisable to check the [[#Shopping list|shopping list]] and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.
  
Almost all of these missions can only be done once per character, so it's worth training some Social skills to make sure you get the best standings out of them. Social 4 and Connections 4 are recommended. Good ships to bring would be a well-tanked battlecruiser or T2 Heavy Assault Cruiser for combat behind restricted gates and a T1 Exploration Frigate for courier missions and scanning. With Expanded Cargohold IIs, any T1 Exploration Frigate can haul over 600m^3, which is the most you'll be asked to carry. The most difficult combat sites will be easier in a well-tanked battleship or T3 cruiser or in a group. A combat frigate for ratting the belts may also be useful.
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Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.  
  
The Amarr COSMOS missions are centered around the Araz constellation in the Kador region. There are however also some Amarr agents in lowsec, Anmatar/Khanid (datacenter) and even a few in Minmatar space.
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{{quote|The Araz constellation typifies the feudal system found throughout the Amarr Empire. Wherever widely different ambitions and talents meet a power surge is inevitable. Uriam Kador, one of the five royal heirs, is the liege lord of Araz and he likes to employ the 'divide-and-conquer' approach in his governing; allowing his feudal lords to duke it out between themselves, making it unlikely they will join forces against him and also giving him a clear idea of their strengths and weaknesses. The two most ambitious and powerful noble families in the constellation are the Arachnan family and the Methros family. The two families have been rivals for decades, but now their rivalry is on the verge of escalating to a full fledged war between them. Kador is closely monitoring the situation, not the least because of the sudden appearance of a sizeable force of Blood Raiders that seem intent on taking over the constellation.
 +
}}
  
If your plan is to run most or all COSMOS missions, it is advisable to check the [[Amarr COSMOS#Shopping List|shopping list]] and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.
+
=== Ship suggestions ===
 +
The ship requirements and limits vary mission by mission. A guideline for encounter missions is to bring a frigate/destroyer for L1 missions, cruiser/battlecruiser for L2 and L3 missions and a battleship for L4 missions. Few missions will require you to cover a very long distance (+100 km) multiple times with very little combat so bring a frigate with MWD for those. You will also need a hauling ship for low volume hauling missions. An exploration frigate with cargo expanders works well but a instawarping ship is recommended for the low security courier missions.
  
Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.
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== High security Amarr COSMOS ==
  
This page refers to several guides:
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=== Agents ===
*[http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fwww.hb3.info%2Fcosmos%2F h3b.info], very extensive and detailed, written in German but generally understandable using Google Translate.
+
This list contains all agents in or directly connected to Amarr COSMOS. These agents offer one or more missions that '''can be ran only once'''. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. {{co|red||'''Do not even talk to the agent unless you are going to run the mission'''}}, as soon as you talk to the agent you get a mission offer that '''expires in seven days'''.
*[http://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
 
*[http://evevault.ign.com/View.php?view=Agents.List&category_select_id=1 evevault.ign.com], which has a list of Amarr COSMOS agents.
 
*[http://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide], a pdf by Jowen Datloran which has details of each agent and deadspace pocket.
 
*[http://www.fuzzwork.co.uk/evelopedia/index.php/COSMOS_constellation COSMOS constellation (evelopedia)] overview of all COSMOS storyline agents.
 
*[http://www.fuzzwork.co.uk/evelopedia/index.php/Amarr_Cosmos_(Guide) Amarr COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Caldari_COSMOS_Guide Caldari COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Gallente_COSMOS_Guide Gallente COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Minmatar_COSMOS_Guide Minmatar COSMOS Guide] from the old evelopedia
 
*[http://web.archive.org/web/20120426163113/http://eve-odessa.com/en/guides/cosmos.html Minmatar, Gallente and SoE COSMOS]
 
  
===Starting off: 0.0 Standing===
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The COSMOS demand the player to have high enough faction standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally COSMOS missions require higher standing than normal missions. 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4).
  
Datacenters: Graduation Certificate (Courier) / 3xCopper tags / 20xBronze tags<br>
+
Look at each agent's page for more details on their mission.
Graduation Certificates are a set of 1-jump courier missions, one per datacenter, that will give a small boost in faction standings. The certificates lead to a normal L1Q0 agent in Lossa who can be ignored.
 
  
Some COSMOS agents will talk to you at this point, but require items from later missions. Be careful!
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{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
! Notes
  
Completing the Sisters of Eve epic arc with the Amarr Commander assisting will give a big (8.4% with Social 4) faction standing increase.
+
|-
 +
|[[Ader Finn]]
 +
|4.00<ref>The agent is level 1 so he doesn't technically require any standings. But he demands an item that you get from [[Odan Poun]] (level 3).</ref>
 +
|Amarr Empire
 +
|Munory - Munory 5 Moon 3
 +
|Requires [[Odan Poun ]]
  
====Career Agents====
+
|-
 +
|[[Amir Arshah]]
 +
|4.00
 +
|Amarr Empire
 +
|Nidupad - Carchatur Outpost
 +
|
  
For each of the [http://wiki.eveuniversity.org/Career_Agents career agents], the last mission for each agent will give a significant faction standings jump. They can be run in each of the starter systems of each faction.
+
|-
 +
|[[Ammargal Detrone]]
 +
|6.00
 +
|Amarr Empire
 +
|Nidupad - Imperial Palace Complex
 +
|Requires [[Zach Himun]]
  
====Datacenter Agents====
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|-
 +
|[[Bartezo Maphante]]
 +
|4.00
 +
|Amarr Empire
 +
|Garisas - Port Maphante
 +
|
  
These agents give standing rewards when you bring them certain tags, e.g. Sansha Copper, Brass, Silver, etc tags.
+
|-
Some give small item rewards as well.
+
|[[Chari Shakai]]
Some require a small courier mission (minimal cargo volume) to be performed.
+
|2.00
Khanid and Ammatar agents will need at least positive standing to their specific sub-faction.
+
|Amarr Empire
 +
|Aphi - Civic Court Plaza
 +
|
  
It is recommended to run these only for gaining standings via tags, as they otherwise have no interesting rewards or story elements.
+
|-
 +
|[[Hetras Dakumon]]
 +
|2.00
 +
|Amarr Empire
 +
|Munory - The Bonfire
 +
|
  
* Taspar Zolankor in Ferira at State Data Center (Imperial Navy)
+
|-
* Shafra Gulias in Ferira at State Data Center (Khanid Works)
+
|[[Jeeta Neek]]
* Hazar Arjidsi in Ferira at State Data Center (Ammatar Fleet)
+
|9.20
* Sish Iaokih in Ferira at State Data Center (Ammatar Fleet)
+
|Amarr Empire
* Darabu Harva in Ferira at State Data Center (Ammatar Fleet)
+
|Jakri - Garisas gate
* Derqa Mandame in Ferira at State Data Center (Ammatar Fleet)
+
|
* Cimalo Mahnab in Ferira at State Data Center (Ammatar Fleet)
 
* Bamona Pizteed in Ferira at State Data Center (Ammatar Fleet)
 
* Rolnia Houmar in Ferira at State Data Center (Ammatar Fleet)
 
* Migart Anunat in Ferira at State Data Center (Ammatar Fleet)
 
* Tizeli Reymta in Ferira at State Data Center (Ammatar Fleet)
 
* Hefaka Chubid in Polfaly at State Data Center (Royal Khanid Navy)
 
* Demi Lazerus in Polfaly at State Data Center (Imperial Navy)
 
* Nikmar Jyran in Kudi at State Data Center (Imperial Navy)
 
* Sevan Fagided in Kudi at State Data Center (Royal Khanid Navy)
 
* Selate Kalami in Kudi at State Data Center (Ministry of War)
 
* Jur Zehbani in Kudi at State Data Center (Ministry of War
 
* Subin Barama in Kudi at State Data Center (Ministry of War)
 
* Timafa Esihiz in Kudi at State Data Center (Ministry of War)
 
* Hatia Madase in Kudi at State Data Center (Ministry of War)
 
* Odoosh Teroul in Kudi at State Data Center (Ministry of War)
 
* Matna Meri in Kudi at State Data Center (Ministry of War)
 
* Juki Khoun in Kudi at State Data Center (Ministry of War)
 
* Urat Mekar in Kudi at State Data Center (Ministry of War)
 
  
===Running Errands: 1.0 Standing===
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|-
 +
|[[Kofur Karveran]]
 +
|6.00
 +
|Amarr Empire
 +
|Jakri - Caor Kordin
 +
|
  
'''Agent: Chari Shakai - "Civic Court Plaza" beacon, Aphi'''<br>
+
|-
"No Sincerer Love"<br>
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|[[Manel Kador]]
5 Courier missions, between 400 and 500 m3, between three to five jumps each<br>
+
|4.00<ref name="Manel Kador">To get inside the complex to this agent you need ''Ader's Keycard'' that you get from [[Odan Poun]]. This keycard is not consumed on use so you could borrow one from someone else.</ref>
1) Courier 800 Chanouian Wine from Aphi to Munory (400m3). Reward 1 x 'Caltrop' Small Energy Neutralizer I Blueprint (3r)<br>
+
|Amarr Empire
2) Courier 80 High-Tech Small Arms (400m3) from Aphi to Koona. Reward 1 x 'Citadella' 100mm Steel Plates Blueprint (3r)<br>
+
|Chanoun - Lord Manel's Mansion
3) Courier 1000 Frozen Plant Seeds (500m3) from Aphi to Zimse. Reward 1 x 'Citadella' 100mm Steel Plates Blueprint (3r)<Br>
+
|Requires [[Odan Poun]]<ref name="Manel Kador"></ref>
4) Courier 500 Dorga Roes (500m3) from Munory to Koona. Reward 1 x 'Caltrop' Small Energy Neutralizer I Blueprint (3r)<br>
 
5) Courier 400 Kameiras (400m3) from Chanoun to Koona. Reward 1 x 'Abatis' 100mm Steel Plate I Blueprint (3r)<br>
 
Final mission gave 0.66% Amarr Empire standings.
 
  
'''Agent: Stem Robikar - "Civic Court Plaza" beacon, Aphi'''<br>
+
|-
"Pawns on the Board"<br>
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|[[Mandor Neek]]
5 missions: 1 L2 kill mission, 1 ratting mission and 3 0.1m3 couriers<br>
+
|8.50
The "Dynasty Ring" needed for the second mission is a chance-based drop from various "Warrior" belt rats around the constellation. Getting a couple before accepting the mission is recommended - you'll need another one later. Hang on to any other unfamiliar objects such as Enigma Cypher Books (1 needed) or Encoding Matrix Components (10 needed) - you'll need these too. The rings cost about 1m on contracts, so you can pick one up if you're not getting lucky. <br>
+
|Amarr Empire
1) Encounter in Aphi. deadspace pocket with 2 cruisers, 4 frigates, 2 destroyers, destroy Blood Raider Main Outpost structure. Reward 'Guantlet' Medium Beam Laser I Blueprint (3r)<br>
+
|Jakri - Garisas gate
2) Procurement Return a Dynasty Ring to the Agent. Reward 'Longbow' Small Focused Pulse Laser I Blueprint (3r)<br>
+
|
3) Courier 1 x Thyram Arachnan Dossier (0.1m3) from Munory to Aphi. Reward 'Guantlet' Medium Beam Laser I Blueprint (3r)<br>
 
4) Courier 1 x Special Delivery (0.1m3) from Koona to Aphi. Reward 'Mace' Dual Light Beam Laser I Blueprint (3r)<br>
 
5) Courier 1 x Lord Arachnan Metal (0.1m3) from Munory to Aphi. Reward 1 x Robikar's Recomendation<br>
 
The final mission gives 0.72% Amarr Empire standings and a Robikar's Recommendation which is needed for Torval Kerth.
 
  
'''Agent: Hetras Dakumon - "The Bonfire" beacon, Munory'''<br>
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|-
"Clean Hands"<br>
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|[[Nossa Farad]]
5 missions: 4 L3 combat and 1 2m3 courier<br>
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|4.00
Parts 1 and 4 require items from the Contested Bastion of Blood in Koona, which you can access before accepting the mission. See in the complex section. Getting the mission items before accepting the mission is recommended in case the Bastion is being farmed. The other combat missions have their own deadspace pockets like normal missions.<br>
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|Amarr Empire
1) Procurement return a Blood Fund to the Agent Bastion of Blood beacon Slope Gate level 2 Blood Kernel structure in Koona. Reward 1x Amarr Navy Standard M Crystal<br>
+
|Chanoun - Governor's Audience Chamber
2) Encounter in Koona. 5 destroyers at 2km. 2 cruisers 4 destroyers around tower. Reward 1x Amarr Navy M Crystal<br>
+
|
3) Courier. 1x TruthTeller. Reward 1x Amarr Navy S Crystal<br>
 
4) Procurement. Forman's Head. Slope gate 3rd level. Reward 'Pike' Small EMP smartbomb I Blueprint (3r)<br>
 
5) Procurement. Blood Reel. In system beacon. 5 Cruisers. Reward Blood Reel.<br>
 
The final mission gives 1.4% Amarr Empire standings and a Blood Reel item which is required later for Thumal Ebotiz.
 
  
'''Agent: Thakor Udokas - "Museum Arcana" beacon, Zimse'''<br>
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|-
"Trial of Skill"<br>
+
|[[Odan Poun]]
1 archaeology mission<br>
+
|4.00
A slightly unusual agent, Thakor's mission is required to enter the rest of the Museum. He'll want to you to analyze a can next to him (named "Trial of Skill"), which will contain the mission item and a key for the acceleration gate. Having Archaeology 1 and an Analyzer 1 is sufficient for this mission. Getting the items before accepting the mission is recommended, as it seems that the items take a while to respawn and someone may have grabbed them before you.<br>
+
|Amarr Empire
This mission gives 3.5% Amarr Empire standings before social skills and the key for the rest of the Museum. These next missions will require Archaeology 2, so you might want to train that up in the meantime.
+
|Chanoun - Governor's Audience Chamber
 +
|Requires [[Nossa Farad]]<ref name="Odan Poun">The missions also require [[Manel Kador]] and [[Ader Finn]] but the mission chains are interwined.</ref>
  
===The Plot Thickens: 3.0 Standing===
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|-
 +
|[[Ormon Parsik]]
 +
|4.00
 +
|Amarr Empire
 +
|Munory - The Bonfire
 +
|
  
At this stage it gets a bit more open-ended. There are quite a few agents available with a mix of courier and L3 combat missions each. Also, the tags get a bit cheaper, so the datacenters might be worth considering if you haven't used them before.
+
|-
 +
|[[Sheroz Amokin]]
 +
|6.00
 +
|Amarr Empire
 +
|Koona - [[Contested Amarr Bastion of Blood]]
 +
|
  
Datacenters: 20x Palladium/Gold/Electrum tags<br>
+
|-
 +
|[[Stem Robikar]]
 +
|2.00
 +
|Amarr Empire
 +
|Aphi - Civic Court Plaza
 +
|
  
'''Agent: Torval Kerth - "Carchatur Outpost" beacon, Nidupad'''<br>
+
|-
Prerequisite: Stem Robikar<br>
+
|[[Thakor Udokas]]
Missions: 5 missions: Three courier (0.1m3 - 3m3) and two L3 combat.<br>
+
|2.00
The final mission gives 0.94% Amarr Empire standings.
+
|Amarr Empire
 +
|Zimse - Museum Arcana
 +
|
  
'''Agent: Amir Arshah - "Carchatur Outpost" beacon, Nidupad'''<br>
+
|-
Missions: 5 missions: Two courier (500-600m3) and three L3 combat<br>
+
|[[The Curator]]
The second mission requires corpses from the Contested Amarr Bastion of Blood (or the Contested Amarr Sanguine Vaults). As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses; Sheroz Amokin will want some later.<br>
+
|4.00
The final mission gives 3.88% Amarr Empire standings.
+
|Amarr Empire
 +
|Zimse - Museum Arcana
 +
|
  
'''Agent: Ormon Parsik - "The Bonfire" breacon, Munory'''<br>
+
|-
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br>
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|[[Thumal Ebotiz]]
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies. You can't bring a battleship, so make sure to put some extra tank on.<br>
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|4.00
The last mission is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.<br>
+
|Amarr Empire
The final mission gives 3.95% Amarr Empire standings.
+
|Koona - [[Contested Amarr Bastion of Blood]]
 +
|Requires [[Hetras Dakumon]]
  
'''Agent: The Curator - "Museum Arcana" beacon, Zimse'''<br>
+
|-
Prerequisites: Thakor Udokas<br>
+
|[[Torval Kerth]]
Missions: 3 archaeology/combat missions, requires Archaeology 2<br>
+
|4.00
Three Loot drop missions:<br>
+
|Amarr Empire
Mission 1:<br>
+
|Nidupad - Carchatur Outpost
Requires: 1 x Takmahl Centrifugal Primer  (found in the Digital cans spread around the area, most likely in Data cans)<br>
+
|
Mission 2:<br>
 
Requires: 1 x Holy Statue  (Found in Analog cans spread around the area, most likely in a material can)<br>
 
Mission 3: <br>
 
Requires: 1 x Ritual Texts (drops in Arcana Patron Battleship wrecks)<br>
 
  
The final mission gives 1.84% Amarr Empire standing before social skills and a Key to the Labyrinth.<br>
+
|-
All three of these missions require a well tanked BC or BS.  Around 2 battleships, 10 cruisers and 2 frigates spawn every 10 to 15 minutes inside the area. Best to tackle this with a small gang of BCs and BSs.<br>
+
|[[Zach Himun]]
Additional Detail can be found at [https://wiki.eveonline.com/en/wiki/Amarr_Cosmos_(Guide)#Unearthing_the_Ancients_.281_of_3.29 this link]<br><br>
+
|6.00
'''Agent: Thumal Ebotiz - "Contested Amarr Bastion of Blood" beacon, Koona'''<br>
+
|Amarr Empire
Prerequisites: Hetras Dakumon<br>
+
|Zimse - Imperial Administration Complex
Missions: 5 missions: One ratting, one courier and three L3 combat.<br>
+
|
The final mission gives 3.5% Amarr Empire standings.
 
  
 +
|-
 +
|[[Zaestra Kuramor]]
 +
|9.90
 +
|Amarr Empire
 +
|Jakri - Garisas gate
 +
|
  
''The next agents have a tightly linked storyline, so you'll need to do these in order.''
+
|-
 +
|[[Zar Forari]]
 +
|6.00
 +
|Amarr Empire
 +
|Zimse - Imperial Administration Complex
 +
|
  
'''Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas'''<br>
+
|}
Missions: 4 missions: Three L3 combat and one courier (200m3)<br>
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<references />
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.<br>
 
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.
 
  
'''Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun'''<br>
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{|class="wikitable sortable"
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)<br>
+
|- style="background: #222222;"
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
+
! Agent
The fourth mission requires you to pick up a 100m3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate.<br>
+
! Standing req
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.
+
! Faction
 +
! Location
 +
! Previous in chain
  
'''Agent: Odan Poun (Part 1) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
|-
Prerequisites: Nossa Farad
+
|[[Jeremy Tacs]]
Missions: After accepting Nossa Farad's Voucher, he'll send you to ..
+
|2.0
 +
|The InterBus
 +
|Mandoo
 +
|Agent suspended?
  
:'''Agent: Ader Finn - Planet V Moon 3, Munory'''<br>
+
|-
:Prerequisites: Odan Poun (Part 1)<br>
+
|[[Madibe Arnadi]]
:Missions: 1 0.1m3 courier.
+
|9.5
:The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2)
+
|Ammatar Mandate
 +
|Alkez
 +
|
  
'''Agent: Odan Poun (Part 2) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
|-
Prerequisites: Ader Finn<br>
+
|[[Tori Aman]]
Missions: 2 missions: one L3 combat, one 0.1m3 courier.
+
|9.5
This will give you the Key to Lord Manel's Mansion, and point you towards ..
+
|Khanid Kingdom
 +
|Agil
 +
|
  
:'''Agent: Manel Kador - "Lord Manel's Mansion" beacon, Chanoun'''<br>
+
|}
:Prerequisites: Odan Poun (Part 2), Bartezo Maphante<br>
 
:Missions: Three L2 combat missions.<br>
 
:As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.<br>
 
:The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.
 
  
'''Agent: Odan Poun (Part 3) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
+
=== COSMOS sites ===
Prerequisites: Manel Kador<br>
+
COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain.
 
  
===There'll be Blood: 5.0 Standing===
+
These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.
  
Datacenters: 20x Crystal/Platinum/Diamond tags<br>
+
{|class="wikitable sortable" style="text-align: center;"
 +
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
  
At this point, some agents will give you L4 combat missions, so be careful.
+
|-
 +
| style="text-align: left;" | [[Ader Finn]] (agent location)
 +
|
 +
|Signature
 +
|Munory
  
'''Agent: Kofur Karveran - "Caor Korduin" beacon, Jakri'''<br>
+
|-
Missions: Four L3 combat<br>
+
| style="text-align: left;" | [[Contested Amarr Bastion of Blood]]
When gathering the Scientists for the first mission, you might as well travel to the end of the complex, then destroy and loot the asteroid station. You'll need the bluechip for the final mission.<br>
+
|4/10
Final mission gives 1.42% Amarr Empire standings.
+
|
 +
|Koona
  
'''Agent: Sheroz Amokin - "Contested Amarr Bastion of Blood" beacon, Koona'''<br>
+
|-
Missions: 5 missions: Two L3 combat, one courier, two L4 combat<br>
+
| style="text-align: left;" | [[Contested Amarr Crimson Keep]]
The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.<br>
+
|3/10
The final mission gives 9.0% Amarr Empire standings.
+
|
 +
|Garisas
  
'''Agent: Zar Forari - "Imperial Administration Complex" beacon, Zimse'''<br>
+
|-
Missions: 2 missions: One L4 combat, one long LOWSEC 100m3 courier<br>
+
| style="text-align: left;" | [[Contested Amarr Sanguine Vaults]]
For the courier mission, the lowsec area is pretty quiet. Using a tanked frigate is recommended, ideally an interceptor or covops ship.<br>
+
|4/10
Final mission gives 9.0% Amarr Empire standings.
+
|
 +
|Aphi
  
 +
|-
 +
| style="text-align: left;" | [[Drifting Cask]]
 +
|
 +
|Signature
 +
|Zimse
  
''The next two agents form a long storyline together, so you'll need to do Zach before Ammargal''
+
|-
 +
| style="text-align: left;" | [[Kador Military Outpost]]
 +
|5/10
 +
|
 +
|Chanoun
  
'''Agent: Zach Himun - "Imperial Administration Complex" beacon, Zimse'''<br>
+
|-
Missions: 6 missions: Four L4 combat, one scanning (three parts), one courier (0.1m3)<br>
+
| style="text-align: left;" | [[Labyrinth]]
The scanning missions can be a pain (but at least they aren't completely broken anymore \o/). There seem to be four sites that will constantly respawn around the system. Three of them (named "Drifting Cask") contain one of the data fragments each, while the fourth ("Yamia Mida") is used for one of Ammargal's missions. The sites containing the first data fragment and Yamia will be guarded - be careful when warping in your scanning ship, but if you warp out promptly then you should be fine. You may find yourself picking up copies of the same data fragment while looking for the others; if there is noone else scanning (check dscan for probes) then leaving spare data fragments in their respective cans should allow you to find the others faster.<br>
+
|Unrated
The final mission gives 1.65% Amarr Empire standings, and an E.F.A ID Card which will be needed to continue the story with Ammargal.
+
|Signature
 +
|Aphi
  
'''Agent: Ammargal Detrone - "Imperial Palace Complex" beacon, Nidupad'''<br>
+
|-
Missions: 6 missions: One courier, one ratting, one ratting/manufacturing, three L4 combat.<br>
+
| style="text-align: left;" | [[Lord Manel's Mansion]]
These are generally pretty straightforward, and the final missions have a lot of bounties and loot to pick up. Have fun!<br>
+
|Unrated
Final mission gives 9% Amarr Empire standings.
+
|
 +
|Chanoun
  
===Shopping List===
+
|-
 +
| style="text-align: left;" | [[Museum Arcana]]
 +
|
 +
|
 +
|Zimse
  
This is a list of all items you can find (and farm) before accepting the relevant COSMOS mission.
+
|-
If you want to run all COSMOS missions it is recommended to get these items in advance.
+
| style="text-align: left;" | [[Port Maphante]]
You also may be able to buy (or sell) some of the items via contracts.
+
|unrated
It is based on Grevinsky's list in the old EVElopedia with some corrections and updates.
+
|
 +
|Garisas
  
{| class="wikitable"
 
 
|-
 
|-
! Amount !! Item Name !! Dropper !! System !! Location !! Notes
+
| style="text-align: left;" | [[Yamia Mida]]
 +
|
 +
|Signature
 +
|Zimse
 +
 
 +
|}
 +
 
 +
=== Shopping list ===
 +
Many of the COSMOS missions require items that you can acquire before starting the mission allowing you to complete the mission immediately after starting it. This list contains details on what items you can collect beforehand. The items are not all listed on market but can be traded through contracts so check if anyone is selling some of the hard to collect items.
 +
 
 +
Based on Grevinsky's list in the old EVElopedia with some corrections and updates.
 +
 
 +
{| class="wikitable sortable" style="font-size: 95%;"
 +
|- style="background: #222222;"
 +
! Item (Amount)
 +
! Source
 +
! Dropped by
 +
! Required for
 +
! Notes
 +
 
 
|-
 
|-
| 1 || Enigma Cypher Book || Warrior rats || Araz constellation || Asteroid belts ||
+
| Enigma Cypher Book
 +
| Warrior rats
 +
|  
 +
| [[Ammargal Detrone#King of the Hill (9 of 13)|King of the Hill (9 of 13)]]
 +
| Araz constellation - Asteroid belts
 +
 
 
|-
 
|-
| 10 || Encoding Matrix Component || Warrior rats || Araz constellation || Asteroid belts ||
+
| Encoding Matrix Component (10)
 +
| Warrior rats
 +
|  
 +
| [[Ammargal Detrone#King of the Hill (10 of 13)|King of the Hill (10 of 13)]]
 +
| Araz constellation - Asteroid belts
 +
 
 
|-
 
|-
| 2 || Dynasty Ring || Warrior rats || Araz constellation || Asteroid belts ||
+
| rowspan=2 | Dynasty Ring (2)
 +
| rowspan=2 | Warrior rats
 +
| rowspan=2 |
 +
| [[Thumal Ebotiz#Clear Head (1 of 5) - Throwing Down the Gauntlet|Clear Head (1 of 5) - Throwing Down the Gauntlet]] (1)
 +
| rowspan=2 | Araz constellation - Asteroid belts
 
|-
 
|-
| 7 || Bug-Ridden Corpse || Biomass Recycling Storage Container || Aphi || Contested Amarr Sanguine Vaults (2nd stage) || Need 7 in total. Also dropped by Corpse Dealers in Koona, see below
+
| [[Pawns on the Board (2 of 5)]] (1)
 +
 
 
|-
 
|-
| 50 || Amarr Light Marines || Kador Bunker || Chanoun || Kador Military Outpost (5th stage) ||
+
| rowspan=2 | Bug-Ridden Corpse (7)
 +
| [[Contested Amarr Sanguine Vaults]]
 +
| Biomass Recycling Storage Container
 +
| [[Amir Arshah#Arming Araz (2 of 5)|Arming Araz (2 of 5)]] (3)
 +
| (2nd stage)
 
|-
 
|-
| 14 || Manel's Servant || Stranded Personnel Transport || Chanoun || Lord Manel's Mansion (entrance) ||
+
| [[Contested Amarr Bastion of Blood]]
 +
| Corpse Dealer
 +
| [[Sheroz Amokin#Blood Hunt - Symptoms (1 of 5)|Blood Hunt - Symptoms (1 of 5)]]
 +
| (1st stage)
 +
 
 
|-
 
|-
| 10 || Blood Grunt Tag || Blood Phantom, Blood Templar || Chanoun || Lord Manel's Mansion (1st and 2nd stage) || Key needed, given by Odan Poun (mission 4 of 5)
+
| Amarr Light Marines (50)
 +
| [[Kador Military Outpost]]
 +
| Kador Bunker
 +
| [[Nossa Farad#Governor's Aide (4 of 5)|Governor's Aide (4 of 5)]]
 +
| (5th stage)
 +
 
 
|-
 
|-
| 5 || Blood Low-Tier Tag || Blood Arch Sage || Chanoun || Lord Manel's Mansion (1st and 2nd stage) || Key needed, given by Odan Poun (mission 4 of 5)
+
| Manel's Servant (14)
 +
| [[Lord Manel's Mansion]]
 +
| Stranded Personnel Transport
 +
| [[Nossa Farad#Governor's Aide (5 of 5)|Governor's Aide (5 of 5)]]
 +
| (entrance)
 +
 
 
|-
 
|-
| 2 || Blood Raider Squad Leader Head || Dark Blood Arch Templar || Chanoun || Lord Manel's Mansion (1st and 2nd stage) || Key needed, given by Odan Poun (mission 4 of 5)
+
| Blood Grunt Tag (10)
 +
| [[Lord Manel's Mansion]]
 +
| Blood Phantom/Templar
 +
| [[Manel Kador#Neutralizing the Threat (1 of 3)|Neutralizing the Threat (1 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
 +
 
 
|-
 
|-
| 5 || Blood Raider Scientist || Blood Factory || Garisas || Contested Amarr Crimson (Mire) Keep (1st, 2nd and 3rd stage) ||
+
| Blood Lower-Tier Tag (5)
 +
| [[Lord Manel's Mansion]]
 +
| Blood Arch Sage
 +
| [[Manel Kador#Neutralizing the Threat (2 of 3)|Neutralizing the Threat (2 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
 +
 
 
|-
 
|-
| 50 || Elite Laser Pistols || Laser-Pistol Stash || Garisas || Contested Amarr Crimson (Mire) Keep (2nd stage) ||
+
| Blood Raider Squad Leader's Head (2)
 +
| [[Lord Manel's Mansion]]
 +
| Dark Blood Arch Templar
 +
| [[Manel Kador#Neutralizing the Threat (3 of 3)|Neutralizing the Threat (3 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
 +
 
 
|-
 
|-
| 1 || Corpum Commander Medallion || Corpum Blood Duke || Garisas || Contested Amarr Crimson (Mire) Keep (2nd and 3rd stage) ||
+
| Blood Raider Scientist (5)
 +
| [[Contested Amarr Crimson Keep]]
 +
| Blood Factory
 +
|
 +
| (1st, 2nd and 3rd stage)
 +
 
 
|-
 
|-
| 1 || Anema Bluechip || Rebuild Asteroid Station || Garisas || Contested Amarr Crimson (Mire) Keep (3rd stage) ||
+
| Elite Laser Pistols (50)
 +
| [[Contested Amarr Crimson Keep]]
 +
| Laser-Pistol Stash
 +
| [[Bartezo Maphante#Guild Wars (4 of 4)|Guild Wars (4 of 4)]]
 +
| (2nd stage)
 +
 
 
|-
 
|-
| 7 || Bug-Ridden Corpse || Corpse Dealer || Koona || Contested Amarr Bastion of Blood (1st stage) || Need 7 in total. Also dropped by Biomass Recycling Storage Container in Aphi, see above
+
| Corpum Commander Medallion
 +
| [[Contested Amarr Crimson Keep]]
 +
| Corpum Blood Duke
 +
| [[Zach Himun#King of the Hill (5 of 13)|King of the Hill (5 of 13)]]
 +
| (2nd and 3rd stage)
 +
 
 
|-
 
|-
| 1 || Blood Fund || Blood Kernel || Koona || Contested Amarr Bastion of Blood (2nd stage) ||
+
| Anema Bluechip
 +
| [[Contested Amarr Crimson Keep]]
 +
| Rebuild Asteroid Station
 +
| [[Kofur Karveran]] ??
 +
| (3rd stage)
 +
 
 
|-
 
|-
| 2 || Antiseptic Biomass || Corpse Collector || Koona || Contested Amarr Bastion of Blood (2nd and 3rd stage) ||
+
| Blood Fund
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Kernel
 +
| [[Clean Hands – Blood Trail (1 of 5)]]
 +
| (2nd stage)
 +
 
 
|-
 
|-
| 1 || Foreman's Head || Blood Raider Foreman || Koona || Contested Amarr Bastion of Blood (3rd stage) ||
+
| Antiseptic Biomass (2)
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Kernel
 +
| [[Sheroz Amokin#Blood Hunt - Morbid Burden (2 of 5)|Blood Hunt - Morbid Burden (2 of 5)]]
 +
| (2nd and 3rd stage)
 +
 
 
|-
 
|-
| 1 || The Apocryphon || Altar of the Blessed || Koona || Contested Amarr Bastion of Blood (4th stage) || Bastion Master Key needed, used up on entering.
+
| Foreman's Head
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Raider Foreman
 +
| [[Clean Hands – Rust in Peace (4 of 5)]]
 +
| (3rd stage)
 +
 
 +
|-
 +
| The Apocryphon
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Altar of the Blessed
 +
| [[Ormon Parsik#Pilgrim - Heretics|Pilgrim - Heretics]]
 +
| (4th stage) Bastion Master Key needed, used up on entering.
 +
 
 +
|-
 +
| Generator Debris
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Generator Building
 +
| [[Sheroz Amokin#Blood Hunt - Cut to the Heart (4 of 5)|Blood Hunt - Cut to the Heart (4 of 5)]]
 +
| (4th stage) Bastion Master Key needed, used up on entering.<br> Rare spawn!
 +
 
 +
|-
 +
| Runic Inscription
 +
| [[Museum Arcana]]
 +
| Trial of Skill.
 +
| [[Trial of Skill (1 of 1)]]
 +
| (1st stage) Needs Relic Analyzer
 +
 
 
|-
 
|-
| 1 || Generator Debris || Generator Building || Koona || Contested Amarr Bastion of Blood (4th stage) || Bastion Master Key needed, used up on entering. Rare spawn!
+
| Takmahl Centrifugal Primer
 +
| [[Museum Arcana]]
 +
| Takmahl Digital Mezzotint
 +
| [[The Curator#Unearthing the Ancients (1 of 3)|Unearthing the Ancients (1 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
 +
 
 
|-
 
|-
| 1 || Runic Inscription || Trial of Skill || Zimse || Museum Arcana (1st stage) || need relic or data analyzer
+
| Holy Statue
 +
| [[Museum Arcana]]
 +
| Takmahl Striking Curiosity
 +
| [[The Curator#Unearthing the Ancients (2 of 3)|Unearthing the Ancients (2 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
 +
 
 +
|-
 +
| Ritual Texts
 +
| [[Museum Arcana]]
 +
| Arcana Patron
 +
| [[The Curator#Unearthing the Ancients (3 of 3)|Unearthing the Ancients (3 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
 +
 
 +
|-
 +
| Amolah Kesti's Data Fragment I
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13)|King of the Hill (3 of 13)]]
 +
| Signature near Zimse I – Asteroid Belt II
 +
 
 +
|-
 +
| Amolah Kesti's Data Fragment II
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13) (part 2)|King of the Hill (3 of 13) (part 2)]]
 +
| Signature near Zimse V. L4 defense fleet.
 +
 
 +
|-
 +
| Amolah Kesti's Data Fragment III
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13) (part 3)|King of the Hill (3 of 13) (part 3)]]
 +
| Signature near Zimse VI – Moon 6
 +
 
 +
|-
 +
| Yamia Mida's Remains
 +
| [[Yamia Mida]]
 +
| Yamia Mida's Residence
 +
| [[Ammargal Detrone#King of the Hill (12 of 13)|King of the Hill (12 of 13)]]
 +
| L4 defense fleet
 +
 
 +
|}
 +
 
 +
== Low security Amarr COSMOS ==
 +
The low security part of Amarr COSMOS is located in Kenobanala constellation.
 +
 
 +
=== Agents ===
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
 
 +
|-
 +
|[[Fam Kishemas]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Fassara Nazarut]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Kaeg Zkaen]]
 +
|4.00
 +
|Ammatar Mandate
 +
|Kenobanala - Fort Kumar
 +
 
 
|-
 
|-
| 1 || Takmahl Centrifugal Primer || Takmahl Digital Mezzotint || Zimse || Museum Arcana (2nd stage) || need relic or data analyzer
+
|[[Krard Wengalill]]
 +
|6.00
 +
|Ammatar Mandate
 +
|Kenobanala - Fort Kumar
 +
 
 
|-
 
|-
| 1 || Holy Statue || Takmahl Striking Curiosity || Zimse || Museum Arcana (2nd stage) || need relic or data analyzer
+
|[[Minas Iksan]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
 +
 
 
|-
 
|-
| 1 || Ritual Texts || Arcana Patron || Zimse || Museum Arcana (2nd stage) || need relic or data analyzer
+
|[[Nuo Tuotura]]
 +
|6.00
 +
|Caldari State
 +
|Kenobanala - Fort Kumar
 +
 
 
|-
 
|-
| 1 || Amolah Kesti's Data Fragment I || Drifting Cask || Zimse || signature near Zimse I – Asteroid Belt II ||
+
|[[Zama Fedas]]
 +
|6.00
 +
|Khanid Kingdom
 +
|Kenobanala - Fort Kumar
 +
 
 +
|}
 +
 
 +
=== COSMOS sites ===
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
 +
! Note
 +
 
 
|-
 
|-
| 1 || Amolah Kesti's Data Fragment II || Drifting Cask || Zimse || signature near Zimse V || L4 defense fleet
+
| [[Amarr Military Training Grounds]]
 +
|  
 +
|  
 +
|  
 +
| Amarr Training Certification Results
 +
 
 
|-
 
|-
| 1 || Amolah Kesti's Data Fragment III || Drifting Cask || Zimse || signature near Zimse VI – Moon 6 ||
+
| [[Ammatar Traitor's Hideout]]
 +
|  
 +
| Signature
 +
| Kenobalana
 +
| Must be probed - Oggin Kalda DNA
 +
 
 
|-
 
|-
| 1 || Yamia Mida's Remains || Yamia Mida's Residence || Zimse || signature || L4 defense fleet
+
| [[Fort Kumar]]
 +
|  
 +
|  
 +
|  
 +
| Has all mission agents
 +
 
 
|}
 
|}
  
===Complexes===
+
== Null security Amarr COSMOS ==
 +
9HXQ-G in Catch contains several Amarr COSMOS agents in null security space. As with other null security COSMOS constellations there is not much information available.
  
These are sites that can be entered at any time and thus are often farmed. In some cases it is advisable to get items here before talking to an agent that requires them. NPCs will respawn in partial waves, so often the numbers in site are smaller than indicated here because of previous players entering.
+
Update - 14/04/2020<br>
 +
The below agents - all give you a simple mission of - Mine and Return.
 +
{{Flatlist|
 +
* [[Desra Nekri]]
 +
* [[Rahli Saronu]]
 +
* [[Galhar Lahara]]
 +
}}
 +
The mineral in question, is not a mineral but a GAS - Lime Cytoserocin
  
Restricted gates do not allow battleships or T2 battlecruisers to enter.
+
This gas can be mined by using a Gas Harvester I or II. However, it can also be found on the local market.  
  
====Contested Amarr Bastion of Blood (Koona) DED Level 4====
+
The agents are asking for a return of 200m3 or 20 units. This will easily fit within an exploration ship such as the [[Astero]]. However, be wary of the local residents. I noticed multiple fleets awaiting visitors.
At the warp-in point there are two acceleration gates: "The Slope" (restricted in ship size) and "The Ravelin" (unrestricted)
 
* "The Ravelin": no enemies, agents Sheroz Amokin and Thumal Ebotiz, acceleration gate back to the entrance ("Deadspace Warp Point")
 
* "The Slope" (1st stage): up to 5 sentries, 4 cruisers, 2 destroyers and 13 frigates respawn every few minutes (can be done in T1 cruiser, drone aggro, MTU recommeded), loot wrecks for "Bug-Ridden Corpse", acceleration gate leads to "Amber Courtyard"
 
* "Amber Courtyard" (2nd stage): up to 7 cruisers and 16 frigates respawn in a few minutes (can be done in T1 cruiser, drone aggro, MTU recommeded), kill & loot "Blood Kernel" structure (lots of HP) for "Blood Fund", loot ships for "Antiseptic Biomass", acceleration gate leads to "Stronghold of the Fundamentalist"
 
* "Stronghold of the Fundamentalist" (3rd stage): up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates (HAC recommended), Blood Raider Foreman drops "Foreman's Head", other ships drop "Antiseptic Biomass", acceleration gate to "Treasure Chamber" needs "Bastion Master Key"
 
* "Treasure Chamber" (4th stage): 3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates
 
  
====Contested Amarr Crimson (Mire) Keep (Garisas) DED Level 3====
+
ISK is rewarded as is faction standings with the relevant agent corp and Faction (Amarr)
At the warp-in point there is one acceleration gate: "Misty Hollows" (restricted in ship size)
 
* "Misty Hollow" (1st stage): up to 4 cruisers, 6 destroyers, 6 frigates and 10 sentries, loot "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),  acceleration gate leads to "Grey Barracks"
 
* "Grey Barracks" (2nd stage): 1 battlecruiser, 9 cruiser, 4 destroyer, 12 frigates, 8 sentries,  loot 2 "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),  loot "Laser Pistol Stash" for "Elite Laser Pistols" (200m^3), acceleration gate leads to "Blood Keep"
 
* "Blood Keep" (3rd stage): 5 battlecruiser, 3 cruiser, 7 destroyer, 6 frigates, 10 sentries, loot 3 "Blood Factory" (BR Scientist), kill "Rebuild Asteroid Station" (Anema Bluechip)
 
  
====Contested Amarr Sanguine Vaults (Aphi) DED Level 4====
+
=== Agents ===
At the warp-in point there is one acceleration gate: "Southway" (restricted in ship size)
+
{|class="wikitable sortable"
* "Southway" (1st stage): up to 4 cruiser, 4 destroyer, 9 frigates, 10 sentries (no/late aggro, no special loot), acceleration gate to "Lord's Stronghold"
+
|- style="background: #222222;"
* "Lord's Stronghold" (2nd stage): 5 cruiser, 2 destroyer, 17 frigates, loot "Biomass Recycling Storage" for "Bug-Ridden Corpse", acceleration gate to "Omagh’s Ascension"
+
! Agent
* "Omagh’s Ascension" (3rd stage): up to 2 battlecruiser, 13 frigates, 12 sentries, no special loot
+
! Standing req
 +
! Faction
 +
! Location
  
====Labyrinth (Aphi) DED unrated====
+
|-
Unmarked in overview, warp to the sun to find this.<br>
+
|[[Desra Nekri]]
At the warp-in point there is one acceleration gate: "Labyrinth" (not restricted in ship size), needs "Key to the Labyrinth" (not consumed), needs "Archaeology" skill at I
+
| -ire
 +
|3GD6-8
  
====Khodesa (Kador Military Outpost) (Aphi) DED Level 5====
+
|-
 +
|[[Dorim Fatimar]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
  
===Ship Fitting===
+
|-
 +
|[[Enna Ahruneh]]
 +
| -
 +
|Amarr Empire
 +
|MY-W1V
  
[Drake, COSMOS combat]
+
|-
Shield Power Relay II
+
|[[Galhar Lahara]]
Ballistic Control System II
+
| -
Ballistic Control System II
+
|Amarr Empire
Ballistic Control System II
+
|GE-8JV.
 
Thermic Dissipation Field II
 
EM Ward Field II
 
Large Shield Extender II
 
Large Shield Extender II
 
Large Shield Extender II
 
Parallel Weapon Navigation Transmitter
 
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
 
Small Tractor Beam I
 
 
Medium Core Defense Field Purger I
 
Medium Core Defense Field Purger I
 
Medium Core Defense Field Purger I
 
 
Hobgoblin II x5
 
  
This Drake was used for the L3 combat missions, and didn't have any trouble. If you don't have the skills to use it, then downgrading modules to T1 and/or swapping shield extenders for rechargers (for easier fitting) should definitely be viable.
+
|-
 +
|[[Karo Zulak]]
 +
|6.00
 +
|Amarr Empire
 +
|HY-RWO
  
[Magnate, COSMOS hauling]
+
|-
Expanded Cargohold II
+
|[[Kushan Horeat]]
Expanded Cargohold II
+
|6.00
Expanded Cargohold II
+
|Amarr Empire
+
|MY-W1V
Analyzer I 
+
 
+
|-
Core Probe Launcher I, Core Scanner Probe I
+
|[[Nimpor Fatimar]]
[empty high slot]  
+
|6.00
+
|Amarr Empire
[empty rig slot]
+
|MY-W1V
[empty rig slot]
+
 
[empty rig slot]
+
|-
 +
|[[Ragot Parah]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|-
 +
|[[Rahli Saronu]]
 +
| -
 +
|Amarr Empire
 +
|AX-DOT
 +
 
 +
|-
 +
|[[Reqqa Bratesch]]
 +
|5.00 (?) <!-- It is less than 6.00-->
 +
|Amarr Empire
 +
|MY-W1V
 +
 
 +
|}
  
This Magnate was used for hauling, as well as the scanning and initial archaeology missions. For the rest of the archaology missions, though, there will be plenty of enemies attacking, so use the Drake (or other battlecruiser) and swap the target painter for an analyzer. The Magnate isn't really necessary, but it makes the hauling a bit faster than using the Drake or an industrial.
+
=== COSMOS sites ===
 +
{|class="wikitable sortable" style="text-align: center;"
 +
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
  
[Apocalypse, PvE]
+
|-
Large Armor Repairer II
+
| style="text-align: left; | [[Rakogh Administration Complex]]
Heat Sink II
+
|10/10
Heat Sink II
+
|
Heat Sink II
+
|3GD6-8
Armor EM Hardener II
+
 
Armor Thermic Hardener II
+
|}
Armor Thermic Hardener II
 
 
Cap Recharger II
 
Cap Recharger II
 
Cap Recharger II
 
100MN Afterburner II
 
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
Mega Modulated Pulse Energy Beam I, Multifrequency L
 
 
Large Capacitor Control Circuit I
 
Large Capacitor Control Circuit I
 
Large Capacitor Control Circuit I
 
 
 
Hammerhead II x5
 
Hobgoblin II x5
 
  
This is a pretty standard L4 Apocalypse, which was used for the L4 combat.
+
== See also ==
 +
* [https://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide 1.3], a pdf by Jowen Datloran which has details on all agents and each complex.
 +
* [https://www.fuzzwork.co.uk/evelopedia/index.php/COSMOS_constellation COSMOS constellation (evelopedia)] overview of all COSMOS storyline agents.
 +
*  From the old evelopedia. Focus is on agents and mission descriptions.
 +
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Amarr_Cosmos_(Guide) Amarr COSMOS Guide]
 +
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Caldari_COSMOS_Guide Caldari COSMOS Guide]
 +
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Gallente_COSMOS_Guide Gallente COSMOS Guide]
 +
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Minmatar_COSMOS_Guide Minmatar COSMOS Guide]
 +
* [https://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
 +
* [https://web.archive.org/web/20120806094939/http://eve-odessa.com/en/guides/cosmos.html Minmatar, Gallente and SoE COSMOS] (Archived 2012-08-06)
 +
* EVE Special Agent Toolkit. This spreadsheet lists almost all special agents including COSMOS agents. Also gives short info on what kind of mission they give: https://forums-archive.eveonline.com/topic/287701
  
[[Category:Guides]][[Category:PvE]][[Category:Missioning]]
+
[[Category:COSMOS]]

Latest revision as of 11:38, 23 December 2023

In addition to high security COSMOS there is also additional low security COSMOS in Kenobanala constellation and several null security COSMOS agents in 9HXQ-G constellation in Catch.

General

If your plan is to run most or all COSMOS missions, it is advisable to check the shopping list and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.

Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.

The Araz constellation typifies the feudal system found throughout the Amarr Empire. Wherever widely different ambitions and talents meet a power surge is inevitable. Uriam Kador, one of the five royal heirs, is the liege lord of Araz and he likes to employ the 'divide-and-conquer' approach in his governing; allowing his feudal lords to duke it out between themselves, making it unlikely they will join forces against him and also giving him a clear idea of their strengths and weaknesses. The two most ambitious and powerful noble families in the constellation are the Arachnan family and the Methros family. The two families have been rivals for decades, but now their rivalry is on the verge of escalating to a full fledged war between them. Kador is closely monitoring the situation, not the least because of the sudden appearance of a sizeable force of Blood Raiders that seem intent on taking over the constellation.

Ship suggestions

The ship requirements and limits vary mission by mission. A guideline for encounter missions is to bring a frigate/destroyer for L1 missions, cruiser/battlecruiser for L2 and L3 missions and a battleship for L4 missions. Few missions will require you to cover a very long distance (+100 km) multiple times with very little combat so bring a frigate with MWD for those. You will also need a hauling ship for low volume hauling missions. An exploration frigate with cargo expanders works well but a instawarping ship is recommended for the low security courier missions.

High security Amarr COSMOS

Agents

This list contains all agents in or directly connected to Amarr COSMOS. These agents offer one or more missions that can be ran only once. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. Do not even talk to the agent unless you are going to run the mission, as soon as you talk to the agent you get a mission offer that expires in seven days.

The COSMOS demand the player to have high enough faction standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally COSMOS missions require higher standing than normal missions. 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4).

Look at each agent's page for more details on their mission.

Agent Standing req Faction Location Notes
Ader Finn 4.00[1] Amarr Empire Munory - Munory 5 Moon 3 Requires Odan Poun
Amir Arshah 4.00 Amarr Empire Nidupad - Carchatur Outpost
Ammargal Detrone 6.00 Amarr Empire Nidupad - Imperial Palace Complex Requires Zach Himun
Bartezo Maphante 4.00 Amarr Empire Garisas - Port Maphante
Chari Shakai 2.00 Amarr Empire Aphi - Civic Court Plaza
Hetras Dakumon 2.00 Amarr Empire Munory - The Bonfire
Jeeta Neek 9.20 Amarr Empire Jakri - Garisas gate
Kofur Karveran 6.00 Amarr Empire Jakri - Caor Kordin
Manel Kador 4.00[2] Amarr Empire Chanoun - Lord Manel's Mansion Requires Odan Poun[2]
Mandor Neek 8.50 Amarr Empire Jakri - Garisas gate
Nossa Farad 4.00 Amarr Empire Chanoun - Governor's Audience Chamber
Odan Poun 4.00 Amarr Empire Chanoun - Governor's Audience Chamber Requires Nossa Farad[3]
Ormon Parsik 4.00 Amarr Empire Munory - The Bonfire
Sheroz Amokin 6.00 Amarr Empire Koona - Contested Amarr Bastion of Blood
Stem Robikar 2.00 Amarr Empire Aphi - Civic Court Plaza
Thakor Udokas 2.00 Amarr Empire Zimse - Museum Arcana
The Curator 4.00 Amarr Empire Zimse - Museum Arcana
Thumal Ebotiz 4.00 Amarr Empire Koona - Contested Amarr Bastion of Blood Requires Hetras Dakumon
Torval Kerth 4.00 Amarr Empire Nidupad - Carchatur Outpost
Zach Himun 6.00 Amarr Empire Zimse - Imperial Administration Complex
Zaestra Kuramor 9.90 Amarr Empire Jakri - Garisas gate
Zar Forari 6.00 Amarr Empire Zimse - Imperial Administration Complex
  1. ^ The agent is level 1 so he doesn't technically require any standings. But he demands an item that you get from Odan Poun (level 3).
  2. ^ a b To get inside the complex to this agent you need Ader's Keycard that you get from Odan Poun. This keycard is not consumed on use so you could borrow one from someone else.
  3. ^ The missions also require Manel Kador and Ader Finn but the mission chains are interwined.
Agent Standing req Faction Location Previous in chain
Jeremy Tacs 2.0 The InterBus Mandoo Agent suspended?
Madibe Arnadi 9.5 Ammatar Mandate Alkez
Tori Aman 9.5 Khanid Kingdom Agil

COSMOS sites

COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.

These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.

Name DED rating Type System
Ader Finn (agent location) Signature Munory
Contested Amarr Bastion of Blood 4/10 Koona
Contested Amarr Crimson Keep 3/10 Garisas
Contested Amarr Sanguine Vaults 4/10 Aphi
Drifting Cask Signature Zimse
Kador Military Outpost 5/10 Chanoun
Labyrinth Unrated Signature Aphi
Lord Manel's Mansion Unrated Chanoun
Museum Arcana Zimse
Port Maphante unrated Garisas
Yamia Mida Signature Zimse

Shopping list

Many of the COSMOS missions require items that you can acquire before starting the mission allowing you to complete the mission immediately after starting it. This list contains details on what items you can collect beforehand. The items are not all listed on market but can be traded through contracts so check if anyone is selling some of the hard to collect items.

Based on Grevinsky's list in the old EVElopedia with some corrections and updates.

Item (Amount) Source Dropped by Required for Notes
Enigma Cypher Book Warrior rats King of the Hill (9 of 13) Araz constellation - Asteroid belts
Encoding Matrix Component (10) Warrior rats King of the Hill (10 of 13) Araz constellation - Asteroid belts
Dynasty Ring (2) Warrior rats Clear Head (1 of 5) - Throwing Down the Gauntlet (1) Araz constellation - Asteroid belts
Pawns on the Board (2 of 5) (1)
Bug-Ridden Corpse (7) Contested Amarr Sanguine Vaults Biomass Recycling Storage Container Arming Araz (2 of 5) (3) (2nd stage)
Contested Amarr Bastion of Blood Corpse Dealer Blood Hunt - Symptoms (1 of 5) (1st stage)
Amarr Light Marines (50) Kador Military Outpost Kador Bunker Governor's Aide (4 of 5) (5th stage)
Manel's Servant (14) Lord Manel's Mansion Stranded Personnel Transport Governor's Aide (5 of 5) (entrance)
Blood Grunt Tag (10) Lord Manel's Mansion Blood Phantom/Templar Neutralizing the Threat (1 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Lower-Tier Tag (5) Lord Manel's Mansion Blood Arch Sage Neutralizing the Threat (2 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Raider Squad Leader's Head (2) Lord Manel's Mansion Dark Blood Arch Templar Neutralizing the Threat (3 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Raider Scientist (5) Contested Amarr Crimson Keep Blood Factory (1st, 2nd and 3rd stage)
Elite Laser Pistols (50) Contested Amarr Crimson Keep Laser-Pistol Stash Guild Wars (4 of 4) (2nd stage)
Corpum Commander Medallion Contested Amarr Crimson Keep Corpum Blood Duke King of the Hill (5 of 13) (2nd and 3rd stage)
Anema Bluechip Contested Amarr Crimson Keep Rebuild Asteroid Station Kofur Karveran ?? (3rd stage)
Blood Fund Contested Amarr Bastion of Blood Blood Kernel Clean Hands – Blood Trail (1 of 5) (2nd stage)
Antiseptic Biomass (2) Contested Amarr Bastion of Blood Blood Kernel Blood Hunt - Morbid Burden (2 of 5) (2nd and 3rd stage)
Foreman's Head Contested Amarr Bastion of Blood Blood Raider Foreman Clean Hands – Rust in Peace (4 of 5) (3rd stage)
The Apocryphon Contested Amarr Bastion of Blood Altar of the Blessed Pilgrim - Heretics (4th stage) Bastion Master Key needed, used up on entering.
Generator Debris Contested Amarr Bastion of Blood Generator Building Blood Hunt - Cut to the Heart (4 of 5) (4th stage) Bastion Master Key needed, used up on entering.
Rare spawn!
Runic Inscription Museum Arcana Trial of Skill. Trial of Skill (1 of 1) (1st stage) Needs Relic Analyzer
Takmahl Centrifugal Primer Museum Arcana Takmahl Digital Mezzotint Unearthing the Ancients (1 of 3) (2nd stage) Needs Relic Analyzer
Holy Statue Museum Arcana Takmahl Striking Curiosity Unearthing the Ancients (2 of 3) (2nd stage) Needs Relic Analyzer
Ritual Texts Museum Arcana Arcana Patron Unearthing the Ancients (3 of 3) (2nd stage) Needs Relic Analyzer
Amolah Kesti's Data Fragment I Drifting Cask Drifting Cask King of the Hill (3 of 13) Signature near Zimse I – Asteroid Belt II
Amolah Kesti's Data Fragment II Drifting Cask Drifting Cask King of the Hill (3 of 13) (part 2) Signature near Zimse V. L4 defense fleet.
Amolah Kesti's Data Fragment III Drifting Cask Drifting Cask King of the Hill (3 of 13) (part 3) Signature near Zimse VI – Moon 6
Yamia Mida's Remains Yamia Mida Yamia Mida's Residence King of the Hill (12 of 13) L4 defense fleet

Low security Amarr COSMOS

The low security part of Amarr COSMOS is located in Kenobanala constellation.

Agents

Agent Standing req Faction Location
Fam Kishemas 6.00 Amarr Empire Kenobanala - Fort Kumar
Fassara Nazarut 6.00 Amarr Empire Kenobanala - Fort Kumar
Kaeg Zkaen 4.00 Ammatar Mandate Kenobanala - Fort Kumar
Krard Wengalill 6.00 Ammatar Mandate Kenobanala - Fort Kumar
Minas Iksan 6.00 Amarr Empire Kenobanala - Fort Kumar
Nuo Tuotura 6.00 Caldari State Kenobanala - Fort Kumar
Zama Fedas 6.00 Khanid Kingdom Kenobanala - Fort Kumar

COSMOS sites

Name DED rating Type System Note
Amarr Military Training Grounds Amarr Training Certification Results
Ammatar Traitor's Hideout Signature Kenobalana Must be probed - Oggin Kalda DNA
Fort Kumar Has all mission agents

Null security Amarr COSMOS

9HXQ-G in Catch contains several Amarr COSMOS agents in null security space. As with other null security COSMOS constellations there is not much information available.

Update - 14/04/2020
The below agents - all give you a simple mission of - Mine and Return.

The mineral in question, is not a mineral but a GAS - Lime Cytoserocin

This gas can be mined by using a Gas Harvester I or II. However, it can also be found on the local market.

The agents are asking for a return of 200m3 or 20 units. This will easily fit within an exploration ship such as the Astero. However, be wary of the local residents. I noticed multiple fleets awaiting visitors.

ISK is rewarded as is faction standings with the relevant agent corp and Faction (Amarr)

Agents

Agent Standing req Faction Location
Desra Nekri -ire 3GD6-8
Dorim Fatimar 6.00 Amarr Empire MY-W1V
Enna Ahruneh - Amarr Empire MY-W1V
Galhar Lahara - Amarr Empire GE-8JV.
Karo Zulak 6.00 Amarr Empire HY-RWO
Kushan Horeat 6.00 Amarr Empire MY-W1V
Nimpor Fatimar 6.00 Amarr Empire MY-W1V
Ragot Parah 6.00 Amarr Empire MY-W1V
Rahli Saronu - Amarr Empire AX-DOT
Reqqa Bratesch 5.00 (?) Amarr Empire MY-W1V

COSMOS sites

Name DED rating Type System
Rakogh Administration Complex 10/10 3GD6-8

See also